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GiantBomb - TitanFall framerate in mech combat is not fixed in Xbox One retail code

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Of course not, they'd have to drop texture res as well.

Texture res doesn't really hurt performance if there's enough ram available. If anything, changing to FXAA or some sort of less demanding AA will be better than MSAA as it would help with the performance much more than changing the textures would.
 
Of course not, they'd have to drop texture res as well.

If the slowdowns happen mostly during titan fights, I doubt the issue is about resolution or texture quality, since they're basically the same as in regular scenes. The main issue is probably in specific effects being rendered in such situations (particle, smoke, shields etc).
 
Single digits? Amazingly, still not as bad as Skyrim PS3.

oh, come on
a rare instance where the game chugs for a second or two is not the same as skyrim ps3 where the game was basically unplayable

not saying this isnt an issue, but i think some of you are blowing this way out of proportion.
 
Just a reminder, the game looks like this:

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and not only can it not maintain the advertised 60 FPS, but it actually drops into the single digits.
Well, Jeff is talking about the XB1 version with the framedrops, so you posting 360 screenshots doesn't really illuminate the situation here.
 
Single digits? Yeah, no way this will ever be 1080p, sounds like 792p was too much, should've been 720p.

The description of the environment that caused it suggests to me that it may have been some overzealous physics (quite possibly collision detection) at fault. That wouldn't change no matter what the resolution.

In other words: Game logic, not rendering. Based on my suspicions, but they're only suspicions!
 
And what if someone's only option to play this game is their shiny new Xbox One? You're going to give people shit for buying a high profile game like this on a high profile new console, rather than playing it on their ill equipped PC which probably couldn't run the fucking game anyway?

Sorry, but that's a dumb fucking analogy you got there. There may be other, more expensive, better options out there, but they aren't available to everyone. They aren't playing a VHS tape on a VHS machine, they're playing a new game on new hardware.

I remember when DVD players were 500 dollars and it was the new hotness much like the situation is now. You can get better looking versions by paying more (XBO/PC) or you can keep the lower quality version (360) and save some cash. VHS stayed around a long time so I can see where alot of peoples priorities are.
 
Game looks like ass and still runs like ass. Second Son is out pretty soon and MS doesn't have anything graphically to compete. Quite sad.

In reality we don't have a great idea of how well Second Sons performs because not a lot of people have access to it. It could have its problems as well.
 
I was kinda wondering if maybe Cboat's prediction was what he expected Respawn to do (drop res and textures) to make sure it had perfect 60 FPS (because of the FPS problems it might have and still does have), but they made a different (maybe worse) decision.
 
So what if the 360 version runs better? I can't imagine the fallout from that. I'm pretty sure it's going to get the bridesmaid treatment though.
 
So hold up.

If this is a problem in the finished, retail game... how the fuck is it still getting such high review scores?

I mean, it's easy to just say money's changing hands, and I wouldn't be surprised if that really was the case... but can reviewers genuinely be this blind to such a glaring issue in a multiplayer shooter, where framerate absolutely matters?

They are review scores. Hope that helps!
 
Xbox one is 500 bucks. They could have bought a computer that runs titanfall in 1080p with 60 fps for that.

They didn't.

They either don't care, which is totally fine, sometimes you just want to shoot stuff and have fun, it's not all about these dumb numbers. If they want to be informed though, there should be a place they can be and more easily accessible.

Or they do know about the disadvantages and advantages of these systems and videogames and went ahead and spent their money, or christmas gift list spot or whatever, on it anyway, complaining the whole while about low framerates and resolution and textures and blah blah blah. You can't pull the economic argument when they just spent 500 bucks on the "shiny new x box one".
See, I knew all you were doing was the old PC evangelist schtick. So basically anyone who bought an XBox One, and keep in mind I don't even own the fucking thing, but anyone who does is just a fool and should have invested $1000+ into PC gaming. Unbelievable.

Yeah. I'm done talking to you.

I remember when DVD players were 500 dollars and it was the new hotness much like the situation is now. You can get better looking versions by paying more (XBO/PC) or you can keep the lower quality version (360) and save some cash. VHS stayed around a long time so I can see where alot of peoples priorities are.
No, in his little scenario of PC wonderland, the VHS tape was the XB1 version of Titanfall, and the VHS machine was the Xbox One.
 
So, I guess you could say Giantbomb's... seen Titanfalls... single-digit FrPS?

Mr Moose said:
Single digits? Yeah, no way this will ever be 1080p, sounds like 792p was too much, should've been 720p.

Framerate has nothing to do with resolution. It can be numerous combinations of factors. See: Dark Souls' infamous "swamp" that had framerate problems even on PC with higher resolutions and other things going on. You pretty much had to "brute force" that section if you wanted higher than the console drop framerate for that.
 
See, I knew all you were doing was the old PC evangelist schtick. So basically anyone who bought an XBox One, and keep in mind I don't even own the fucking thing, but anyone who does is just a fool and should have invested $1000+ into PC gaming. Unbelievable.

Yeah. I'm done talking to you.

No. I'm saying if you care about these things, there are options to fix them.

Either get off your ass and do something about it or stop complaining because by continuing to buy it you're showing it's okay to have poor performance.

If you don't mind it, keep playing I don't care. If you do whining on message boards isn't going to do anything. You vote with your wallet and show the companies where the money is and why they should care about resolution and performance.

And for the record you can easily get 1080p 60fps on titanfall for under 500 bucks on a computer.
 
Out of 11 hours playing the beta, I had 2 moments where the framerate dropped to what felt like single figures, each lasted maybe 2-3 seconds and then the game went on as normal. Yes it was a problem I was hoping would be fixed but it wasn't enough to ruin the experience.
 
Well, Jeff is talking about the XB1 version with the framedrops, so you posting 360 screenshots doesn't really illuminate the situation here.

This would be way less awesome if the 360 version had been shown. I agree though, the second shot is basically a worse looking sword base from halo reach. I'm super excited that I'll get to break in my new pc with this game, because it's not looking too hot on xbox one
 
Can you imagine how it would have been if Respawn hadn't been able to save all that computational power by offloading the AI to the cloud ?

OT it's not surprising, a Beta 3 weeks before launch was always going to be representative of the retail code, and it suffered from bad tearing and a wonky frame rate then. They're gonna have to work some magic if they are genuine about upping the resolution post launch.
 
Frostbite ya think?

I am not 100 % sure, but I would think Frostbite is for EA internal studios only. In this special case EA might allow it, but even then I don't know if Respawn would want to do that. It would chain them to EA for the foreseeable future. If they switch to another publisher with Titanfall 3 or something they would need to start from scratch again.
 
You had the same issues everybody else had, you just didn't notice them.
Unless you are talking about the PC version?
 
Framerate has nothing to do with resolution. It can be numerous combinations of factors. See: Dark Souls' infamous "swamp" that had framerate problems even on PC with higher resolutions and other things going on. You pretty much had to "brute force" that section if you wanted higher than the console drop framerate for that.

Not *quite* true: It *can* be affected by resolution, most notably if the issue is pixel fill rate, often caused by extreme layers of alphaing; something I had to fight against when working on the original Xbox (The PS2 was a *beast* from a fill rate standpoint, which required creative solutions to compensate)
 
Out of 11 hours playing the beta, I had 2 moments where the framerate dropped to what felt like single figures, each lasted maybe 2-3 seconds and then the game went on as normal. Yes it was a problem I was hoping would be fixed but it wasn't enough to ruin the experience.
my experience as well

game flow was smooth as shit most all of the time
 
After playing the beta, I have to say people who think it dropping to single digits is consistent are crazy. Sure, in Last Titan Standing when you have all 12 Titans out there, and if they all go towards the same location to fight, I could see that. The beta struggled with that. But it's not exactly common, and that severe of a drop is pretty much limited to Last Titan Standing mode. In normal modes, you never have 12 titans out at once.

Respawn is working on these types of issues according to Vince, so hopefully they'll be quick with the updates to smooth these issues out. It's not a huge deal for launch, because 90% of the time, it's perfectly fine and totally playable.
 
See, I knew all you were doing was the old PC evangelist schtick. So basically anyone who bought an XBox One, and keep in mind I don't even own the fucking thing, but anyone who does is just a fool and should have invested $1000+ into PC gaming. Unbelievable.

Yeah. I'm done talking to you.

No, in his little scenario of PC wonderland, the VHS tape was the XB1 version of Titanfall, and the VHS machine was the Xbox One.

Well, he was mostly addressing the cross-section of people who own an xbox one and are complaining about Titanfall performance. Those people are enough in the know to complain about performance online, but not enough to know that they could have spent the same amount of money on a PC instead and get superior performance.
 
Single digit frames are 100% inacceptable. Even more so when the resolution is just above 720p.

I have a feeling MS put a lot of pressure on Respawn to release the game as fast as possible because of bad console sales. Can't think of any other explanation.

Edit: And how is the 360 version supposed to run then?
 
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