#DarkSoulsDowngrade and #YOULIED \\ a.k.a You got some splainin' to do, Namco

The screenshots on the Steam store page seem to be pre-downgrade to me, and if the Bandai PR rep is to be believed, these were taken directly from the PC version.

The lighting does not look flat and these dark areas look washed out in the console release. The first screenshot even shows the same geometry/textures as the console version.

I'm telling ya, the game looks like that if you fix the color range on your console & TV.
The difference is contrast & black levels, the PC shots aren't washed out due to having the incorrect black levels.

Original reveal screen cap
OGdHC7hh.png


Screen cap of the retail game running in washed out mode
kY5M6nZh.jpg


Retail game running with my fix
ibe6h0iL9BINoj.jpg
(sorry about the small blue tint from the camera)
ij4R2U2J7jPLU.jpg
(camera took this pic correctly)


Now which looks closer to the original reveal.
 
Based on what everyone is saying, I'm not crazy to think the game felt laggy. The controls aren't tight like in the previous two.

Would all of this happened if Miyazaki was involved?

I'm feeling the same way. But getting ADP higher seems to have fixed it. Mines at 20 and my character has finally started feeling responsive. Crappy stat IMO. Dump loads of souls into this to get responsive controls, or don't and fight what feels like insane input lag they entire time.
 
If the PC version looks the same as pre release footage and they had released both versions on the same day, they would have avoided this huge mess.

Even if they only delayed PC version to work on it a bit longer (def cash grab IMHO) they still should have waited for a simultaneous release.

Instead of "OMG they lied!" It would be "this game looks amazing, console port is garbage tho."

Not really because they advertised the PS3/360 version with the new lightning system. It would make PC gamers happy because they would wave their awesomeness in everyone face. But as ive said before making sure the PC version has the new lightning system but that would just shit in the face of the majority of the fanbase so why do they deserve that? I would be less pissed about the change if the game ran with good performance but here we are 7 years into the generation and they still have the PS3 version running like dogshit even after removing the new lightning system.
 
Game looks fantastic to me, took some smart tv screen captures that do not do the game justice at all.... (wish I could find a quality increase option)

MUCH better looking than DS1 tbh, blacks look fine with good lighting.

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1175521_10152641197863362_817718965_n.jpg

1900058_10152641203018362_1874319883_n.jpg
 
Damn, people really want to believe this isn't true.

This is only true if, the black bars during cinematic & the black behind the title screen were also not-quite-black colors were programmed deliberately.
I don't care if it is or isn't the case that the game has a messed up color space. I just don't think your analysis is absolute, and there are other possibilities no matter how odd or unexpected. You assume the colors you tested are meant to be pure black. You assume pure black is not contained in the image. You assume there needs to be color consistency in the cutscene's black bars, the title screen and the rest of the game. Others have claimed the image does indeed contain pure black and can handle full color space.
 
Not really because they advertised the PS3/360 version with the new lightning system. It would make PC gamers happy because they would wave their awesomeness in everyone face. But as ive said before making sure the PC version has the new lightning system would just shit in the face of the majority of the fanbase so why do they deserve that?

It seems likely that PS4 and XBone versions are incoming but Namco didn't want the far larger PS3/360 install bases to go to waste. They had to announce a PC version right off the bat because we'd flip our shit if we were ignored after the DS1 debacle. The real question is whether or not the PC build is using the same assets as the PS4/XBone.
 
(One of the biggest problems for those of us playing the PS3 disc version are the excruciatingly long loading times.)
  • Objects and enemies materializing out of thin air.
  • Flickering shadows and light sources.
  • Out of sync sound effects.
  • Mob animations either freezing entirely or moving at lower FPS (like 5 FPS low).
  • Input lag both in the menus' and HUD screens.
  • Input lag during gameplay (character not reacting at all).
  • Player being "smelted into the wall" during a Boss fight.
  • Painful loading times (18 seconds on average for me: quickest was 14s. longest took 42s.)
  • Very inconsistent framerate (going from the higher 10s up to 60fps when nothing is happening on screen)

All of the bolded above.

To add I've also experienced holes in geometry. Turn around a corner and the end of a hallway isn't drawn in yet. Just a big white hole. I'm loving this game, but holy damn it is seriously step down in the polish department from Dark Souls.

Also, after opening up some shortcuts within the level, I've noticed come across enemies that will not react to the player when approached from a different direction. I could seriously run circles around them, but until I walked through their trigger volume on the side you come from before you have the shortcut they're completely oblivious.
 
From Software isn't going to respond, Bamco is the one that handles all the PR now. From Soft are the devs of the game and that's it. Blame Bamco for the false advertisement. From's been known to bullshot screens but never to the extent of gameplay footage and not to the degree seen in DSII.

From Software and Bamco are not strangers. They are coop partners in releasing a game. It takes two to tango after all. Any trailer or any footage would have the green light by From Software because any negativity or bad press will eat them both like a shark eating the small fish. Bad publicity is bad publicity for both.

Now according to this article, and I quote

Namco Bandai will make an announcment about Darrk Souls 2′s ‘Downgrade-ation’ next week

NeoGAF tried to pressure Namco’s PR and according to ‘jschreier’, Namco PR is working with Japan in hopes of saying something next week.

“In case anyone’s curious, Namco PR told me today that they’re working with Japan in hopes of saying something next week. It’ll be on Kotaku whenever I get it.”

Direct Source: http://www.dsogaming.com/news/namco-bandai-will-make-an-announcement-about-dark-souls-2s-downgrade-ation-next-week/

One week is enough time for both of them to build a mutual strategy on how to handle the issue and reverse the backlash which I am assuming will jeopardize the sales or has already done that, hence the fast response.

If it was not an issue and we were all being paranoid, we would have been completely ignored or shutdown. In that respect, Dark Souls 2 downgrade is a fact so there are no more doubts.
 
I don't care if it is or isn't the case that the game has a messed up color space. I just don't think your analysis is absolute, and there are other possibilities no matter how odd or unexpected. You assume the colors you tested are meant to be pure black. You assume pure black is not contained in the image. You assume there needs to be color consistency in the cutscene's black bars, the title screen and the rest of the game. Others have claimed the image does indeed contain pure black and can handle full color space.

The top & bottom bars during a cinematic cutscene not being black is not enough to start assuming something is wrong with the color space?
I can't think of any movie, TV or video game that has 2.39:1 aspect ratio black bars & were not pure black. Ever!
 
I'm telling ya, the game looks like that if you fix the color range on your console & TV.
The difference is contrast & black levels, the PC shots aren't washed out due to having the incorrect black levels.

Original reveal screen cap
OGdHC7hh.png


Screen cap of the retail game running in washed out mode
kY5M6nZh.jpg


Retail game running with my fix
ibe6h0iL9BINoj.jpg
(sorry about the small blue tint from the camera)
ij4R2U2J7jPLU.jpg
(camera took this pic correctly)


Now which looks closer to the original reveal.
That looks completely different. No shadows anywhere but when you use the torch and barely any AO.
 
Game looks fantastic to me, took some smart tv screen captures that do not do the game justice at all.... (wish I could find a quality increase option)

MUCH better looking than DS1 tbh, blacks look fine with good lighting.

1962824_10152641194933362_436740875_n.jpg

1175521_10152641197863362_817718965_n.jpg

1900058_10152641203018362_1874319883_n.jpg

Now pan to the right and look at the horrid 2D background texture showing some very pixelated, flat rock columns.
 
Direct Source: http://www.dsogaming.com/news/namco-bandai-will-make-an-announcement-about-dark-souls-2s-downgrade-ation-next-week/

One week is enough time for both of them to build a mutual strategy on how to handle the issue and reverse the backlash which I am assuming will jeopardize the sales or has already done that, hence the fast response.

If it was not an issue and we were all being paranoid, we would have been completely ignored or shutdown. In that respect, Dark Souls 2 downgrade is a fact so there are no more doubts.
"Compromises had to be made in order to ensure the optimal Dark Souls experience that players have come to expect."

I'll be so angry at the inevitable self-congratulatory PR nonsense they're going to spout.
 
Looking forward to getting further into the game to see what exactly you guys are talking about, it looks gorgeous to me, lighting/black levels are fine, I know my TV is calibrated properly with the correct RGB levels.

Whats clear already, apart from perhaps allegedly random dodgy textures (that I havent seen yet in game, just started) that this game is much better looking than DS1 with great fluid physics / clothes animations.
 
"Compromises had to be made in order to ensure the optimal Dark Souls experience that players have come to expect."

I'll be so angry at the inevitable self-congratulatory PR nonsense they're going to spout.

I have to agree though, the game looks totally different if you utilize the torch dynamic as it was obviously designed for. By removing dependence on that mechanic they obviously didn't have time to change all the rest of the lighting and graphics. I've gone thru some areas with a torch or lit the sconces and whole area looks completely different. Amazingly so.
 
It seems likely that PS4 and XBone versions are incoming but Namco didn't want the far larger PS3/360 install bases to go to waste. They had to announce a PC version right off the bat because we'd flip our shit if we were ignored after the DS1 debacle. The real question is whether or not the PC build is using the same assets as the PS4/XBone.

There is absolutely nothing to suggest that PS4/X1 ports are in the works. Something can't seem likely when you have no data to extrapolate from.
 
There is absolutely nothing to suggest that PS4/X1 ports are in the works.

Except for all that talk about how the new technology was created with next-gen (current-gen?) in mind. Why even bother announcing that before launch if they're not seriously considering it? Obviously, they haven't confirmed anything, but I'm sure From and Namco don't want to leave money on the table.
 
There is absolutely nothing to suggest that PS4/X1 ports are in the works. Something can't seem likely when you have no data to extrapolate from.

iy5JuewZx20Mi.gif


iJL8MYpKtzfaR.gif


I know they are probably just talking about the engine, but I honestly wouldnt be suprised with a next gen version in 2015.
 
The fact that you're saying this is worse than Colonial Marines shows how clueless you are regarding this.

He supplied convincing evidence. You supplied a crappy rebuttle about cobwebs. This is very comparable to the downgrade of colonial marines.

The game on its own merits doesnt looks OK at times. Which is why we have all this defending BAMCO/FROMSOFT going on. But it doesnt matter how extremely gorgeously badass the game looks like right now. Once again, this thread is about promising a certain build and charging $60 for a completely incomparable product. Is that so hard to understand?
 
Now pan to the right and look at the horrid 2D background texture showing some very pixelated, flat rock columns.

I don't think that's fair. DS1 had quite a few atrocious textures, even with the texture mod from nexus.

Except for all that talk about how the new technology was created with next-gen (current-gen?) in mind. Why even bother announcing that before launch if they're not seriously considering it? Obviously, they haven't confirmed anything, but I'm sure From/Namco don't want to leave money on the table.

They are obviously going to move on to next-gen after DS2 so they designed the new engine for that. This doesn't mean they're going to port DS2.
 
I don't care if it is or isn't the case that the game has a messed up color space. I just don't think your analysis is absolute, and there are other possibilities no matter how odd or unexpected. You assume the colors you tested are meant to be pure black. You assume pure black is not contained in the image. You assume there needs to be color consistency in the cutscene's black bars, the title screen and the rest of the game. Others have claimed the image does indeed contain pure black and can handle full color space.

https://www.youtube.com/watch?v=nZVaO4oxKvk
The official Namco trailer, which is the initial CGI from the start of the game.
I watched this on my 360, from the youtube app & the black bars are black!

I then start a new game in Dark Souls 2 on my 360 & watched the exact same CGI intro cinema & the black bars were NOT black, as well as the picture being washed out.

If you can think of any justification or excuse for this, please tell me.
 
Now pan to the right and look at the horrid 2D background texture showing some very pixelated, flat rock columns.

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I dont think their too bad. quite nice actually on my TV, the screenshots as iv said before are compressed as hell... and do not do it justice, losing a fair bit of detail but can atleast can see its not washed out/has decent depth to the blacks.
 
That would be out of the way of anything... PS3 games aren't gonna have high res textures in every little corner.

Hey, it's over there and it's visible to anyone looking around. 30 seconds into the game I went from, "Wow, this is beautiful," to "Hnnng, what is that over there, why is that over there?" It would have been better to have nothing over there and leave it black considering it's a cave anyways.

I don't think that's fair. DS1 had quite a few atrocious textures, even with the texture mod from nexus.

It certainly did in places, I'm not denying that, but there seems to be far more frequency of ugly backdrops in play in DS2 that are just 2D textures. In DS1, they would at least often have 3D models there as backgrounds mixed in with moving clouds and other effects in combination for some truly stunning views that were harder to scrutinize, whereas in DS2, 2D mountain ranges are slapping me in the face immediately just simply panning the camera around. The only area so far I've seen that appears to get everything right is the main hub Majula. Anywhere else and there are some serious blemishes that, as I said before, pull me out of the world and remind me that it's a videogame.

I dont think their too bad. quite nice actually on my TV, the screenshots as iv said before are compressed as hell... and do not do it justice, losing a fair bit of detail but can atleast can see its not washed out/has decent depth to the blacks.

That's not what I was talking about. I'm talking about the ones on the left in those pictures.
 
Here's a crazy thought:
What if From Software was developing the game under the incorrect settings on their TVs? Crazy, I know, but just maybe that's what happened.

At any rate, I have been just looking at the UI and thinking that even that has been too bright/washed out on the colors, so that's why it doesn't seem crazy to me.
 
Here's a crazy thought:
What if From Software was developing the game under the incorrect settings on their TVs? Crazy, I know, but just maybe that's what happened.
Again:

colorkess0.png


(You are looking at a histogram which demonstrates that there are 491325 values in this direct capture which could not have existed if the game truly used the wrong color space. It's simply not true in any way, shape or form)
 
Except for all that talk about how the new technology was created with next-gen (current-gen?) in mind. Why even bother announcing that before launch if they're not seriously considering it? Obviously, they haven't confirmed anything, but I'm sure From and Namco don't want to leave money on the table.
iy5JuewZx20Mi.gif


iJL8MYpKtzfaR.gif


I know they are probably just talking about the engine, but I honestly wouldnt be suprised with a next gen version in 2015.

Ah, I wasn't aware of that. The more you know! Still, saying that PS4/X1 ports "seem likely" based on a comment about engine versatility is a stretch to me. A possibility? Sure. Approaching a sure thing? Not so much, I'd say.
 
For the defenders who keep coming back saying "it's not a big deal, the game is still fun, It's not like From are known for graphics, etc." watch this video:

Watch_Dogs: A Vertical Slice Of Steaming Bullshots


SMLkP2p.png


Replace Watch_Dogs and Ubisoft with Dark Souls II and From Software/Namco Bandai. Same deal.

This is why people in this thread are frustrated and angry. Deception that carries all the way to a game's launch and beyond sucks, especially when it costs $60 .
 
What screen capture did you use? Can you point me to it?




My TV was calibrated using a Rite Eye-One Display 2 & HCFR Colormeter.
My gamma track is 2.23. Brightness is calibrated at 120cd/m2. Color is set to 6500k.

The correct HDMI color range normally for every game & movie would be these two combinations:

Xbox 360, Standrad Reference Level.
PS3: RGB Limited.
Your TV: HDMI Full.

or

Xbox 360: Expanded Reference Level.
PS3: RGB Full.
Your TV:HDMI Limited.

What? It's the other way around.

Standard / Limited
TV: low black

Expanded / RGB full
Tv: high / full black
 
For the defenders who keep coming back saying "it's not a big deal, the game is still fun, It's not like From are known for graphics, etc." watch this video:

Watch_Dogs: A Vertical Slice Of Steaming Bullshots


SMLkP2p.png


Replace Watch_Dogs and Ubisoft with Dark Souls II and From Software/Namco Bandai. Same deal.

This is why people in this thread are frustrated and angry. Deception that carries all the way to a game's launch and beyond sucks, especially when it costs $60 .

If only all men (and women!) were like Jim.
 
I'm telling ya, the game looks like that if you fix the color range on your console & TV.
The difference is contrast & black levels, the PC shots aren't washed out due to having the incorrect black levels.

Original reveal screen cap
OGdHC7hh.png


Screen cap of the retail game running in washed out mode
kY5M6nZh.jpg


Retail game running with my fix
ibe6h0iL9BINoj.jpg
(sorry about the small blue tint from the camera)
ij4R2U2J7jPLU.jpg
(camera took this pic correctly)


Now which looks closer to the original reveal.
My game looks almost identical to the original reveal as far as that area goes and looks nothing like the other versions.
 
You never had out of synch sound and crazy input lag (or not reacting at all)? I find that hard to believe. I have this all the time. Especially the input lag drives me crazy at times.

Anyone else really upset on the hit feedback you get? Sometimes I roll out of the way but the enemies still hit me although nothing aside the decreasing health bar suggest so - meaning, my character doesn't appear to be hit (no animation), there is no "hit" sound and there is no controller vibration indicating me receiving a hit. Find that to be very confusing at times.

FROM really dropped the balls on this on technically. What a mess...

I have not noticed any sound issues. I did experience a few lag issues in multiplayer this morning but I was disconnected 10 seconds after. I have not experienced that in single player or a vast majority of the multiplayer games I have played.
 
I'm telling ya, the game looks like that if you fix the color range on your console & TV.
The difference is contrast & black levels, the PC shots aren't washed out due to having the incorrect black levels.

Original reveal screen cap
OGdHC7hh.png


Screen cap of the retail game running in washed out mode
kY5M6nZh.jpg


Retail game running with my fix
ibe6h0iL9BINoj.jpg
(sorry about the small blue tint from the camera)
ij4R2U2J7jPLU.jpg
(camera took this pic correctly)


Now which looks closer to the original reveal.

This is my experience as well. Most noticeable for me is that the need for the torch in dark areas is very much still in the game.
 
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