The Order 1886 Gameplay Footage

To be fair, both of those points have been known since the reveal. Except for the QTEs I guess. It's a TPS so you can expect the majority of the game to be combat based, but that doesn't take into account the puzzles, the breather moments, and also how well the game integrates all those elements alongside the monster enemy encounters. All of that is important.

From a mechanic point of view, Vanquish was a great game. It's campaign was also incredibly dull and mostly boring however since it had nothing else going for it. The Order may just be mechanically solid rather than revolutionary, but as the sum of its parts, much like something like Uncharted 2, it has the potential to be something great.

Now for people who just want some radically different gameplay, I can see why this initial reveal may feel slightly underwhelming (though I do still feel it's a bit premature) but then that just means it's no different than 95% of games out there. Most games in all genres have similar aspects. Ready at Dawn have given several interviews now stating that they're trying to create a cinematic TPS which comes close to giving you the movie experience with a higher level of immersion than before. A lot of that will undoubtedly be based around that tech aspect, but as long as the combat remains satisfying, fun and well integrated with everything else, and they're able to deliver a great campaign, that'll be a job well done as far as I'm concerned.

Does the game still have the detective bits of gameplay in it?
 
Hey, listen. I hope you're right. I hope it turns out that there is a lot more to the game. But as I've said multiple times above. IN MY OPINION, BASED ON MY PERSONAL EXPERIENCE, I think this is all they have to show, and the final gameplay will mainly be similar to what we see here.

That's my opinion and it has made me feel disappointed. I felt like sharing my opinion and my disappointment with GAF. I can't believe the rabid reaction I have faced as a result. I've drawn some conclusions and I've explained why I've drawn those conclusions.

And once more, I'll hold my hands up if I'm wrong when the game comes out.

I think the issue is that you're projecting your assumptions of 'oh, that's all there will be to it,'.

Of course the final gameplay will be similar, TPS games are fundamental in their core. But TPS games differentiate not in how they look, but things like enemies, level design, environment... stuff that from this trailer, only showed a regular human, a linear corridor and a boring rifle. ( they didn't even show any fancy weaponry. )

If the notion of it being a TPS in design itself turns anyone off, then that's fine. But I think that judgment of how the game will feel through what we've been shown is very premature.
 
I have a feeling RAD have pulled a Killzone 2 on us.

Remember this?
241810.jpg


I trust them to deliver. RAD have not made a single bad game. I think come E3 they'll blow minds.

or this

kzsf_ss_2013-06-12_shadowfall-e3_021.jpg

and people said it was how the final game would look

lolololololol
 
To be fair, both of those points have been known since the reveal. Except for the QTEs I guess. It's a TPS so you can expect the majority of the game to be combat based, but that doesn't take into account the puzzles, the breather moments, and also how well the game integrates all those elements alongside the monster enemy encounters. All of that is important.

From a mechanic point of view, Vanquish was a great game. It's campaign was also incredibly dull and mostly boring however since it had nothing else going for it. The Order may just be mechanically solid rather than revolutionary, but as the sum of its parts, much like something like Uncharted 2, it has the potential to be something great.

Now for people who just want some radically different gameplay, I can see why this initial reveal may feel slightly underwhelming (though I do still feel it's a bit premature) but then that just means it's no different than 95% of games out there. Most games in all genres have similar aspects. Ready at Dawn have given several interviews now stating that they're trying to create a cinematic TPS which comes close to giving you the movie experience with a higher level of immersion than before. A lot of that will undoubtedly be based around that tech aspect, but as long as the combat remains satisfying, fun and well integrated with everything else, and they're able to deliver a great campaign, that'll be a job well done as far as I'm concerned.

I seem to be making the same points over and over. I'm not wanting something "radical" or "revolutionary". I was just disappointed to learn that this will be a cover-based TPS (apparently for 80% of the game). As opposed to being, perhaps, more like Uncharted 2 (a mixture of TPS combat, exploration, puzzles, platforming, etc), which I absolutely adored.
 
Yeah he's ridiculous. I don't share your opinion with how little we've seen of this game, and will wait to see more before making too much of a judgement, but he discourages any remotely negative opinions on anything Playstation-related. It's annoying. He probably has me ignored, too.
Yeah, there's a way to engage people that disagree with you and then there's just being dismissive. We're all guilty of the latter from time to time but he takes it too far.
 
I've already elaborated on what I would've liked above. Perhaps some "adventure" exploration gameplay, a bit of stealth, etc. I'm not really certain what I was expecting, but it wasn't a full-on third person shooter. I certainly expected combat, and third person combat at that, but not for 80% of the game.
Did we watch the same footage? It's not even combat 80% of the time and there's certainly some exploration shown there. The investigation elements in particular look intriguing.
 
I think the issue is that you're projecting your assumptions of 'oh, that's all there will be to it,'.

Of course the final gameplay will be similar, TPS games are fundamental in their core. But TPS games differentiate not in how they look, but things like enemies, level design, environment... stuff that from this trailer, only showed a regular human, a linear corridor and a boring rifle. ( they didn't even show any fancy weaponry. )

If the notion of it being a TPS in design itself turns anyone off, then that's fine. But I think that judgment of how the game will feel through what we've been shown is very premature.

Aha! Nail on the head! My point all along has been that I am disappointed because it is a third person shooter in this particular mould. I'm not denying that there'll be a bit of variety as the game progresses - as per your examples - new enemies, new locales, etc. It's the very fact that it is primarily (80%!) a TPS that puts me off, when I was rather hoping that it would be a less TPS combat-heavy game.
 
Did we watch the same footage? It's not even combat 80% of the time and there's certainly some exploration shown there. The investigation elements in particular look intriguing.

I might be coming across as stupid, but I'm not stupid enough to use the amount of time something is shown in a trailer as a direct conversion into percentage points for the amount of time that particular thing will be in the game.

80% is a figure quoted by one of the developers as to the amount of combat in the game.
 
I've already elaborated on what I would've liked above. Perhaps some "adventure" exploration gameplay, a bit of stealth, etc. I'm not really certain what I was expecting, but it wasn't a full-on third person shooter. I certainly expected combat, and third person combat at that, but not for 80% of the game.

I have to say I'm disappointed with 80% of the game being combat. Seems like an awfully high percentage for a game that wants to mix in investigation situations, exploration, heavy focus on story and character development, etc

In 10 hours that's 8 hours shooting stuff.... man.
 
Not following. I've read the bolded bit and he says "there's more to show". Okay, but it's still a third person shooter and 80% of the game is combat, right? So my concerns remain.

So which is it? Did you wish for a different genre altogether, or an innovative third person shooter? You seem to be oscillating between the two sentiments rather frequently, and they're not equivalent.
 
Looks very nice indeed. The clothes on the main characters is incredible. Uncharted in steampunk Victorial London with real monsters and better QTEs. Sound exactly like my kind of game. If you'd forgive the pun this one is pre Ordered.
 
I might be coming across as stupid, but I'm not stupid enough to use the amount of time something is shown in a trailer as a direct conversion into percentage points for the amount of time that particular thing will be in the game.

80% is a figure quoted by one of the developers as to the amount of combat in the game.

the fuck is this
 
what did you expect. just look at the reactions to tlou's reveal and you'll just have to live with the ridiculousness, irrationality and ignorance from some people. i am excited for this game but it's not like we saw anything at all. seriouslt , the gunplay lasted for 10 seconds.


TLOU reaction, how can I ever forget, even the gaming press were quick to call the game as an Uncharted with Zombies, :sigh:
 
Uncharted doesn't play like Gears of War. They're two different TPS. Regardless of that, The Order is a TPS and people were silly to expect anything drastically different. The core of the gameplay is there, so naturally people should have an idea of what to expect. When I play an FPS or some other genre, I kind of have an idea of what to expect. A key focus of the game is to build an atmospheric and cinematic campaign and that will largely depend on how well they manage to integrate their story and set pieces with the actual gameplay. What also matters is how satisfying the gameplay feels in the context of the narrative and campaign. Uncharted 2, for example, received great critical and user feedback pretty much based on how well the developers managed to mesh their gameplay with everything else they were doing. It was very satisfying and Uncharted 2 didn't have some revolutionary gameplay elements either. It was just a damn fun and very well executed game.

Having said that, I've seen a lot more of this game than these few seconds on display so there is a lot more to show yet from the point of view of the developers. And also, the game doesn't play like Uncharted and it doesn't feel as lumbering as what I remember of Gears of War either. But yes, it's a TPS, that's not exactly a surprise. And it shouldn't surprise people when more of it is shown in the future.

Uncharted 2 is like a good popcorn movie. It doesn't do anything particular new or original, but it keeps you entertained. It doesn't have a whole lot of depth, but you don't expect it to or want it to. All you want is just to be entertained.

Even if The Order doesn't do anything original, if the game is thoroughly entertaining like a good popcorn movie, then I will be perfectly satisfied.
 
So which is it? Did you wish for a different genre altogether, or an innovative third person shooter? You seem to be oscillating between the two sentiments rather frequently, and they're not equivalent.

Neither. I knew it would be a third person game, and I knew it would have some third person shooter elements (obviously). I just wanted more of the other stuff rather than an "80%" cover-based TPS. That's not revolutionary. That's just changing the gameplay focus.
 
I have to say I'm disappointed with 80% of the game being combat. Seems like an awfully high percentage for a game that wants to mix in investigation situations, exploration, heavy focus on story and character development, etc

In 10 hours that's 8 hours shooting stuff.... man.

Yeah I'm definitely disappointed in that ratio. Was hoping for 70/30 and that was me trying to be realistic, knowing that the majority would be shooting.
 
I have to say I'm disappointed with 80% of the game being combat. Seems like an awfully high percentage for a game that wants to mix in investigation situations, exploration, heavy focus on story and character development, etc

In 10 hours that's 8 hours shooting stuff.... man.
TLOU would have been 80% combat. Combat isn't always presented in the same repetitive way, especially when it's clear this game has a variety of enemies and weapons
 
I seem to be making the same points over and over. I'm not wanting something "radical" or "revolutionary". I was just disappointed to learn that this will be a cover-based TPS (apparently for 80% of the game). As opposed to being, perhaps, more like Uncharted 2 (a mixture of TPS combat, exploration, puzzles, platforming, etc), which I absolutely adored.
The Order has puzzles. It also has exploration if you consider what's in Uncharted exploration. Uncharted 2 was 80% combat also though. Everything else was mostly minor in comparison. It will come down to how well they integrate everything. Where Uncharted 2 shined was in the level design and some of the enemy encounters/set pieces. The Order is going for something similar, and a few seconds of gameplay doesn't really do all of that justice. But let's wait until there's something more substantial on display for everyone since I do think some folks will have a change of heart.
 
I might be coming across as stupid, but I'm not stupid enough to use the amount of time something is shown in a trailer as a direct conversion into percentage points for the amount of time that particular thing will be in the game.

80% is a figure quoted by one of the developers as to the amount of combat in the game.

you made 2 points. they are a direct contradiction.
 
Maybe. I'm not too bothered about QTEs myself - they go hand-in-hand with the genre. The genre, though, is what bothers me. As above, I was expecting a different game, I think.



That's exactly what I'm saying. Why on earth wouldn't they? I'm not suggesting they give away storyline and cool set-pieces where stuff blows up and looks awesome, but there's no harm from their point of view in showing off the best core gameplay it has to offer. Again, why wouldn't they show it off? I don't buy the "it's not finished, it doesn't come out for 7 months" line, either.

I don't really understand what you're trying to convey here.
They have shown glimpses of third person combat, which means a over the shoulder camera with a guy blasting another guy with a shooting peripheral. As far as the core gameplay goes that's what you can expect? If you disagree, I am keen to hear what you want to see in a trailer, with your ''showing off the best core gameplay'' line you keep repeating.
 
Neither. I knew it would be a third person game, and I knew it would have some third person shooter elements (obviously). I just wanted more of the other stuff rather than an "80%" cover-based TPS. That's not revolutionary. That's just changing the gameplay focus.

I just had to clarify, because it seems even if "there's more to show" according to Verendus, you would not be happy with a third person shooter anyway.
 
The Order has puzzles. It also has exploration if you consider what's in Uncharted exploration. Uncharted 2 was 80% combat also though. Everything else was mostly minor in comparison.

I'm not sure Uncharted 2 was 80% combat, but either way, just because I adored Uncharted 2 does not mean I enjoyed Uncharted 3 as much. Why? Because of the combat. Therefore I am likely to enjoy The Order even less, if you follow? That's why I'm disappointed. Too much focus on shooting and hiding behind walls in games that could be so much better if their other elements were brought to the fore more often.
 
TLOU would have been 80% combat. Combat isn't always presented in the same repetitive way, especially when it's clear this game has a variety of enemies and weapons

TLOU didn't really feel like 80% combat to me. I stealth'ed that ass like a walking dead playboy. Threw more bone than lead.
 
Neither. I knew it would be a third person game, and I knew it would have some third person shooter elements (obviously). I just wanted more of the other stuff rather than an "80%" cover-based TPS. That's not revolutionary. That's just changing the gameplay focus.
What do you mean by that last sentence? Changing the focus from what?

Earlier you mentioned 'shoehorning' the idea into a third person shooter, I'm not sure if you're under the impression the game was originally something else, but as far as we know, it was always following heavily from the Uncharted design.
 
Here's my beef: If the game is 80% combat, where's the focus on co-op, AI and such? Why is filmic a good excuse to excuse such "systems"? Normally, a developer should want to show off what sets them apart from the rest of the pack.

I just don't get why what we were shown was chosen. Of all things, that? Fuck, I would have taken a continuation from the reveal where we get to see a large scale shootout in an open area with more extraordinary weapons. Just actual, uncut gameplay.

And the people trying to combat the naysayers need to realize that defending a game based on 5 seconds of gameplay is equally as absurd as being turned off by it.
 
For games announced at least a year in advance, and that release in 2H, has there never been a 'wait till E3' moment?

I know more about Destiny than I know about The Order. =P I know more about Dying Light than The Order. I know more about Everquest Next and that's 2015/16. I know more about The Division than I know about The Order. =P

And the people trying to combat the naysayers need to realize that defending a game based on 5 seconds of gameplay is equally as absurd as being turned off by it.

Well said.
 
Don't know if this GIF has already been made. Thought I'll give it a shot since people were talking about the moody setting! :)

ibjD5YhQC5CUrO.gif
Maximum dope as hell. Give me dark atmosphere and gore. I want to be legitimately scare during sequences of this game. With those visuals... that glorious lighting... it certainly has the potential.
 
What do you mean by that last sentence? Changing the focus from what?

Earlier you mentioned 'shoehorning' the idea into a third person shooter, I'm not sure if you're under the impression the game was originally something else, but as far as we know, it was always following heavily from the Uncharted design.

By "changing the focus" I mean, if the game is 80% combat and 20% puzzle/exploration, changing the focus would be to switch those percentages, or make it 60/40 in favour of exploration, or whatever.

As for the shoehorning comment, I wasn't under any impression that the game would be something else - I simply meant that they've crammed their cool ideas into what is primarily a third person shooter game, when it could've been focussed on something else. And that's what I wanted/expected.
 
Hey, listen. I hope you're right. I hope it turns out that there is a lot more to the game. But as I've said multiple times above. IN MY OPINION, BASED ON MY PERSONAL EXPERIENCE, I think this is all they have to show, and the final gameplay will mainly be similar to what we see here.
Well, you'd be FACTUALLY wrong because we know there is a fuckton of stuff they haven't show. Like I said. They aren't showing how the weapons and their secondary fire/functions work into the dynamics of the gunfights, they aren't showing the environmental destruction (how it affects how you attack enemies and on the other hand how you defend against them). They aren't showing all the different kinds of environments these action parts will take part in (they aren't all narrow alleyways). They aren't showing the other types of enemies the game has (does it only have werewolves? or vampires & other beasts as well?). They aren't showing whatever possible varied gameplay scenarios the game has. All of these things could alter the dynamics of the shooter part of the gameplay so much that in the end The Order doesn't feel like Gears of War set in 1886, but a game of its own that DOES offer something somewhat unique in terms of gameplay.

So I'm just saying, don't be so hasty in judging this as something that does nothing to separate itself from other shooters just based on 10 seconds of footage. The PR department or dev team don't always choose the best stuff to show from a game, so you should reserve judgment until we've seen at least a bit more from the game. If everything they show of the game in the next 3-4 months is just like the alley scene, THEN maybe your judgment is justified. But I reckon we'll see a lot more than that.

That's my opinion and it has made me feel disappointed. I felt like sharing my opinion and my disappointment with GAF. I can't believe the rabid reaction I have faced as a result. I've drawn some conclusions and I've explained why I've drawn those conclusions.

And once more, I'll hold my hands up if I'm wrong when the game comes out.
Yes, and we are pointing out that your conclusions are based on flimsy premises. This is collection of footage that shows all of 10-15 seconds of shooting. I'm just pointing out that don't be so hasty in making judgments of games. People were acting just like you in 2012 when Last of Us was shown for the first time and now that game is widely considered to be one of the finest games of last generation and has won countless awards. Not saying The Order will definitely set out to surprise as much, but the criticism you might've been able to give to TLoU (omg, QTE fest, just your basic TPS, cinematic shit) at one point is eerily similar as to how you and many other nay-sayers are acting in this thread.

We know they were showing physics tech demos a year in the past and others have talked about the destructible environments. You think t the very least we would see these features in action
Did you just ignore everything I said? It's the first glimpse of gameplay, more of a teaser than actual lengthy gameplay trailer that shows a lot of varied scenarios or even stuff like environmental destruction. The actual trailer they released is more indicative of where they are with the marketing of this game, at the moment (as in, they are just beginning, which is why the proper trailer was still just some setup for the story and hint at the more horror/monster filled side of the game). They just put out some in-game footage in the form of b roll footage for the gaming press to shut up people who think this is still nothing but vaporware or in some huge developmental trouble because it's releasing this year and we have seen zero in-game footage.
 
Here's my beef: If the game is 80% combat, where's the focus on co-op, AI and such? Why is filmic a good excuse to excuse such "systems"? Normally, a developer should want to show off what sets them apart from the rest of the pack.

I just don't get why what we were shown was chosen. Of all things, that? Fuck, I would have taken a continuation from the reveal where we get to see a large scale shootout in an open area with more extraordinary weapons. Just actual, uncut gameplay.

And the people trying to combat the naysayers need to realize that defending a game based on 5 seconds of gameplay is equally as absurd as being turned off by it.

The difference is that "naysayers" are saying what the game won't have based on 5 seconds of gameplay. That is more absurd.
 
Maximum dope as hell. Give me dark atmosphere and gore. I want to be legitimately scare during sequences of this game. With those visuals... that glorious lighting... it certainly has the potential.

With such high fidelity, horror could be the Order's main prowess. I hope RAD understand this.

Judging from that trailer though with that scary 'halfbreed' at the end, I have high hopes.
 
Stealth can be considered combat too

Well point being that I could either shoot my way through or stealth my way through, along with other gameplay opportunities.

It's fair to say that even in Uncharted, where shootouts are prevalent, there's still a decent amount of time spent exploring, platforming, stealth, solving puzzles. So I hope for at least the same sort of pacing variety from The Order, given Uncharted is their big inspiration.

I mean, it would be a bit embarrassing if RAD didn't understand how important the mix in pacing was in Uncharted 2.
 
or this

[IG]http://www.ps3site.pl/files/2013/06/kzsf_ss_2013-06-12_shadowfall-e3_021.jpg[/IMG]
and people said it was how the final game would look

lolololololol

Has anybody really questioned the integrity of the visuals? They're flat out wrong if they have, I think most people are simply disappointed in what has been seen in terms of gameplay. I haven't let it put me down, but what they've shown looks a little too heavy for my taste. I'm not making any decisions based on that though, will wait until we see an actual segment of someone playing.
 
I know more about Destiny than I know about The Order. =P I know more about Dying Light than The Order. I know more about Everquest Next and that's 2015/16. I know more about The Division than I know about The Order. =P

The Order's scope of gameplay is smaller. It really only needs one gameplay set-piece blowout that shows:

- a beautiful Victorian London stage
- half-breeds
- holy shit set-piece moment
- two awesome weapons
- soft-body physics destructibility
- how the game feels with 3 NPCs supporting you

Once all that is shown, then the game's selling points are done.

OTOH, Destiny has already sold to us its fundamental gameplay, but it's also promising a larger experience that has vehicles, town hub, PvP, travelling to different planets, etc.

Besides, for games supposed to be released in 2014, we know more about The Order than we do of Sunset Overdrive and Quantum Break.
 
Nope. No, I don't think I did. Unless I'm missing something. Please demonstrate.


it is contradicting if we are working in absolutes, trailer ratio to your assumption of the game. but that is a bullshit argument i wont entertain.

Im out. have fun. im sure you'll be fed more though.
 
Here's my beef: If the game is 80% combat, where's the focus on co-op, AI and such? Why is filmic a good excuse to excuse such "systems"? Normally, a developer should want to show off what sets them apart from the rest of the pack.

I just don't get why what we were shown was chosen. Of all things, that? Fuck, I would have taken a continuation from the reveal where we get to see a large scale shootout in an open area with more extraordinary weapons. Just actual, uncut gameplay.

And the people trying to combat the naysayers need to realize that defending a game based on 5 seconds of gameplay is equally as absurd as being turned off by it.
We don't know anything about the AI. We conveniently saw one guy being shot behind the back. So it's way too early to presume anything about that

As for multiplayer. They are a mid size developer making their first AAA game. Lets cut them some slack and not expect coop, multiplayer and weekly DLC? Let them make the game they want
 
This is the game that has me interested in a PS4 but the gameplay they showed really didn't do too much for me. I'm still excited for it and expect it to be good, just need to see some better stuff from it.
 
By "changing the focus" I mean, if the game is 80% combat and 20% puzzle/exploration, changing the focus would be to switch those percentages, or make it 60/40 in favour of exploration, or whatever.

As for the shoehorning comment, I wasn't under any impression that the game would be something else - I simply meant that they've crammed their cool ideas into what is primarily a third person shooter game, when it could've been focussed on something else. And that's what I wanted/expected.
That really would be a flop in the making though. You can't make a cinematic experience and have the majority of it be focused on exploration since that naturally slows everything down, especially when it's a TPS. The meat of it all has to be in the gunplay and enemy encounters. The challenge for the developers then is to keep the combat continuously interesting and fun for players without feeling boring or repetitive. If they achieve the latter then it's not an issue.
 
Well point being that I could either shoot my way through or stealth my way through, along with other gameplay opportunities.

It's fair to say that even in Uncharted, where shootouts are prevalent, there's still a decent amount of time spent exploring, platforming, stealth, solving puzzles. So I hope for at least the same sort of pacing variety from The Order, given Uncharted is their big inspiration.

I mean, it would be a bit embarrassing if RAD didn't understand how important the mix in pacing was in Uncharted 2.
I'm not too worried, going by their God of War games - specifically Ghost of Sparta, I can say the RAD guys are pros when it comes to effective pacing. They definitely nailed it better than SSM has
 
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