Do you work in the media at all? Seems like a majority of the alpha invites are to people who work in the media. I'm guessing they want exposure for the game and free publicity.
Do you work in the media at all? Seems like a majority of the alpha invites are to people who work in the media. I'm guessing they want exposure for the game and free publicity.
Alpha without an NDA which can be streamed? I think Blizzard forgot what the definition of alpha is.
Got my invite, what other gaffers are in this?
Game has really fallen off in popularity on twitch. I don't think we have another hearthstone on our hands
Got my invite, what other gaffers are in this?
Get me an invite and we will talk. ;b
I'm in. Turdburger#1474
As for the twitch streams, give the game time. Apparently there is supposed to be a wipe and a massive update with 8 new heroes next week, or so is the rumor.
Game has really fallen off in popularity on twitch. I don't think we have another hearthstone on our hands
Thought D3:RoS release was to blame for low HotS streams.
Also, does the alpha show up on the launcher if you're accepted, or you gotta check b.net account site ?
so this thread reminded me to check twitch to see how this game is doing as far as spectator value/hype goes and it's currently sitting at 187 viewers.
that's pretty spectacularly low for a new blizzard game. is no-one playing it?
Tee ball also does less in viewership numbers than Major League Baseballso this thread reminded me to check twitch to see how this game is doing as far as spectator value/hype goes and it's currently sitting at 187 viewers.
that's pretty spectacularly low for a new blizzard game. is no-one playing it?
so this thread reminded me to check twitch to see how this game is doing as far as spectator value/hype goes and it's currently sitting at 187 viewers.
that's pretty spectacularly low for a new blizzard game. is no-one playing it?
How are last hits and denies 'garbage' mechanics?This almost feels like a MOBA for people who hate MOBAs. LoL and DotA 2 are both incredibly boring to me. I hate the early grind to become effective, and constant dancing between town and my lane to keep my item build up to date. Last hits and denial are both garbage mechanics, and I despise how games can stall and take an hour and a half to finish.
This game though? Games finish in 20 minutes because there are actual mechanics that progress the state of the map. I start the game as an effective player with access to 3-4 skills. Only skip back to town to heal up in rare cases, and mounts help me get back to town (unless I'm the Siege Tank).
Actually having a lot of fun with this.
hey all, I recently got into the Heroes alpha and it has me interested in getting into streaming my gameplay for those interested. However I have no idea really where to start. I use a Mac for my gaming and twitch's site only links to software that costs $500 for mac.... is there a cheap/free way to start streaming? I'm just looking to experiment around with it and don't want to dump a bunch of money in it.
thanks!
hey all, I recently got into the Heroes alpha and it has me interested in getting into streaming my gameplay for those interested. However I have no idea really where to start. I use a Mac for my gaming and twitch's site only links to software that costs $500 for mac.... is there a cheap/free way to start streaming? I'm just looking to experiment around with it and don't want to dump a bunch of money in it.
thanks!
You won't want to hear this, but your best bet is probably going to be a Boot Camp install of Windows with OBS.
Before that though, you should probably list your Mac specs and Speedtest results. Streaming modern games at decent quality and framerate is not a trivial thing performance-wise.
In our alpha, these values have proven to be effective at creating the team-oriented Battleground game that we set out to make so many years ago. But we’re always willing to adjust our vision to make the best game we can. Further testing may show us a different way to go for game lethality, and we may change these values if we find through playtesting that this is not the most fun way to play Heroes of the Storm.
I'm not sure if it's positive or negative that the issue is being recognized but seen as something that doesn't fit into the developers vision. Characters feel so weak in HotS, and battles are extremely protracted. HotS is an extremely confused game. They talk up this big game about how they want something objective focused, but every map is still based around lanes and the typical MOBA structure. The way HotS is set up doesn't really fit the set up of laning at all. The process is a total bore, and with players having little incentive to put themselves in a dangerous position outside of absorbing EXP the low hero lethality makes the threat of ganks almost non-existent.New blog post up today about hero lethality.
http://www.heroesofthestorm.com/en-us/news/13720687/from-the-bullpen-hero-lethality
This almost feels like a MOBA for people who hate MOBAs. LoL and DotA 2 are both incredibly boring to me. I hate the early grind to become effective, and constant dancing between town and my lane to keep my item build up to date. Last hits and denial are both garbage mechanics, and I despise how games can stall and take an hour and a half to finish.
This game though? Games finish in 20 minutes because there are actual mechanics that progress the state of the map. I start the game as an effective player with access to 3-4 skills. Only skip back to town to heal up in rare cases, and mounts help me get back to town (unless I'm the Siege Tank).
Actually having a lot of fun with this.
How are last hits and denies 'garbage' mechanics?