are you serious
Yeah, proof in changing your TVs color range to intentionally crush blacks levels doesn't crush the shadow detail in the dragon brightness calibration display. It just makes the blacks black & doesn't wash the colors & contrast.
I guess the game still has some minor downgrades from the reveal, but the atmosphere from the beta is still there, just glitched.
I wouldn't be surprised if Namco Bandai did this at the last second behind FromSoftware's back.
Yup. This fixes a lot of the washed out problems but crushes blacks some.
10x better than before, though.
The issue is you are going from one problem to another. Crushed blacks are just as bad as you lose detail.
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A lot of the smaller changes were probably design choices, like changing the outline of doorways & getting rid of the extra clutter in the hallways or changing the way the sun faces the castle.
O.k. I started Dark Souls yesterday & played about 6 hours.
I noticed the glitch within 3 seconds.
You do NOT need to lower the in-game brightness, that won't change the black point, just the shadow detail.
The game ships with a glitch & is outputting the incorrect HDMI range.
I figured this much within 3 seconds of starting the game. When the my 360 jumped from black to grey & kept the grey black around title screen as well as having the black bar during the cinematic cutscenes grey.
What Namco did was to artificially limit the HDMI range to increase shadow detail.
The problem with this is that it won't display the full color range & changes black color into grey & lowers the contrast of the displays by several times.
To get the correct settings, what FromSoftware originally intended for people to play, you'll have to set your Xbox 360 reference black levels to EXPANDED & your PS3 HDM color range to FULL.
If they are already set to that then you need to change the HDMI settings on your TV set in the menus to FULL.
This will essentially crush & destroy all shadow detail detail on your PS3/360 games & movies, BUT will be displaying the correct color range for Dark Souls.
The issue is you are going from one problem to another. Crushed blacks are just as bad as you lose detail.
All I'm seeing is crushed blacks and over bright whites.
This. From knew they are downgrading the game months and months before yet kept fooling all fans and journalists continue to hype their new game as if it was going to be like the first version, it's just unacceptable.
Black levels won't be crushed for Dark Souls 2, but they will for every other game you play, so make sure to change it back after playing Dark Souls 2.
They will essentially be displaying what the developer originally intended you to play the game at.
Using the torch is now is a much stronger play mechanic.
The game will look the exact same as what the beta, which was the correct color range.
There are downgrades from the initial reveal,like missing assets & changed geometry & lighting at locations, but they are fairly small.
I don't there would be a 2,000 post thread complaining about a few missing paintings on walls.
Sooo... here are some STEAM videos for the pc version :
http://store.steampowered.com/app/236430/
I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...
The videos on Steam look like the original lighting is still in place. The textures also seem nicer and there's better detail on some of the geometry. It's a good bit nicer than the console versions from the videos on the Steam page.
The videos on Steam look like the original lighting is still in place. The textures also seem nicer and there's better detail on some of the geometry. It's a good bit nicer than the console versions from the videos on the Steam page.
I was just through that part of Shaded Woods last night and it didn't look like that at all. lol.
That silky smooth sub-30 FPS. What a load of horseshit."Silky smooth framerate"
WUT?
That silky smooth sub-30 FPS. What a load of horseshit.
That silky smooth sub-30 FPS. What a load of horseshit.
Sooo... here are some STEAM videos for the pc version :
http://store.steampowered.com/app/236430/
I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...
This looks pretty much like the muddied console textures :
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Sooo... here are some STEAM videos for the pc version :
http://store.steampowered.com/app/236430/
I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...
This looks pretty much like the muddied console textures :
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That is definitely outputting the correct color range.
NamcoBandai might still release the PC version with the incorrect range on release as well.
What? lol how would that even work? From are the ones making the game? How and why would Namco do that?I wouldn't be surprised if Namco Bandai did this at the last second behind FromSoftware's back.
Oh god. Don't remind me."The FEEL of 30fps."
Silky smooth compared to a sheet of heavy duty sandpaper.Silky smooth compared to 1-15 fps I guess![]()
I was just through that part of Shaded Woods last night and it didn't look like that at all. lol.
I personally wouldn't put too much stock in any of these screenshots, but particularly not in those which aren't 1080p. Some of the 720p ones look like they were grabbed from a video.Sooo... here are some STEAM videos for the pc version
Sooo... here are some STEAM videos for the pc version :
http://store.steampowered.com/app/236430/
I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...
This looks pretty much like the muddied console textures :
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What? lol how would that even work? From are the ones making the game? How and why would Namco do that?
This seems like a per TV basis problem. And no, this does not make the game look like the beta or the Playstation Access video. Not by a long shot. Trying to blame this based on HDMI levels is quite naive.
and the atmosphere is great.
That... Doesn't look terrible.Sooo... here are some STEAM videos for the pc version :
http://store.steampowered.com/app/236430/
I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...
This looks pretty much like the muddied console textures :
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We wont hear anything, they are hoping people wont learn about this, the 2 weeks after release are key for them, the less they acknowledge it the better.
You see no problems here, be honest
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Reveal
1. Amazing Lightning
2. Atmospheric shadows/Lightning reflected on the ground/walls/characters etc
3. Torches on walls and other details throughout
Retail
1. All stuff on the reveal completely gone or reduced (worse blur, smoke effects)
2. Weird green/grey hue everywhere
Im missing tons of stuff in the comparisons too, they are completely different
This scene looks completely different if your fix the color space.
Is lighting still downgraded? It looks more like they made a lot of changes with the light placement, but not necessarily removal it.
Game still used motion based blur, so there is no downgrade in that.
The biggest downgrade was not including some assets from the reveal like chairs, paintings & various minor debris
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I'm just making quick edits by lower the shadow detail in these picks, direct feed screens should look better.
What? lol how would that even work? From are the ones making the game? How and why would Namco do that?
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Only way to know is for someone to fire the PS360 and take a screenshot from the same angle
You've got to be out of your melon if you've pre-ordered this game on Steam for £40.
This scene looks completely different if your fix the color space.
Is lighting still downgraded? It looks more like they made a lot of changes with the light placement, but not necessarily removal it.
Game still used motion based blur, so there is no downgrade in that.
The biggest downgrade was not including some assets from the reveal like chairs, paintings & various minor debris
I'm just making quick edits by lower the shadow detail in these picks, direct feed screens should look better.
Sooo... here are some STEAM videos for the pc version :
http://store.steampowered.com/app/236430/
I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...
This looks pretty much like the muddied console textures :
http://cdn4.steampowered.com/v/gfx/apps/236430/ss_857348d5a71d559410e92a67b1d9d6847d10f70e.1920x1080.jpg?t=1394819516[/QUOTE]
The trailer on the Steam page is clearly labelled [B]"E3 2013 Trailer".[/B] It's just showing the vertical slice that was used to demo the console versions.
They also mix old a new screenshots. Don't get your hopes up.
For example, they have this one that looks like the retail build:
[IMG]http://cdn4.steampowered.com/v/gfx/apps/236430/ss_abbbb6c1a1878f591e6a895a17a1870c62380161.1920x1080.jpg?t=1394819516
Mixed with this one that that is straight from the original PC reveal:
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For example, they have this one that looks like the retail build:
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This scene looks completely different if your fix the color space.
Is lighting still downgraded? It looks more like they made a lot of changes with the light placement, but not necessarily removal it.
Game still used motion based blur, so there is no downgrade in that.
The biggest downgrade was not including some assets from the reveal like chairs, paintings & various minor debris
![]()
I'm just making quick edits by lower the shadow detail in these picks, direct feed screens should look better.