The Order 1886 Gameplay Footage

Does anyone have a link to the thread about that first UC2 gameplay leak? I remember it being the Nepal level, I've searched hard and found nothing.

It was definitely the Nepal level with the helicopter shooting at you and the building collapsing.

Just youtube search "uncharted 2 e3" and you should get it.
 
Right, but then all that's going to do is have the press release the same bits of gameplay we've seen, which as we've all now realized is not really knocking many people off their socks. I'm fine with conceding the editing point on these grounds, but it doesn't really change the other issues.

I don't agree. I think it knocked enough socks off. I was active last night when we started seeing the leaks and almost everyone, minus the usual suspects, was blown away. In fact people were satisfied with the b-roll and just wanted to see the official trailer. It turned out that the trailer was just a teaser (and a good one too) for what we all really wanted to see, and so now the b-roll is being criticized, because everyone is left hanging.

We are just going through a post-mortem, projecting our hopes and dreams on what should have been shown to us. It was inevitable, since our expectations for this game are sky high.

To be clear, I'm referring to people who were excited for the game before last night. Not the ones who were never excited. Their criticism won't go away even if we get 40 minutes of footage, because it wasn't their kind of game to begin with.
 
I think the main problem with this is what they decided to show. The trailer was shitty teaser and the gameplay barely showed anything. They refuse to show us anything on the game other than small corridors and cut scenes.

Had they shown us some gameplay that looked like this..

The-Order-1886-p1.jpg


I think alot of us would be singing a different tune. As it is though, it's concerning that they havent shown anything like this concept art, and it makes me doubt they will achieve anything like it in the game. Because if they did, wouldnt they show it? Hopefully E3.
This looks incredible. But I'm guessing it's impossible. I'd love to be proven wrong though.
 
It was definitely the Nepal level with the helicopter shooting at you and the building collapsing.

Just youtube search "uncharted 2 e3" and you should get it.
I was looking for the specific GAF thread about the leak before hand when we first got to see any gameplay.
 
That's because you are just looking into people's comments with a suspicious eye instead of just addressing them at the surface level. I know you said not all, but this is my analysis of the problems with the footage. Plenty of others probably feel the same but didn't have time to write extensively detailed positions, and so like the people writing short "THIS IS AMAZING" posts, they chose to write "this looks kinda lame" instead.

I think if you are around here long enough and you know that certain posters have ulterior motives (SenjutsuSage, for example), then it's natural to view those posts with a skeptical eye. But as you said you're new here, it'd be best to not assume things about people's motives. Just consider the actual content of what people are saying.

It is suspicious when some post more than they should about a game they appear to have no interest in. And when they do, it's always a straw man reduction of what little they saw, and invariably that it is just another third person shooter. You could describe The Last of Us similarly, but it would be disingenuous.
 
Does anyone have a link to the thread about that first UC2 gameplay leak? I remember it being the Nepal level, I've searched hard and found nothing.

I don't have the link, but I remember the shock in that thread. It was probably beyond the level of shock when we first saw those screen shots USA Today or whatever leaked of KillZone.

As far as this video:

This was one of the most poorly put together trailers seen lately. Nearly on par with those "Rambo - The Videogame" trailers. I don't know who put this together but wow does it feel completely disjointed.

The visuals, aided by the setting/artwork greatly I think, is something that I can finally say "next-gen arrived" (outside of those moments in KZ SF) whole. Something that can be done on PC? Absolutely. But it hasn't been approached on PC yet, and that's due to for whatever reason them lacking the ability (or interest) to create these types of cinematic/vibe feeling visuals as a whole.

Gameplay is of great concern, but that's something that I would hope would be tightened up in time here. If not, then it'll surely ruin this game. The visuals/framerate also will likely get bumped as well.

If anything, it certainly raised my expectations from proven devs like ND and SSM. We'll have to see what they can do in time.
 
Not actually egregious because during this QTE, you actually have to look around your environment and select your option for continuing the fight, and most of these encounters have a considerable array of options, some of which will lead to poor outcomes for you. So it's not just classical QTE all the time.

Uhh.. it wasn't like that at all. You had to actively control the viewpoint of the character to look for something to use against the enemy. Usually QTEs either only give you one option (press circle or fail) or they automatically show all of the 2-3 options (i.e. shoot, kick, run away). In this short gameplay vid, other than dodging, you had more control over yourself during the whole course of action than in most games with QTEs.

"Look at the thing your enemy just dropped and press triangle" doesn't really seem like a great evolution from "press triangle." That was basically a Heavy Rain sequence.
 
Just watched the vid. Like what others have noticed, I'm kinda worried about it's aiming. It looked like U3 before the patch. Like it's got too much bias in the x and y axis.

Gameplay seems shallow too. But it's their first console game and a new ip. So I will be a bit lenient about it towards them.
 
I don't agree. I think it knocked enough socks off. I was active last night when we started seeing the leaks and almost everyone, minus the usual suspects, was blown away. In fact people were satisfied with the b-roll and just wanted to see the official trailer. It turned out that the trailer was just a teaser (and a good one too) for what we all really wanted to see, and so now the b-roll is being criticized, because everyone is left hanging.

We are just going through a post-mortem, projecting our hopes and dreams on what should have been shown to us. It was inevitable, since our expectations for this game are sky high.

To be clear, I'm referring to people who were excited for the game before last night. Not the ones who were never excited. Their criticism won't go away even if we get 40 minutes of footage, because it wasn't their kind of game to begin with.

How could it? Seriously, look at the gameplay. Even the way the reticule moves is a bit awkward. Do you think when he is aiming that looks like a natural or fun bit of gameplay?

We're all projecting an interpretation of what we're seeing. But given half these topics are basically "the visuals are amazing" combined with "but that gameplay though..." is enough to say they needed to provide a considerable amount of added detail about where they're going.

Again, it's a short clip of gameplay, and that's part of the problem. People start to fill in the blanks. But I think it's an absolutely fair assessment to say The Order has been a phenomenal success when talking about its visual, but not much else yet
 
If the guns are interesting enough I'm totally down for a story driven linear campaign. So far I'm not feeling it though. Really bad footage to show. The graphics are the best next Gen graphics shown since ryse by far.
 
I think the main problem with this is what they decided to show. The trailer was shitty teaser and the gameplay barely showed anything. They refuse to show us anything on the game other than small corridors and cut scenes.

Had they shown us some gameplay that looked like this..

The-Order-1886-p1.jpg


I think alot of us would be singing a different tune. As it is though, it's concerning that they havent shown anything like this concept art, and it makes me doubt they will achieve anything like it in the game. Because if they did, wouldnt they show it? Hopefully E3.

This art shows up the perplexing lack of hats worn by the main characters.
 
The cover system looks really fluid. Moving in and out of cover (no stupid button prompts, or that awful point-to-cover system in the recent Splinter Cell) very quickly. No detectable jank.

It's impressive.
 
Byakuya769 said:
"Look at the thing your enemy just dropped and press triangle" doesn't really seem like a great evolution from "press triangle." That was basically a Heavy Rain sequence.

Again, that's actually a gross simplification and doesn't help your point. As I said, most of these sequences provide a wide array of environmental options, including plenty that are not even related to what the enemy drops, and you must select the proper strategic course of action. Selecting a bad option will result in a less than favorable outcome. These situations are meant to be quite dynamic and allow these sequences to play out differently each time you experience them, which is already quite different from the traditional QTE. I have problems with QTE too, and even this form of enhanced QTE doesn't set my world on fire, but you're not really helping your case when you talk like that. It just seems like you're not understanding the concept instead.
 
If the guns are interesting enough I'm totally down for a story driven linear campaign. So far I'm not feeling it though. Really bad footage to show. The graphics are the best next Gen graphics shown since ryse by far.
The guns to me sound great
Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
http://www.neogaf.com/forum/showthread.php?t=693724

The cover system looks really fluid. Moving in and out of cover (no stupid button prompts, or that awful point-to-cover system in the recent Splinter Cell) very quickly. No detectable jank.

It's impressive.
Yeah the cover is just like the Last of Uswhich is great.
 
This was one of the most poorly put together trailers seen lately. Nearly on par with those "Rambo - The Videogame" trailers. I don't know who put this together but wow does it feel completely disjointed.
That's because it's not a trailer at all. It's B roll footage given to gaming sites so that they can use bits & pieces of it on the background of their preview videos.
 
It is suspicious when some post more than they should about a game they appear to have no interest in. And when they do, it's always a straw man reduction of what little they saw, and invariably that it is just another third person shooter. You could describe The Last of Us similarly, but it would be disingenuous.

So what do you want from people? Them to drive-by post and say something looks like shit? Or them to explicate? You're crafting a scenario where someone who has problems with an in-development game cannot express their comments in either elongated or abbreviated form.
 
This video is a pretty big turn off. The melee section looked awful, and the shooting was just a short boring corridor with by the numbers pop and shot third person shooting. I'm also not really sold on the "cinematic visuals". Ready at Dawn needs to show off more interesting segments of the game.
 
Again, that's actually a gross simplification and doesn't help your point. As I said, most of these sequences provide a wide array of environmental options, including plenty that are not even related to what the enemy drops, and you must select the proper strategic course of action. Selecting a bad option will result in a less than favorable outcome. These situations are meant to be quite dynamic and allow these sequences to play out differently each time you experience them, which is already quite different from the traditional QTE. I have problems with QTE too, and even this form of enhanced QTE doesn't set my world on fire, but you're not really helping your case when you talk like that. It just seems like you're not understanding the concept instead.

And it seems similar to TLoU in that it's contextual... where you just "watch" an animation play out, but it's kind of a reward for setting it up well. We'll see when we get some more footage, but it looks kind of like TLoU with a slow-time wrinkle.

And I'd bet there's normal hand to hand melee in there as well... I highly doubt all melee will be these types of slow-time sequences.
 
They have stuff like that in the game. Don't worry. One thing I will say is that they have only begun to show the variety they have for this game, from what I'm being told it's got a considerable amount of environmental variety. Including environments that err on the fantastical side.



Not actually egregious because during this QTE, you actually have to look around your environment and select your option for continuing the fight, and most of these encounters have a considerable array of options, some of which will lead to poor outcomes for you. So it's not just classical QTE all the time.

That's good to hear. I don't doubt they have a wide variety of environments. But I'm concerned they won't be able to pull off scenes like the concept art or cutscenes from the first trailer, with a bustling Victorian era metropolis with many NPC's roaming around on screen at once. If they haven't shown it yet, it may be because it simply isn't ready with their current framerate. Or they may give glimpses of that in cutscenes but then limit the gameplay to more linear, narrow corridors and interior environments. And that's fine, as long as there is some compelling gameplay in there. But with such a fantastic setting, I'd really love to roam around the city a bit and chat with NPC's, enter a tavern perhaps. It'd be a shame if that stuff wasn't in it.

I'll definitely wait and see, it's one of my most anticipated games, but I'm definitely a little underwhelmed with what we got today. They had the internet in their hands today, the spotlight was on them, and they botched it with a shitty teaser trailer and limited gameplay footage. I'm sure they'll bring it at E3.
 
"Look at the thing your enemy just dropped and press triangle" doesn't really seem like a great evolution from "press triangle." That was basically a Heavy Rain sequence.
Well, it will certainly not be as simple every time (besides, the vid showed that you could try to hit the enemy's head instead of reaching out to the knife, I wonder if that would've worked at all?).

And it's still better than "Press X For Awesome" because you can't be certain if going for the knife is even going to BE the "awesome" result or if the enemy will shoot you or reach out for a brick and hit you while you are reaching out for the knife which might lead to you only having 50% of your health left for the next gunfight that follows the QTE, making things that much harder for you (or something, I hope there are gameplay consequences like that if you pick a bad option).. It forces you into tense situations where you have to figure out what you CAN do and then choose what you will actually do. That example in the vid was just a simple example, I'm sure the game will have more complex QTE scenarios.

That's good to hear. I don't doubt they have a wide variety of environments. But I'm concerned they won't be able to pull off scenes like the concept art or cutscenes from the first trailer, with a bustling Victorian era metropolis with many NPC's roaming around on screen at once. If they haven't shown it yet, it may be because it simply isn't ready with their current framerate. Or they may give glimpses of that in cutscenes but then limit the gameplay to more linear, narrow corridors and interior environments. And that's fine, as long as there is some compelling gameplay in there. But with such a fantastic setting, I'd really love to roam around the city a bit and chat with NPC's, enter a tavern perhaps. It'd be a shame if that stuff wasn't in it.
Uncharted could pull of somewhat bustling villages/portions of cities. I'm 110% certain Order can, too.
 
Literally nothing to make out of this outside that it's good looking cut-scenes wise. Will wait until we have real footage of the game to formulate an opinion.
 
I'd also like to add that even if that melee sequence was only a thing you passively watched... it was pretty fuck-awesome. I get that these are games and we should be pressuring devs to maintain player agency first and foremost, but that was some straight-up Hollywood level choreography. That could have been in a Borne movie and people in the theater would've been like "Oh shiiiit..."

So props to them for that either way.
 
I think the main problem with this is what they decided to show. The trailer was shitty teaser and the gameplay barely showed anything. They refuse to show us anything on the game other than small corridors and cut scenes.

Had they shown us some gameplay that looked like this..

The-Order-1886-p1.jpg


I think alot of us would be singing a different tune. As it is though, it's concerning that they havent shown anything like this concept art, and it makes me doubt they will achieve anything like it in the game. Because if they did, wouldnt they show it? Hopefully E3.

And when they do show that during E3. You will sing a different tune.

So the end result is still the same. Either you talk about it now or talk about it then, you are still talking about it.
 
That's good to hear. I don't doubt they have a wide variety of environments. But I'm concerned they won't be able to pull off scenes like the concept art or cutscenes from the first trailer, with a bustling Victorian era metropolis with many NPC's roaming around on screen at once. If they haven't shown it yet, it may be because it simply isn't ready with their current framerate. Or they may give glimpses of that in cutscenes but then limit the gameplay to more linear, narrow corridors and interior environments. And that's fine, as long as there is some compelling gameplay in there. But with such a fantastic setting, I'd really love to roam around the city a bit and chat with NPC's, enter a tavern perhaps. It'd be a shame if that stuff wasn't in it.

I'll definitely wait and see, it's one of my most anticipated games, but I'm definitely a little underwhelmed with what we got today. They had the internet in their hands today, the spotlight was on them, and they botched it with a shitty teaser trailer and limited gameplay footage. I'm sure they'll bring it at E3.

I'm pretty positive they will. Without having seen them myself, what I've been told is that within the game there are actually quite a few scenes reminiscent of Tenzin's village in Uncharted 2 in terms of stopping to catch your breath, taking in a more cinematic direction and allowing you take in the sights. There will be NPC walking around doing their own thing moments and parts where you can take in the atmosphere and feel of London.
 
Who knows, maybe RaD are going for the long con.

Introduce a rather boring segment of the game first to have people discount the game and then blow people's minds at E3, and have Gaffers everywhere eating crow.
 
Just the QTE's? This is the first time i've seen cover used in a shooter, it revolutionizes the mechanics in this genre forever.

You know, there's always room for improvement. You don't have to reinvent the wheel every time you wanna drive somewhere.

Maybe it's not the first time we've seen cover... but is it the first time you've seen cover used this well? That was a rhetorical question, the actual answer is irrelevant. My point is that, even if it's been done before, it can be done better. And that might be reason enough for doing it.
 
But I think it's an absolutely fair assessment to say The Order has been a phenomenal success when talking about its visual, but not much else yet.

That is all I'm trying to say, actually. There is not much else to talk about until we see more. Visually, it blew most of us away. To say anything more about the gameplay, with conviction, requires more footage and/or hands on time. Everyone is just speculating at this point. Some wilder than others. It's always easy to put the blame on a third party and say "They made us speculate. It's their fault", when more often than not, we are doing it to ourselves.

It's almost a standard pattern after any hype thread. A hangover thread
 
Once again...

This game screams co-op, off and online. Even an MP mode. If there's a type of game that would wildly benefit from that its this one.
 
Looks like a PS4 version of Ryse. Gameplay looks shallow with QTE.
Everything we know about the game paints this as nothing like Ryse. The gunfights should offer plenty of depth with the different kinds of weapons, environmental destruction and not-only-human enemies and even the QTEs have a lot more thought put into them than the "don't even have to press X for awesome" QTEs in Ryse, not to even mention there will be non-combat related gameplay in the game for sure.
 
I think most everyone would agree... that wasn't the best way to reveal the "gameplay".

Maybe should've done it proper, or just held their cards until the time was right to go all in.
 
Meh, IIRC some of Uncharted 3's early previews focused quite a lot on the new melee combat system (how it worked and had been improved), yet apart from a few scenes, it's not like they made Uncharted 3 into a beat 'em up. They are probably just proud of how they've worked those QTEs into the middle of gameplay (and it is a slightly different take on QTEs than what we've seen before, not necessarily that it branches, but how it fundamentally works), yet that doesn't have to mean it's just a Ryse-like shallow QTE-fest (since all the screenshots of gameplay we've seen before this trailer have had no indication of QTEs).
All I'm saying is that I might have been interested in the game if they showed something that I liked. No preview or developer comments that I've seen has and neither did this video, instead highlighting things that are mostly pointless to me which is a detriment. If they do show something cool in the future I'll revise my statement, but these news have done nothing to change my position.
 
I like TPS games so I'm excited. I don't have unrealistic expectations like thinking a TPS won't involve...shooting...in third-person. I hope they show the investigation shit off soon too.

Graphically, it's definitely a stunner. While people dissect that little amount of gameplay to complain about, I'll be cautiously optimistic and excited to see what they show next.
 
Who knows, maybe RaD are going for the long con.

Introduce a rather boring segment of the game first to have people discount the game and then blow people's minds at E3, and have Gaffers everywhere eating crow.

I honestly think that's what will happen. Not saying that what they show will revolutionize gaming or anything, but I think that they wanted to play it safe now and show some stuff to get people interested or in doubt (not sure if that's a good thing) so then they can reveal an impressive gameplay segment at E3, or later on, and turn heads.

The optimist in me believes that RAD will surprise us.
 
I think most everyone would agree... that wasn't the best way to reveal the "gameplay".

Maybe should've done it proper, or just held their cards until the time was right to go all in.
The reason they showed it most likely because people kept complaining about not seeing it.

So we most like got a taste to hold us over until E3.
 
The cover system looks really fluid. Moving in and out of cover (no stupid button prompts, or that awful point-to-cover system in the recent Splinter Cell) very quickly. No detectable jank.

It's impressive.

Of course there's no jank in a world premiere gameplay video. Not to say I doubt the developers, because I don't, the cover system will probably be great, but they're obviously not going to show you a glimpse where the cover system doesn't work, and let me already tell you, there are going to be times in The Order 1886 where the cover system won't work 100 % (like with all cover games). You saw three seconds of cover gameplay, that's it.
 
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