Dark Souls II |OT2| Prepare to Vengarl

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fuck, I attacked the guy right before Huntsman's Copse. can I uhm, still talk to him somehow? Right now he wants to burn my ass.
 
To get to Bellfry Luna
Use a Pharros stone down a ladder right next to the bonfire in Lost bastille, the one near the Sinner Rise entrance
If you have
McDuff's
workshop bonfire unlocked, I believe it's the third bonfire in the list. Regardless, it's the bonfire after the
Ruin Sentinels
, right after the
exploding hollow in the jail cell
tries to get the jump on you.

From the bonfire, take the ladder down right beside it and use a lockstone.
oh, almost forgot that third bonfire after the boss. I know where it is now, thanks.
 
Summoning help seems to be pretty spotty for me last day or 2. Was forced to solo some bosses. At least I actually know the ins and outs of those fights now. lol
 
Is there any reason to pick a fight with the
Ancient Dragon
after you have already beat
Vendrick
, aside from personal satisfaction and bragging rights?

Edit: lol, test_account
 
Why do players flask during a duel? WHY!?

What do you mean exactly by "duel"? Any invasion whatsoever? Or someone who summons you to be invaded? If someone invades me, I'm gonna use every flask I have to stay alive if that's what it takes. If I'm summoning someone to pvp against, I probably wouldn't. But it just depends on the situation.
 
What do you mean exactly by "duel"? Any invasion whatsoever? Or someone who summons you to be invaded? If someone invades me, I'm gonna use every flask I have to stay alive if that's what it takes. If I'm summoning someone to pvp against, I probably wouldn't. But it just depends on the situation.

I'm putting my red soapstone down to be summoned to duel, and summoning others to fight as well. If you're invaded by a phantom while playing the main game, flask till your bladder explodes. In a duel just don't.

Pretty sure you can't heal in the brotherhood of blood covenant when you duel there
You can. The only covenant that doesn't allow it is the Bell Keepers. That's on the gray phantoms only though.
 
Damn, the cyclops have some bs attacks. So many of them in this area too ;-;


How did you get that many? And yeah, that area made me lose a good few. Then the game glitched and kicked me out of the covenant so oh well.

Later in the game, you get 6 for free and can buy around 20 from 2 merchants.
 
Hehe, well, true :) I also gets extra souls for leveling up. But besides that? I just want to make sure that i do everything i can trophy related before i go New Game+.

Anything in particular I should make sure to do? I'll be in trophy gobbling mode pretty shortly as well before I start NG+.
 
In retrospect, No Man's Wharf did turn out somewhat underwhelming as far as scope/intricacy. I expected another Blighttown or Catacombs but its still creepy and well designed despite its brevity.

I kind of like that aspect of Dark Souls II in that while there are some very tense areas, none of them seem to drag out for longer than their welcome. Works well in the game's favor.
 
Kindled all the primal bonfires.
SL28 at the moment with the following stats:

Vigor 24
Endurance 7
Vitality 12
Attunement 2
Strength 10
Dexterity 14
Adaptability 3
Intelligence 1
Faith 8

With a Raw Halberd+10 which does a ton of damage.
Bandit BTW is really a great class. It has only a few wasted points compared to the others.

I have to put the game on hold right now since I'm going on trip tonight.
I hope I won't forget where I stopped when I come back.
 
Only
The Duke's Dear Freja left before I go to the castle. Seems like it will be a tough one.
Fucking
Pate,
man.
"That'll leave a nice scar." Agh. Should have killed him.
 
So the person who accepts a red soapstone gets nothing if they win? I guess I'll be holding off on accepting those invites anytime soon.
 
Anything in particular I should make sure to do? I'll be in trophy gobbling mode pretty shortly as well before I start NG+.
Beat King Vendrick and buy every spell, hex, miracle and pyromancy there is. Also learn all gestures. I would also beat Executioner's Chariot and Darklurker. For Executioner's Chariot, you get access to a covenant, and for Darklurker, you need that soul to buy a spell or mircale (i dont remember exactly). You can do these things on NG+ as well of course, but it would be harder. Levelinging up as much as possible might also be a good idea.
 
Only
The Duke's Dear Freja left before I go to the castle. Seems like it will be a tough one.
Fucking
Pate,
man.
"That'll leave a nice scar." Agh. Should have killed him.

I think I sort of lost Pate's storyline. I met him in the Forest like everyone else, didn't meet him again until the Earthen Peak. When I spoke to him there he didn't give me any instructions and the door next to him was locked. I haven't seen him again since.
 
Kindled all the primal bonfires.
SL28 at the moment with the following stats:

Vigor 24
Endurance 7
Vitality 12
Attunement 2
Strength 10
Dexterity 14
Adaptability 3
Intelligence 1
Faith 8

With a Raw Halberd+10 which does a ton of damage.

I have to put the game on hold right now since I'm going on trip tonight.
I hope I won't forget where I stopped when I come back.

Closest thing to a SL1 run in this thread?

I'd really like to see how the impressions of this game hash out in the long run. A lot of the old hands at Souls seem to feel many of the bosses/areas are uninspired or easy. I suspect that this game is actually more difficult to newcomers (just think of all the many-vs-one boss fights), and that some of us are just too used to Souls boss paradigms. I think for most people their first Souls game is their favourite (
go Demon's Souls!
), and I bet that will hold true in this case as well.
 
I kind of like that aspect of Dark Souls II in that while there are some very tense areas, none of them seem to drag out for longer than their welcome. Works well in the game's favor.
Tbh, I really miss the feeling of being lost in shitholes like Blighttown, The Depths or 5-2.

No level in DS2 is really tense. It's partly due to the fact that you can warp out of anywhere at any point and partly because no Blighttown equivalent in DS2 is designed as well as Blighttown itself. In general the level-design in DS2 is pretty weak unfortunately (also NPC and boss design ... at least half the time I have the feeling I'm playing cookie-cutter fantasy game #11243). I'm near the end now and so far DS2, while still being a pretty good game overall, is by far the weakest entry in the Souls series in my opinion.
 
Tbh, I really lost the feeling of being lost in shitholes like Blighttown, The Depths or 5-2.

No level in DS2 is really tense. It's partly due to the fact that you can warp out of anywhere at any point and partly because no Blighttown equivalent in DS2 is designed as well as Blighttown itself. In general the level-design in DS2 is pretty weak unfortunately.

The warping comment is true, and I'm still really torn about whether I like it in this game. On the one hand, it is a huge quality of life increase and lets me get to boss fights, the highlight of the game, faster. I enjoy the game more mechanically.

On the other hand, by the time you get to Blighttown in DS1, you are countless bonfires away from Firelink. In all liklihood, you've traversed the Lower Burg and the Depths to even reach this point, and it's been hours and hours. You probably don't remember how to get back if you wanted to. Then you enter this dank, dark, oppressive wasteland and wish beyond hope for a way out. Only after traversing it do you potentially find the scaffolding out. This lends so much to DS1 tonally that DS2 is missing.
 
They really need to patch the Red Eye Orb back in. If they did that the Blue Sentinels would actually work because people would be invading.

That is all I really want fixed. Is that too much to ask? One of my favorite parts of the souls game was invading. Yeah you can do it in this one but getting the orbs is a hassle IMO.
 
New to this and ya I really suck already. Just was doing the starting area after meeting the 3 women after the intro video. Killed some easy skeletons and then fought some big fat guy, but when I started the fight a 2nd came out of no where. They killed me like 10 times before I rage quit. =[
 
Ahh, okay, so it's like Demon's Souks where you're not meant to complete an entire area at one time, but skip around a bit?

Actually, I may have misunderstood how far you are. If you've killed just one boss in the forest, instead of going back to Majula, think on what you received from that boss and where it might be used. If you've killed two bosses, then go back to Majula.
 
New to this and ya I really suck already. Just was doing the starting area after meeting the 3 women after the intro video. Killed some easy skeletons and then fought some big fat guy, but when I started the fight a 2nd came out of no where. They killed me like 10 times before I rage quit. =[

If you're talking about the tutorial area, you have no reason to fight those fat guys right now.

*edit* In this series, expect to occasionally come across enemies beyond your strength. You can fight hard and persevere, or you can return later.
 
^ yes.

On the other hand, by the time you get to Blighttown in DS1, you are countless bonfires away from Firelink. In all liklihood, you've traversed the Lower Burg and the Depths to even reach this point, and it's been hours and hours. You probably don't remember how to get back if you wanted to. Then you enter this dank, dark, oppressive wasteland and wish beyond hope for a way out. Only after traversing it do you potentially find the scaffolding out. This lends so much to DS1 tonally that DS2 is missing.
Or you ran from Firelink to the back entrance of Blighttown in a matter of minutes?
 
fuck, I attacked the guy right before Huntsman's Copse. can I uhm, still talk to him somehow? Right now he wants to burn my ass.
anyone? I'd rather not kill him. I guess he's a guy who also powers up the flame glove, right? Fucking perfect, I needed that since the pyromancies I got do almost no damage.
 
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