Deadly Cyclone
Pride of Iowa State
The Ubipocalypse thread about Watch Dogs got me thinking about this and I wanted to make a thread to get some discussion going on the topic. Typically when a new game is announced at E3, a trade show, or debuted on the web we get one of two types of debuts:
1. CG trailer showcasing the game's plot and idea. (Also could encompass teaser trailers. E.G. Uncharted 4)
2. A "in-game" or "in-engine" trailer showing off the game and what the dev team is targeting for it's final visuals and feel (typically running on a high end PC).
We all know people are getting tired of companies debuting games using CG trailers because they really only act to convey plot and theme, nothing about gameplay. Though, based on the whole Ubidebacle (sorry, I like making up terms with Ubi in them) we've seen that when a developer shows off a target video running on a high end machine (Watch Dogs, most of Ubi's reveals) and then the developer fails to meet that target there is also a huge amount of disdain.
My question for discussion is how is the best way to debut a game? Do you wait until you have a full build of the game running in likely what will be close to it's final state, which could be only a few months before launch? Do you do a target trailer that is "dumbed down" (for lack of a better phrase) as to not set expectations too high?
This recent Ubisoft thing with Watch Dogs is not the first time we've seen a game change pretty dramatically from reveal to launch (Halo 2 anyone?), yet what is the alternative? You have to get the word out about your new game early to start building hype, and gamers seem to dislike CG trailers, but if you set expectations too high you'll get burned.
What say you all?
1. CG trailer showcasing the game's plot and idea. (Also could encompass teaser trailers. E.G. Uncharted 4)
2. A "in-game" or "in-engine" trailer showing off the game and what the dev team is targeting for it's final visuals and feel (typically running on a high end PC).
We all know people are getting tired of companies debuting games using CG trailers because they really only act to convey plot and theme, nothing about gameplay. Though, based on the whole Ubidebacle (sorry, I like making up terms with Ubi in them) we've seen that when a developer shows off a target video running on a high end machine (Watch Dogs, most of Ubi's reveals) and then the developer fails to meet that target there is also a huge amount of disdain.
My question for discussion is how is the best way to debut a game? Do you wait until you have a full build of the game running in likely what will be close to it's final state, which could be only a few months before launch? Do you do a target trailer that is "dumbed down" (for lack of a better phrase) as to not set expectations too high?
This recent Ubisoft thing with Watch Dogs is not the first time we've seen a game change pretty dramatically from reveal to launch (Halo 2 anyone?), yet what is the alternative? You have to get the word out about your new game early to start building hype, and gamers seem to dislike CG trailers, but if you set expectations too high you'll get burned.
What say you all?