Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

Despite almost losing hope at one point, Audi is now officially coming to Project Cars!
http://www.wmdportal.com/projectnews/project-cars-welcomes-audi/

2012 Audi A1 quattro
2013 Audi R8 V10 Plus
2002 Audi R8 LMP900
2011 Audi R18 TDI LMP1
2014 Audi R18 e-tron quattro
2013 Audi R8 LMS Ultra GT3
1989 Audi 90 IMSA GTO
I probably could've used one less LMP and included one of the RS -series, but not a bad selection and we're hopefully getting the R8 LMS this or next week.

EDIT: Official Oculus support is on it's way too, I gotta loan the thing some day and test it out.
 
1989 Audi 90 IMSA GTO
image.php
 
Hoped for a tad more road cars (could have been the first sim with the new TTS for example), but great news nonetheless. Maybe they have something planned for DLC.
 
Even though I'm german I dont care _that_ much about Audi, so many other cars I'd love to see like the Nissan GTR. We already have the best german cars ingame, so why don't add some japanese cars.
 
That's one badarse looking car.

I wonder if that means all the pCARS non-licensed LMP cars we see will be replaced by the Audis, or just in addition to them?

I'd guess probably replaced... finally.

It's funny because that R18 is one of the first cars I remember them showing, and now it's one of the last to be licensed.
 
Yeah, I don't know how that "all" snuck in there. Must be with the amount we see of that same car, it feels like there's more than one ;)
 
Despite almost losing hope at one point, Audi is now officially coming to Project Cars!
http://www.wmdportal.com/projectnews/project-cars-welcomes-audi/


I probably could've used one less LMP and included one of the RS -series, but not a bad selection and we're hopefully getting the R8 LMS this or next week.

EDIT: Official Oculus support is on it's way too, I gotta loan the thing some day and test it out.
Added info to the OP.


GTO, another GT3 and latest Le Mans entry are the ones I'm looking forward to, GTO probably not at release though ????
 
Speaking of release, do we know when that is? Or what the full game will actually be, other than cars and tracks?
Yes,

you read the forum, have access I mean, it is all there?

But as mentioned before, release is still planned for Q4 2014. Game it self still in alpha, not future complete, so I don't know what can be shared (outside the forum) and not, but they are well within their timeline/plans.
 
I posted feedback about the Oculus head tracking progress on the PCARS general forum. I'm happy to see some development time spent on it.
 
https://www.youtube.com/watch?feature=player_embedded&v=kXzrpkXLGM8
3D rendering doesn't work, there is few tracking problems [glitches, drifts, gliding sensation], tracking lag, and there were some bugs [shaking when looking far left or far right, but they are currently working to make tracking sorted out. Dev drove with one eye open in this vid [very crappy driving].

They are actively working on fixing all problems. Final polish will arrive only after 3D rendering is fixed.
 
Yes,

you read the forum, have access I mean, it is all there?

But as mentioned before, release is still planned for Q4 2014. Game it self still in alpha, not future complete, so I don't know what can be shared (outside the forum) and not, but they are well within their timeline/plans.
I have access... but it's been a LONG time since I've been there. Hell, I don't even think I've fired up the game since it hit Steam :/
 
Can anyone let me know how updated builds are with AMD cards? I just shelled out $500 for a 290x and am a bit nervous now!
 
Can anyone let me know how updated builds are with AMD cards? I just shelled out $500 for a 290x and am a bit nervous now!
Works quite nicely for me with a 270X, only rain and large grids taking the framerate down (somewhat high settings, DS2X AA).
 
Works quite nicely for me with a 270X, only rain and large grids taking the framerate down (somewhat high settings, DS2X AA).
I couldn't get 60 fps yesterday at the start of Azure Circuit or Azure Coast with a GTX 770 and 4.5 GHz 3570k. It went to 60 fps once I got past the starting area, but it was sad since that was even with the really jaggy "high" AA setting. I had to turn off downsampling. :p
 
I couldn't get 60 fps yesterday at the start of Azure Circuit or Azure Coast with a GTX 770 and 4.5 GHz 3570k. It went to 60 fps once I got past the starting area, but it was sad since that was even with the really jaggy "high" AA setting. I had to turn off downsampling. :p
Pit areas cause a big impact on framerate, don't know why. I hope everything will be smooth once they clean up everything.
 
I couldn't get 60 fps yesterday at the start of Azure Circuit or Azure Coast with a GTX 770 and 4.5 GHz 3570k. It went to 60 fps once I got past the starting area, but it was sad since that was even with the really jaggy "high" AA setting. I had to turn off downsampling. :p
Check the shadow/reflection/env map setting (don't know the exact name, top of the settings, after the AA ones), they are really performance heavy, before altering the AA.
 
Works quite nicely for me with a 270X, only rain and large grids taking the framerate down (somewhat high settings, DS2X AA).

Thanks! I know SMS are in bed with the green machine but i was pretty shocked to see how a gtx 760 was pantsing a 290X. Obviously they haven't reached the optimization stage yet, but I am hoping there focus on AMD hardware for consoles will lead to better performance for AMD cards in the PC realm.
 
Thanks! I know SMS are in bed with the green machine but i was pretty shocked to see how a gtx 760 was pantsing a 290X. Obviously they haven't reached the optimization stage yet, but I am hoping there focus on AMD hardware for consoles will lead to better performance for AMD cards in the PC realm.
I'm sure it'll come with time (I'm certain Mantle support has been mentioned on on the WMD forum) but it's AMD so who knows. As an example, AMD haven't helped ISI with optimisation in rF2 where as Nvidia have...hopefully pCARS is different!
 
Thanks! I know SMS are in bed with the green machine but i was pretty shocked to see how a gtx 760 was pantsing a 290X. Obviously they haven't reached the optimization stage yet, but I am hoping there focus on AMD hardware for consoles will lead to better performance for AMD cards in the PC realm.
Yeah, it blows just how many games generally perform better on green than red cards. Infuriating given how much "bang for buck" etc. ATI cards usually are, but far fewer titles have big issues on nVidia cards than the other side.

Pisses me off, because I'd much rather stick with red :(
 
Will this game support T500RS on PS4?

Sony is still tight lipped about wheel support for PS4. So far they announced that new Thrustmaster T80 will be official wheel of Drive Club. Everyone is pestering both Sony and Evolution to support all commonly used wheels [GTPro, GTDF, G25, G27, T500RS...].
 
I might be wrong, but I think green works best. I have a 770 and the game runs nicely. I cannot max everything, although my 2500K could have something to do with it.
 
pCARS GAF, any significant difference in performance between AMD and nVidia cards in pCARS? More specifically R9 280x and GTX770.
nVidia right now is the better choice, if that's the same in 5/6 months time???, but now definitely nVidia


New car for this build, Oreca 03 LMP2 and a nice teaser for next week, BMW 320 Turbooooo, something I love to give a go after I'm done with the 312T in AC.




__bmw_320turbo_0408jbp.jpg




And new particle system/smoke kills my old videocard, with or without the brake/headlights on, but for a first pass it does look great.




 
Wow, smoke looks great. I didn't even know they had implemented it.

This is Nvidia's tech right?

edit: it's probably gonna kill my GTX570 tho. I hope any upgrade I do in the future deals with pCARS well enough. Thinking of an 800 series GTX when they release.
 
Wow, smoke looks great. I didn't even know they had implemented it.

This is Nvidia's tech right?

edit: it's probably gonna kill my GTX570 tho. I hope any upgrade I do in the future deals with pCARS well enough. Thinking of an 800 series GTX when they release.
I also vaguely remember something about that (nVidia tech), but I have not seen them mentioning it in the "particle system update" thread.

I'm waiting to upgrade my videocard (5850) and cpu at the end of the year, hopefully we know something more about maxwell (20mm) by then.
 
Wow, smoke looks great. I didn't even know they had implemented it.

This is Nvidia's tech right?

edit: it's probably gonna kill my GTX570 tho. I hope any upgrade I do in the future deals with pCARS well enough. Thinking of an 800 series GTX when they release.
Nah. The good thing is smoke now is sensible to light, which is neat. Still needs some working and, hopefully, will take advantage of the nVidia tech to ake it even better.
 
The game is starting to sound really, really nice. I believe majority of the cars still don't have all the sounds updated for all the newest tech they've been adding, but the ones that do sound really fantastic.

I'm also liking that the lighting is slowly going towards the GT6 style in terms of color balance and it's all really coming together. Not much time for development though as they're going to feature complete very soon, but the game does need quite a bit polish and it's about time to get the game finished so I'm okay with cutting more features and getting the done. SMS are hoping to support the game well after launch so hopefully the game will do well and get lots of post launch content.
 
Cool video. I was actually thinking of making a video with the sounds of all the cars one by one. I was driving the R18 the other day and the idle sounded so good in the exterior view.
 
The game is starting to sound really, really nice. I believe majority of the cars still don't have all the sounds updated for all the newest tech they've been adding, but the ones that do sound really fantastic.

I'm also liking that the lighting is slowly going towards the GT6 style in terms of color balance and it's all really coming together. Not much time for development though as they're going to feature complete very soon, but the game does need quite a bit polish and it's about time to get the game finished so I'm okay with cutting more features and getting the done. SMS are hoping to support the game well after launch so hopefully the game will do well and get lots of post launch content.
Why can't I play this now. Should have invested when I had the chance
 
The game is starting to sound really, really nice. I believe majority of the cars still don't have all the sounds updated for all the newest tech they've been adding, but the ones that do sound really fantastic.

I'm also liking that the lighting is slowly going towards the GT6 style in terms of color balance and it's all really coming together. Not much time for development though as they're going to feature complete very soon, but the game does need quite a bit polish and it's about time to get the game finished so I'm okay with cutting more features and getting the done. SMS are hoping to support the game well after launch so hopefully the game will do well and get lots of post launch content.

Looks, and sounds, incredible. Really can't wait to play this.
 
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