Spaaaaaaaaace
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When does that calibration release? Also what about the sky in the castle?
Love that these rebalnced Calibrations exist. This gsme will end up pretty balanced in the long run I hope.ah, I see. That is just the calibrations patch. 1.03 is still coming as well.
When does that calibration release? Also what about the sky in the castle?
Love that these rebalnced Calibrations exist. This gsme will end up pretty balanced in the long run I hope.
poise is broken in pvp, practically useless. better to go with light weight and fast roll
Original Text: http://info.darksouls.jp/other/pc/information_detail/2014-04-08-01.html
Shadow Men in the Flexile Senty's Boss area in NG+ now do less damage
Welp, I despawned every enemy in the Dragon Aerie. By dying to the boss & going back to him & dying again.
He is the only think left for me in the game.
Is there no way to cheat or cheese this fight?
He gets me with his fire attack one way or another, no matter how careful I am.
lol, the lost sinner fucks up so many people
Finally, the nerf on Last Giant that we needed.
I want this to be my second plat but getting every spell might push me too far...
yep, I have summoned or been summoned by people and had to ask myself how did they make it this far?Not surprised to see so many boss nerfs. People are so nooby even in NG++
Finally, the nerf on Last Giant that we needed.
The Last Giant now does even less damage to players and Well-Mannered Pate.
The Lost Sinner now has less HP and does less damage.
Royal Rat Authority now has less HP and does less damage
Duke's Dear Freja's laser breath now does less damage.
Enemies around Sinner's Rise now do less damage
Shadow Men in the Flexile Senty's Boss area in NG+ now do less damage
Those changes are completely unnecessary. Come on, From, don't listen to the whiners.
I'm happy with the RRA nerf. To make it even better, they should just remove the boss from the game.Those changes are completely unnecessary. Come on, From, don't listen to the whiners.
So many unnecessary nerfs on bosses. Also why nerf Firestorm-esque pyros? They were already really easy to dodge in PVP.
imo they didn't nerf magic enough.Wow, so I guess FROM really wants to discourage the heavy magic users. Crazy list of nerfs there.
It's pretty OP in PvE though. I killed the Sif Rat with one cast.
Original Text: http://info.darksouls.jp/other/pc/information_detail/2014-04-08-01.html
Increase in casting time and decrease of damage for Soul Greatsword
Upward adjustment of the bullet speed "lump of Seoul to be tracked" magic "crystal mass of Seoul to be tracked", and a lower adjustment of stamina take the amount of darkness surgery "those who follow" (Unsure of the horrible Google Translate)
The downward adjustment of the amount of damage "torrent of Seoul" magic (I'm guessing a nerf in Soul Geyser or Soul Vortex)
Casting speed on recovery spells being lengthened.
Increased casting time and decreased damage for Wrath of Gods
Decrease in damage and increase in casting time for all Fire Storm-esque pyromancies. Might also include a decrease in damage for Forbidden Sun.
Duke's Dear Freja's laser breath now does less damage.
Also I wanted them to extremely lower devotions for some of the covenants.
I'm sad that they nerfed corrosive urns. I was starting to have fun with breaking all those washing poles.
Everything else is seems good. Boss- nerfs are weird, but I don't mind them really.
I'm surprised that they didn't touch any of the weapon enchantments/buffs. Even with MLGS nerfed, people with elemental buff- comps will still be really strong.
But at least they're taking steps towards the right direction.
Duke's Dear Freja's laser breath now does less damage.
Original Text: http://info.darksouls.jp/other/pc/information_detail/2014-04-08-01.html
Moonlight Greatsword can no longer be enchanted and buffed. Attack animation has been slowed / adjusted.
Damage will not decrease for every enemy that Soul Spear pieces trough.
Increase in casting time and decrease of damage for Soul Greatsword
Upward adjustment of the bullet speed "lump of Seoul to be tracked" magic "crystal mass of Seoul to be tracked", and a lower adjustment of stamina take the amount of darkness surgery "those who follow" (Unsure of the horrible Google Translate)
The downward adjustment of the amount of damage "torrent of Seoul" magic (I'm guessing a nerf in Soul Geyser or Soul Vortex)
Casting speed on recovery spells being lengthened.
Increased casting time and decreased damage for Wrath of Gods
Decrease in damage and increase in casting time for all Fire Storm-esque pyromancies. Might also include a decrease in damage for Forbidden Sun.
Its about time FROM got their mage staves out of their ass and realised how much of a hard on they had for magic. Was ridiculously overpowered compared to melee. Elementals do more damage than plain melee and you can buff them with Sunlight blade, or MLGS can be buffed with CMW. GTFO with that shit who thought of that bright idea.
They still need to sort out the hitboxes, elementals and scaling. Nearly everyone uses magic and buffs and why won't they. Quality builds give you less damage than INT/FTH builds when using melee weapons. Funny how a mage can have a greater dmg output on swords than a melee build, oh and they can also do buffs like SB and RB.
Also whose bright idea was it to not only introduce spices that lowered magic requirements but also making them farmable. SMH, people WoG, SB with only 10 FTH. Oh and Resonant flesh that gives you like 400+ health. At least have all of it scale like DkS.
They still need to sort out the hitboxes, elementals and scaling. Nearly everyone uses magic and buffs and why won't they. Quality builds give you less damage than INT/FTH builds when using melee weapons. Funny how a mage can have a greater dmg output on swords than a melee build, oh and they can also do buffs like SB and RB.
i think the only way to buff quality builds is to buff the DEX scaling. my quality build (40/40) feels so weak even when dual stancing (ultra) greatswords.
on the other hand the need to nerf aevelyn and i hope they will never touch my beloved (dual) caestus.
In PVP mage are really strong in the end game but sucks in the early/mid. InPVE, until you get at least a soul spear, mage are not compared to STR/DEX build.
I'm speaking about a pure mage build.
What exactly did they do to the mlgs? Is my build screwed now?