Dark Souls II |OT2| Prepare to Vengarl

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Smelter dude beat after 4 retries. Had to grab a flame resist ring and used flash sweat to survive. too bad the NPC summon died when i was so close to killing it.
 
Cool, I have two pharros stones. Are all the equipment fairly straightforward to find,?

And by cheap upgrade you mean get the infinite shards and keep upgrading alonis?

Yes, and yes.

You can't really miss the black knight stuff.
A lot message telling you where the illusion walls are.
And another by going up a ladder, and just following the path to a lot of beams.
 
Small white soapstone->Get smooth and silky stones->Bring them to the nest->????->Profit.
I was considering this, but it's completely random what the crow gives you right?

Buy one from the blue sentinel's covenant guy
From the Blue Cathedral guy.
Join the Blue covenant, and then buy boltstone for 7k soul, abandon it if you want to.
Okay cool, I guess I better hurry up and max level with the sunbros before abandoning.
 
Alright so i don't know what to do to beat this game.
Here are the last few things i've done:
Went through each giants memory
Killed vendrick
Found all bonfires
Tried out the abyss area
I Feel like I've done just about everything and i don't know what to do next other than beat (what seems like) some optional bosses.
 
I dropped ADP to 20 and then initiated the ultimate test: NG+ Smelter Demon.

I almost beat him without taking a hit but then got careless right at the end and whiffed it. However this is really making me agree with the "ADP is not as important as you think" crowd.
 
Annnnnnd game has been beaten! Final boss was super dumb, but otherwise, satisfying to beat
curse everywhere -_-
. Might do the optional bosses now though I need a break lol. Not gonna NG+ just yet...

Overall, had a really great time with the game; my current game of the year thus far. While I loved the game, I do feel DS1 was a stronger game overall. I dunno, something about the first game was much more memorable to me. That said, once again, I -do- love the game quite a bit, and it's definitely worthy of the Souls name.
 
I'm going to drop my ADP to 20 and see how things go. I've also never been under 50% equip weight the entire time I've played, does that really make a huge difference?
Equip % seems to make a big difference with the distance of your roll. Honestly it doesn't seem like a huge deal.
 
Alright so i don't know what to do to beat this game.
Here are the last few things i've done:
Went through each giants memory
Killed vendrick
Found all bonfires
Tried out the abyss area
I Feel like I've done just about everything and i don't know what to do next other than beat (what seems like) some optional bosses.


Go to the first bonfire in the castle, you should know where to go from there
 
Alright so i don't know what to do to beat this game.
Here are the last few things i've done:
Went through each giants memory
Killed vendrick
Found all bonfires
Tried out the abyss area
I Feel like I've done just about everything and i don't know what to do next other than beat (what seems like) some optional bosses.

Well:
Go to the giant spider boss's arena and explore the memories of the dragon for an optional goodie, then go back to the Throne of Want. If you already beat a boss there, there should be a new one waiting for you. Oh and the bonfire chick will be at the beginning of the area to explain some things to you.

Side note: Vendrick was an optional boss.
 
I really wish that the CoC gave you awestones after bosses. You don't even get an awestone if you win a red soapstone duel. There just aren't enough NPC invaders in the game, and human invasions are so rare.
Yup, completely random

It's random, but based on the item you give. Prism stones give you the worst items, then the two different tiers of smooth stones give you better items. Dried Petrified Something gives you the best tier of stuff.
 
I found that rolling into attacks from the very start was the way to go. It always caused me to be hit less than if I was trying to dodge to the side or away.

Right, but he states that's more feasible with higher Agility. Rolling into attacks with low Agility has a greater chance of causing you to be hit mid-roll.

I personally always roll-dodge into enemy attacks in Souls games (unless it's an AoE explosion or something like that), because that's simply more effective when it comes to landing an attack afterwards. I knew I noticed something off when I started with Swordsman - who with his 6 in ATN and 6 in ADP has pretty low Agility at the start - and I was getting hit with attacks from basic hollows mid-roll when I should have been dodging them.

My ADP stat is at 30 right now - Agility at 103 - and I do think that's too high. The sweet spot seems to be ~95 Agility for the way I like to play, so I'm going to respec and balance that out.

I think that video uploader found a solid middle-ground in his outlook on Agility. He clearly states in the comments that it's been over-valued, but he also says (and to some degree shows) that it has a useful effect on roll-dodging, and that after a certain point that value drops tremendously (no different to many other stats).
 
Okay, I beat (bosses)
Smelter Demon, Old Iron King, and Lost Sinner
today without too much trouble, but I can't beat the fucking (boss]
Royal Rat Authority
for shit. Whay am I doing wrong?
 
Really? It was always the first thing I levelled up. The difference between being 2 shotted instead of 1-shotted, or 3-shotted instead of 2, is incredibly important.

yeah i do it too. the purists are always like "if you're having trouble managing health then don't get hit derp".
Okay, I beat (bosses)
Smelter Demon, Old Iron King, and Lost Sinner
today without too much trouble, but I can't beat the fucking (boss]
Royal Rat Authority
for shit. Whay am I doing wrong?
i was confused the first few times against him too,
just kill the 4 dogs the second you get in (arrows, magic, w/e) then you gotta kite under him and stay around his ankles, none of his attacks will ever touch you.
 
Okay, I beat (bosses)
Smelter Demon, Old Iron King, and Lost Sinner
today without too much trouble, but I can't beat the fucking (boss]
Royal Rat Authority
for shit. Whay am I doing wrong?

Kill his adds at range before the boss comes. The boss doesn't drop down till you get close. With the adds gone you can stay underneath the boss's belly where it's nice and safe.
 
Okay, I beat (bosses)
Smelter Demon, Old Iron King, and Lost Sinner
today without too much trouble, but I can't beat the fucking (boss]
Royal Rat Authority
for shit. Whay am I doing wrong?

1. Try to kill the little rats asap. I used lingering flame, then shot one.... they all ran to the flame and died.

2. After that it's just a matter of staying under the rats body, don't use targetting.
 
Well:
Go to the giant spider boss's arena and explore the memories of the dragon for an optional goodie, then go back to the Throne of Want. If you already beat a boss there, there should be a new one waiting for you. Oh and the bonfire chick will be at the beginning of the area to explain some things to you.

Side note: Vendrick was an optional boss.

Thanks you! You too ferrio.
 
yeah i do it too. the purists are always like "if you're having trouble managing health then don't get hit derp".

Vitality/Vigor's importance is obvious, but I don't think it's some elitist thing (well there are dicks, but you can't do anything about them).

I usually roll with low health builds in Souls games because I just find that a more rewarding way to play. I like being able to dish out solid damage while also being highly susceptible to attacks, and on NG pluses or against particularly hard-hitting bosses, take the risk of being one-shot with almost any attack.

When I replayed Dark Souls recently I started with a Thief - who only has a 9 in Vitality - and didn't upgrade the stat at all the entire game. Fights just felt a lot more rewarding because of that, especially against bosses like Kalameet, who will one-shot you even on NG when your Vitality is that low. SL1 runs can be similarly fun but I don't like how those handicap offensive capabilities.
 
Okay, I beat (bosses)
Smelter Demon, Old Iron King, and Lost Sinner
today without too much trouble, but I can't beat the fucking (boss]
Royal Rat Authority
for shit. Whay am I doing wrong?

If you can, kill those small ones immediately. If not, just kill them asap. For the rest of the fight, just try to stay under and attack his legs. When he does that 2x forward paw sweep thing, that's a pretty easy chance to attack his back legs.

When he jumps back and is getting ready to do that head shove charge thing, I have no idea how to avoid it. I never have much stamina and never have used a greatshield, but when my stamina is full I can always block it 100%. It drains my stamina fully so I'm staggered, but he has never attacked during the stagger, so you can just roll under him and attack and repeat.
 
I got him, thanks guys.

I found the key to be taking out the adds immediately, then staying under him and NOT LOCKING ON. Ever. My Gyrm Greatshield +7 helped, too.
 
argh...
Nassandra
is still brutalizing me.

edit: out of humanity to boot. :(

Oh, if you're out of human effigies
There's a place after the boss of the shrine of amana you can pray to become human again for free(ONLY if you have no effigies on you). It's next to one of the siren chicks.

Also
The queen becomes much easier if you try to lure her away from those curse proccing orbs she puts down and spam long range attacks
 
After Undead Crypt I completely lost the plot.
I have the King's Ring so I'll try the king doors, of the two I can remember I try the Forest first. Nothing there as far as I can tell and the tree thing just repeats "Alas, nothing happened". So I try the other one I can remember, the King's Gate in Drangleic Castle. At least there's a boss fight there, but after beating them. Nothing. There appears to be a gate way over the chasm but I have no idea what I'm doing. I thought I was paying pretty close attention to the story, and I've talked to everyone. But right now the story basically ground to a halt for me.

ihavenoideawhatimdoingdog.gif
 
After Undead Crypt I completely lost the plot.
I have the King's Ring so I'll try the king doors, of the two I can remember I try the Forest first. Nothing there as far as I can tell and the tree thing just repeats "Alas, nothing happened". So I try the other one I can remember, the King's Gate in Drangleic Castle. At least there's a boss fight there, but after beating them. Nothing. There appears to be a gate way over the chasm but I have no idea what I'm doing. I thought I was paying pretty close attention to the story, and I've talked to everyone. But right now the story basically ground to a halt for me.

ihavenoideawhatimdoingdog.gif

Shaded woods
man. Second bonfire. Middle path. You're welcome.
 
Oh, if you're out of human effigies
There's a place after the boss of the shrine of amana you can pray to become human again for free(ONLY if you have no effigies on you). It's next to one of the siren chicks.

Also
The queen becomes much easier if you try to lure her away from those curse proccing orbs she puts down and spam long range attacks

thanks for the tips man, trying it now. I knew that you could
destroy the cure things, but she usually hits me when I try and I et cursed pretty quickly
I think i just need to keep at it but the
walk
is killing me.

edit:
also fuck,
having to put the ring of the king on every time I face her is so lame, why can't the door just stay open?
 
argh...
Nassandra
is still brutalizing me.

edit: out of humanity to boot. :(

Oh, if you're out of human effigies
There's a place after the boss of the shrine of amana you can pray to become human again for free(ONLY if you have no effigies on you). It's next to one of the siren chicks.

Also
The queen becomes much easier if you try to lure her away from those curse proccing orbs she puts down and spam long range attacks

Just destroy the orbs, then she's a cake walk
 
Hit select and a menu pops up, tells you what stats mean.

He's talking about the icons under your stamina bar which indicate things like faster spell casting, increased attack, etc.

I don't think there's a way to tell, but most are obvious. You can just equip and unequip things to find out if you're unsure, anyway.
 
its not like From hasnt done something like this before
remember the Pendant
it turned out to be useless too
More like resistance I'd think, except this time it's a stat mainly for rolling rather than the few instances you have a serious poison issue, so a bit ahead (if not a lot depending on build.)
You spawn back in Majula and you can do whatever. There's an option to start that at the bonfire whenever you want.
Yep, helped me a lot for poking around post-game, otherwise I'd have been in NG+ immediately.
 
thanks for the tips man, trying it now. I knew that you could
destroy the cure things, but she usually hits me when I try and I et cursed pretty quickly
I think i just need to keep at it but the
walk
is killing me.

edit:
also fuck,
having to put the ring of the king on every time I face her is so lame, why can't the door just stay open?

you just need to the king ring on to open the door, then just take it off.

also if you go back to the old ladies at the start of the game, talk to the one who will let you respec and she'll give you 6 effigies.

also use the ring of life protection and keep repairing it for 3000 souls, cuz if you die with the ring on it keeps your humanity.
 
you just need to the king ring on to open the door, then just take it off.

also if you go back to the old ladies at the start of the game, talk to the one who will let you respec and she'll give you 6 effigies.

also use the ring of life protection and keep repairing it for 3000 souls, cuz if you die with the ring on it keeps your humanity.

thanks man, didn't even know you could
repair those rings
 
Right, but he states that's more feasible with higher Agility. Rolling into attacks with low Agility has a greater chance of causing you to be hit mid-roll.

I personally always roll-dodge into enemy attacks in Souls games (unless it's an AoE explosion or something like that), because that's simply more effective when it comes to landing an attack afterwards. I knew I noticed something off when I started with Swordsman - who with his 6 in ATN and 6 in ADP has pretty low Agility at the start - and I was getting hit with attacks from basic hollows mid-roll when I should have been dodging them.

My ADP stat is at 30 right now - Agility at 103 - and I do think that's too high. The sweet spot seems to be ~95 Agility for the way I like to play, so I'm going to respec and balance that out.

I think that video uploader found a solid middle-ground in his outlook on Agility. He clearly states in the comments that it's been over-valued, but he also says (and to some degree shows) that it has a useful effect on roll-dodging, and that after a certain point that value drops tremendously (no different to many other stats).

I might have to respec too. My ADP is already at 35 because I was going to max it out. If I took it down I'd be able to max out my DEX and get my STR as high as I wanted it to get. Hell, I'd probably have levels left over.

I have not done any kind of testing though and I only have 2 soul vessels. I just feel like with my agility this high along with a ~30% equip burden, I am a dodging maniac. I've only been invaded about 12 or so times, but I have only lost twice. Once was to lag and the other was to me falling through a hole. I find that no one seems to be able to land a hit and I can so quickly get in a jab with my rapiers.

Maybe it's all in my head though.
 
Some peeps have wicked mad magic attacks that kinda ruin boss fights when you summon them. :/

They're just trying to help ; _ ;

Maybe the anti-magic field works like it does in Dark Souls 1 and prevents your summons from casting as well :v
 
I'd need to see some real hard evidence against ADP, because my experience as a no shield character has been high ADP = live, low ADP = die. The roll is like the DS1 roll instead of the pathetically low on i-frames default DS2 roll.
 
I'd need to see some real hard evidence against ADP, because my experience as a no shield character has been high ADP = live, low ADP = die. The roll is like the DS1 roll instead of the pathetically low on i-frames default DS2 roll.
Raising ADP rasies the speed of drinking estus flask and using items, not roll speed.

That's vitality.
 
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