The Order 1886 Gameplay Footage

I really want to see the destruction.

Some old info:
The game has dynamic destruction, and while we’re not talking about Battlefield 4 levels of military bombast, Ready At Dawn’s surface and environmental destruction is rather impressive. We saw Weerasuriya jump into a stone courtyard and pumped rounds from the protagonist’s Combogun – an assault rifle and shotgun hybrid – into a brass fixture set into a wall. The object crumpled and imploded with force after each round found its mark, deforming it in real-time.
He then spawned in a bunch of teddy bears and went all Robocop on their stuffed asses, first blowing off a head, and then four limbs one at a time. This might sound like a gimmick, but we were all assured that dynamic destruction, texture warping and convincing object physics lie at the heart of The Order: 1886′s gameplay.
What I can tell you is that the game looks brilliant, as in next-gen brilliant, not just a small leap in fidelity. We were treated to a fly-over through an underground plaza lined with pubs, meandering NPCs and street lamps so convincing you could almost hear the bulbs hum. At the end of the street sat a mosaic, with each raised tile impacting the way those lights dances across its surface.
http://www.vg247.com/2013/08/21/ps4-gamescom-2013-sony-brings-its-next-gen-darlings-to-cologne/
 
Nah, I'm saying, people who are surprised/disappointed by the gameplay reveal deserve to be a part of the conversation. The hyper-defensive in the thread are way too quick to dismiss.

"You should have known...." helps nothing.
But that's a conversation that could happen literally any time. What happens if next week there's a few new screens released and they show the third person perspective, does the thread become dedicated to discussing that again? What about at E3? What about when the final previews come out? The reviews? The game? The GotY re-release a year later? When it gets added to PS+ in 2016?

The game's genre isn't news.
 
Nah, I'm saying, people who are surprised/disappointed by the gameplay reveal deserve to be a part of the conversation. The hyper-defensive in the thread are way too quick to dismiss.

"You should have known...." helps nothing.
I'm not sure how, "game isn't what I wanted it to be" really helps either. What are people like that expecting from expressing that? The developer to suddenly scrap months and months of work and do a complete 180 on the game design?

Generally when a game doesn't turn out to be what I was hoping for, I just don't participate in the conversation (much), because I don't really see the point.
 
Posted back in October
Sir Galahad: The Hero Of 1886
“Galahad is one of the elder knights in the Order,” says creative director Ru Weerasuriya. “He’s connected with a group of people in the knights who have given him purpose, and that purpose happened to be to never question anything. He comes to the point, when the game starts, where there are things he’s always taken for granted and he realizes things are not as they seem.” As a character, Galahad begins the story as a steadfast and mostly unquestioning soldier in the ranks, even if he sometimes has doubts about the current doctrines that guide the knights of the Order.

When designing Galahad for The Order, the development team looked to the historical use of the Galahad name in Arthurian legend, and drew inspiration from those stories. Like the Galahad of real-world legend, Galahad in The Order is renowned for his gallantry, and being among the best of the knights.
However, the world of The Order’s alternate history 1886 challenges Galahad’s gallant nature with complicated ethical issues and gray moral quandaries. Over the course of the story, we see Galahad attempt to redefine himself in the light of these new challenges. In particular, the emerging threat of an opposing force of rebels in London fighting against The Order offers a dilemma. The rebels believe that the knights have failed to protect the poor, and that Galahad and the rest of the knights only look out for the aristocracy. This complex class warfare is an emerging dilemma for Galahad, who has spent his life in battle against the supernatural threat of horrible half-breed creatures – it’s hard for him to wrap his mind around fighting his own kind. Through the course of the game, we learn who he is through his responses to these conflicts. “He’s the blank canvas that you start painting on,” says Weerasuriya. “Everything that is going to happen in this game is going to define who he is. And it’s going to bring back who he was – who he has repressed.”
http://www.gameinformer.com/themes/...stName=sir-galahad-the-hero-of-1886&GroupKeys
 
What I've seen doesn't look good to me. Boring looking gameplay and a 'bro-ified' victorian london. Why can't game devs figure out how to use a historical setting decently?
 
What I've seen doesn't look good to me. Boring looking gameplay and a 'bro-ified' victorian london. Why can't game devs figure out how to use a historical setting decently?

You saw approximately 5 seconds of shooting and you just generalized the whole game.
 
I don't understand why people are complaining about that it's a cover shooter. Honestly in real life, it's not like you're going to be running up and down gunning everyone like Rambo.

People take cover behind things. RAD is going for a realistic shooting mechanic.

Plus, the people from the Order doesn't seem to have any special powers, so it's not like they can be a bullet sponge aka Borderlands style.

I'm okay with the QTE as long as they don't jam it down our throat every single time like Ryse and GoW.
 
Fantasy weapons look out of place to me and they take away from the consistency of the world. Maybe the story is good enough so I change my opinion when I actually play it though.

This is up there with Colin Moriarty's comments about out-of-period walkie talkies and use of the word 'rustic'. It's steampunk with werewolves and you're complaining about the guns?

FWIW - from the descriptions of the guns I've read, the tech is based on physics research & ideas that weren't unheard of in the late C19th.
 
This game looks awesome - if you are a fan of TPS games. Even if you aren't, the graphics alone are on a level we haven't seen yet. But I want to see more with the destructibility - instead of a waist high stone wall, let's see boxes which get shredded as you crouch behind them.

I think the engine is more than capable of that. My most wanted game, currently
 
GI did a good article on the weapons back in October:

The Combo Gun

The bread and butter of The Order’s arsenal. The combo gun has two different functions. The rifle component of the gun is good for gunning down foes from a distance. The other barrel delivers a concussive blast that knocks foes back like a Force push. Stunned enemies can then be picked off with rifle fire.
The Arc Gun

This high-voltage weapon is where things start to get more experimental. The arc gun has electric wires and components spread along its long metal rods. Electrical current zaps along this contraption as it warms up, creating a Jacob’s Ladder. This piece of bleeding edge technology shakes and smokes as it charges up a precise, long-distance bolt of energy. The way it zaps towards far off targets reminds us of Cole’s eagle-eyed lightning blast from Infamous.
The Thermite Rifle

The thermite rifle is the flashiest and most devastating of the bunch Ready At Dawn has revealed so far. Pellets packed with strips of aluminum iron oxide are blasted into the environment, which then break open into a cloud of glittery metal paper. A high temperature flare is then shot into the cloud, creating a chemical reaction that turns the cloud into a burning mass of melting metal. This devastating weapon is perfect for punishing enemies hiding behind cover.
Fragmentation Grenades

Everybody knows how grenades work – pull the pin and throw it before it blows up. The Order’s grenades are a little different than average. These thrown explosives resemble the handled “potato masher” grenades usually used by German troops. It also features a small spike that allows it to be stuck into walls or the floor, creating a nasty proximity mine.
http://www.gameinformer.com/b/featu...he-weapons-and-gadgets-of-the-order-1886.aspx
 
This is up there with Colin Moriarty's comments about out-of-period walkie talkies and use of the word 'rustic'. It's steampunk with werewolves and you're complaining about the guns?

FWIW - from the descriptions of the guns I've read, the tech is based on physics research & ideas that weren't unheard of in the late C19th.
That is correct:
Garret Foster, tech director on The Order: 1886, says, “All those pieces of technology for the most part – especially with weaponry and things – were there in some capacity. You can find this guy in this part of the world invented this piece and this guy in [another] part of the world invented this piece. Someone could have conceivably [combined] the existing technology. That’s what a lot of the weapons are based on: ‘Well there was this guy in Eastern Europe that invented this and this in guy Britain invented this piece.’ They could have conceivably have met each [combined] those pieces together.”
http://www.gameinformer.com/b/featu...he-history-bending-art-of-the-order-1886.aspx
 
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So far the voice acting seems pretty good. I hope they nail it with this game. Tyran in KZSF drove me nuts. I also can't wait to see more weapons. A magnetic gun would be fun. From the complaints Ive seen so far it seems like if they get the frame rate up to par (im sure they will), have more open areas to explore and fight in and not just indoors and tight corridors, fix them bricks, have a 15-20 hr campaign and not go overboard with the quicktime events then it should please most people besides the anti black bar and the anti cinematic team.
 
Putting bets on this slipping to 2015.

I wouldn't be shocked if any game not made by EA ans Activision slips, but at the same time it has been in development for a long tome and it sounds like they are fairly far along. Plus they are lazer focused on a single player campaign since there is no MP. And there is still roughly 8 months to go.
 
They took a victorian era, made it 'dark and gritty' and added large guns. Plus gears of war-like gameplay. Seems pretty obvious to me.

but they seem like such well-groomed, well-spoken Euro chaps. Thank god they don't look like hulking, disproportionate meathead grunts yelling "Cole train Cole train"

Really loving the art style and direction of this game. I am really sick of the Gears of War…and Call of Duty aesthetic.
 
What? You're going to argue that 19th century London was a black and white town covered in a neverending fog?
Next you'll be telling me Resident Evil GC was dudebro'fied in part by its appropriate and moody use of materials and lighting.

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I just listened to Podcast Beyond, and what Colin said was worrying. He said it just didn't seem ready (not nearly as far forward as most games he see's seem at this point) and that a delay wouldn't surprise him..
 
They took a victorian era, made it 'dark and gritty' and added large guns. Plus gears of war-like gameplay. Seems pretty obvious to me.
hahahhahaha....was the victorian era not dark and gritty?...maybe in the rich peoples homes we read about, but everywhere else was literally covered in shit
 
I just listened to Podcast Beyond, and what Colin said was worrying. He said it just didn't seem ready (not nearly as far forward as most games he see's seem at this point) and that a delay wouldn't surprise him..

Suppose it depends how they develop their games. If they're like evolution, they might have the entire thing done, leaving 9 months for AI refinements, framerate optimisations and general polish.

Honestly though, i never expected the order this year, so a delay wouldn't surprise me.
 
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