(About 20 pages late but I figured I'd reply anyways)
You can say what you want ("The gunfight didn't look all that exciting" is perfectly fine to say based on the trailer), but when you come to conclusions like:
based on us seeing them shoot two or three guys, that's just fucking stupid hyperbolic BS. We saw about 10 seconds of cover shooter and based on that you think the game design is lacking in any kind of originality/inspiration. Now, of course, I won't go the other way and claim this to be GOTY material based on that short snippet, but I know that the game still has a lot to show based on all the information we know beforehand that aren't seen much in these vids, with its different kinds of not-all-traditional weapons & environmental destruction and the strong, agile monsters would lend themselves well to more atmospheric horror game like situations and intense battles, so I'm willing to wait before making silly judgements of how this will obviously be a generic as fuck third person shooter with nothing original.
Yet despite all this supposed other stuff that differentiates The Order from the incredibly saturated and stagnated TPS genre, the devs decide to show us 15 seconds seconds of the most toothless cover-based gameplay imaginable. I'm not impressed, and I've every right to be. I can't form an opinion on what I haven't seen, and if there is more interesting stuff in the game, then the devs should show it to me, instead of expecting me to brush over the dull looking gameplay in favour of drooling over the eye candy. Not making the game look interesting in its premiere footage is their problem , not mine.
Again, you can say that the gunfight in these vids didn't look anything too special (and sure, it didn't), but you should acknowledge that there's still a lot they haven't shown (and will not show to not spoil everything), so making silly statements like The Order being a wholly derivative experience is just plain dumb, at the moment. Any kind of more meaningful analysis will have to wait until they show more from the game, especially the aspects that have the potential to give it more variety & make it a bit different from the Uncharteds and Gears of Wars (does the monster/possible horror aspect of it bring it to a whole new level? does the environmental destruction add depth to gameplay/gunfights or is it just visual feedback? what kind of gameplay does the game offer outside of shooting & traversal/exploration, puzzles? what kind of scenarios do they offer that mix up things a bit? how much branching do the QTEs have and how much does it affect anything?)
I never said The Order is a wholly derivative experience(putting words in people's mouths to skew the argument is an annoying trend on the internet). I said that nothing about it looks interesting and that it has all the hallmarks of a derivative experience. Two different things. I don't care about potential, especially when what "potential" you mention is barely hinted at(if at all) in the trailers.
Look at the latest gameplay footage of the X game coming out for the WiiU. About 30 seconds of gameplay, but the message it gets across: big-ass monsters, JRPG party battle systems, massive environments, and giant mechs with guns the size of cars. There, boom. I'm sold on the gameplay. With The Order, we are introduced to a new entry in one of the most stagnant genres out there in just about the most unengaging manner possible. Sure, it
looks nice, but that means bugger-all when the gameplay footage looks as anemic as it does.
Eh? The QTE looked like it could be really good, they are certainly not the kind of QTEs you usually see in games. You had to actively look around for stuff to use against the enemy and once you found it, you press triangle to use it. That's not the usual simon says kind of QTE, but one that gives choice & puts you in a bit more active control of the character. The example in the gameplay clips is a simple one, but they can expand on that or have more complex situations as you advance in the game.
More speculation. It "could" be good. They "could" expand it into more complex situations. The fact remains that it looks like a heavily scripted aside from the core gameplay of cover-based shooting, and one that simply exists to break up the shootbang, not to have any particularly deep mechanics of its own.
No, I will not get excited about a game when the dev and publisher put so little effort into getting me excited. It's their job to make me interested, not mine to speculate and hypothesize based on cheap talk and hype.