He supplied convincing evidence. You supplied a crappy rebuttle about cobwebs. This is very comparable to the downgrade of colonial marines.
The game on its own merits doesnt looks OK at times. Which is why we have all this defending BAMCO/FROMSOFT going on. But it doesnt matter how extremely gorgeously badass the game looks like right now. Once again, this thread is about promising a certain build and charging $60 for a completely incomparable product. Is that so hard to understand?
The cobwebs are in fact one of the things that are mentioned in the original post:
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4. Small attention to detail like the cobwebs in the tunnel.
Why is it crappy to mention them? You're being dismissive, while I was simply making a cynical point about it.
There are areas in the game that have noticeably less light-sources and there are differences in textures and details in some parts of the game, in some of which, due to the lighting differences there is a much less dramatic effect and less striking visual impact than what was previously seen in the trailers. This is factual.
With those differences aside, which aren't few, the mechanical part of the game itself remains intact and the gameplay's features are intact and working properly. Given that the gameplay and level design and combat gameplay are, arguably, the most relevant features of the game I don't think the impact of the downgrade is as great as what we saw in Alien's Colonial Marines.
In Aliens: CM not only were the lighting sources changed and reduced, the AI was moronic at best and entire features shown in sections of the demo were completely absent from the final product. Giving that the AI and threatening nature of the creatures in a dim environment were big reasons as to why people were interested in Aliens: CM I think the comparison is unfair.
A better comparison would be to compare Dark Souls 2 to Watch Dogs. The final game doesn't seem to differ wildly from what was originally shown in terms of features, but it has become apparent from the latest videos that the quality does not match the original unveiling. Alien's CM broke the franchise's lore, it eliminated the appeal of being in a stressful hostile environment with some of the scariest creatures ever seen.
There is no evidence that Dark Souls 2's gameplay was severely impacted by the differences in light sources. Some areas don't look as appealing as the demo, for sure, but most of the people who've bought and played the game have been enjoying it and being very vocal about it.
Aliens CM on the other hand has little to no redeeming features. That's why I think comparing the two is an exaggeration, there are better games to draw comparisons from.