Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

Sakurai is a man who has done the following:

- Revealed Toon Link first as a background character, then as playable, noting that when being played Alfonso will take his place in the background.

- Created a decoy boxing ring stage just to keep everyone from figuring out about the real Punch Out!! stage.

- Posted a pic of Palutena statue watching over a stage mere days after a rumored leak exposed her as possibly playable.

The man's a troll. I absolutely do not take the original Pyrosphere comment as an indicator that Ridley is a stage hazard. If anything, it seems to make me think that Sakurai is trolling as per usual and misdirecting us.

But that's just what I think.
Sakurai to us when we think we have him figured out...

i0uFCIytwpNOZ.gif


Expect the unexpected with Sakurai.
 
Even though hundreds of people are working hard on this game, Sakurai does make all of the decisions by himself -- he hand picks the roster, he designs each character's move set from scratch by posing action figures, and so on. He obviously doesn't have the technical know-how or time to actually create the models or animations himself, but he still oversees the process and determines when something is complete to his liking. He doesn't need to work this hard, but he does -- that's just the way he is. He's incredibly obsessive and anal retentive. A lot of people deserve credit for making a game like Smash Bros., but it's also fair to levy criticism onto Sakurai since he's the one who signs off on everything.

I really can't think of anybody else in the industry who is as much of an auteur as Sakurai. Maybe Kojima? I don't know how involved he is with his projects anymore.
 
Sakurai is a man who has done the following:

- Revealed Toon Link first as a background character, then as playable, noting that when being played Alfonso will take his place in the background.

- Created a decoy boxing ring stage just to keep everyone from figuring out about the real Punch Out!! stage.

- Posted a pic of Palutena statue watching over a stage mere days after a rumored leak exposed her as possibly playable.

The man's a troll. I absolutely do not take the original Pyrosphere comment as an indicator that Ridley is a stage hazard. If anything, it seems to make me think that Sakurai is trolling as per usual and misdirecting us.

But that's just what I think.

I think it was obvious the boxing ring or little mac just weren't done but he wanted to show the stage. There was no trolling. If you listened to the developer direct, towards the end you can hear music for all the stages EXCEPT the boxing ring stage. If it were a generic stage it would have had music. All you heard was the crowd. It was clear it was an undone punchout stage. I'm not gonna even bother with the toon link thing.

It seems like trolling because this is the same fanbase that primarily overhypes for every nintendo announcement so Nintendo must know what is expected of them otherwise they are trolling.
 
One things I didn't get about Brawl is why they only brought back Melee stages, no 64 ones. I'm hoping this has stages from all three of the previous games. I don't know a lot about how they're implemented, but it seems like tossing in past stages (without really updating the assets) wouldn't be much of an extra burden.

I totally agree though, I'd like to see Fountain return. Even if I hate playing there with some characters, haha.

I'd also like to see Saffron, Mushroom Kingdom 64, Dreamland 64, Hyrule Castle, Yoshi's Story Melee, Jungle Japes, Melee's Hyrule, Corneria, Smashville, Eldin, Pirate Ship, Luigi's Mansion, and probably others return. Norfair too, but only if we can turn off lava, and they get rid of the edges on all the small platforms.
They probably didnt because they would have to remake those stages basically from scratch so they wont look like butt and that would take even more development time.
 
Tropical Freeze is out tomorrow!? I forgot to order it. Oh well, still have W101 to finish.

Speaking of TF, since it's kind of bomba in JP, shifting only around a thousand Wii U's, I know it's early days but is it safe to assume it will bomba here too?

Also, would Smash sell more units than this?
 
They probably didnt because they would have to remake those stages basically from scratch so they wont look like butt and that would take even more development time.

They already clashed pretty badly in Melee and the mods that port the stages over look pretty awful so wanting to avoid the final product looking like that seems pretty likely.

Speaking of TF, since it's kind of bomba in JP, shifting only around a thousand Wii U's, I know it's early days but is it safe to assume it will bomba here too?

Also, would Smash sell more units than this?

Western game of a franchise that's not been historically popular in Japan on an underperforming console is hardly a decent metric to use for worldwide sales. It's not going to do well, but Japan's reaction to the game means nothing to us.
 
I kind of wished the Skyloft platforms that you fight on would descend beneath the clouds every now and then to different Skyward Sword locales.
 
They probably didnt because they would have to remake those stages basically from scratch so they wont look like butt and that would take even more development time.
I guess I always just kind of thought they were able to reuse most of the assets. I mean, isn't Project M basically copy and pasting the stage structures (I don't actually know, I just thought that was how they worked it out...) Textures for past stages aren't generally updated (or at least it didn't seem like it in Melee and Brawl, again, I could easily be wrong).

Edit:
They already clashed pretty badly in Melee and the mods that port the stages over look pretty awful so wanting to avoid the final product looking like that seems pretty likely.
Oh, I wasn't aware that this was the sentiment. I thought the past stages looking like past stages was a good thing. I'll just be on my way then...

Dreamland 64 is timeless.
Somewhere, the background music for DL64 will always be louder. :)
 
Tropical Freeze is out tomorrow!? I forgot to order it. Oh well, still have W101 to finish.

I'm on the last stage of W101 right now. Incredible game.

If you own a Wii U and you don't own this game, you fucked up.

I'll have it finished just in time for Donkey Kong tomorrow. Feels good not to have a backlog.
 
Speaking of TF, since it's kind of bomba in JP, shifting only around a thousand Wii U's, I know it's early days but is it safe to assume it will bomba here too?

Also, would Smash sell more units than this?

America loves donkey kong
japan does not(tho they dont hate him either)
c'mon sah, really?
 
I'm on the last stage of W101 right now. Incredible game.

If you own a Wii U and you don't own this game, you fucked up.

I'll have it finished just in time for Donkey Kong tomorrow. Feels good not to have a backlog.

I got it on sale for xmas, but still havent had time to open it :(
 
Western game of a franchise that's not been historically popular in Japan on an underperforming console is hardly a decent metric to use for worldwide sales. It's not going to do well, but Japan's reaction to the game means nothing to us.
Donkey Kong hasn't been historically popular in Japan? The DKC series has sold millions of copies over there. (Actually, I think DKC might be the best-selling Western series of all time in Japan...)
 
Donkey Kong hasn't been historically popular in Japan? The DKC series has sold millions of copies over there. (Actually, I think DKC might be the best-selling Western series of all time in Japan...)

DKCR did a small fraction of its sales in Japan compared to the west if my last sales breakdown was accurate. DK's not unpopular, but he's far more popular in the west.
 
They probably didnt because they would have to remake those stages basically from scratch so they wont look like butt and that would take even more development time.

Pretty much this. This was always one of the weirdest Brawl complaints to me.

...though I guess I wouldn't mind Fountain of Dream coming back. Wouldn't they need to revamp the springwater reflections though? At the very least, when I tried it out on Project M they looked completely different
 
Pretty much this. This was always one of the weirdest Brawl complaints to me.

...though I guess I wouldn't mind Fountain of Dream coming back. Wouldn't they need to revamp the springwater reflections though? At the very least, when I tried it out on Project M they looked completely different

The reflection isn't a simple thing to implement at the moment. There was an idea of using Pokemon Stadium 1 / 2's screen, but the problem would be when it starts to change camera view. If someone can make it stay a certain way that can make the reflection look good, it'll happen. Until then what they did is a compromise, and looks great non-the-less.

Porting stages isn't simple anyways, most of the Brawl Stage modders have to remake the animations, make the lighting, fog, collisions, size, etc. It's not easy.
 
Going back to the discussion about activity on SmashGAF once SSB4 releases, if you had asked me a couple months ago (I'm relatively new to the community) I would've said yes. After being here though and participating and finding the SmashGAF community to be surprisingly civil, friendly, welcoming, and engaging (for the most part) I will probably go on blackout for a week or two while I am playing and unlocking everything and then join back in. I also have fond memories of unlocking characters I didn't have knowledge of beforehand. (Although I honestly don't know how it won't get spoiled now a days) I think it would be really fun to arrange some matches/tournaments on here; hopefully the online play is really good.

If it's anything like the GAF Brawl Community, it will at least be as popular as the game.
 
I never played the Melee stages much on Brawl but I think I'd really like the option to play the old N64 stages in the new game... for both nostalgic reasons and just because they were all so tiny and quaint... they were cute in an unassuming way the new stages aren't AND the action tended to be pretty hectic in such a confined space.
 
I'm on the last stage of W101 right now. Incredible game.

If you own a Wii U and you don't own this game, you fucked up.

I'll have it finished just in time for Donkey Kong tomorrow. Feels good not to have a backlog.

My backlog consists of unplayed RPGs... I hate myself at times
 
DKCR did a small fraction of its sales in Japan compared to the west if my last sales breakdown was accurate. DK's not unpopular, but he's far more popular in the west.

it did over a million in Japan
by this logic, Brawl wasn't popular in Japan either because only ~1/5 of its sales were in the west

I see the spin is active
 
it did over a million in Japan
by this logic, Brawl wasn't popular in Japan either because only ~1/5 of its sales were in the west

I see the spin is active

And it did close to eight million worldwide, over the course of several years. All we have to go on with TF is launch data, and comparing the two it doesn't seem that much different when you consider how few Wii Us are on the market.

Comparing launch sales to LTD sales for a console that had exponentially more units on the market is more than a bit fallacious anyway.
 
And it did close to eight million worldwide, over the course of several years. All we have to go on with TF is launch data, and comparing the two it doesn't seem that much different when you consider how few Wii Us are on the market.

most recent source I can find says 6 million, you're gonna need a source for that
not to mention when you get more than doubled at launch by PIKMIN 3 of all games, that's pretty bad
 
most recent source I can find says 6 million, you're gonna need a source for that
not to mention when you get more than doubled at launch by PIKMIN 3 of all games, that's pretty bad

I did mean 6, mistyped.

On the other hand, Pikmin's historically had stronger openings in Japan than a lot of other games.
 
Yeah, it can be annoying being caught by custom charges, but that's the price we have to pay for not collecting an item from the distributor in person. But for the most part shipping isn't bad and as a result it's been a long time since I bought a game from a brick and mortar.


LOL
 
I like how everyone pins everything on Sakurai.

"Sakurai did good with faces"
"I like how Sakurai kept his size"

etc. etc. I'm sure he doesn't make every decision, does he?


Given this guys personality and the quality and attention to detail and all the interviews, obviously he doesn't DO everything but you'd better believe he has final say on almost every decision, being director.
 
Why is there Sales-Age discussion going on here?
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I think when it comes to details, Pokemon is where Sakurai has less control based on his interviews. It seems Game Freak/TPCi have a tight grip on the IP and just want to ensure the Pokemon that are chosen benefit them.
 
Why is there Sales-Age discussion going on here?
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I think when it comes to details, Pokemon is where Sakurai has less control based on his interviews. It seems Game Freak/TPCi have a tight grip on the IP and just want to ensure the Pokemon that are chosen benefit them.

Yeah, I think I remember reading somewhere that getting Pokemon is a huge effort for Sakurai and team. The Pokemon Company probably have a huge majority of control over it all, and it might be why we've practically had no Smash Pokemon news since E3 all the way to Lucario's reveal (with the exception of a new Pokeball or two). No fighter announcement on the release date of X/Y was a huge shame.
 
Why is there Sales-Age discussion going on here?
-----------
I think when it comes to details, Pokemon is where Sakurai has less control based on his interviews. It seems Game Freak/TPCi have a tight grip on the IP and just want to ensure the Pokemon that are chosen benefit them.

Sales-Age is everywhere
you can't run from it, you can't hide from it, it will find you

:P
 
Even though hundreds of people are working hard on this game, Sakurai does make all of the decisions by himself -- he hand picks the roster, he designs each character's move set from scratch by posing action figures, and so on. He obviously doesn't have the technical know-how or time to actually create the models or animations himself, but he still oversees the process and determines when something is complete to his liking. He doesn't need to work this hard, but he does -- that's just the way he is. He's incredibly obsessive and anal retentive. A lot of people deserve credit for making a game like Smash Bros., but it's also fair to levy criticism onto Sakurai since he's the one who signs off on everything.

I really can't think of anybody else in the industry who is as much of an auteur as Sakurai. Maybe Kojima? I don't know how involved he is with his projects anymore.


Good stuff. I enjoy your posts and "auteur" is the perfect word to describe Sakurai.
 
Yeah, I think I remember reading somewhere that getting Pokemon is a huge effort for Sakurai and team. The Pokemon Company probably have a huge majority of control over it all, and it might be why we've practically had no Smash Pokemon news since E3 all the way to Lucario's reveal (with the exception of a new Pokeball or two). No fighter announcement on the release date of X/Y was a huge shame.
I don't think Game Freak's/TPCi's control over the Pokemon IP has to do anything with the lack of Pokemon-related reveals, except maybe for a newcomer.
It starts with Sah trying to extrapolate on Smash sales because of DKCTF.

In short, blame today's picture.
That's quite a silly thing to do.
 
In Sah's defense, I find it hard to know what the hell Japan likes or doesn't like as much, videogame wise. Sometimes what sells well or poorly boggles my mind , aside from FPS'S obviously.
 
In order to get a bit of discussion up in here, based on what we know of Little Mac's move set; do you think his OHKO super meter will work almost exactly like punch out wii or do you think it will be modified for smash? I really like the idea of his KO notches being filled by soaking damage while in super armor so I hope that is part of the mechanic. It will also be great incentive if you lose notches from getting hit and I was thinking about it and if sakurai and co want to stay true to punch out! successful counters and spot dodges should add to the super meter notches.
 
Random thought of the day:

People who have messed around with Smash homebrew, modifying the music files is particular, have you tried replacing a victory theme with a long piece of music. With nice loop points you can have a victory jingle followed by a victory theme. For example for Wario I have WL2 level clear as the jingle followed by WL3's Perfect for a looping melody afterward. I think it can result in something quite nifty and I'm just wondering if anyone has done something similar and thinks the same.
 
YO!

You all remember the smash ring, that is now the WVBA ring, what if its both. What if they have stages that can morph and be other things depends on who is on the stage + some type of randomization factor. Like how stages had different versions you could play on in brawl, for example what if the ring also functioned as King Triple D's wrestling ring? Or What if you could see other smash stages that were sort of related to each other in the background like some of the mario games. Another example, a hyrule stage where everyone once in a while you could see some type of fire emblem battle happenng or something. Or maybe you can see one kirby stage from another kirby stage.

Just some thoughts.
 
Guys we aren't getting Diddy today, i'll be around for the daily picture. Which means no reveal!

Probably. I have a weird feeling that we mightn't get Diddy tomorrow morning. We'll see when it come around.

Even though hundreds of people are working hard on this game, Sakurai does make all of the decisions by himself -- he hand picks the roster, he designs each character's move set from scratch by posing action figures, and so on. He obviously doesn't have the technical know-how or time to actually create the models or animations himself, but he still oversees the process and determines when something is complete to his liking. He doesn't need to work this hard, but he does -- that's just the way he is. He's incredibly obsessive and anal retentive. A lot of people deserve credit for making a game like Smash Bros., but it's also fair to levy criticism onto Sakurai since he's the one who signs off on everything.

I really can't think of anybody else in the industry who is as much of an auteur as Sakurai. Maybe Kojima? I don't know how involved he is with his projects anymore.

Fantastic post as usually.
 
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