Titanfall Season Pass Confirmed

There have been speculations back and forth, and on twitter they even said there won't be. We all knew it'll exist, but nice to have it confirmed. Might actually buy a season pass for once. Curious to see how much, and what bonus will be included.

Also, I do think it should have been included in the CE. Kinda makes me think it might have been a last minute decision.

I also searched and there were no threads about it being confirmed. If the thread gets locked -- that's fine.

dont remember if it had its own thread or buried in another thread but most definitely posted yesterday.
 
Do you also get asspained when games don't ship with multiplayer?

No. I just choose to not buy these kinda games until heavily discounted. No MP or SP is not a deal-breaker per se. I feel like this title has a myriad of knocks against it that the media hype has sugarcoated. This package at $60+ to get the whole package without some of the things I mentioned is a tough sell for me. I know I may be in the minority though.
 
This actually kinda bums me out a bit...I would rather they just work on a sequel or something else instead of milking the game they released. I honestly was under the impression these guys were not going to do this shit...

They said no online pass/microtransactions

You're basically making monthly transactions now if you take that "deal"
 
The game is not out yet and they allready know what there paid dlc is going to be.
Pff, all they have to do is take some rudimentary glances at threads around here and they could lift at least a dozen really good ideas for DLC.

#1 of which is, of course, a Pacific Rim DLC where we fight Kaiju.
 
A season pass sounds good, you can choose whether or not you want to buy it. Just because it exists doesn't mean it's necessary or the quality of the game will be any less. I for one am excited, if the game is good and I feel that having a discount on the DLC will benefit me I'll get it.

I can't really understand all the hate or even the logic behind people assuming they half assed their game just so they could release paid DLC to add the stuff they didn't put in originally. These games aren't finished on the day of release. Respawn won't have a team of guys sitting there March 10th at 11:00pm going, "Oh shit, oh shit! We have to partially release our game in an hour then release all the content we've decided to hold back for paid DLC!"

These games get done month(s) before release and they spend a lot of time in quality. They met their requirements, deadlines and necessities with the game they created and decide while their game is going through its last set of testing that they want to add this new content to the game. The actual DLC might only be in the planning phases for all we know. It doesn't seem right to assume the worst, Respawn so far has done pretty good by most people's standards, it almost seems like people are grasping at anything to hate these guys.
 
The game is not out yet and they allready know what there paid dlc is going to be.

You have a profoundly flawed understanding of how game design works. Of course they have dlc planned. What do you think the level designers, artasset generators, etc have been doing for the last few months? Their contributions to the base game have been done for some time, so they began working on dlc while the rest of the team finishes up the game. Its not like they are going to just sit around doing nothing until the game ships.
 
True single payer mode, only 15.99!

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Compromises shouldn't have to be made in favor of screwing the customer. If you can't finish content that you want to add to the game before release then you either delay the game, cut the content, or offer it as free content later since it originally was going to be included.

Sick of devs feeding us bullshit like this. The maps are most likely done and if they didn't fear us figuring it out, they'd probably be stashed on the disc like Capcom used to perform. This is pure tactical business garbage and it is doing nothing to benefit the industry. Just another developer looking to squeeze as much as they can out of customers instead of providing a complete, compelling package.

Titanfall is a lot of fun and I do have it preordered, but the concept of a Season Pass is irritating as all get out. It clearly shows they know exactly how much content they're going to trickle out, at whatever unjustified price they like.

For a company trying to distance themselves from Activision/Infinity Ward, they're sure doing a shit job.
 
You know, Season Passes are never really a "deal" since at least one piece of DLC is always going to be a stinker.

I actually subscribe to that theory as well, and it's also the reason I never purchased any season pass before. That said, I do trust Respawn and going in open minded. Still 100% though. My biggest worry is to make sure the DLC doesn't splinter the community like it did in the previous Halo games.

I thought I read somewhere that Respawn specifically said they wouldn't do a season pass?

EDIT: Source

Yep, it was a back n forth. Most likely as last minute decision; I have a feeling Respawn didn't want to do it, but had to make this sacrifice to keep nastier EA elements out of the game.

Just my tinfoil hat comment.
 
Glad its been confirmed.

I really don't understand the fuss regarding seasons passes, its nonsensical.

Yep, it was a back n forth. Most likely as last minute decision; I have a feeling Respawn didn't want to do it, but had to make this sacrifice to keep nastier EA elements out of the game.

Just my tinfoil hat comment.

They were referring to an online pass with that tweet. I don't think it was a last minute decision, it makes sense to do one
 
Compromises shouldn't have to be made in favor of screwing the customer. If you can't finish content that you want to add to the game before release then you either delay the game, cut the content, or offer it as free content later since it originally was going to be included.

Sick of devs feeding us bullshit like this. The maps are most likely done and if they didn't fear us figuring it out, they'd probably be stashed on the disc like Capcom used to perform. This is pure tactical business garbage and it is doing nothing to benefit the industry. Just another developer looking to squeeze as much as they can out of customers instead of providing a complete, compelling package.

Titanfall is a lot of fun and I do have it preordered, but the concept of a Season Pass is irritating as all get out. It clearly shows they know exactly how much content they're going to trickle out, at whatever unjustified price they like.

For a company trying to distance themselves from Activision/Infinity Ward, they're sure doing a shit job.

Who says this content was even started? Is a drawing of a cool map idea, or a list of cool environments on a white board in a conference room "unfinished content?"

Some of you really don't seem to have any idea how game development works. If you want to please the customer by having more content in the future to prolong the life of your game you need to start planning it and transitioning assets to it before the end of the main game. Unless you'd rather have 30 people just sitting around since their jobs on the main game are done? Or having those people get let go? Also, unless you'd rather have TitanFall DLC a year from now?

Game development isn't a "everybody start working now," then "everybody stop working now" type of deal. People finish early, and gamers want more content. Might as well start working on game longevity.
 
I think a some of the people working on Titanfall finished their work on the main Game months ago. Why shouldnt they start to work on dlc?
 
I hate this mentality that devs (publishers?) have. "Oh yeah we can't finish the game in time so we'll release a half baked game and add stuff later". Why don't you just release the game when it's finished instead?

Go ask Valve about Half-Life 3.
 
I hate this mentality that devs (publishers?) have. "Oh yeah we can't finish the game in time so we'll release a half baked game and add stuff later". Why don't you just release the game when it's finished instead?
Because this way generates more revenue?


It's not even a case of defending them with compromises, scope and deadlines - they have an active interest in doing things like this because it just straight up makes more money.
 
Doesn't that say things they wanted to get in the final game, like private matches, will be a free download after release?
 
I think a some of the people working on Titanfall finished their work on the main Game months ago. Why shouldnt they start to work on dlc?

"There are things that we want in the game that we didn't get to ship in the final game"

Really? I think not.

This seems to be a growing trend amongst all devs. Ship a game and then put the rest in later, it applies to so many games and because people accept it, it'll keep happening and probably get worse.
 
Who would trust an EA game at this point?

No offence to Respawn, but I don't believe they control as much as they try make out...
 
"There are things that we want in the game that we didn't get to ship in the final game"

Really? I think not.

This seems to be a growing trend amongst all devs. Ship a game and then put the rest in later, it applies to so many games and because people accept it, it'll keep happening and probably get worse.

They are going to release the fundamental stuff for free -- such as the private lobbies. Maps will be paid DLC. I truly think Respawn are a cool bunch that are not out to screw over their customers. Yes, EA can be slimy, but Respawn has a say in what goes into their game.
 
Might do it. Little hesitant. Want to see what their DLC looks like first and also just how long they'll support this game before they move onto the next game. I'd hate to buy upfront without knowing what I'm getting, or pay for a year's worth of DLC when the dev moves on to other projects after only 6 months.

Not saying that will be the case, but I'd like to see first.
 
I didn't see people complaining when they wouldn't announce DLC then released DLC down the line for a higher price than the season pass. Of course they plan DLC, how much it will cost etc before the games release, they wouldn't be much of a business if they didn't. Just like a cinema factors in how much people will spend on popcorn and drinks when you go see a movie, generally the ticket price isn't all you are in for.

If you don't feel it isn't worth your money then buy the game when it drops in price then the cost of the DLC won't be an extra but included in the $60 so you can have it at your nice low price. You will just have to wait a few months.

He even states there will be free as well as paid DLC. Some people would prefer them to release the game earlier and not wait 6 more months. I honestly don't see an issue with the amount of content they are offering anyway, as above it is your choice to buy in early. You can wait and you can then get all the content for the same $60 price.

So surely this is better as it gets the game in the hands of people who think it is fair early and for people who take offense by it can wait a few months as they would have been happy to anyway and buy it then.
 
Because this way generates more revenue?


It's not even a case of defending them with compromises, scope and deadlines - they have an active interest in doing things like this because it just straight up makes more money.

It may make sense to publishers but Season Passes, especially for a game without any singleplayer component, are really shitty to consumers. There has been exactly one that I've bought that was worth the money. Consumers need to stop buying them.
 
Compromises shouldn't have to be made in favor of screwing the customer. If you can't finish content that you want to add to the game before release then you either delay the game, cut the content, or offer it as free content later since it originally was going to be included.

Sick of devs feeding us bullshit like this. The maps are most likely done and if they didn't fear us figuring it out, they'd probably be stashed on the disc like Capcom used to perform. This is pure tactical business garbage and it is doing nothing to benefit the industry. Just another developer looking to squeeze as much as they can out of customers instead of providing a complete, compelling package.

Titanfall is a lot of fun and I do have it preordered, but the concept of a Season Pass is irritating as all get out. It clearly shows they know exactly how much content they're going to trickle out, at whatever unjustified price they like.

For a company trying to distance themselves from Activision/Infinity Ward, they're sure doing a shit job.

If a season pass or DLC has proven to me that it wasn't much past the "Idea Stage" or even concept design by launch I dont mind it. It breathes some new life into a game that has been out for a little bit and renews interest after I stop playing the game for other titles. It sucks when its day one and should never be that way unless its a f2p title imo, but to condemn all DLC I cant agree with.

Yep, it was a back n forth. Most likely as last minute decision; I have a feeling Respawn didn't want to do it, but had to make this sacrifice to keep nastier EA elements out of the game.

Just my tinfoil hat comment.

Regardless of the reasoning, just a little disheartening to hear after being psyched that such a hyped title wouldn't follow in moneygrabbing EA footsteps. Can''t exactly blame them for wanting to make more money though.
 
People crying about DLC like Respawn are breaking the mold here, oh dear lol

If you don't want it don't buy it, I didn't want any Dead Rising 3 DLC so I didn't buy it, no big deal. If its good quality DLC for a game you love then it's a win for everyone. The devs get paid for their extra work and as players we dont have to wait another year and a half for titanfall 2 to play a new map or character.
 
Who would trust an EA game at this point?

No offence to Respawn, but I don't believe they control as much as they try make out...

Game had a really strong demo
beta
. People are paying for what they already know is there, they're not going out on a limb here.
 
"There are things that we want in the game that we didn't get to ship in the final game"

Really? I think not.

It is shocking how little gaming enthusiasts actually understand about game development. Every game in the history of gaming had features, levels,etc that were not able to make it into the final product. Developers have a budget and a deadline that has to be met. If they didn't feature lock at some point game development would continue forever.
 
This surprises you why? It is a sign of proper management from where I'm sitting.

Yup. Titanfall is a multiplayer game, there will be an active community that wants new maps and DLC on a regular schedule.
They're adding in private matches for free (which they should do, and they shouldn't take too long with it) and doing other updates.

No-one is at gunpoint to buy the DLC/pass. Season passes get a bad reputation due to games like TLOU and Bioshock Infinite (great games but...) not being able to deliver the content in a timely manner.

TF is a multiplayer game, demand will be there, makes sense to do one and plan it in advance, and it gives a discount to people that want it, its a no brainer.
 
Didn't they say on twitter that they won't have a season pass?

If they lied about this could they have lied about final resolution? Cboat redeemed?

No chance lol. RIP cboat
 
I hate this mentality that devs (publishers?) have. "Oh yeah we can't finish the game in time so we'll release a half baked game and add stuff later". Why don't you just release the game when it's finished instead?

Every single game ever made by anyone falls in to this category, I am not even joking.

Of course there are unfinished games that are released and that's bad, but the idea that you ship everything you intended when you started, or even part way through development, is impossible.
 
Season Passes should have to detail their value in advance, not sure why so many people buy into them in the promise of future content which in the passed we've seen a percentage of people happy with them extremely low.

Oh well, they are here to stay!
 
Didn't they say on twitter that they won't have a season pass?

If they lied about this could they have lied about final resolution? Cboat redeemed?

No chance lol. RIP cboat

They said on twitter that they didn't have an Online Pass.
 
It is shocking how little gaming enthusiasts actually understand about game development. Every game in the history of gaming had features, levels,etc that were not able to make it into the final product. Developers have a budget and a deadline that has to be met. If they didn't feature lock at some point game development would continue forever.

I would say just about every product design cycle is like that.
 
Couldnt that be incorporated into the lore/story of the series? E.g. Lets release everything we should had released, not plan for dlc, strive for the highest quality. Then maybe after we release the game we can look into the lore and see what kind of dlc we could make without making the player feel ripped off. Rather then leaving things out on purpose.

So Respawn should just keep paying a team of artists to do nothing for six months while the rest of the team finishes the retail product and wait for the rest of the team to be ready to discuss "what to do with DLC" ?

Sounds like a great way to go out of business.

Reality is, that when team members are done with their tasks for the main game they go on to DLC or some might go into pre-production on the next thing. You don't just pay people for months on end to sit and their desk and drink coffee from 9 to 5.
 
It may make sense to publishers but Season Passes, especially for a game without any singleplayer component, are really shitty to consumers. There has been exactly one that I've bought that was worth the money. Consumers need to stop buying them.
In a perfect world, my friend.

But the reality is that season passes and paid DLC (and abusive microtransactions, F2P P2W and other exploitative skinner box bullshit, but that's not Titanfall) all provide absurd value for publishers compared to the work it takes the dev to create the base game they charge $60 for.
 
"There are things that we want in the game that we didn't get to ship in the final game"

Really? I think not.

This seems to be a growing trend amongst all devs. Ship a game and then put the rest in later, it applies to so many games and because people accept it, it'll keep happening and probably get worse.

Releasing new content, especially in the case of an MP game, is the perfect way to keep the community going and it's been done for a long time.

Planning content creation in advance seems like a smart thing to do. And as a consumer, you damn well better tell what i'll get when if i should buy it.
 
"There are things that we want in the game that we didn't get to ship in the final game"

Really? I think not.

This seems to be a growing trend amongst all devs. Ship a game and then put the rest in later, it applies to so many games and because people accept it, it'll keep happening and probably get worse.

Yay or resident Titanfall hater is back! How DARE devs make more content for people that love their games. Some of the best MP maps I have ever played, especially Bungies Halo 2 and Halo 3 DLC were some of the best ever. I could see this as a problem if Titanfall shipped with 6-8 maps but there are 15 maps on disk.
 
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