Because I've hated them since I first came across them in Shenmue. Press X, now press Y, now press B, now press X... oh, you missed! Too bad, you can't proceed until you get the sequence right. Well, fuck that noise. They're the laziest implementation of "gaming" I've seen developers use. I kinda understand their purpose - to give the player a cinematic view of say, some great-looking moves in Shenmue, but I hate them. I hate having to deal with them, and games that won't let me go past a certain point because of them make my blood boil.
It's a good thing that The Order doesn't have that then.