You got an Xbox and end up playing only two games on it? wow.
And people thought I was going to be the negative Nancy. I might sound crazy but with a setting like this I'd welcome dlc story addons.
Haha yeah funny how this turned out.And people thought I was going to be the negative Nancy. I might sound crazy but with a setting like this I'd welcome dlc story addons.
Someone should cut together a gameplay trailer of Uncharted 2 to make it look like this, because I'm pretty sure there are comparable scenes. You can make fucking amazing games look bland if you only show a few scenes from it, and it's pretty obvious that they showed scenes from a less tense part of the game. I'm not saying the Order actually will end up being great, but I feel like people should wait to see more before writing it off entirely.
Definitely, but the bizarre thing is that they purposefully built a gameplay video out of those boring areas and showed it off as the first introduction to the gameplay. I'm still really excited for the game personally, but that was a horrible gameplay reveal.
Definitely, but the bizarre thing is that they purposefully built a gameplay video out of those boring areas and showed it off as the first introduction to the gameplay. I'm still really excited for the game personally, but that was a horrible gameplay reveal.
When it comes to games looking really bland and boring during gameplay videos, for me, the biggest one was Demon's Souls.
I remember seeing the gameplay trailer, which had much more gameplay than the two minutes on play here, and I thought the game just looked so fucking boring. I was perplexed why it was reviewing so well, and why it was getting so much praise from gamers (the game was already out in Japan).
I liked the atmosphere, but that was it, as the gameplay didn't grab me. It was slow and uninteresting.
Fastforward a few weeks, and I saw the Chinese import version at my then local gaming store for about $46, and I was like, "Fuck it, I'll get it. It's only $46." I took the chance, because I did really like the atmosphere of what I saw, and the fabled difficulty had me intrigued. Played it, and fucking fell in love with it. Demon's and Dark Souls are two of my favorite games of last generation. Everything that I thought made the game look boring just fell into place when I was actually in control. The tension, the atmosphere, the skill and strategy of fighting enemies and navigating the dangerous environments/taking advantage of positioning, etc.
From that point on, I stopped judging games based off of a few video clips (I even watched someone play Demon's Souls on a livestream and it did nothing for me).
Good post. Learn from this guy.
Of course it is, it'll be amongst Sony's biggest pushes this year easily.Is this even an AAA game?
When it comes to games looking really bland and boring during gameplay videos, for me, the biggest one was Demon's Souls.
I remember seeing the gameplay trailer, which had much more gameplay than the two minutes on play here, and I thought the game just looked so fucking boring. I was perplexed why it was reviewing so well, and why it was getting so much praise from gamers (the game was already out in Japan).
I really was not interested in this game until i saw the gameplay. Now its day 1 for me. For me it looked like fun. Dunno wat all the people complaining about. :/
Is this even an AAA game?
This reminded you of gears, so much so to skip X1? Please...I think it looks great. Sony needed a gears of war type game IMO and this looks to fill that void. Will make it easier for me to skip the X1.![]()
Did this with Hotline Miami...only it turned out to be worse than I thought wtf, which is why I am scared to play the dark souls games, they look boring and crappy. Dragons Dogma was really bad too...so I'm very careful not to spend too much money on these games, sometimes nothing at all, thank to Sony for PS plus; thank god...When it comes to games looking really bland and boring during gameplay videos, for me, the biggest one was Demon's Souls.
I remember seeing the gameplay trailer, which had much more gameplay than the two minutes on play here, and I thought the game just looked so fucking boring. I was perplexed why it was reviewing so well, and why it was getting so much praise from gamers (the game was already out in Japan).
I liked the atmosphere, but that was it, as the gameplay didn't grab me. It was slow and uninteresting.
Fastforward a few weeks, and I saw the Chinese import version at my then local gaming store for about $46, and I was like, "Fuck it, I'll get it. It's only $46." I took the chance, because I did really like the atmosphere of what I saw, and the fabled difficulty had me intrigued. Played it, and fucking fell in love with it. Demon's and Dark Souls are two of my favorite games of last generation. Everything that I thought made the game look boring just fell into place when I was actually in control. The tension, the atmosphere, the skill and strategy of fighting enemies and navigating the dangerous environments/taking advantage of positioning, etc.
From that point on, I stopped judging games based off of a few video clips (I even watched someone play Demon's Souls on a livestream and it did nothing for me).
Yes announced last year at E3.This is what Ready At Dawn has been cooking up? :-/
This reminded you of gears, so much so to skip X1? Please...
I just can't help but feel that with this they didn't put their strongest foot forward at all. We didn't see any sci-fi or supernatural weapons, we didn't see the monsters that are supposed to set this game apart. Why are they playing these elements so close to the vest? I don't understand. I guess what I was really hoping to see was:
- Guns outside of the normal, boring rifle, shotgun, pistol, machine gun setup. Things that looked inventive and Teslapunk, not stale and done a thousand times.
and
- Inventive enemies that set this game's tone apart from other games, in the same way that its setting helped to pique my interest in the first place.
I'm sure these elements are still in the game, I just wish that's what they had chosen to show in the first place. It also looked like there's a one or two weapon at a time limit, which I'll outright say I was hoping would not be the case. Now I have to wonder how much of this game is a chest-high wall shooting gallery and how much of it is the supernatural thriller shooter that I was hoping it would be. It looks great, and I like third person shooters, it's just not really showing anything that made me so excited in the first trailer we saw...
but not showing some of the crazier weapons and the destruction in action really takes away what is going to separate this game from other third person shooters.
Agreed I love me some awesome weaponsRight, and this perturbs me as I was actually hoping (foolishly) that the Tesla invention weapons were going to be the norm, at least for the strapping dudes and dudettes in the titular Order. I pretty much enjoyed the Resistance games solely for the strange and delightfully fun weapons on offer. That's still not outside of the realm of possibility, but it seems somewhat less likely now, and that saddens me. Anyone who would prefer shooting monsters with a semi-automatic rifle as opposed to a gun that shoots lightning is someone I can't relate to.
I'm hoping E3 sheds more light on this, because in all fairness there wasn't much shown here and there certainly wasn't enough to judge the game as a whole. The game is still gorgeous, still retains its wonderful setting and so forth. Just makes a guy worry.
The Combo Gun
The bread and butter of The Order’s arsenal. The combo gun has two different functions. The rifle component of the gun is good for gunning down foes from a distance. The other barrel delivers a concussive blast that knocks foes back like a Force push. Stunned enemies can then be picked off with rifle fire.
The Arc Gun
This high-voltage weapon is where things start to get more experimental. The arc gun has electric wires and components spread along its long metal rods. Electrical current zaps along this contraption as it warms up, creating a Jacob’s Ladder. This piece of bleeding edge technology shakes and smokes as it charges up a precise, long-distance bolt of energy. The way it zaps towards far off targets reminds us of Cole’s eagle-eyed lightning blast from Infamous.
The Thermite Rifle
The thermite rifle is the flashiest and most devastating of the bunch Ready At Dawn has revealed so far. Pellets packed with strips of aluminum iron oxide are blasted into the environment, which then break open into a cloud of glittery metal paper. A high temperature flare is then shot into the cloud, creating a chemical reaction that turns the cloud into a burning mass of melting metal. This devastating weapon is perfect for punishing enemies hiding behind cover.
http://www.gameinformer.com/b/featu...he-weapons-and-gadgets-of-the-order-1886.aspxFragmentation Grenades
Everybody knows how grenades work – pull the pin and throw it before it blows up. The Order’s grenades are a little different than average. These thrown explosives resemble the handled “potato masher” grenades usually used by German troops. It also features a small spike that allows it to be stuck into walls or the floor, creating a nasty proximity mine.
Right, and this perturbs me as I was actually hoping (foolishly) that the Tesla invention weapons were going to be the norm,.
Yeah that is the way it seems,I think the Combo Gun is your first weapon though.It seemed to me that that was very early in the game. I wouldn't be surprised if the gun he pulled from the box is the first advanced weapon you get. Their clearly going to stagger the enemies and weapons as the game progresses. I wouldn't be surprised in the slightest if that was the first mission in the game.
No one ever said that so don't know where you got that from.I don't get why a third-person shooter has to have boring-ass gameplay. RE4 had really interesting gameplay, particularly when it came to shooting different body parts of enemies. And it was cinematic, but in a very game-y way. The gameplay sections weren't overly choreographed, but the cutscenes were, as it should be.
This whole emphasis on making games feel like Hollywood blockbusters is really overkill, and I'm saying this as an MGS fan. At least MGS has actual in-depth gameplay when the cutscenes aren't playing. I liked the balance between cinema and gameplay during the PS2/GC era, and I hope we see a return to that balance.
Even just the tiny snippet we saw showed such effects. When Galahad shoots the guy in the leg, he falls over. The next shot or two kills him, but with tougher enemies this sort of contextual damage could be used to slow them down and get breathing room.I don't get why a third-person shooter has to have boring-ass gameplay. RE4 had really interesting gameplay, particularly when it came to shooting different body parts of enemies.
Nice. RaD has been hiring a decent number of people lately.Found it noteworthy to mention that RaD just hired (January) a lighting artist from Quantic Dream who worked on The Dark Sorcerer demo and the unannounced PS4 project.
This actually makes sense, and come to think of it I had a similar experience with Super Meat Boy. I'll try to keep this post in mind when I watch gameplay previews.When it comes to games looking really bland and boring during gameplay videos, for me, the biggest one was Demon's Souls.
I remember seeing the gameplay trailer, which had much more gameplay than the two minutes on play here, and I thought the game just looked so fucking boring. I was perplexed why it was reviewing so well, and why it was getting so much praise from gamers (the game was already out in Japan).
I liked the atmosphere, but that was it, as the gameplay didn't grab me. It was slow and uninteresting.
Fastforward a few weeks, and I saw the Chinese import version at my then local gaming store for about $46, and I was like, "Fuck it, I'll get it. It's only $46." I took the chance, because I did really like the atmosphere of what I saw, and the fabled difficulty had me intrigued. Played it, and fucking fell in love with it. Demon's and Dark Souls are two of my favorite games of last generation. Everything that I thought made the game look boring just fell into place when I was actually in control. The tension, the atmosphere, the skill and strategy of fighting enemies and navigating the dangerous environments/taking advantage of positioning, etc.
From that point on, I stopped judging games based off of a few video clips (I even watched someone play Demon's Souls on a livestream and it did nothing for me).
I was kind of with you until your ridiculous, petulant final sentence. Threadshitting is disrupting a thread with a bad post that screams for attention. Like your attempt to call me out, for instance. Or for a more typical example, popping into a Halo thread to say "I see Microsoft is still milking this cow. This franchise has been dead for years but they still gotta piss on the grave." Basically a strong opinion, minimally supported, that contributes nothing.If that is what you are looking for then maybe this game is not for you. it's absurd for people to come into a thread about a game that the developers were clear would be a cinematic tps action game with a story and complain that it is exactly what the developers said it would be. If you want something else then go buy something else. Go play Thief which is coming soon or go back and play bulletstorm, which sucked ass btw. you want mech fights play Titanfall, which has been done before btw. But please stop shitting on threads if you haven't an interest on the type of game the thread is about.
wow, incredible visuals, but the atmosphere and pace of game play seems mismatched. i would have expected a slower paced shooting experience instead of something with this much... bravado.
wow, incredible visuals, but the atmosphere and pace of game play seems mismatched. i would have expected a slower paced shooting experience instead of something with this much... bravado.
The game still has regular melee attacks,the QTE attacks are for special moments form the sounds of it.QTE's = nope.
Ah, well. Plenty more games on the horizon.
QTE's = nope.
Ah, well. Plenty more games on the horizon.
The game still has regular melee attacks,the QTE attacks are for special moments form the sounds of it.
You should play TLOU. Really good game.
QTE's = nope.
Ah, well. Plenty more games on the horizon.
Why nope?QTE's = nope.
Ah, well. Plenty more games on the horizon.
And what's the bet that at least a couple of the one's you buy will have at least a few QTE's...
Why nope?
Because I've hated them since I first came across them in Shenmue. Press X, now press Y, now press B, now press X... oh, you missed! Too bad, you can't proceed until you get the sequence right. Well, fuck that noise. They're the laziest implementation of "gaming" I've seen developers use. I kinda understand their purpose - to give the player a cinematic view of say, some great-looking moves in Shenmue, but I hate them. I hate having to deal with them, and games that won't let me go past a certain point because of them make my blood boil.