3D fighting games don't do a good job of conveying information to spectator, it's not obvious to random stream viewer what is happening or why. Compare that against the Daigo parry video which brought in
lots and lots and lots of people over the years because the game communicates perfectly well what is happening even if you don't play Third Strike.
how many times have you read or heard someone say RE: daigo parry "i'm not totally sure what just happened but it looked like it took a lot of skill" **
With most 3D fighters, at least the ones that I play, so much of what makes a round interesting aren't just the options on the table but more specifically how people are able to make the prediction of which options the other player is going to use. 3D fighters are so mentally engaging, but how are spectators expected to understand that?
Watch the first match of the video - do you understand what the players are doing, and if so is that because the game has made those options obvious or is it because you are already bringing some understanding of the game with you?
** I admit that the atmosphere played a huge role in Daigo parry's hype.
so you are saying you don't like the way americans play 3D fighters? why is that a fault of 3D fighters themselves? i don't agree that good american players are as defensive as you're suggesting, but if you think that's the case go to SEGA cup and start guard breaking some fools.