It looks great, but 150k is a lot..
I think you have an unrealistic idea of what games cost to make.
Let's go over the numbers:
10% of that money goes to Kickstarter and Amazon, which leaves $135,000.
The kickstarter includes physical incentives that cost money to produce. Let's assume those cost another 10%. (Some kickstarters end up spending much more than 10% on backer rewards - 10% is not out of the question.) That leaves $120,000.
They list 6 full-time staff members, plus a marketing consultant. I don't know how much the marketing consultant is being paid, so we'll leave him out for now. Among the rest of the staff members, we have $20k for each of them. The game is coming out mid-2015 at the soonest, so that's at
least a year that that money has to stretch. So that's $20k a year for each of these employees to live on.
Again, that's leaving out a lot of costs. There's the marketing consultant, and there are other business costs that that money has to pay for. (Note how I'm assuming there's no office? That costs money.) Each of those eats into the money. That $20k/year is a really unrealistic high-end estimate based on the other project expenses.
$150k is actually quite a low amount of money to make a game at this level of complexity.