Starlight Inception is the rebellious stepchild of Wing Commander, X-wing and Freespace2, taking a fresh approach to the classic space combat genre.
You assume the role of a young space fighter pilot assigned to the star carrier U.S.F. Independence, deploying to hotspots throughout the Solar System during World War IV.
Starlight Inception is a realistic and relevant 1st person (both with cockpit and without) / 3rd person strategic and tactical space combat experience. It has a unique blend of action with an involving storyline. Features include ship based combat both in space and on planets and moons, interplanetary exploration, and multiplayer dogfighting.
There are two main game modes - one is mission based, and has a storyline following a pilot through the fourth World War, fought amongst the planets and moons of our star system. The missions are varied, including straight shoot-'em ups, rescue missions, salvage missions. All the missions contain elements of exploration, combat and in some cases, stealth and tagging the enemy for larger assaults. There is a fair amount of world building in this mode, as you interact with enemies and wingmen, sometimes discovering things or achieving things during the mission that affect the overall course of the story.
The second game mode is a sort of strategic defense of your mothership, where you deploy turrets and engage in ship to ship combat to defend against incoming marauders. This mode is more geared toward players who just want to get in a cockpit and begin engaging the enemy (i.e. casual players).