Super Smash Bros. for 3DS and Wii U Thread 5: Yarning for Yoshi

1. Pokémon Stadium
2. Spear Pillar
3. Pokémon Stadium 2
4. Poké Floats
5. Saffron City

No one will disagree. No one. Not one. Nobody.
 
So Paperbeatsscissors has been posting drawings of Smash Bros. characters on Tumblr and such. I think they're pretty cool. Good avatar material, too.

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Figured I'd share.
 
I'd have to go with:

1. Stadium
2. Saffron
3. Stadium 2
4. Pokefloats
5. Spear Pillar

I like the idea of floats, but it's not fun to play on. Spear Pillar is just bad.
 
So Paperbeatsscissors has been posting drawings of Smash Bros. characters on Tumblr and such. I think they're pretty cool. Good avatar material, too.

Figured I'd share.

Neat. That Captain Falcon face reminds me of John K's work.

Disagreed on all but Pokemon Stadium
now what

You cut off your fingers that type these blatant lies. That's what.
 
Nah nah nah.
The order is:
  1. Pokemon Stadium
  2. Saffron City
  3. Poke Floats
  4. Spear Pillar
  5. Pokemon Stadium 2
Don't ask me why Stadium 2 is on the bottom. Like, when I think about it, it doesn't seem that bad, but I never manage to have any fun playing on it. The conveyor belts aren't good on a stage that small, ice is just annoying, and, well, Brawl was already a floaty game, the wind just makes it slower than molasses.
When Spear Pillar flips it's annoying, but it's fun otherwise.
 
1. Hanenbow
2. Rumble Falls
3. New Pork City
4. the rest
 
Best Brawl Stages
Battlefield
Final Destination
Delfino Plaza
Jungle Japes
Both Pokemon Stadiums
Both Starfox stages
Both Kirby stages
Both Metroid stages
Mario Circuit
Yoshi Island
Smashville
 
Spear Pillar would have been my favorite Brawl stage if they had used the real Master of Sinnoh instead of that disgusting, worthless excuse for a croissant they call a psychic type.
 
God, cant wait to see what the starfox stage is going to be, three is a multiplayer map in starfox assault where it has the newest version(not counting command) of the great fox and I always loved the idea of smashers fighting on it in the blue sky with a dog fight going on in the background.
 
Best Brawl Stages
- Final Destination
- Battlefield
- Corneria
- Pirate Ship
- Pokemon Stadium
- Onett
- Lylat Cruise
- Castle Siege
- Halberd
- Shadow Moses Island
 
Wait, are we counting Battlefield, FD, and Melee stages in "best Brawl stages"?
If so, add Pokemon Stadium, Battlefield, Jungle Japes, Rainbow Cruise, and Temple.
 
Moving stages suck for competitive play, but they can be really fun for those moments where you and a couple of friends don't care. Watching your friend try to get back onto a moving car in the Falcon stage when he falls off can be very amusing IMO.

But yeah, New Pork City sucks for timed battles as there are way too many places to just run from your opponent.
 
Moving stages suck for competitive play, but they can be really fun for those moments where you and a couple of friends don't care. Watching your friend try to get back onto a moving car in the Falcon stage when he falls off can be very amusing IMO.

But yeah, New Pork City sucks as there are way too many places to just run from your opponent.

fixed
New Pork City is never good
 
Worst to best kinds of stages

4. Moving stages (Mushroomy Kingdom)
3. Random floating platforms (Smashville)
2. Stages incorporated into the games world with walkoff edges (Bridge of Eldin)
1. Stages incorporated into the games world with platforms (Lylat Cruise)
 
So how does KI play for lefties with no Circle Pad Pro? I've wanted to pick it up and I'm fine with divisive controls. But if it's not set up for lefties, will I be able to play?

I'm left-handed and I find it very comfortable. I use the default controls with the stylus in my right hand, though, and I use my right pinky to hold the bottom of the 3DS and the L-button to fire. Even if you can't write with your right hand, the aiming doesn't require such accuracy that it should be a hindrance. Maybe if you use the staff (sniper), but that's all.
 
I think I ran down some of my "most wanted stages" a while back, but really, I just want to know what the full list of stages will look like when all is said and done. Also, for as much as I have massive amounts of nostalgia for Yoshi's Story, Dreamland 64, Sector Z, and both Mushroom Kingdoms, I'd love it if all the stages in Smash 4 were wholly new creations.
 
I mentioned in few pages ago that I would post the schedules. Here it goes.


Super Smash Bros Brawl Development Schedules

  • After E3 2005 (May 2005), Iwata asked Sakurai to be Director of Super Smash Bros. Brawl
  • Character Roster and Design document were finalized on July 7, 2005.
  • Development of Super Smash Bros. Brawl began somewhen during Oct 2005
  • First Super Smash Bros Brawl Trailer was revealed during E3 After Hours Press Conference on May 10, 2006.
  • Second Super Smash Bros Brawl Trailer was revealed at Nintendo World, which announced Fox as playable character
  • Super Smash Bros Dojo was launched on May 27, 2007
  • Sonic and Delay were announced on Oct 10, 2007
  • Release Date - Japan: Jan 31, 2008 and NA: March 9, 2008
  • Super Smash Bros Dojo ended on April 14, 2008

Informations:

  • Nintendo opened a new office in Tokyo just for Super Smash Bros Brawl production.
  • New office aka Sora, LTD was established in order to Sakurai to be freelancer. Sora, LTD only have two members, which is Sakurai and his assistant.
  • Nintendo and Sakurai enlisted several companies to helping them out with Super Smash Bros Brawl Development. Those following companies and members that joined the team to assist Sakurai; Game Arts, Monolith Soft, Paon, and several smash veteran staff members.
  • Game Arts is the main team for preliminary development stage
  • Hal Laboratory gave the teams all accesses to original materials and tools from the development of Super Smash Bros Melee.
  • About 100 members worked on the project full time.

Super Smash Bros. for Wii U and 3DS Development Schedule

  • Iwata announced Super Smash Bros Wii U and 3DS during Nintendo E3 2011 conference in order to attract new team members
  • During Feb 2012, Sakurai tweeted that, during his brainstorming, he had been looking over Super Smash Bros Dojo, and reflecting on the past game's development.
  • E3 2012 Nintendo Direct confirmed joint-project between Sora, LTD and Namco Bandai
  • During June 2012, Sakurai reported that the game's development was in its first steps.
  • During June 2012, They announced that Sakurai and Namco Bandai already completed a working prototype.
  • During Aug 2012, Sakurai stated that game system had been completed.
  • E3 2013 Nintendo Direct release a first trailer of Super Smash Bros 3DS and Wii U, which confirmed 9 veteran characters and 3 newcomers; Mario, Link, Pikachu, Kirby, Samus, Pit, Fox, Donkey Kong, Bowser, Villager, Wii Fit Trainer and Mega Man.
  • Super Smash Bros Wii U and 3DS website went up on June 13, 2013
  • Daily Image started on June 13, 2013.

Informations
  • Yoshito Higuchi and Keiki Kobayashi are team leaders for Development teams.
  • Sakurai expressed his interests that he intended to bring back old Nintendo characters for the games.
  • Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
  • Tripping were removed from the game, and gameplay would be between Melee and Brawl

My takes on Super Smash Bros. Wii U and 3DS Schedule
  • Sakurai probably started on brainstorming phase in Jan 2012, and finalized his roster plan and design document in March 2012.
  • Namco Bandai and Sora, LTD probably started working on the games somwhen during April or May 2012, which would explain that they have completed prototype in their hands during June 2012.
 
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