The Order 1886 Gameplay Footage

That was seriously the worst gameplay they could have shown lol

Narrow corridor environment
2 dumbass AI enemies on the screen
Frequent cut scenes
QTEs

With 8 GBs of RAM, I was hoping for wider environments and large scale battles. Good graphics aside, this game is looking like PS4's The Bouncer
 
That was seriously the worst gameplay they could have shown lol
This was just the first quick look at gameplay (or rather, just how the game looks, graphics-wise). It wasn't meant to show every game mechanic the game has to offer, just show off some in-game stuff. It's possibly the most polished 15-20 minute segment of the game at the moment and that's why they decided to show it, just to show a bit of the London landscape they've recreated for the game and some hints of gameplay.


Good graphics aside, this game is looking like PS4's The Bouncer
I see we are still going with the ridiculous hyperbole. -_- Everything we know about the game tells us that this is a more meaty experience than The Bouncer. Just because the short footage doesn't show the most complex game ever made doesn't negate all the previous information about the game that sounds like this is a proper game and not just some quick 1-2 hour game thrown together as quickly as possible.
 
All you negative nancies and debbie downers are all going to eat crow once E3 comes and when the games drops.

You are bashing people for defending the game yet you bash the game and really no one has seen anything besides a few seconds of gameplay. SMH

I've play all of RAD's previous games and feel based on previous games that they are a quality developer so I will until proven otherwise give them the benefit of the doubt.

So far I really like what I have seen. I like the story, background, and the graphics are great with a lot of time to polish and finish up. Also I don't know what is with this sudden hate for TPS and sudden love of FPS (Titanfall). Some of the best games of last gen and the gen before were fps and tps.

I'm not going to get to crazy until we get closer and I see more of the soft Physics the developers have been talking about but so far I like it.
 
I really hope this isn't using last-gen paradigm of do a puzzle, walk and cross invisible line that triggers the combat setpiece, combat is finished, do a puzzle, etc. I really hope they give you a big level to explore and let you at it.
 
I dunno, something more exciting? I'm not expecting Dishonored levels of diverse gameplay here, but crouching behind random objects and pew-pewing at dudes in alleyways just doesn't thrill me anymore.

Maybe I'd feel differently if I'd seen some of the weapons that the Game Informer article mentioned.

I can add a little more here if you don't see where I'm coming from. Take Bulletstorm for example. It's based on straightforward FPS mechanics, but the chainable moves like the kick that pops enemies into slow-mo give it a little something extra. That game put a slight twist on many old gameplay conventions, and the result was fresh and engaging.

ijCmro.gif

If that is what you are looking for then maybe this game is not for you. it's absurd for people to come into a thread about a game that the developers were clear would be a cinematic tps action game with a story and complain that it is exactly what the developers said it would be. If you want something else then go buy something else. Go play Thief which is coming soon or go back and play bulletstorm, which sucked ass btw. you want mech fights play Titanfall, which has been done before btw. But please stop shitting on threads if you haven't an interest on the type of game the thread is about.
 
This was just the first quick look at gameplay (or rather, just how the game looks, graphics-wise).


I see we are still going with the ridiculous hyperbole. -_- Everything we know about the game tells us that this is a more meaty experience than The Bouncer. Just because the short footage doesn't show the most complex game ever made doesn't negate all the previous information about the game that sounds like this is a proper game and not just some quick 1-2 hour game thrown together as quickly as possible.

This showing was a complete failure. Do you remember Gear's first showing? The stuff they showed was more open than what's shown here. RAD should have just waited for e3 and showed something more substantial

there's no point in showing a training stage no matter how good the graphics are. I don't know about this game anymore. RAD is still a questionable developer IMO
 
All you negative nancies and debbie downers are all going to eat crow once E3 comes and when the games drops.

You are bashing people for defending the game yet you bash the game and really no one has seen anything besides a few seconds of gameplay. SMH

I've play all of RAD's previous games and feel based on previous games that they are a quality developer so I will until proven otherwise give them the benefit of the doubt.

So far I really like what I have seen. I like the story, background, and the graphics are great with a lot of time to polish and finish up. Also I don't know what is with this sudden hate for TPS and sudden love of FPS (Titanfall). Some of the best games of last gen and the gen before were fps and tps.

I'm not going to get to crazy until we get closer and I see more of the soft Physics the developers have been talking about but so far I like it.
No they won't. Even if their current complaints end up being unfounded a lot of them will just find something else to nitpick about.
 
Didn't Colin also say naughty dog told him that TLOU didn't come together until a month before release?
This happens with all games, but normally they push some scenes from the game to Beta level earlier than others for demonstration and marketing purposes. As Colin noted the demo was pretty buggy and unstable, something that normally rarely happens with press demos this far into development. All the demos ND showed ran pretty flawlessly despite the main game obviously not being finished at all. It's just weird that they decided to show something so unpolished, it's like they didn't really prepare for the event lol

Of course it could be that the game is coming in really hot, so there is really no time to create any stable demos except for E3. But then they maybe shouldn't have invited the press and showed them this specific piece of gameplay being played live. Just doesn't seem very efficient from a marketing perspective.
 
This showing was a complete failure.
Not really. Only hyperbolic negative nancies who unrealistically believe this is all the game has to offer think so. Rest were impressed with the graphics and how the game seems to be shaping up and are more or less content waiting for more information & footage of gameplay before making any more judgments.

Do you remember Gear's first showing? The stuff they showed was more open than what's shown here. RAD should have just waited for e3 and showed something more substantial
People were bitching about there being no footage of the game so they basically had to show something. And did you just completley not notice the huge landscape of London that they showed? The game has some grandeur, I don't see how you can deny that. It had a quick shot of a narrow alleyway because, shockingly, London has a lot of those so a shooter taking place in London and having gunfights in narrow alleyways is not that surprising. And if you believe the game is only about running through narrow alleys, then you are delusional and pretty ignorant of what has been said about the game (and besides, the game has some horror influence, it seems, and narrow spaces work well in creating tension in those kinds of games). We've already seen screenshots of more open spaces, just because this trailer took place in more confined spaces means jack shit, certainly not enough to be all hyperbolic with the "THIS IS PS4'S RYSE/THE BOUNCER" crap, not with everything we know about the game through interviews and some earlier gameplay previews.

It's just silly to make such sweeping statements as if this is the be all end all of gameplay from The Order and it simply CANNOT offer anything more. Just enjoy the incredible graphics, treat this as a small teaser of things to come and wait until they are closer to completion of the game and have more meaty stuff to show at E3 or something before making such sweeping conclusions about the game. That's what any reasonable person would do instead of jumping into hyperbolic conclusions based on 15 seconds of gameplay.

RAD is still a questionable developer IMO
They have three more or less good/great games under their belt. They are not a questionable developer.
 
While I am not a huge TPS fan, I have enjoyed the few that I have played (namely the great Red Dead Redemption). When I first read about this game in some magazine, it got me wishing it was coming out for the XBone too. It really looks like it could be very promising.

Oh well, I hope it turns out great for you PS4 guys!
 
So is there a Broll download out there anywhere? All the youtube videos seem to have some sort of gross audio tic.
 
I don't understand why anyone would buy a console that doesn't have anything they actually want to play on it besides one game. My rule of thumb: A console/handheld has to have at least 5 titles I'm really excited about and interested in before I drop money on it. This rule of thumb has never failed me. I broke that rule once, and I regretted it (I bought an Xbox for KOTOR and Fable, and that was it. Loved KOTOR, was supremely disappointed in Fable)./derail.

Good rule to have.

Want to get a PS4 for Infamous and The Order but spending $500+ just for two games is a lot. 5 games is a good base though.

I don't know -- if those two games that I'm interested in aren't mind blowingly good then I'll probably just wait until 2015 to get a PS4. Already have enough future releases to play for the whole year on the Xbox One and Wii U.
 
We also have quotes from journalists who saw more of the game that pretty much just back up what we've seen, don't we? Lots of cinematics, lots of boring cover shooting.
Actually, I believe someone who was there said earlier in the thread that the gameplay segment they saw was only 8 minutes long. At that length, journalists probably saw just the exact same sequence we have, except played continuously instead of with jump cuts like the b-roll. In any case, they certainly didn't see a very long segment (and they also didn't get any hands-on time to experience how it felt, as opposed to looked).

Not saying the game is undeniably great, just that the impressions we've gotten should be considered extremely tentative.
 
I really was not interested in this game until i saw the gameplay. Now its day 1 for me. For me it looked like fun. Dunno wat all the people complaining about. :/
 
And I have a PS4 with Killzone, ACIV, LEGO Marvel, Outlast, Resogun, DCUO, and quite a few more. inFAMOUS: SS, The Order, and Uncharted PS4 are other reasons why I picked up a PS4, regardless of release date.

I don't understand why anyone would buy a console that doesn't have anything they actually want to play on it besides one game. My rule of thumb: A console/handheld has to have at least 5 titles I'm really excited about and interested in before I drop money on it. This rule of thumb has never failed me. I broke that rule once, and I regretted it (I bought an Xbox for KOTOR and Fable, and that was it. Loved KOTOR, was supremely disappointed in Fable)./derail.

Maybe I can help you to understand. I had the money and bought it to play Resogun. I didn't bring this up to offend you or to complain, and I'm not looking for life advice or proselytization. I brought it up to illustrate that I am eager for games because I have the machine and nothing to do with it, and yet this footage has still failed sell me. Which is disappointing.

I bought an Xbox for Fable and True Fantasy Live Online
;_;
. Ended up with five games total for it and only really enjoyed Morrowind. But it isn't a life regret that I carry around and unload on people.
 
(About 20 pages late but I figured I'd reply anyways)
You can say what you want ("The gunfight didn't look all that exciting" is perfectly fine to say based on the trailer), but when you come to conclusions like:


based on us seeing them shoot two or three guys, that's just fucking stupid hyperbolic BS. We saw about 10 seconds of cover shooter and based on that you think the game design is lacking in any kind of originality/inspiration. Now, of course, I won't go the other way and claim this to be GOTY material based on that short snippet, but I know that the game still has a lot to show based on all the information we know beforehand that aren't seen much in these vids, with its different kinds of not-all-traditional weapons & environmental destruction and the strong, agile monsters would lend themselves well to more atmospheric horror game like situations and intense battles, so I'm willing to wait before making silly judgements of how this will obviously be a generic as fuck third person shooter with nothing original.
Yet despite all this supposed other stuff that differentiates The Order from the incredibly saturated and stagnated TPS genre, the devs decide to show us 15 seconds seconds of the most toothless cover-based gameplay imaginable. I'm not impressed, and I've every right to be. I can't form an opinion on what I haven't seen, and if there is more interesting stuff in the game, then the devs should show it to me, instead of expecting me to brush over the dull looking gameplay in favour of drooling over the eye candy. Not making the game look interesting in its premiere footage is their problem , not mine.

Again, you can say that the gunfight in these vids didn't look anything too special (and sure, it didn't), but you should acknowledge that there's still a lot they haven't shown (and will not show to not spoil everything), so making silly statements like The Order being a wholly derivative experience is just plain dumb, at the moment. Any kind of more meaningful analysis will have to wait until they show more from the game, especially the aspects that have the potential to give it more variety & make it a bit different from the Uncharteds and Gears of Wars (does the monster/possible horror aspect of it bring it to a whole new level? does the environmental destruction add depth to gameplay/gunfights or is it just visual feedback? what kind of gameplay does the game offer outside of shooting & traversal/exploration, puzzles? what kind of scenarios do they offer that mix up things a bit? how much branching do the QTEs have and how much does it affect anything?)
I never said The Order is a wholly derivative experience(putting words in people's mouths to skew the argument is an annoying trend on the internet). I said that nothing about it looks interesting and that it has all the hallmarks of a derivative experience. Two different things. I don't care about potential, especially when what "potential" you mention is barely hinted at(if at all) in the trailers.

Look at the latest gameplay footage of the X game coming out for the WiiU. About 30 seconds of gameplay, but the message it gets across: big-ass monsters, JRPG party battle systems, massive environments, and giant mechs with guns the size of cars. There, boom. I'm sold on the gameplay. With The Order, we are introduced to a new entry in one of the most stagnant genres out there in just about the most unengaging manner possible. Sure, it looks nice, but that means bugger-all when the gameplay footage looks as anemic as it does.

Eh? The QTE looked like it could be really good, they are certainly not the kind of QTEs you usually see in games. You had to actively look around for stuff to use against the enemy and once you found it, you press triangle to use it. That's not the usual simon says kind of QTE, but one that gives choice & puts you in a bit more active control of the character. The example in the gameplay clips is a simple one, but they can expand on that or have more complex situations as you advance in the game.
More speculation. It "could" be good. They "could" expand it into more complex situations. The fact remains that it looks like a heavily scripted aside from the core gameplay of cover-based shooting, and one that simply exists to break up the shootbang, not to have any particularly deep mechanics of its own.

No, I will not get excited about a game when the dev and publisher put so little effort into getting me excited. It's their job to make me interested, not mine to speculate and hypothesize based on cheap talk and hype.
 
Good rule to have.

Want to get a PS4 for Infamous and The Order but spending $500+ just for two games is a lot. 5 games is a good base though.

I don't know -- if those two games that I'm interested in aren't mind blowingly good then I'll probably just wait until 2015 to get a PS4. Already have enough future releases to play for the whole year on the Xbox One and Wii U.

Yeah, exactly. I don't buy new hardware "just cuz." I get them because there is enough compelling content on the platform to pick up. I have over 150+ games to play on my Vita. It's absurd.

I just picked up a 3DS over a Wii U last weekend, because there was more on the 3DS I wanted to play. I may get an Xbox ONE at some point down the line, but at the moment, I'm only interested in Sunset Overdrive (not a Halo or Gears fan, so those aren't selling points for me. I'm not interested in Titanfall either as it's not my cup of tea).

But it never fails. People get swept up in the hype of a new system, and rush out and buy it day one. I bought a PS4 day one, because I'm a huge Killzone fan, I love Assassin's Creed, and I knew ACIV on PS4 would be a better experience on my PS4 compared to my PS3, ditto for LEGO Marvel, Resogun looked hot as fuck, and I knew inFAMOUS would be out shortly after launch, and The Order had me at "Ready @ Dawn," even though I knew it'd be a late 2014 title. And then Vita/PS4 remote play is surprisingly awesome.

I didn't just get caught up in PlayStation 4 OMG a new console! Hype. I never do. I get excited for new hardware, but it's the software that gets me to open up my wallet. I generally end up owning all consoles eventually (with very few exceptions), but I get the one that has more games I'm interested in first, then work my way down the list.

Maybe I can help you to understand. I had the money and bought it to play Resogun. I didn't bring this up to offend you or to complain, and I'm not looking for life advice or proselytization. I brought it up to illustrate that I am eager for games because I have the machine and nothing to do with it, and yet this footage has still failed sell me. Which is disappointing.

I bought an Xbox for Fable and True Fantasy Live Online
;_;
. Ended up with five games total for it and only really enjoyed Morrowind. But it isn't a life regret that I carry around and unload on people.


Good for you. I still think it's foolish to spend money on a console that doesn't have enough content to keep you interested. It seems like your $500 would have been better spent on something that was going to be immediately useful. Believe me, your life decisions aren't causing me any kind of distress, nor is your disappointment with The Order. You didn't offend me in the slightest.
 
I don't understand why anyone would buy a console that doesn't have anything they actually want to play on it besides one game. My rule of thumb: A console/handheld has to have at least 5 titles I'm really excited about and interested in before I drop money on it. This rule of thumb has never failed me. I broke that rule once, and I regretted it (I bought an Xbox for KOTOR and Fable, and that was it. Loved KOTOR, was supremely disappointed in Fable)./derail.

Well, I bought a Ps4 as my main system for future(and current) multiplattform releases.
Even if there weren't any exclusives I would have bought a Ps4.
 
I need to see more, but that did absolutely nothing for me.

The game looks great visually, without a doubt. Mechanically, it doesn't look as if it's going to be doing anything different. I hope I'm wrong, but I'm not really interested in playing samesy experiences from last generation. It's a new generation with more powerful machines, so I'd hope for something more ... but it's kind of hard to be more creative in the retail space while remaining financially stable.
 
I thought TLOU had some really terrible and awkward moments with the AI soooo yeah probably best to not save the ai as one of your last things to get right.

Naughty dog won how many game of the year awards? So yeah, I think jumping to a conclusion based on less than 2 minutes of gameplay is probably not the best thing to do.
 
Well, I bought a Ps4 as my main system for future(and current) multiplattform releases.
Even if there weren't any exclusives I would have bought a Ps4.

That's not a problem in my opinion. You at least know that there are games coming out for the system that you may want.

My most wanted list also consists of non-released games (like inFAMOUS). The point is that I can't imagine buying a console on day one for just one game. That's me, personally. I don't buy a system to have it sit on my shelf while I twiddle my thumbs.

I was fortunate in that the PS4 had enough titles available at launch to keep me busy while I wait for my anticipated releases. As I mentioned before, I'm a big Killzone fan, so Shadowfall was definitely on my get list. Then ACIV, then LEGO Marvel, then DCUO, and Resogun. That kept me busy (and I still haven't completed ACIV yet; it's a huge game). I also watch Netflix, Hulu, and Amazon, but I could do that my PS3 and a dozen other electronics we have, so that wasn't a selling point.

The PS4 is selling like crazy, so it's actually probably a good idea we all got one early, since they're still so hard to find! Lol. Generally, though, I don't buy consoles during launch period. To be honest, the Vita and the PS4 are the only consoles out of the many I've owned that I've ever purchased on launch day. I usually wait a good 8 months to a year before I get a console, because by that point, more titles have released. I was surprised that both the Vita and PS4 had 5 games I wanted day one, on top of anticipated future releases at the time (like Gravity Rush and LBP Vita, for example). But yeah, I usually wait. Sony did a great job selling me on the Vita and PS4, and I haven't been disappointed with either.
 
Naughty dog won how many game of the year awards? So yeah, I think jumping to a conclusion based on less than 2 minutes of gameplay is probably not the best thing to do.

I honestly couldn't care less about how many awards they won. I thought the ai in the game needed some serious work and I'm sure the emphasis on other elements cut into their time to work on it.
 
I honestly couldn't care less about how many awards they won. I thought the ai in the game needed some serious work and I'm sure the emphasis on other elements cut into their time to work on it.
Yeah I'm sure if the AI programmer hadn't been working on textures the whole time it would have been better!
 
Yeah I'm sure if the AI programmer hadn't been working on textures the whole time it would have been better!

Can we stop with this weird passive aggressive attitude where you don't actually argue what I'm saying? AI programming doesn't always mean gameplay ai, also do they really have specific programmers just for AI? Can you honestly say if you know that or not off the top of your head?
 
Can we stop with this weird passive aggressive attitude where you don't actually argue what I'm saying? AI programming doesn't always mean gameplay ai, also do they really have specific programmers just for AI? Can you honestly say if you know that or not off the top of your head?
Yes they have specific programmers just for AI, that is their job.
 
I feel like you're missing the point of the original post there by a mile. "Other elements" doesn't have to mean something ridiculously wildly different like texture art. AI programming doesn't mean just gameplay ai and to claim they get to work on pure gameplay and nothing else in parallel to all other things included is kinda insane.
 
I feel like you're missing the point of the original post there by a mile. "Other elements" doesn't have to mean something ridiculously wildly different like texture art. AI programming doesn't mean just gameplay ai and to claim they get to work on pure gameplay and nothing else in parallel to all other things included is kinda insane.
You obviously have no idea how game development works. You don't have a team of people jumping between different tasks all the time, you have people who specify their skills. AI programming is a very unique skill and is totally different from engine programming for example. An AI programmer is hired to just work on the AI systems

And AI programming doesn't mean just gameplay AI? What are you babbling about?

In any case TLOU's AI had some awkward moments yes, but the more complex your AI the more chances you are of running into bugs and glitches. Personally I didn't experience any, besides invisible AI companions which was an intentional gameplay choice
 
That was seriously the worst gameplay they could have shown lol

Narrow corridor environment
2 dumbass AI enemies on the screen
Frequent cut scenes
QTEs

With 8 GBs of RAM, I was hoping for wider environments and large scale battles. Good graphics aside, this game is looking like PS4's The Bouncer

Yeah, because this is the final product and the game releases next month.
/s
Not everything has been optimized.

Also, FWIW, I greatly enjoyed The Bouncer. :)
 
What QTE's! We saw a single fight sequence with a single button press! And that was for him to dodge! lmao.

This is like me saying I wish Titanfall wasn't a game consisting of only 2 maps and 1 type of Titan because that is what is being shown in the Demo. Thats all I have seen so no matter the common sense I will not believe anything else! lol.

The alley scene was what, 10 seconds long? Before that the dude was scoping London with his binoculars. Then they were jumping across rooftops. Then they landed in the alley, shot one dude, and then had a fight with another dude hand to hand with a single button press as a QTE.

There have been 2 other trailers folks. 1 showing combat within a city crossroads. The other inside a building showcasing the possible " horror " aspect of the title. But that damn alleyway is what people will harp on.

Really wish RAD would learn how to draw a street or something ...

oh wait they can

_bmuploads_2013-06-12_4469_the-order.jpg

The-Order-1886-Image-2-626x353.jpg
 
Yup, this game will definitely only take place in claustrophobic alleys, won't have any type of other environments. Also it won't be anything but shooting and QTE's, you know why I know this? I watched about 30 seconds of footage and saw the whole game in those 30 seconds.
 
I liked it. The bullets seemed to really pack a punch, unlike most games where enemies are sponges. I assume there is more to the game than corridors.
 
I don't understand why anyone would buy a console that doesn't have anything they actually want to play on it besides one game. My rule of thumb: A console/handheld has to have at least 5 titles I'm really excited about and interested in before I drop money on it. This rule of thumb has never failed me. I broke that rule once, and I regretted it (I bought an Xbox for KOTOR and Fable, and that was it. Loved KOTOR, was supremely disappointed in Fable)./derail.

You got an Xbox and end up playing only two games on it? wow.
 
I just really, really hope that the guns feel devastating. I don't care about realism, I want the weapons to feel wild. I remember being rather disappointed in Resistance when that came out because the weapons were too tame; it felt like Insomniac missed a damn good chance of bringing the awesomeness of their typically crazy arsenal into a "real" setting.

Also, I think District 9 soured me on most game weapons, so... RAD, watch lots and lots of District 9. Not for the weapon types, but the over-the-top impact.
 
I just really, really hope that the guns feel devastating. I don't care about realism, I want the weapons to feel wild. I remember being rather disappointed in Resistance when that came out because the weapons were too tame; it felt like Insomniac missed a damn good chance of bringing the awesomeness of their typically crazy arsenal into a "real" setting.

Also, I think District 9 soured me on most game weapons, so... RAD, watch lots and lots of District 9. Not for the weapon types, but the over-the-top impact.

Hopefully the environmental destruction will help sell them... and things like seeing the recoil shock waves ripple through the cloth on your character... particle effects... enemy hit reactions. Good sound.

The weapons themselves look the part on paper.... and the fact they didn't directly show us anything cool gives me the feeling they're confident enough to hold their cards a bit longer.

That one guy getting smacked into the wall from the force-push gun (whatever it's called) was pretty neat.
 
Hopefully the environmental destruction will help sell them... and things like seeing the recoil shock waves ripple through the cloth on your character... particle effects... enemy hit reactions. Good sound.

The weapons themselves look the part on paper.... and the fact they didn't directly show us anything cool gives me the feeling they're confident enough to hold their cards a bit longer.

That one guy getting smacked into the wall from the force-push gun (whatever it's called) was pretty neat.
Yeah the cloth moves and the recoil looks good so far.
 
Someone should cut together a gameplay trailer of Uncharted 2 to make it look like this, because I'm pretty sure there are comparable scenes. You can make fucking amazing games look bland if you only show a few scenes from it, and it's pretty obvious that they showed scenes from a less tense part of the game. I'm not saying the Order actually will end up being great, but I feel like people should wait to see more before writing it off entirely.
 
Good for you. I still think it's foolish to spend money on a console that doesn't have enough content to keep you interested. It seems like your $500 would have been better spent on something that was going to be immediately useful. Believe me, your life decisions aren't causing me any kind of distress, nor is your disappointment with The Order. You didn't offend me in the slightest.
I'm relieved. I thought you might have been distressed because you insist on pressing upon me your unsolicited opinions about my spending. There must be some other, more noble feeling driving that behavior.
 
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