Terrible pictures, but taken with a terrible phone camera. I think I'm going to stop levelling up now though, this is fine for what I want (stats in int + 2 slots are for a dumbed down great heavy soul arrow x 2).
Yeah, they seem pretty strong. I jumped on top of one with a drop attack from way up--an intentional suicide just to find out what sort of damage I could do--and it was negligible to say the least. I haven't yet faced him in a real battle though.
Yeah, they seem pretty strong. I jumped on top of one with a drop attack from way up--an intentional suicide just to find out what sort of damage I could do--and it was negligible to say the least. I haven't yet faced him in a real battle though.
Every time I've been summoned there it's in a room with a giant mastodon warrior with several toxic rats and a host blasting me with spells. I don't even bother.
I hate that place because my first experience was so annoying.
Duel wielding halberds in order to 2 shot enemies is cool, but sucks pvp, and there's no time to change equipment after you confusingly hit the load screen.
So just to be clear, you don't need to beat the world master.
You just have to run the route back to the fog door (at the bonfire location). You get there alive, you win. Takes all of about 60 seconds if the world master is bad.
The whole "look how many thing we can throw at you" concept is kind of bullshit. I mean I've gotten mad at losing to Pursuer or Smelter Demon in the past but at least it was an honest loss. Getting sick of bosses with a tons of minions too, especially when those minions respawn.
in Lost Bastille, to the room on the right that's boarded up and eventually leads to a courtyard with ladders and a booby-trapped well, and finally to another room that has vases and a big statue in it?? Damn. I got there but had no lockstone!
No Man's Wharf, Harvest Valley, then Doors of Pharros.
You already have
No Man's Wharf I assume, since you recognize who Galvan is, and you said you just looked through Doors of Pharros... but you have to have gone through Harvest Valley to get to Iron's Keep, no?
You need the Antiquated key, which can be obtained by using the standard Cell bonfire, or if you have the Bonfire you get after Pursuer, you start really close to the antiquated key, it's just in the building to the left of the bonfire. Then, you need to go back to the Cell Bonfire, and go forth as usual. Destroy the boarded up door so you can use the Antiquated key on a door inside. Go through the area with the dogs and you will get to an area with Royal Swordsmen, and a Pharros contraption. If you use the Lockstone on the contraption, you unlock two secrets: in one, you get a soul vessel, in the other you can open a chest and there is a cage elevator you can use to go upwards, bringing you past the Ruin Sentinels. You should still be able to backtrack and find the Servant's Quarters bonfire.
in Lost Bastille, to the room on the right that's boarded up and eventually leads to a courtyard with ladders and a booby-trapped well, and finally to another room that has vases and a big statue in it?? Damn. I got there but had no lockstone!
skippable? I keep seeing people talking about them as a hard block (and for good reason- nearly all of the challenging bosses in this series are about dealing with multiple bosses at once) but I remember ending up doing them after beating the
Lost Sinner
. Maybe my memory is wrong, but I recall
taking the back way through the Lost Bastille, using a lockstone somewhere, and ending up at Sinner's Rise all without ever facing the Sentinels. I only faced them just to see if I could best them; they seemed strictly optional.
In any case, it's still probably a good idea to learn how to fight them as beating multiple foes at once is necessary in some of the later boss fights as well. Just a thought in case those stuck wanted to try other enemies and areas first.
Don't remember the exact route, but I do remember entering for NMW and I think the lockstone was used in the room where you get the twinblade with the archers sitting on an elevated section above. Need to redo that section to see. Glad that someone else confirmed that they are skippable though. Thought I remembered correctly.
Edit: Detailed explanation posted above. Yeah, that's the route.
No Man's Wharf, Harvest Valley, then Doors of Pharros.
You already have
No Man's Wharf I assume, since you recognize who Galvan is, and you said you just looked through Doors of Pharros... but you have to have gone through Harvest Valley to get to Iron's Keep, no?
what should I do now?
I know I can go to Drangleic Castle but are there some missable sideareas or bosses I might be missing? I did the big rat and the charriot
If you go through the middle path from the same bonfire that takes you to Drangleic castle there are some big black doors that tell me I must "produce the symbol of the king" or something like that. How do I open them?
Also, are there some hidden armors somewhere. I've honestly only found a bunch of them and according to the Wiki there are A LOT.
I hate them so much. Even though I do enjoy the series, fights like this highlight all the games faults.
-Big boss that is hard to track
-Massive reach.
-No recoil when hit.
-Even though it's a massive stone monster, it can attack faster than you.
-Can somehow manage to cross the whole battlefield in a second.
-Still not hard enough? How about three at a time.
-Fuck it. Lets make it six now.
-And make them all follow the same path to you, so you can't let down your guard without getting hit.
Fuck those guys. Next time I'm in the tower I'm bringing a posse to slightly even the odds and ruining their day. Such a shitty boss battle.
itself (as the door to it is locked up by a fog gate if you have a phantom summoned outside of it, and the fog gate is behind you if summoned from within.
Add to the fact that the sole purpose of the covenant there is to fuck you over by continuous, never ending invasions, you'll have a hell of a time getting a summon in.