#DarkSoulsDowngrade and #YOULIED \\ a.k.a You got some splainin' to do, Namco

Yeah, proof in changing your TVs color range to intentionally crush blacks levels doesn't crush the shadow detail in the dragon brightness calibration display. It just makes the blacks black & doesn't wash the colors & contrast.

I guess the game still has some minor downgrades from the reveal, but the atmosphere from the beta is still there, just glitched.

I wouldn't be surprised if Namco Bandai did this at the last second behind FromSoftware's back.

FWIW you can't change the color range on a XBR960; I was changing the 360's color range in the system settings. The game's black levels looked fine to me on my TV so I'm pretty confused by the brightness problems people are having.
 
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A lot of the smaller changes were probably design choices, like changing the outline of doorways & getting rid of the extra clutter in the hallways or changing the way the sun faces the castle.

The hallway had all the furniture replaced with
3 medium sized mobs inside hanging cages
. The lighting is really flat, similar to the 2nd set of screens. Really boring to look at and kinda generic.

That wooden bridge to the castle looks really similar to the GIF. There are 6 or 7 dragons flying by (like in the beta) but all the gloomy shadows are now gone. It looks far less dramatic but not necessarily bad per se. Aesthetically speaking, that valley of dragons is one of the stellar areas in the game. There's an awe inspiring atmospheric build up that connects the dragon's nests to the previous boss fight. A beautiful "Praise the Sun" moment.

It's easy to tell that was definitely one of the first areas they worked on from the early stages of the project; really polished and cohesive (despite the lack of lighting). The dragons you fight are also pretty looking.

The room with the dragon skeleton does look bad. Flat, gray, boring textures and the dragon glitches like crazy. He basically goes in an on and off fashion (sections of the skeleton disappearing and reappearing in fractions of a second) every time you pan the camera around. One of the glitchiest places in the entire game.
 
O.k. I started Dark Souls yesterday & played about 6 hours.
I noticed the glitch within 3 seconds.

You do NOT need to lower the in-game brightness, that won't change the black point, just the shadow detail.
The game ships with a glitch & is outputting the incorrect HDMI range.

I figured this much within 3 seconds of starting the game. When the my 360 jumped from black to grey & kept the grey black around title screen as well as having the black bar during the cinematic cutscenes grey.

What Namco did was to artificially limit the HDMI range to increase shadow detail.
The problem with this is that it won't display the full color range & changes black color into grey & lowers the contrast of the displays by several times.


To get the correct settings, what FromSoftware originally intended for people to play, you'll have to set your Xbox 360 reference black levels to EXPANDED & your PS3 HDM color range to FULL.
If they are already set to that then you need to change the HDMI settings on your TV set in the menus to FULL.

This will essentially crush & destroy all shadow detail detail on your PS3/360 games & movies, BUT will be displaying the correct color range for Dark Souls.

Hope you don't mind but I posted it to reddit to see if we can some more people to test it.
 
The issue is you are going from one problem to another. Crushed blacks are just as bad as you lose detail.

Black levels won't be crushed for Dark Souls 2, but they will for every other game you play, so make sure to change it back after playing Dark Souls 2.

They will essentially be displaying what the developer originally intended you to play the game at.
Using the torch is now is a much stronger play mechanic.

The game will look the exact same as what the beta, which was the correct color range.

There are downgrades from the initial reveal,like missing assets & changed geometry & lighting at locations, but they are fairly small.

I don't there would be a 2,000 post thread complaining about a few missing paintings on walls.
 
This. From knew they are downgrading the game months and months before yet kept fooling all fans and journalists continue to hype their new game as if it was going to be like the first version, it's just unacceptable.

This is what many people in the thread just don't seem to grasp. What's frustrating isn't the pure fact that there was a major visual downgrade. What's frustrating is that we were purposefully lied to about the product we were preordering.

People come in here and say shit like, "omg guys never trust media before game comes out everything gets downgraded hur hur" but I don't know if we've ever seen a case like this. Downgrades do happen, but we know about them as soon as real media is released. From/Bamco were showing what they claimed to be real media very shortly before the game came out.

The only reason we knew about a downgrade before the launch date was because some people managed to snag copies early.
 
Black levels won't be crushed for Dark Souls 2, but they will for every other game you play, so make sure to change it back after playing Dark Souls 2.

They will essentially be displaying what the developer originally intended you to play the game at.
Using the torch is now is a much stronger play mechanic.

The game will look the exact same as what the beta, which was the correct color range.

There are downgrades from the initial reveal,like missing assets & changed geometry & lighting at locations, but they are fairly small.

I don't there would be a 2,000 post thread complaining about a few missing paintings on walls.

This seems like a per TV basis problem. And no, this does not make the game look like the beta or the Playstation Access video. Not by a long shot. Trying to blame this based on HDMI levels is quite naive.
 
Sooo... here are some STEAM videos for the pc version :

http://store.steampowered.com/app/236430/

I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...

The videos on Steam look like the original lighting is still in place. The textures also seem nicer and there's better detail on some of the geometry. It's a good bit nicer than the console versions from the videos on the Steam page.
 

At best it will be higher resolution textures and the old lighting. It won't be like the reveal footage. people have to let that go as it hasn't been seen or used in previews since that day.
 
The videos on Steam look like the original lighting is still in place. The textures also seem nicer and there's better detail on some of the geometry. It's a good bit nicer than the console versions from the videos on the Steam page.

I was just through that part of Shaded Woods last night and it didn't look like that at all. lol.
 
The videos on Steam look like the original lighting is still in place. The textures also seem nicer and there's better detail on some of the geometry. It's a good bit nicer than the console versions from the videos on the Steam page.

Will probably help once we get the game in our hands, the rez on the videos are pretty low. I really hope the lighting is back!
 
Sooo... here are some STEAM videos for the pc version :

http://store.steampowered.com/app/236430/

I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...

This looks pretty much like the muddied console textures :

ss_bad237171bd5ca612b57215da778b18748d91ada.1920x1080.jpg

That is definitely outputting the correct color range.
NamcoBandai might still release the PC version with the incorrect range on release as well.
 
I wouldn't trust ENB or German Spy to talk about the visual differences. not because of money or anything like that but because they've seen the game far more in its transitions than we have. We got old builds and then the retail one more or less, so the difference was huge. It was big steps. Those guys likely saw it in a lot of different stages so the degradation didn't seem as drastic
 
Sooo... here are some STEAM videos for the pc version :

http://store.steampowered.com/app/236430/

I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...

This looks pretty much like the muddied console textures :

ss_bad237171bd5ca612b57215da778b18748d91ada.1920x1080.jpg

I think this screenshot looks nice. Texture resolution seems better than consoles, colours are spot on and the atmosphere is great.
 
What? lol how would that even work? From are the ones making the game? How and why would Namco do that?

For one start, they would need access to the source code and master copy.

The more I think about some Namco Bandai agent comically sneaking around From's office at night, the funnier it gets.
 
This seems like a per TV basis problem. And no, this does not make the game look like the beta or the Playstation Access video. Not by a long shot. Trying to blame this based on HDMI levels is quite naive.

No one is being naive here. Full RGB mode on PS3 for my TV (Sharp Aquos) and upping the brightness slider a bit in-game is making a crap-ton of difference. It will never look like the prerelease build footage, but dang does this make a difference for me, with minimal crush now that I've fiddled some more.
 
I have the game on the PS3 just now and I'm at that area and it looks exactly the same.
The exception being of course that little screenshot looks sharper and there seems to be better AO. Geometry and lighting wise though it's the same.
 
so I already had my PS3 set to Full RGB and the plasma set to the full 0-255 gamut. the in-game gamma calibration is also set to the lowest setting (make sure the dragon isn't visible). I'm still getting a washed out look in the dark areas next to the unlit braziers.
 
We wont hear anything, they are hoping people wont learn about this, the 2 weeks after release are key for them, the less they acknowledge it the better.



You see no problems here, be honest


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Reveal
1. Amazing Lightning
2. Atmospheric shadows/Lightning reflected on the ground/walls/characters etc
3. Torches on walls and other details throughout

Retail
1. All stuff on the reveal completely gone or reduced (worse blur, smoke effects)
2. Weird green/grey hue everywhere

Im missing tons of stuff in the comparisons too, they are completely different

This scene looks completely different if your fix the color space.
Is lighting still downgraded? It looks more like they made a lot of changes with the light placement, but not necessarily removal it.
Game still used motion based blur, so there is no downgrade in that.

The biggest downgrade was not including some assets from the reveal like chairs, paintings & various minor debris
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I'm just making quick edits by lower the shadow detail in these picks, direct feed screens should look better.
 
This scene looks completely different if your fix the color space.
Is lighting still downgraded? It looks more like they made a lot of changes with the light placement, but not necessarily removal it.
Game still used motion based blur, so there is no downgrade in that.

The biggest downgrade was not including some assets from the reveal like chairs, paintings & various minor debris
ibbxrjwHI9kn87.jpg


I'm just making quick edits by lower the shadow detail in these picks, direct feed screens should look better.

Shadows look darker, highlights look brighter, midrange disappears. Mission accomplished.
 
What? lol how would that even work? From are the ones making the game? How and why would Namco do that?

This whole story stinks of publisher fucking over the developer.

Reminds me of Dead or Alive 2 on PS2. The guys at Tecmo asked Tomonobu Itagaki if they could see how the game was progressing.
He gave them a 55% or such build & then didn't hear back from them for a week.
He then one day was walking by a store & saw that they produced & were selling that unfinished build of the game behind his back.


FromSoftware wanted to increase the draw distance & lighting to make the game more accessible they would have done so without setting the flat out wrong color settings.

They still had the correct settings during the beta, so weren't thinking of altering it then.
 
You aren't fixing the color space, you're breaking it. We have direct feed footage from the game and it has color values in the 0-15 and 235-255 ranges, so the game is not using limited range RGB. Ergo, you're losing information by forcing it to be interpreted in a different color space.

The difference between the various versions is clearly one of different (ambient) illumination levels, not of different color settings (or even different gamma).


Anyway, doesn't anyone with decent capture equipment own any console version of DS2? It seems ridiculous that the majority of the arguments in this thread are based on tiny gifs, screencaps from badly compressed video or off-screen photos. That's no way to conduct a reasonable analysis.
 
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Only way to know is for someone to fire the PS360 and take a screenshot from the same angle

It looks totally different on 360. Specifically, the lighting is completely different. On 360 instead of that deep greenish color it's grey, and there's no SSAO at all. The assets are different too, with the foliage in different spots on the console build.
 
You've got to be out of your melon if you've pre-ordered this game on Steam for £40.

I preordered the PC CE edition on Amazon for $110. And I'll still love it if runs 25 frames a second at 720p on my i7 4770 and Geforce 780 cause it's fucking Dark Souls 2 and I have been waiting two years to play Dark Souls 2.

I will definitely be bummed if that happened, but it sure as hell isn't going to stop me from enjoying the hell out of the game. But I also see about zero chance of it performing that poorly.
 
This scene looks completely different if your fix the color space.
Is lighting still downgraded? It looks more like they made a lot of changes with the light placement, but not necessarily removal it.
Game still used motion based blur, so there is no downgrade in that.

The biggest downgrade was not including some assets from the reveal like chairs, paintings & various minor debris

I'm just making quick edits by lower the shadow detail in these picks, direct feed screens should look better.

Yes.
 
Sooo... here are some STEAM videos for the pc version :

http://store.steampowered.com/app/236430/

I am having some doubts this version is any different than the console version. Hard to say from the videos, but I don't think it has the original lighting system...

This looks pretty much like the muddied console textures :

http://cdn4.steampowered.com/v/gfx/apps/236430/ss_857348d5a71d559410e92a67b1d9d6847d10f70e.1920x1080.jpg?t=1394819516[/QUOTE]

The trailer on the Steam page is clearly labelled [B]"E3 2013 Trailer".[/B] It's just showing the vertical slice that was used to demo the console versions.

They also mix old a new screenshots. Don't get your hopes up.

For example, they have this one that looks like the retail build:

[IMG]http://cdn4.steampowered.com/v/gfx/apps/236430/ss_abbbb6c1a1878f591e6a895a17a1870c62380161.1920x1080.jpg?t=1394819516

Mixed with this one that that is straight from the original PC reveal:

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This scene looks completely different if your fix the color space.
Is lighting still downgraded? It looks more like they made a lot of changes with the light placement, but not necessarily removal it.
Game still used motion based blur, so there is no downgrade in that.

The biggest downgrade was not including some assets from the reveal like chairs, paintings & various minor debris
ibbxrjwHI9kn87.jpg


I'm just making quick edits by lower the shadow detail in these picks, direct feed screens should look better.

Try that trick here, doesn't work, shadows are gone:

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