The Order 1886 Gameplay Footage

IMO it is a mistake for them to wait till E3 to have a proper reveal. That works with established IPs. I don't think it works for a new IP that releases in the fall against the big dogs. This time of year they had the whole core gaming world watching. They should of really taken advantage to get the game on our buy lists. Instead they risk being lost in the mosh pit of E3 against established games.

Well, they did have a proper reveal last year at E3 that generated a ton of buzz. Granted, no gameplay was shown but they still managed to get a lot of people excited to hear and see more about the game. I suspect that if they have a stage demo at E3 they'll once again have gamer's attention and also mainstream news organizations that cover E3.

Not only will they probably get all the publicity they need but I think gamers are hungry for a new IP for their new consoles. I think The Order will do just fine if their plan is to wait until E3 to show more of their new game.
 
Oh sorry I was asking why you prefer historically accurate weapons?

I think we have enough games with guns like that imo.

Fantasy weapons look out of place to me and they take away from the consistency of the world. Maybe the story is good enough so I change my opinion when I actually play it though.
 
Fantasy weapons look out of place to me and they take away from the consistency of the world. Maybe the story is good enough so I change my opinion when I actually play it though.

It has werewolves, people who are hundreds of years old and the knights of the round table. It couldn't just play it cool.
 
You know, we keep saying they didn't show a lot of gameplay while I believe they just did. Walk > Cut in > Walk > Cut in > Shoot/Melee QTE > Walk > Cut in/Look at weapon.

That's a lot of gameplay. You control the characters walking while cutscenes move in and out and then we got a set piece/melee.

It could be that...that's all part of the "gameplay."
 
You know, we keep saying they didn't show a lot of gameplay while I believe they just did. Walk > Cut in > Walk > Cut in > Shoot/Melee QTE > Walk > Cut in/Look at weapon.

That's a lot of gameplay. You control the characters walking while cutscenes move in and out and then we got a set piece/melee.

It could be that...that's all part of the "gameplay."
I guess they didnt show much gunplay.

The Order: 1886 takes strides to bridge gameplay with cinematics in new and interesting ways, but the foundation reminds me of Uncharted. For starters, much of combat is carried out via third-person gunplay where taking cover is an essential element. The Order even takes cues from The Last of Us, with Galahad and co. faced forward in a realistic fashion when crouched behind a wall or object. But there's also a great deal of traversal; in this demo, Galahad and Lafayette climbed over and under obstacles and leaped between buildings in somewhat scripted fashion. Meanwhile, quiet moments of exploration and conversation offer constant storytelling, Naughty Dog-style. In fact, it's fair to say that, in this particular demo, infrequent combat moments punctuated an otherwise contemplative atmosphere, not the other way around.
http://www.psu.com/a022541/The-Order--1886-Preview--This-could-be-the-reason-to-own-a-PS4?page=2
 
I do sort of hope that there is a moment later in the game, where Galahad loses his crazy lightning gun, and then picks up a sword, and reminds everyone that he's been practicing for hundreds of years.
 
Bulletstorm is actually the total package. Tight gameplay that stays fun for multiple playthroughs, a substantial variety of game mechanics that all feel polished, smart writing that subverts and lampoons gaming cliches, voice acting that absolutely nails the irreverent and hyperbolic tone of the dialogue, and consistently imaginative art design that conveys a great sense of scale. It truly is one of the finest games of the last generation, and I would venture to say one of the strongest titles in the history of the FPS genre due to its masterful combination of well conceived design elements.

Opinions, everybody has one but i clearly do not agree with this statement.
 
Bulletstorm is actually the total package. Tight gameplay that stays fun for multiple playthroughs, a substantial variety of game mechanics that all feel polished, smart writing that subverts and lampoons gaming cliches, voice acting that absolutely nails the irreverent and hyperbolic tone of the dialogue, and consistently imaginative art design that conveys a great sense of scale. It truly is one of the finest games of the last generation, and I would venture to say one of the strongest titles in the history of the FPS genre due to its masterful combination of well conceived design elements.

ugh! Bulletstorm was terrible.
 
See you call bullet storm innovation but for me, bullet storm is one of the worst shooters I've played. It's right up there with brink and homefront. What you need to realize is that different people look for different things in a game. I love a game with a good story, good presentation and decent-excellent gameplay. The first thing that gets me interested in a game is its story, universe and atmosphere. In every game I beat the single player mode before going on to multiplayer. The only exception to this for me are sports games and BF4. The reason I got into mass effect 2 wasn't because of its gameplay, it was the universe and story that attracted me to the game. Now if it had bad gameplay, I would have stopped playing. Every game doesn't need revolutionary gameplay. It just has to execute well. A game is not just composed of gameplay but it is a complex system with several components. I expect every part of the game to be good.

This right here, couldn't have agreed more!
 
When I look at the game's atmosphere and aesthetics, all I can think is "Why the hell is all this gorgeous art being wasted on a third-person cover-based shooter?"

Think of how delightful an adventure/exploration game would be in this setting.
 
See this whole thread. This is the whole reason why videogames are not considered like other arts.

When an horror movie with a great cinematography comes out, nobody screams "but why just an horror movie, it should be an epic drama about life and the meaning of existence".
 
When I look at the game's atmosphere and aesthetics, all I can think is "Why the hell is all this gorgeous art being wasted on a third-person cover-based shooter?"

Think of how delightful an adventure/exploration game would be in this setting.
The team has described it as an action/adventure game. Combat is just handled through shooting instead of pure melee.

See this whole thread. This is the whole reason why videogames are not considered like other arts.

When an horror movie with a great cinematography comes out, nobody screams "but why just an horror movie, it should be an epic drama about life and the meaning of existence".
100% agreed. Saying something should be in a different genre is an invalid crticism and is an absolutely worthless claim. You can be disappointed at the genre itself but saying it shouldn't have been in that genre gets nowhere.

It drove me crazy with Bioshock Infinite as well. If you don't think it worked as a shooter talk about how it failed based on it's actual content, don't just dismiss it. It's like saying a movie that was a bad drama should have been a comedy.
 
Don't take a tone with me. Like everyone else in this th...

Woooooooow. I disagree with your pre-judgement based on this tiny snippet of footage and this is what you have?

Look, bro, if you want everyone to agree with you I'm sure there's a forum for that but GAF isnt it.
 
100% agreed. Saying something should be in a different genre is an invalid crticism and is an absolutely worthless claim. You can be disappointed at the genre itself but saying it shouldn't have been in that genre gets nowhere.

Nonsense - it's a perfectly valid criticism if you believe that the chosen genre of the product fails to maximize the potential of what you view as the other redeeming characteristics of the game.

And Bioshock: Infinite is the PERFECT example of a game that "failed" because the chosen genre was inappropriate for the thematic elements that Irrational was attempting to convey.
 
While watching the video, I started laughing out loud when this game turned into Oldcharted. Knee high walls and OTS aiming, but in olden times!

Why didn't they just make an uncharted prequel? You'd play sir francis drake blasting around cool locations and having flashes of that smirky charm that was eventually passed down to nathan. They could even reuse Uncharted assets by making ruins slightly less ruined. I think that would have fit them well since creativity is clearly not their strong suit.
 
Nonsense - it's a perfectly valid criticism if you believe that the chosen genre of the product fails to maximize the potential of what you view as the other redeeming characteristics of the game.

And Bioshock: Infinite is the PERFECT example of a game that "failed" because the chosen genre was inappropriate for the thematic elements that Irrational was attempting to convey.

Your second paragraph, despite me disagreeing with it, is an actual approach to criticism. I was more rallying against people that just say, "it shouldn't be this," and leave it at that without even addressing the content within it, people that just typically don't like the genre to begin with. I added some more to my original post after you quoted me where I think I explained it better.

While watching the video, I started laughing out loud when this game turned into Oldcharted. Knee high walls and OTS aiming, but in olden times!

Why didn't they just make an uncharted prequel? You'd play sir francis drake blasting around cool locations and having flashes of that smirky charm that was eventually passed down to nathan. They could even reuse Uncharted assets by making ruins slightly less ruined. I think that would have fit them well since creativity is clearly not their strong suit.
Because steampunk London with horror elements is soooo overdone.
 
While watching the video, I started laughing out loud when this game turned into Oldcharted. Knee high walls and OTS aiming, but in olden times!

Why didn't they just make an uncharted prequel? You'd play sir francis drake blasting around cool locations and having flashes of that smirky charm that was eventually passed down to nathan. They could even reuse Uncharted assets by making ruins slightly less ruined. I think that would have fit them well since creativity is clearly not their strong suit.
I am so very very confused.

You can pretty much say that about any 3rd person shooter.
 
I think I said this before, but I was not interested in this game at all before E3, didn't even look at the E3 info on it. Now? Now I wish I had preordered it during one of the E3 preorder bonanza sale we had. Looks pretty good to me.
 
Well, they did have a proper reveal last year at E3 that generated a ton of buzz. Granted, no gameplay was shown but they still managed to get a lot of people excited to hear and see more about the game. I suspect that if they have a stage demo at E3 they'll once again have gamer's attention and also mainstream news organizations that cover E3.

Not only will they probably get all the publicity they need but I think gamers are hungry for a new IP for their new consoles. I think The Order will do just fine if their plan is to wait until E3 to show more of their new game.


The PS4 will be the go to platform for Steampunk gamer chicks. They can even have weird little tea parties together on Twitch.
 
Fantasy weapons look out of place to me and they take away from the consistency of the world. Maybe the story is good enough so I change my opinion when I actually play it though.

Consistency of the world? The world is alternative history, steampunk inspired, and supernatural infused world. I think that while it takes place in a real world setting that we can toss reality to the wayside a bit and let our imaginations run wild
 
Gameplay wise. Nobody's trash talking the graphics or art

Your whole post was saying this game should be in an entirely different setting because the devs lack creativity.

Consistency of the world? The world is alternative history, steampunk inspired, and supernatural infused world. I think that while it takes place in a real world setting that we can toss reality to the wayside a bit and let our imaginations run wild
It seems they've also done a pretty good job of making the fantasy weapons blend in with the setting.
 
While watching the video, I started laughing out loud when this game turned into Oldcharted. Knee high walls and OTS aiming, but in olden times!

Why didn't they just make an uncharted prequel? You'd play sir francis drake blasting around cool locations and having flashes of that smirky charm that was eventually passed down to nathan. They could even reuse Uncharted assets by making ruins slightly less ruined. I think that would have fit them well since creativity is clearly not their strong suit.

You know the irony of your quote is that the expected ND Uncharted game may be exactly just that.
 
It was announced as a third-person shooter from day 1...

For a lot of people, this media is the only thing they've seen of the game since the E3 teaser (and that certainly didn't paint the game as a cover-based shooter). Blame Sony/RAD for the ill-informed.
 
When I look at the game's atmosphere and aesthetics, all I can think is "Why the hell is all this gorgeous art being wasted on a third-person cover-based shooter?"

Think of how delightful an adventure/exploration game would be in this setting.

Think of how the setting would have to be rendered with less fidelity were it to be a larger, more open environment and how that would diminish the art you are praising.

The Order achieves those aesthetics precisely because of the more limited scope of the level geometry and the type of game it is.

Whether you think that's good or bad, that's the inevitable trade-off.
 
For a lot of people, this media is the only thing they've seen of the game since the E3 teaser (and that certainly didn't paint the game as a cover-based shooter). Blame Sony/RAD for the ill-informed.
The distinction between third person shooter, and 'cover-based' third person shooter might as well not exist, no one makes the former anymore, if a game is a third person shooter, it is cover based.
 
For a lot of people, this media is the only thing they've seen of the game since the E3 teaser (and that certainly didn't paint the game as a cover-based shooter). Blame Sony/RAD for the ill-informed.
Ah no we had Gameinformer info as well.

If you did not know it was a 3rd person shooter who is to blame? Certainty not RAD.
 
For a lot of people, this media is the only thing they've seen of the game since the E3 teaser (and that certainly didn't paint the game as a cover-based shooter). Blame Sony/RAD for the ill-informed.

What exactly would people think it was based on that trailer? I could see expecting co-op but with all the giant weapons in that footage it was clearly going to be a shooter of some sort and you don't typically see such detail in characters for first person games.
 
What exactly would people think it was based on that trailer? I could see expecting co-op but with all the giant weapons in that footage it was clearly going to be a shooter of some sort and you don't typically see such detail in characters for first person games.

When I first saw the teaser, I thought it would be like Left 4 Dead.
 
Think of how the setting would have to be rendered with less fidelity were it to be a larger, more open environment and how that would diminish the art you are praising.

The Order achieves those aesthetics precisely because of the more limited scope of the level geometry and the type of game it is.

Whether you think that's good or bad, that's the inevitable trade-off.

Of course it's good. Because there will be other games out there that make different compromises and push other aspects.
 
For a lot of people, this media is the only thing they've seen of the game since the E3 teaser (and that certainly didn't paint the game as a cover-based shooter). Blame Sony/RAD for the ill-informed.
When I first saw the teaser, I thought it would be like Left 4 Dead.

And shortly after that RAD said it was a TPS. It's fine if you want to hold an arbitrary standard by which only trailers count as PR communication, but that's on you.
 
And shortly after that RAD said it was a TPS. It's fine if you want to hold an arbitrary standard by which only trailers count as PR communication, but that's on you.

Nah, I'm saying, people who are surprised/disappointed by the gameplay reveal deserve to be a part of the conversation. The hyper-defensive in the thread are way too quick to dismiss.

"You should have known...." helps nothing.
 
I just showed the gameplay demo and the trailer to someone who loves mainly shooters and they loved what they saw.

This can either be a good or a bad thing for them. For all we know, TO1886 may throw a curveball and showcase a different kind of gameplay. We still need to know how the soft-body dynamics work and they are incorporated in this game according to the GI feature.
 
Nah, I'm saying, people who are surprised/disappointed by the gameplay reveal deserve to be a part of the conversation. The hyper-defensive in the thread are way too quick to dismiss.

"You should have known...." helps nothing.
I think you can be super disappointed by the gameplay reveal while simultaneously not claiming to be surprised.

I wasn't surprised, because the initial reveal had shooting in it and the only thing at E3 they would confirm is that it was third person.
 
Top Bottom