That's a 'shop man lol.
How much of a shop are we talking here?
That's a 'shop man lol.
I played on a plasma TV instead of the LCD one I was playing on and everything looks better all of a sudden. And it's not lagging like it was before. I don't know what to say. I'm really enjoying the game now.
Played Demon's Souls? Dark Souls 1?
The framerate in this game is hardly "catastrophic".
Lmao at the people poo-pooing a great fix. Check out the video posted in this very thread. Sure it won't replace altered geometry or magically improve the resolution or change the effects of global lighting, but it makes the game look just like the Souls games have always looked instead of this washed out mess. It's an order of magnitude better.
Played Demon's Souls? Dark Souls 1?
The framerate in this game is hardly "catastrophic".
I played on a plasma TV instead of the LCD one I was playing on and everything looks better all of a sudden. And it's not lagging like it was before. I don't know what to say. I'm really enjoying the game now.
So PC brethren if the PC version does not have improved lighting or textures and is simply higher resolution running at 60 fps how would you feel?
EDIT: Switched to vilmer_'s BMP above.
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There are three possibilities, here:
1. That 'PC' shot is from an old build which doesn't exist anymore.
2. Someone at Namco/From had fun with Photoshop and it looks completely different in game.
3. That actually is the PC version to be released. The lighting looks SIGNIFICANTLY different from the console version (semi-confirming the lighting is in the PC version?), and also there is MUCH more foliage on the walls, as well as AO and better textures.
Take your pick. Can't wait for From's/Namco's response next week.
Actual image for the convenience. Man I really hope this turns out to be true, and he is just not mistaken. If PC version is what we were sold on in 2013, partial faith restored in FROM. That PS3 nonsense is still unacceptable though.
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That's a 'shop man lol.
EDIT: Switched to vilmer_'s BMP above.
![]()
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There are three possibilities, here:
1. That 'PC' shot is from an old build which doesn't exist anymore.
2. Someone at Namco/From had fun with Photoshop and it looks completely different in game.
3. That actually is the PC version to be released. The lighting looks SIGNIFICANTLY different from the console version (semi-confirming the lighting is in the PC version?), and also there is MUCH more foliage on the walls, as well as AO and better textures.
Take your pick. Can't wait for From's/Namco's response next week.
So PC brethren if the PC version does not have improved lighting or textures and is simply higher resolution running at 60 fps how would you feel?
Lmao at the people poo-pooing a great fix. Check out the video posted in this very thread. Sure it won't replace altered geometry or magically improve the resolution or change the effects of global lighting, but it makes the game look just like the Souls games have always looked instead of this washed out mess. It's an order of magnitude better.
Played Demon's Souls? Dark Souls 1?
The framerate in this game is hardly "catastrophic".
I think on average it is better than Demons/Dark Souls, it frequently goes well above 30 FPS when not much is going on.
So PC brethren if the PC version does not have improved lighting or textures and is simply higher resolution running at 60 fps how would you feel?
Me personally I would be pretty let down it doesn't look as good as those earlier build but I'll be fine because watching youtube and twitch playthroughs the game looks good enough as is that my enjoyment won't be hampered by what could have been. I just want to play it.
So I jumped in the Metal Gear Ground Zeroes thread and someone posted screenshots of his playthrough from the PS3 version. Nothing spoilery really.
After seeing that, I feel like what they were aiming for with Dark Souls 2 could've been possible. Granted, that's one area in Ground Zeroes, but I'm sure they could've found a way to do that. The team for Metal Gear is probably bigger and probably even has a higher budget so that could factor into it, but it kinda sucks to show something so pretty with the previous lighting system and then be like "ah nevermind we can't figure out how to make that run in a game like this without running into problems."
I know I might seem all over the place, but basically I just like the game but at the same time I feel the same as those upset.
I think on average it is better than Demons/Dark Souls, it frequently goes well above 30 FPS when not much is going on.
So PC brethren if the PC version does not have improved lighting or textures and is simply higher resolution running at 60 fps how would you feel?
Me personally I would be pretty let down it doesn't look as good as those earlier build but I'll be fine because watching youtube and twitch playthroughs the game looks good enough as is that my enjoyment won't be hampered by what could have been. I just want to play it.
So I've now cleared the game, pretty much.
There is a huge quality gap between areas of this game. Later areas (post N64 Forest) look fantastic, complete with moody lighting and dynamic shadows and great texture work. Other than the disappointingly gutted mansion, all of the late-game areas look noticeably better and more cohesive than a lot of the early, ugly areas.
I have no idea what to think, honestly. It's so inconsistent. Changes clearly had to be made at the last minute, or a lot of areas were rushed/slapped together.
FOX engine is extremely well done.
So I've now cleared the game, pretty much.
There is a huge quality gap between areas of this game. Later areas (post N64 Forest) look fantastic, complete with moody lighting and dynamic shadows and great texture work. Other than the disappointingly gutted mansion, all of the late-game areas look noticeably better and more cohesive than a lot of the early, ugly areas.
I have no idea what to think, honestly. It's so inconsistent. Changes clearly had to be made at the last minute, or a lot of areas were rushed/slapped together.
So I jumped in the Metal Gear Ground Zeroes thread and someone posted screenshots of his playthrough from the PS3 version. Nothing spoilery really.
After seeing that, I feel like what they were aiming for with Dark Souls 2 could've been possible. Granted, that's one area in Ground Zeroes, but I'm sure they could've found a way to do that. The team for Metal Gear is probably bigger and probably even has a higher budget so that could factor into it, but it kinda sucks to show something so pretty with the previous lighting system and then be like "ah nevermind we can't figure out how to make that run in a game like this without running into problems."
I know I might seem all over the place, but basically I just like the game but at the same time I feel the same as those upset.
So he is lying right now.
Because it's From. for some people From is a heavenly saint that do no mistakes and they just refuse to believe the fact. if this was Ubi, EA or Activision you will not see the same amount of defenders and most people will not go to the max trying to spin saying it's not a downgrade but a wrong gamma/color setting.
I can't believe I just laughed so hard from something like this.#LIARLIARSOULSONFIRE
How so? Not that I doubt you or anything.
So PC brethren if the PC version does not have improved lighting or textures and is simply higher resolution running at 60 fps how would you feel?
Me personally I would be pretty let down it doesn't look as good as those earlier build but I'll be fine because watching youtube and twitch playthroughs the game looks good enough as is that my enjoyment won't be hampered by what could have been. I just want to play it.
So PC brethren if the PC version does not have improved lighting or textures and is simply higher resolution running at 60 fps how would you feel?
Me personally I would be pretty let down it doesn't look as good as those earlier build but I'll be fine because watching youtube and twitch playthroughs the game looks good enough as is that my enjoyment won't be hampered by what could have been. I just want to play it.
Did someone post a small boss spoiler in this thread? Random.Nowhere is safe.
I meant the random gargoyles post. I just thought it was funny.Just tweak you TV color setting and it'll be completely different boss...
well it's thread to show the differences in the game and early versions you should've expect spoilers before clicking I guess :/
going from this:
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to this:
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Is a huge difference. The latter does resemble something out of N64 visuals.
So in the retail release the number of monsters went from 3 to 1? wow...
So PC brethren if the PC version does not have improved lighting or textures and is simply higher resolution running at 60 fps how would you feel?
Me personally I would be pretty let down it doesn't look as good as those earlier build but I'll be fine because watching youtube and twitch playthroughs the game looks good enough as is that my enjoyment won't be hampered by what could have been. I just want to play it.
Even if they respond, what does that response achieve?
If we don't end up having this![]()
on PC then I'm going to commit sudoku.
There are a few things that bug me:
About playing in the dark (as seen in the trailers): a lot of people complained about the Souls series being too dark generally. It was also reccurrent feedback from the beta (btw do you remember that, when the beta ended, From said they wouldn't make the area any brighter ?).
So it's a bit hard to understand why people are now complaining about the same game not being dark enough.
Is it because it has consequences on the gameplay (ie the torch) ?
ok but I'm actually glad they got rid of it because I like to walk slowly with my shield raised, thats how I play and have always played the Souls games. I don't want to be forced to change my playstyle.
Also I don't think this mechanic actually worked. For example, if you're an archer, how do you shoot arrows with a bow AND hold a torch at the same time ?
In the videos I saw that the game looked great when walking with a torch but it got very confusing during combat: sometimes it took me a few seconds to find where the main character was because there were shadows moving in all directions around him. Sometimes I just couldnt see a thing because of the lighting/shadows. I would be really pissed off if I died just because I didn't know where my character was among those flickering shadows. It looked great but it also looked really annoying during a fight.
I'm no apologist though, of course the trailers were deceptive and I'd be surprised if From / namco admit it in their statement even though they got caught red handed.
I still haven't bought the game (I only have a ps3 so I'm not waiting for the PC version), in spite of being a massive fan of those games.
I'm in this camp. Not sure what this is supposed to achieve? Is it going to help you sleep at night? Are you going to make them promise to patch better graphics in later? Would you like for them to give you discount on a game? Yea i'm just not sure....the game is out, either you enjoy it or you pass it up. If you are dissapointed about the game maybe you should speak with your wallet. If they had revealed this information before the release would/could you have avoided the purchase? Can you not do the same thing now knowing the games has been changed?
I know I do when it comes to EA and Ubisoft games, I don't go on their forums requesting the devs tell me reasons for their decisions, why they keep making generic fps, or why always online never works etc...I just avoid the games untill something I do see appeals to me (hopefully The Division).
So yea not trying to defend Namco or From Software for downgrading before release but this just seems like an exercise in futility and it kinda annoys me that fans expect/demand so much from someone else's creative vision sometimes.
I'm in this camp. Not sure what this is supposed to achieve? Is it going to help you sleep at night? Are you going to make them promise to patch better graphics in later? Would you like for them to give you discount on a game? Yea i'm just not sure....the game is out, either you enjoy it or you pass it up. If you are dissapointed about the game maybe you should speak with your wallet. If they had revealed this information before the release would/could you have avoided the purchase? Can you not do the same thing now knowing the games has been changed?
I know I do when it comes to EA and Ubisoft games, I don't go on their forums requesting the devs tell me reasons for their decisions, why they keep making generic fps, or why always online never works etc...I just avoid the games untill something I do see appeals to me (hopefully The Division).
So yea not trying to defend Namco or From Software for downgrading before release but this just seems like an exercise in futility and it kinda annoys me that fans expect/demand so much from someone else's creative vision sometimes.
My issue is that while I can understand them altering the game so that the torches aren't as necessary I don't understand why the game had to be brightened up to the point of being able to see all of the enemies down an unlit hallway. The character emits a small area of light (as they have in both of the previous games) but now I can see clear into areas that I can tell were intended to be much darker originally. I'm fine with them removing the "doom 3" light/dark aspect by why to these lengths? Just having the surrounding area lit up from your character should have been more than enough. You can bust out the torch to see a little further if you like but if not you won't be severely punished by the lack of immediate light.
As it stands now (from my time with the game) the torch mechanic feels completely worthless. Granted I know that from what others have said there are some areas where it comes in handy and may even be greatly helpful (like with tomb of giants) but it's obvious the game was designed to utilize the dark far more than it currently does over a much larger range of levels.
It is remarkable how well publishers, developers and console manufacturers have whipped some gamers into line, so much so that they run defense on the indefensible. I just can't even relate to the psychology of this.
I mean, let's just take a minute to awe at just what this statement of your says. It suggests that we all should have just expected that a game which had been advertised a certain way right up until the eve of its launch would be downgraded, and that it's ridiculous to get angry over it. Again, let's pause to highlight the absurdity. You expected gamers to predict that the game would be downgraded, despite all the media suggesting it was an entirely different way, because... why? We all should have expectations for what these systems can produce? On systems where games like Uncharted 2 and God of War 3 exist? Where titles like Alan Wake and Halo 4 are a thing?
Let's even assume for a moment you actually believe this nonsense. You're actually willing to put the onus for this 'problem' on the gamers who are surprised by it, rather than the company who willfully deceived potential customers up until the eve of its release?
I mean, christ, you're so far off point it's like a comic tragedy. Nobody is expecting a 'photo realistic' game, they are expecting what has been advertised for ages now as a product containing these features. What was advertised before was never photorealistic or close. It was a game with an impressive lighting engine, one that apparently was going to tie directly into the gameplay. Now, no matter how they got around it, the point is it's not the same experience. It simply is not. And to try to ask your fellow gamers to put down the pitchforks because we all should have been psychics not only pushes responsibility away from who deserves it, but it's self-defeatist tripe.
I'm a massive Dark Souls fan, but I'm sorry, this shit is unacceptable. I don't care if it may still be a decent product, it doesn't matter. If I am going to buy a product, I expect to be informed as to what it is all about well before its release. I don't expect to be told I am getting a certain type of product only to be completely surprised when it is an entirely different sort of thing. Dark Souls II was one of my most anticipated games of all time, but see I don't play companies or walk any lines. They fucked up, and now they need to make it right. And yes, a press release would be a nice start.
Well if they do respond then that would mean they heard/listened/were notified of something that people didn't like or had a problem with so hopefully will be aware of such things in the future. It'll also provide clarity (hopefully) on whether the PC version was also downgraded along with the console versions and hopefully contain a reason why it was (performance issues/never intended to look like trailers/was too hard for the babbys so needed to make everything gray).
Get to the Gutter. Then tell me that the torch mechanic is worthless with a straight face.
Trying to figure out what you guys are talking about with being able to see enemies in the dark without needing light. Walking through No-Man's Wharf and I couldn't see jack. Maybe you guys have the brightness on your TVs/in-game bright brightness too high?
Because it's From. for some people From is a heavenly saint that do no mistakes and they just refuse to believe the fact. if this was Ubi, EA or Activision you will not see the same amount of defenders and most people will not go to the max trying to spin saying it's not a downgrade but a wrong gamma/color setting.