Dark Souls II |OT2| Prepare to Vengarl

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So what are we just all healing now in PVP? I've had four of my last four enemies just heal like crazy when they get low. Let's get some honor back in this community guys. One dude literally healed 10 times.
Nothing stops that problem like driving a mace into there face. Or a pair of dragon slayer cresent axes.
 
http://www.youtube.com/watch?v=vWS18m5vlP8

This video showcases the weapon in a pvp setting. There is a lot of useful information in the video and the uploader also outlines his pros/cons of the weapon.

You may also want to check out the Santier's Spear, it has a similar move set to the twinblade without its biggest con which is durability.

http://www.youtube.com/watch?v=T0R9gkY0puc (Santier's spear showcase)


I recommend going mundane with as tiers spear and used engraved gauntlets. Lots of DMG and each hit can crit.
 
Weapon scaling is fundamentally broken and always has been. When you're better off going high INT and/or FAI than STR and/or DEX, it just isn't right. Magic and elemental based infusions should serve two purposes: being decent with weapons as a mage / jack of all trades or to take advantage of certain enemy's weakness. Currently the scaling is too low and hits a soft cap too early.
 
Weapon scaling is fundamentally broken and always has been. When you're better off going high INT and/or FAI than STR and/or DEX, it just isn't right. Magic and elemental based infusions should serve two purposes: being decent with weapons as a mage / jack of all trades or to take advantage of certain enemy's weakness. Currently the scaling is too low and hits a soft cap too early.

The problem is that From is much more likely to decrease the infusion effects than increase the physical stat scaling so we'll probably end up with all around mediocre weapons whenever this (in my opinion) inevitable patch hits.
 
OK guys I am in le happy sewer after the belltower+gargoyles

There was a bonfire right before it that was blocked by this petrified asshole, how do I unpetrify him?

Also I just skipped the gargoyles, should I go back and do them?
 
What SL should I be aiming for in PvP for max co-op/PvP? Right now I'm at SL125 but seems like it's ok to go quite a bit higher in DS2.



Throne bosses
, what a joke. So late in the game and they're nothing compared to O&S :/
Zero personality, boring, easy etc, etc. The boss designs in DS2 overall are easily the worst in the series.
 
Any advice for
Old Dragoslayer?
As a hex mage I can't even scratch him. He 1 shots me everytime before I can even get off a spell. I can't block either. Honestly, I think I'm done with being a mage. The low HP makes fighting anything hard, and the damage isn't worth it. Even a joke boss like the 2 in Heides tower are killing me too fast. I beat the ODS without taking any damage on my main, naked with a weak sword.
 
Any advice for
Old Dragoslayer?
As a hex mage I can't even scratch him. He 1 shots me everytime before I can even get off a spell. I can't block either. Honestly, I think I'm done with being a mage. The low HP makes fighting anything hard, and the damage isn't worth it. Even a joke boss like the 2 in Heides tower are killing me too fast. I beat the ODS without taking any damage on my main, naked with a weak sword.

You just have to get better at dodging, or get a decent shield. The game is definitely much easier as a caster, maybe you just got too used to board and sword and can't adjust properly, happened to me in Demon's.
 
I dunno. I'm just disillusioned. I wanted to make a fun class to play, but, this is more of a chore. I tried fighting the boss in Lost Bastille and instantly I get killed. It's just not fun being a super weak mage. Low damage, low HP and ugly armor. I miss being a badass warrior. I'm jsut never going to "git gud" at being a mage, ever. It's just nota style of play I can do. I'm always a close range person, I've always played warriors and close ranged fighters. It's an alien style that I just don't care for. Maybe if I pump up a shit-ton of HP I could possibly survive bosses.

You just have to get better at dodging, or get a decent shield. The game is definitely much easier as a caster.

Really? I had an easier time on my warrior. If I mess up a dodge even once as a mage I'm dead. It's not really fun to barely scratch the bosses, and then mess up once and die. :/ PVP as a mage is a joke too unless you're a hybrid. I can't adjust to being a mage... I can't. I'm decent at dodging, but, I do still get hurt and that's fine I can heal. But, I'm not able to handle getting OHKO'd if I mess up even once.
 
hey guys? guys, hey! hey hey, guys, hey guys!

Dark Souls 2 for Vita confirmed.
tumblr_n3qg1uh3IZ1s4y4v7o1_1280.jpg

:B
 
I dunno. I'm just disillusioned. I wanted to make a fun class to play, but, this is more of a chore. I tried fighting the boss in Lost Bastille and instantly I get killed. It's just not fun being a super weak mage. Low damage, low HP and ugly armor. I miss being a badass warrior.



Really? I had an easier time on my warrior. If I mess up a dodge even once as a mage I'm dead. It's not really fun to barely scratch the bosses, and then mess up once and die. :/ PVP as a mage is a joke too unless you're a hybrid. I can't adjust to being a mage... I can't. I'm decent at dodging, but, I do still get hurt and that's fine I can heal. But, I'm not able to handle getting OHKO'd if I mess up even once.

I'm kinda with you on that. I just can't adjust to the mage playstyle. All my attempts at making one ended up as hybrids with mostly buffs. It's really weird but I do get hit way more often when using ranged. Maybe it's the false sense of security it gives off or something. When you're in melee range you're always on alert. xD
 
I'm kinda with you on that. I just can't adjust to the mage playstyle. All my attempts at making one ended up as hybrids with mostly buffs. It's really weird but I do get hit way more often when using ranged. Maybe it's the false sense of security it gives off or something. When you're in melee range you're always on alert. xD

Maybe. I mean I just beat the smelter without a gyrm shield, in 5 deaths. I can't even beat the joke bosses in Heides tower on a mage? C'mon now.
 
Really? I had an easier time on my warrior. If I mess up a dodge even once as a mage I'm dead. It's not really fun to barely scratch the bosses, and then mess up once and die. :/ PVP as a mage is a joke too unless you're a hybrid. I can't adjust to being a mage... I can't. I'm decent at dodging, but, I do still get hurt and that's fine I can heal. But, I'm not able to handle getting OHKO'd if I mess up even once.

Then stop being a glass cannon and invest a little bit into Vigor / Endurance / Vit

You don't need to invest that much, but enough so boss hits are not a 1 hit kill (I'd consider
Vendrick and Ancient Dragon
an exception to that...)

Recently did a hexer focused run - ended NG with 40ATT/40Int/40Faith and the rest sprinkled around Vig/End/Vit and had very little issues with being 1 hit killed. Enough Vit to be able to use the Defenders shield and my chosen armor set and keep at 30%, - when fully upgraded has stability on par with some of the great shields. Enough Endurance so I could withstand blocking a few hits before getting staggered if needed.

If an enemy landed a hit - generally wasn't a one-hit kill. Might send me scrambling to create some distance to heal.

That said - I generally found the hex spells to be pretty fast casting - with full lion mage / hexer helm / sunset staff - some enemies I could pretty much toe to toe with black orb and stagger/interrupt hits (didn't work so well on bosses, for general enemies it frequently worked pretty good).

If your not good enough at dodging/blocking/etc to never get hit - then don't build your mage to be so squishy that one hit = death.

Once I hit NG+ - I realized i was rarely using sorceries/things with high int requirements - was finding I was too squishy for my liking (1-2 hit kills), so did a respec to 20int/40faith and beefed up my survavability stats and was able to rip through NG+ after a few minor tweaks.
 
Noticed I'm never using my shield in pvp so I think I'm going to go full 2 handed and move 20 points from str to int so I can use CMW. Interested to see what kind of damage boost this gives, my weapon already feels OP :P
 
Been doing stuff for the platinum trophy and I still can't stress enough how annoying it is to have to level up covenants for stuff. All I've got left is to get the rest of the miracles, so I've been doing coop in NG++. I guess it's nice that the restrictions for coop are so lenient in NG+ and beyond. Been having no issues getting summoned. People also aren't as stupid in NG+ as opposed to NG.
 
Been doing stuff for the platinum trophy and I still can't stress enough how annoying it is to have to level up covenants for stuff. All I've got left is to get the rest of the miracles, so I've been doing coop in NG++. I guess it's nice that the restrictions for coop are so lenient in NG+ and beyond. Been having no issues getting summoned. People also aren't as stupid in NG+ as opposed to NG.

Yeah, I'm done with all covenant things. Just gotta get to NG++ to buy the stuff that I would otherwise have to do covenant stuff for.
 
You get to become a dirty sinner. Prepare to be invaded constantly
Offed
Licia when I met her in Heide's Tower
yet I haven't been getting invaded. But then that was NG++, I rushed through that to buy spells, and
she's no saint, so she might've been flagged as an exception for all I know.
 
PvP protip: draw your bow and then cancel it by switching into a shield and parry after your opponent rolls into you. Works way more often than it should.
 
Moonlight Greatsword nerfs? My heart is breaking.

Bluemoon Greatsword closing that gap by default. Rock and roll Pinocchio story in the making.
 
- One last try at Ancient Dragon
- Respec especially for the fight, everything into stamina/faith
- Use Red Tearstone Ring, stamina shield, cloranthy ring+1, ring of blades+1, faith ring
- Sunset Blade, Lighting Claymore+10

Next THREE tries he flies up FIRST, no way possible at all to escape the blast.

WHY? :|
 
- One last try at Ancient Dragon
- Respec especially for the fight, everything into stamina/faith
- Use Red Tearstone Ring, stamina shield, cloranthy ring+1, ring of blades+1, faith ring
- Sunset Blade, Lighting Claymore+10

Next THREE tries he flies up FIRST, no way possible at all to escape the blast.

WHY? :|

Where did you run? I've found that if you run up to his face instead of trying to run between his legs he'll use his grounded fire attack about 90% of the time.
 
- One last try at Ancient Dragon
- Respec especially for the fight, everything into stamina/faith
- Use Red Tearstone Ring, stamina shield, cloranthy ring+1, ring of blades+1, faith ring
- Sunset Blade, Lighting Claymore+10

Next THREE tries he flies up FIRST, no way possible at all to escape the blast.

WHY? :|

I walk toward him, edging to the left. When you keep distance, he'll almost always start with his grounded breath attack (in my experience). You just need to be positioned to dodge when he does it. If you wanted to respec to a safer build, you'd give yourself strength for the Gyrm Shield +10. That way if he signals flight, you immediately back up and tank the fire. If he signals grounded breath, you run in for 2-3 good attacks. He'll alternate between those two. The only thing that keeps it from being a guaranteed win is that you need to make sure you have room to back up as soon as he starts flapping his wings.
 
So in the undead crypt do I have to do that whole gauntlet of enemies to get to the fog gate for the boss. I kinda died like really fast.
 
As if the Lost Sinner wasn't already an impossible enough fight, they go ahead and add
TWO FUCKING RED INVADERS
during the fight in NG+. WTF is wrong with FROM?
 
Where did you run? I've found that if you run up to his face instead of trying to run between his legs he'll use his grounded fire attack about 90% of the time.
I usually run head on and as I get closer either go left or right, I haven't gone underneath at all yet.

I was having some success with hitting his back feet and then trying to run to the tip of the tail as he flies up, but you only need to guess wrong once and it's back to the bonfire. There is no set direction he will turn, I can concentrate on the same back foot every time, but he will fly clockwise sometimes and counterclockwise other times, there's no way to tell until he does it. And staying at the back can get you cornered at the edge just as easily as staying at the front. Any method is still 50% luck.
 
Any advice for
Old Dragoslayer?
As a hex mage I can't even scratch him. He 1 shots me everytime before I can even get off a spell. I can't block either. Honestly, I think I'm done with being a mage. The low HP makes fighting anything hard, and the damage isn't worth it. Even a joke boss like the 2 in Heides tower are killing me too fast. I beat the ODS without taking any damage on my main, naked with a weak sword.

Creating a hex mage starts off pretty rough. Once you get your stats and gear up though, PvE is easy. With FAI/INT at 30/30 and my Sunset Staff at +3 I tore through enemies with my hexes and pyromancies. With the abyss seal, my damage output is disgusting. All casts are easily over 500 damage without fully upgrading or dark infusing. Once that's done, my damage output will be even more. For example, in the
twin dragonriders
fight, it took 2 flame swathes and 2 dark orbs to finish them in record time. Sure, you can't take a lot of damage, but if you don't care about capping at 150, you can invest more into VIT/END/VIG.
 
Any method is still 50% luck.

Yeah, pretty much. I drove the enemies on the way to him to extinction so my attempts were so frequent that it felt like I was formulating a strategy when in reality I was just getting strings of lucky hits, one after another.

Personally speaking I found the tail strategy to be more trouble than it was worth. It just introduces another thing you'll die to if you're not careful, but it seems to be the prevailing favorite so I won't argue with it. Personally when he flew up it was a lot easier to tell he was about to do it when I was facing him than when I was near his butt. Just run to the edge of the arena as soon as his wing animation starts and hope for the best. Paid off about 75% of the time, but you're right, in the end it's all down to luck.
 
Creating a hex mage starts off pretty rough. Once you get your stats and gear up though, PvE is easy. With FAI/INT at 30/30 and my Sunset Staff at +3 I tore through enemies with my hexes and pyromancies. With the abyss seal, my damage output is disgusting. All casts are easily over 500 damage without fully upgrading or dark infusing. Once that's done, my damage output will be even more. For example, in the
twin dragonriders
fight, it took 2 flame swathes and 2 dark orbs to finish them in record time. Sure, you can't take a lot of damage, but if you don't care about capping at 150, you can invest more into VIT/END/VIG.

Not really interested in PvP on this guy.
 
Oooo I see why you guys were loving Alonne armor. I pair it with the little half-mask of the Leather Armor set for maximum sexiness. My female knight is stylin'.

Made good progress today. Finally went back and took down the Ruin Sentinels--rocked the Havel set and a Ring Of Giants +1 but really it was my Flame Sword +10 that made short work of them.

Iron Keep is there for the exploring--I managed to snag the early key, farm the Alonne set, and open up some illusory walls before deciding to head back to take down Freya. Oh, found the Sunbro Covenant and generally cleaned up all the items amidst the poison mist in Harvest Valley.

And I have learned the glories of the Mace. Rockin' a Magic Mace +5 and it owns.

So yeah, I've been piece-mealing the game due to family life but it's still so damn good. Just hope I can finish before re-starting in the PC version.
 
Two words, sprinting and kiting.

If you're smart about it, you won't have to fight a single enemy.
Actually if you're REALLY smart you fight just one enemy:
the hollow under the staircase that rings the bell.
But I was able to dash along the side past the pillars then come back around to get to the door, though I'd been doing that more for
King Vendrick
runs so when going to fight
Velstadt
maybe you'll spend too long at the fog gate.
 
Not really interested in PvP on this guy.

Then definitely get you FAI/INT up to 20/20 and go speak to felkin. the spells I always keep are flame swathe x1, dark orb x 2 and great resonant soul x1. If you don't mind rolling with no shield, get your STR up to 20 and 2-H the Crypt Greatsword (I took mine up to 40 to 1-H it).
My stats for 150 SL will be (I'm at 139 right now):

VGR: 15
END: 20
STA: 20
ATT: 35
STR: 40
DEX: 10
ADP: 8
INT: 30
FAI: 30

Since I won't be PvPing, I'll go past that too. The biggest downside to hexing is casting speed, so you'll have to wear gear and the ring to increase it.

As if the Lost Sinner wasn't already an impossible enough fight, they go ahead and add
TWO FUCKING RED INVADERS
during the fight in NG+. WTF is wrong with FROM?

I thought
you could fight the two of them outside the boss door?
 
So in the undead crypt do I have to do that whole gauntlet of enemies to get to the fog gate for the boss. I kinda died like really fast.

You'll want to stay on the right or left wall when running up to the door. You're also going to have to bait out the attacks from the two spear guys in front of the door. I just run to one side of them, and then run around the other side of them when they start attacking. That pretty much gives me all the time I need to get through the fog door.
 
Then definitely get you FAI/INT up to 20/20 and go speak to felkin. the spells I always keep are flame swathe x1, dark orb x 2 and great resonant soul x1. If you don't mind rolling with no shield, get your STR up to 20 and 2-H the Crypt Greatsword (I took mine up to 40 to 1-H it).
My stats for 150 SL will be (I'm at 139 right now):

VGR: 15
END: 20
STA: 20
ATT: 35
STR: 40
DEX: 10
ADP: 8
INT: 30
FAI: 30

Since I won't be PvPing, I'll go past that too. The biggest downside to hexing is casting speed, so you'll have to wear gear and the ring to increase it.



I thought
you could fight the two of them outside the boss door?

There are
two outside the door too, but there are also two pyromancy red invaders during the fight now
 
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