Red Liquorice
Member
Noob Zweihanderbro never seen a Mail Breaker?That's not Dark Souls.
Weapons are too small.

Noob Zweihanderbro never seen a Mail Breaker?That's not Dark Souls.
Weapons are too small.
Alright, yes I see your point, and I agree with you. I think what needs to be clarified is the graphical letdown is about the same. The Gearbox fuckup was astronomical, and with DSII, we do still have the gameplay largely intact, however, in a moderately buggy state. And that's the major gripe here, is that we were shown a very solid looking game, yet we were basically given a beta in nearly every aspect.
Stop being silly.
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You know there have been very few people who have said this regarding this game. The vast majority disagree. Not just in the OT but on reddit and other communities. If the game was this buggy I think I would read more complaints. Guess I have to wait to get my hands on the PC version. Have you played it by the way?
You know there have been very few people who have said this regarding this game. The vast majority disagree. Not just in the OT but on reddit and other communities. If the game was this buggy I think I would read more complaints. Guess I have to wait to get my hands on the PC version. Have you played it by the way?
I've been playing the 360 version and it's pretty unpolished. For as small as the areas are you're exploring, the performance is pretty inconsistent and the game just doesn't look that good. That said, I'm still playing it, so it can't be that bad.
I do think the gripers have a point, though. It just doesn't feel like it was given the time it deserved at it looks radically different from how it was previewed.
we were basically given a beta in nearly every aspect.
Well, Stet said his histogram picked up the black only from the UI outline on the covenant icon at the top left of the screen.
http://www.neogaf.com/forum/showpost.php?p=104307183&postcount=359
Your telling me that small thin outline is the only proof in the entire the game, that it is displaying at the correct color range.
Despite all the contradictory proof & evidence showing otherwise.
That there is no flaw in your histogram or in the screen grab or capture device that took it.
This is NOT colour analysis.
This is proper colour analysis.
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min: 0,0,0
max: 255,255,255
Depends if the superior gemoetry and scenery is still in. The demo had plenty of furniture about the place in a scene but downgraded in the console version. Hopefully the PC will have this added original geometry and superior scenery like the demo. Simple things like resolution and framerate won't cut it and neither will just the lighting.
Those original videos from 2013 had completely redesigned level structure & textures!
Rubble that completely blocked your way has been replaced with a door.
Gated prison windows that leads you to a dead end is now replaced with a doorway that continues to a new zone.
One part had a open passage with nothing blocking the way, now that part is locked behind a door that you need to kill the boss to progress.
As for textures, in one video from TGS I noticed
Inferior bridge textures.
Changed, but indifferent hallway textures.
Vastly superior ground textures with the lizards (why they changed this, as it couldn't have affect performance, I don't know).
The E3 & TGS gameplay used unintended, unfinished, incomplete placeholders & assets for a beta showing .
They won't include it back for the PC version or if they port it to XB1/PS4.
Isn't it a bit of a stretch to say there has to be a flaw in the histogram or screen grab? What evidence besides "the way it looks" is there?.
(and just look at all the detail that's gone from the crushing in the picture you posted)
The PC version may still have those textures. We saw the comparisson between one of the steam images and the current gen version and there was considerably differences between both set of textures (and lighting it seems)
Well, Stet said his histogram picked up the black only from the UI outline on the covenant icon at the top left of the screen.
http://www.neogaf.com/forum/showpost.php?p=104307183&postcount=359
Your telling me that small thin outline is the only proof in the entire the game, that it is displaying at the correct color range.
Despite all the contradictory proof & evidence showing otherwise.
That there is no flaw in your histogram or in the screen grab or capture device that took it.
Are you kidding? THE ONLY proof they had to back up their claim was these black lines from a sub(?) 720p direct grab from an unknown capture device.
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Your saying their testing is flawless.
The fact is, there is no direct screenshots from the console in existence that can prove any other point in the game is displaying any 0.0.0 black values.
Positive proof that the game is running the incorrect color range.
Namco sabotaged FromSoftware.
I've been out all day, can someone tell me if PS3 range set to FULL is still the best way to play the game?
It can make the game darker partially restoring the black to the darkness but they need to change the engine to do it right. What has been lost from a lot of your shots is the subtle details at the light where dark greys are being forced to black.
I've been out all day, can someone tell me if PS3 range set to FULL is still the best way to play the game?
http://i.imgur.com/p5SnTU9.png[/url]
http://i.imgur.com/mLWfLC5.png
So their going to be cherry picking what stay & what doesn't from a year old build & from the final version?
EDIT: Switched to vilmer_'s BMP above.
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There are three possibilities, here:
1. That 'PC' shot is from an old build which doesn't exist anymore.
2. Someone at Namco/From had fun with Photoshop and it looks completely different in game.
3. That actually is the PC version to be released. The lighting looks SIGNIFICANTLY different from the console version (semi-confirming the lighting is in the PC version?), and also there is MUCH more foliage on the walls, as well as AO and better textures.
Take your pick. Can't wait for From's/Namco's response next week.
I've been out all day, can someone tell me if PS3 range set to FULL is still the best way to play the game?
Are you kidding? THE ONLY proof they had to back up their claim was these black lines from a sub(?) 720p direct grab from an unknown capture device.
![]()
Your saying their testing is flawless.
The fact is, there is no direct screenshots from the console in existence that can prove any other point in the game is displaying any 0.0.0 black values.
But the crushed black pic I took looks nearly identical to the offical PC direct screenshot. The one that is well lit has no atmosphere & can't possibly have the torches light up a completely dark underground passage by that much.
Sure the textures on the ground below are bad in the final build, but the textures for the stone walkway looks miles better in the new one
http://i.imgur.com/p5SnTU9.png
http://i.imgur.com/mLWfLC5.png
So their going to be cherry picking what stay & what doesn't from a year old build & from the final version?
If you want to play the whole game using a torch, sure.
I mean but wasn't that the original design?
I mean but wasn't that the original design?
Keep your HDMI range to full on PS3 and TV.
Here's how the game looks:
.
That depends on the TV though, doesn't it?
My TV actually crushes blacks setting it to Full on PS3, and I have full range (or at least I think I do, I don't know a lot about this) setting it to Limited.
I use a Panasonic Plasma, btw.
That's probably the reason why the last minute changes happened. They figured having to carry a torch around to navigate the game like in the E3 & TGS demos would be too difficult, so they changed it up to make the game more accessible.
DO YOU KNOW WHAT GAME YOU ARE PLAYING?
That was the entire point of lighting scones in the game.
There literally is zero point in them now, every area, even the darkest are now clearly visible.
The whole reveal had you fighting those turtle shelled enemies in pure darkness from the demos, with only the visible light being the torch in your hand.
That's like changing the color range to limited so you could clearly see the area in the Tomb of Giants in Dark Souls 1.
That's probably the reason why the last minute changed happened. They figured having to carry a torch around to navigate the game like in the E3 & TGS demos would be too difficult, so they changed it up to make the game more accessible.
DO YOU KNOW WHAT GAME YOU ARE PLAYING?
That was the entire point of lighting scones in the game.
There literally is zero point in them now, every area, even the darkest are now clearly visible.
The whole reveal had you fighting those turtle shelled enemies in pure darkness from the demos, with only the visible light being the torch in your hand.
That's like changing the color range to limited so you could clearly see the area in the Tomb of Giants in Dark Souls 1.
That's probably the reason why the last minute changes happened. They figured having to carry a torch around to navigate the game like in the E3 & TGS demos would be too difficult, so they changed it up to make the game more accessible.
It's still ridiculous you can see further without the torch.
Get to the Gutter. Then tell me that the torch mechanic is worthless with a straight face.
That has nothing to do with the fact the lighting looks MUCH worse from that TGS demo. Alongside other downgrades, which is the main point of the thread.
The last minute changes in the ambient lighting to eliminate the necesity of the torch in many areas (may be) unrelated to the downgrade. Although it seems that, since the game wasn't designed with that in mind, highlights the visual inconsistency.
inevitable, next-gen console version.
Those first groups of pictures look bad. Why would I want to see that unnatural grey blob when it's supposed to be pitch black?
You don't need to see every last detail and I would argue your worse off for having to see that immersion breaking grey wash out imagery. Play the way you want, I think it looks better with PS3 On full range.
Cute. They stated like 150 times that there had no plans at all on bringing it to next gen, the next gen player base is actually really low and it takes a lot of time and effort to bring a game to 2 platform. By that time they would be revealing their next game.
Wishful thinking is nice but at some point you have to wake up. At this point you are better ponying up for the pc version and getting a ps4 controller because that's the best you'll get
Bull and shit, if this was true the opening CGI cinematic would match the same video Namco has released to the internet.
If they specifically changed the in game ambient lighting, it would not have affected the CGI movies & menu screens, but it does. It wash out all of that.
If someone can capture a direct feed of the opening CGI, I'm pretty sure a histogram will show that image is not displaying full black.
Cute. They stated like 150 times that there had no plans at all on bringing it to next gen, the next gen player base is actually really low and it takes a lot of time and effort to bring a game to 2 platform. By that time they would be revealing their next game.
Wishful thinking is nice but at some point you have to wake up. At this point you are better ponying up for the pc version and getting a ps4 controller because that's the best you'll get
If someone can capture a direct feed of the opening CGI, I'm pretty sure a histogram will show that image is not displaying full black.
Pick your targets better, friend. Grief.exe is very keen on the PC version, as am I, yet we are both convinced that a PS4/XBone port is forthcoming.
Cute. They stated like 150 times that there had no plans at all on bringing it to next gen, the next gen player base is actually really low and it takes a lot of time and effort to bring a game to 2 platform. By that time they would be revealing their next game.
Wishful thinking is nice but at some point you have to wake up. At this point you are better ponying up for the pc version and getting a ps4 controller because that's the best you'll get
Such is the desperation that some people are changing the TV settings? That is embarrassing.
That will not bring back:
The real-time lightning
The HQ textures
The smooth gameplay
The bridge dragons
The another castle
The torches
The lava
Finally, the DARK.
This game should be called Bright Souls II
Such is the desperation that some people are changing the TV settings? That is embarrassing.
That will not bring back:
The real-time lightning
The HQ textures
The smooth gameplay
The bridge dragons
The another castle
The torches
The lava
Finally, the DARK.
This game should be called Bright Souls II
Of course they are saying there are no plans, they want to maximize current gen sales. You think that a lot of owners for both gens wouldn't wait for the next gen version if they knew before hand that there's one in the works?
And next gen userbase is low and yet Thief sold more on next-gen than old-gen. There's also the fact that the Tomb Raider PS4/Xbone version was a total success. Every publisher knows that you're losing money in 2014 if you aren't making a next gen version of your current old gen games....
Man, you are full of inconsistent shit. First you're yelling at me because "DO YOU KNOW WHAT GAME YOU'RE PLAYING?", saying I should purposefully crush the blacks of my game. Then you go on to say that it isn't outputting correctly. You're spreading misinformation and lies. If you could at least just stick to one idea, then I'd be happy. If you wish to promote that the game now is too bright and you should purposefully crush the blacks, then go right ahead. Oh, yeah, you'll crush the whites, too. But if you're trying to argue that the game isn't outputting black, then please go back and look at the pictures I posted. If there was no information below 15, then everything would be grey and there would be no loss of image detail.
You seem to have no grasp on what limited range really is, or what it would do if it actually was in effect. You changed some setting and thought it looked better, and since you've incoherently rambled about how the game is glitched. Durante has proven you wrong, but you have the audacity to say his histogram must be broken. If you knew what not outputting at full range would mean, you'd understand why there would be exactly no loss of image information when I did the conversion I did. But you don't. Yet you continue to spread misinformation. Your ignorance exhausts me. I'm out.
For all you others wondering what you should do with this game, you can choose to eliminate about 20% of the image and replace it with pitch black, if you think it's right. However, the game is not outputting incorrectly, so you are purposefully altering the way the game looks. That's perfectly fine, just know that that's what you're doing.
Ps3 + 360 user base is around 200-220 million, dark souls 2 sold under 2 million (will sell more but as of right now) so that's 1 game per 100 consoles if you are generous.
ps4 + xbones Worldwide sale is around 11 million. So that's what 110k copies + 20-80k(anyone's guess) from the people buying it twice on consoles. If you are optimistic and since ps4 and xbone players don't have much to play it could be bigger but not so much.
Just think about it, does it worth their precious time and handwork on porting an entire engine and the game to 2 completely new platforms that never worked on instead of working on another title. It's not copy paste, it's 50-60 people working full time for a bit more then a year and half to do so (per platform). sound not so much economically viable, even if it is their work is better at working on newer games build from the ground up for next gen/pc.
We had a PC port because pc people where loud about it for a long time, does not seem like that for next gen. People who want a better version will double dip for the pc one that that will be the end of it. The exact quote was not "has no plans" but "has not put thought into it" that seems to me like there won't be one.