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Dark Souls II |OT2| Prepare to Vengarl

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Yup, it's much easier to avoid than before, which is all I could ask for. It dealing damage is ok (not a one shot on everyone, just low hp people).

Kind of related, I just got invaded by someone. He tried to use Wrath of God on me. I dodged one and got hit by one, and I dropped to 40% health when he used it, my max health is 1837. I had GMB on, though. He dropped 400k souls when I killed him. It's based on SL, right? I wonder how high level he was.
In Dks1, killing a max level player as a 125 would net you about 874k souls. So based on that, I'd say he was level 400+ (assuming you were 125/150)
 
I hate the pvp in these games. I get summoned there is lag, I summon somebody there is lag. Why is there always so much lag it is just terrible.
 
Are you guys saying there is no reason to not infuse? Because normally I don't lol

Infusing is really powerful since scaling is weak. But most importantly weapon buffs will increase the elemental damage based on a percentage, i.e buffing a dark weapon with dark will raise it's dark damage.

And while most weapon buffs have stat reqs, you can just spice them down since they don't scale with the power of your staff/chime.
 
I hate the pvp in these games. I get summoned there is lag, I summon somebody there is lag. Why is there always so much lag it is just terrible.

LG Knight is a missed opportunity on consoles. Loading takes so fucking long that when you actually see what's going on, you're already taken down to almost no life if you wanna be summoned by LGK. Hopefully PC fares better with the improved load times.
 
If FROm wanted to make battles last longer then they wouldn't include magics and pyromancy that can do 2k damage. Also rings like Ring of Thorns and Old Sun Ring.

I think its pretty obvious how FROM managed to mess up on elementals again. The team that worked on this game were not the original team. Its just my speculation and only explanation I can think of since I find it crazy how they could make the same mistake to an even larger extent after people complained about it in the prequel and they brought out a patch for it.

Ugh...that B-team bullshit again? That's crazytalk. Just because not the whole previous team worked on the game (which we don't even know besides the director) doesn't mean they can't communicate with each other or something. Aside from that calling in your bench team for maybe your biggest release doesn't seem a bit unlikely to you? Japanese game developers might do some things differently but I don't think they're retarded.

On the point of magic and critical hits...they have to be powerful. Noone wants to invest in a soul geyser that ends up doing something like 500 damage. Magic is so easy to avoid most of the time that it has to do big damage to count at all. That's the same thing that Ultra great swords or other big weapons lack.

Sorry but to me it seems you just want to keep playing DS1 and bash any changes the sequel introduced. It has some huge problems but not being exactly the same as its predecessor isn't one of them.
 
Checked the NPCs quests. It seems that I did only one in my first run.
I had no idea that many of them were based on summoning to battle and keeping them alive :/
 
Decreased the range and tracking of those mage ladies so you can actual move more than 10 feet without having to turtle your way with havel's greatshield or the rebel one. It's awful area for pure melee player the mace guys are fine not the mages though.

Oh thank god. I rolled my way through that shit as a strength build and it was a nightmare.
 
Just got my platinum trophy. Time to show my build. Boxer/ Hexer.

kG1xmDD.jpg
 
Ugh...that B-team bullshit again? That's crazytalk. Just because not the whole previous team worked on the game (which we don't even know besides the director) doesn't mean they can't communicate with each other or something. Aside from that calling in your bench team for maybe your biggest release doesn't seem a bit unlikely to you? Japanese game developers might do some things differently but I don't think they're retarded.

On the point of magic and critical hits...they have to be powerful. Noone wants to invest in a soul geyser that ends up doing something like 500 damage. Magic is so easy to avoid most of the time that it has to do big damage to count at all. That's the same thing that Ultra great swords or other big weapons lack.

Sorry but to me it seems you just want to keep playing DS1 and bash any changes the sequel introduced. It has some huge problems but not being exactly the same as its predecessor isn't one of them.

Maybe B team is harsh but its certainly not the original Souls team. I doubt they communicated much seeing each team is working on a different project. You would have no choice but to call in your bench team if your main team were working on a different project with a different publisher. I never used the word retarded and tbf you shouldn't either because its offensive.

Who said Soul Geyser should be 500. You fighting against strawmen with that argument. Some magic spells can do insane damages 2k+/1.5k+ which is plain stupid even if it easy to dodge. Anyway magic spells like that aren't even that much of a problem. I would severely nerf elementals, improve scaling and put further restrictions on the amount of spices you can use on ones spell.
 
Oh thank god. I rolled my way through that shit as a strength build and it was a nightmare.
It was the same with mine having to turtle my way past the whole place with a mastadon greatsword and havel's great shield. It was awful I'd rather go through all of the mace guys than that again.
 
Holy shit!! I hadn't used Flame Swathe before and I haven't added the new patch to the game either. It's SOOOOO OP lol

I almost 2 shotted R
oyal
R
at
A
uthority
with it
 
LG Knight is a missed opportunity on consoles. Loading takes so fucking long that when you actually see what's going on, you're already taken down to almost no life if you wanna be summoned by LGK. Hopefully PC fares better with the improved load times.
that doesn't happen very often, I did like 15 battles as BP with LGK, only one time I died during the loading screen. problem is that the boss could just die (especially ng+ or ng++) even before you get there, they should make him invulerable during the summoning process or something.

oh, Grand Lance + GRW hurts.
and ring of thorns is fucking useless now, did anything and I tried pvp with it a lot. (using hexes or chaos blade)
 
Problem is that the boss could just die (especially ng+ or ng++) even before you get there, they should make him invulerable during the summoning process or something.)
How is that a problem? It is meant to die. Making it invulnerable as it summons help that could kill you is just a bad idea. How you you like it if it stopped taking damage midway through a fight to summon back up?
 
that doesn't happen very often, I did like 15 battles as BP with LGK, only one time I died during the loading screen. problem is that the boss could just die (especially ng+ or ng++) even before you get there, they should make him invulerable during the summoning process or something.

oh, Grand Lance + GRW hurts.
and ring of thorns is fucking useless now, did anything and I tried pvp with it a lot. (using hexes or chaos blade)

How do you become a black phantom for LGK? I never managed to.
 
They should make LG Knight part of the Belfry covenant.

Putting red summon signs down in hopes of being chosen is silly.

How do you become a black phantom for LGK? I never managed to.

Put down a red summon sign in Drangleic castle.

From time to time you will be chosen as a mirror squire.
 
What are some good chimes excluding the dragon one?
Im in Iron keep right now with my 2nd character (DEX/FAITH) and Im starting to use miracles and such. I think theres one on Belfry sol, is it any good?
 
Put down a red summon sign in Drangleic castle.

From time to time you will be chosen as a mirror squire.
And wait horrible loading time (including an extra 15 seconds of music where you can't see what's happening and might actually already be dying). Either that or you get ganked by some douche and his sunbro douches.
 
So I made a mage with high int, and now was starting to dabble in hexes and... I have no idea what I'm doing. xD

My stats are currently 30 ATN (+2 more slots with Southern Ring+1), 45 INT (with +3 from Desert Sorceress Hood and +5 from Ring of Knowledge, so about 37 raw) and 25 FTH.

I have a Sunset Staff+3, and a Witchtree Branch+10. Right now the Witchtree Branch slightly (very slightly) outdamages the Sunset Staff for sorceries, but for Dark Orb and other hexes, the Sunset Staff is better. In terms of AR the Sunset Staff is higher, but I tested the soul arrows and stuff on the pigs for the actual damage. I am currently in the middle of the Shrine of Amana, and I have very little twinkling titanite.

I haven't used chime hexes much yet. I have the Bellvine Chime and the Caitha chime, both unupgraded, and so far Bellvine seems more powerful. I was told Caitha was the best for hexes but I guess it needs more faith to outdamage the other?

I know the Staff of Wisdom is a monster, but it requires 50 int. So for pure sorcery it seems to be the best, by far. Should I respec as pure int and spend my twinkling on that? I'm starting to think a sorc/hex hybrid isn't all that good. Especially since I also use pyros (glove maxed out), so I might be diluting my powers too much.

Magic experts, what do you think? Should I respec as pure sorcerer and make a dedicated hexer (if so, what's the best early hex chime to get? maybe the one sold by Felkin?), or is a sorcery/hex hybrid viable in the end? I'd rather not level up too high, maybe cap at 150. But I'm also not a big fan of glass canons, and I find my mage rather fragile in late game with only 25 VGR and 15 END. And it's not just about min-maxing but also being able to fully experience the hexer playstyle. So far I feel like I'm wasting my faith investment because I use only Dark Orb. :\

Another thing that's annoying about using a mage is that everything seems to require twinkling and it's so damnably rare. >_<

Oh, I should also note I'm a near-pure mage. My str and dex are both at 7, very low, which limits my choice of melee weapon. I use a foot soldier sword+9 as backup, but it's really that, a backup. It's not even infused because I didn't want to waste a magic/enchanted stone, haha. I was thinking of using the Moonlight Sword eventually but that'd mean 18/18, right? So another reason I was thinking of scrapping the faith and putting those points in str/dex for a decent melee backup. Maybe a fire longsword with CMW or something...

Sorry, thinking out loud here. Feel free to give advice or tell me my ideas are bad. :D
 
How is that a problem? It is meant to die. Making it invulnerable as it summons help that could kill you is just a bad idea. How you you like it if it stopped taking damage midway through a fight to summon back up?
what? How the hell is it meant to die? If the boss dies you're just going back to your world, and that would be pointless.
the boss is SUPPOSED to summon someone, and fight with a BP. that wouldn't be a bad idea at all.


Every person I have pvp'ed has used the Avelyn crossbow.
&#3232;_&#3232;
true, a lot of people use it. not sure why since it's really easy to avoid and if you're gonna trade you lose the trade since there are way stronger spells.
 
what? How the hell is it meant to die? If the boss dies you're just going back to your world, and that would be pointless.
the boss is SUPPOSED to summon someone, and fight with a BP. that wouldn't be a bad idea at all.
It needs to die so you can progress it still summons non player phantoms to the fight so I don't see the problem with not having players.
 
Maybe B team is harsh but its certainly not the original Souls team. I doubt they communicated much seeing each team is working on a different project. You would have no choice but to call in your bench team if your main team were working on a different project with a different publisher. I never used the word retarded and tbf you shouldn't either because its offensive.

Who said Soul Geyser should be 500. You fighting against strawmen with that argument. Some magic spells can do insane damages 2k+/1.5k+ which is plain stupid even if it easy to dodge. Anyway magic spells like that aren't even that much of a problem. I would severely nerf elementals, improve scaling and put further restrictions on the amount of spices you can use on ones spell.

That 500 was just an extreme example. I thought that was obvious. What I wanted to say with that is that spells with such a high barrier should be powerful, that's all. I agree spells shouldn't be instant kills but honestly that never happened to me so far anyway. They do a lot of damage, sure but I still think they're balanced by how slow most high damage spells are. Especially after the recent nerf I don't see them as a big problem.
Agreed on elemental weapons and spice usage. Spices wouldn't even be a big problem if buffs actually scaled in my opinion.



Every person I have pvp'ed has used the Avelyn crossbow.
&#3232;_&#3232;

That's just people seeing the "awesome pwnage" videos on youtube and trying to emulate them. :P Of course they forget the uploader cut out all the times they got punished and killed.
 
Lag battles are killing me. I'm bad enough at PvP as it is. It doesn't help when I get teleport-backstabbed and can't follow up on my few successful strikes because the hits don't register until I've already rolled to safety.
 
true, a lot of people use it. not sure why since it's really easy to avoid and if you're gonna trade you lose the trade since there are way stronger spells.

It's fast. If the other person has a delayed reaction (which happens), you can get a good hit in.

It's a good surprise weapon. Pull it out when the other person least expects it, then fire away.

You can't spam it, or just use it as a primary weapon, but it's good for support.

My lord being a strictly melee build is almost pure suicide pve or pvp

Not really. In PvE I only needed range for one boss. Mastodon Halberd is pretty powerful and Havel's Greatshield is great for defense. You can still substitute another shield though.

Same goes for PvP, though I use the Mastodon Greatsword instead. I win most of my fights. I use the Avelyn to have a range option, but it's not necessary. I've seen people do well with longswords and katanas too.
 
It's fast. If the other person has a delayed reaction (which happens), you can get a good hit in.

It's a good surprise weapon. Pull it out when the other person least expects it, then fire away.

You can't spam it, or just use it as a primary weapon, but it's good for support.



Not really. In PvE I only needed range for one boss. Mastodon Halberd is pretty powerful and Havel's Greatshield is great for defense. You can still substitute another shield though.

Same goes for PvP, though I use the Mastodon Greatsword instead. I win most of my fights. I use the Avelyn to have a range option, but it's not necessary. I've seen people do well with longswords and katanas too.

Being a dex build feels ten times harder than it was in DS1. At least for me.
 
My lord being a strictly melee build is almost pure suicide pve or pvp
I love it. I am almost finished with the game and I've never once equipped a shield.

I haven't gone out of my way to do PvP yet, but I've won the vast majority of my invasions too.
 
I remember when Dark Souls came out after I've played the shit out of Demon's Souls there were moments where I thought it was the biggest pos ever. "Guess Demon's Souls was just a lucky coincidence for From, because they clearly don't know what made that game good judging from this sequel", "Sucks that I waited so long for this junk".
After multiple playthroughs and stuff it became clear that the game was vastly superior to it's predecessor (imo)

Maybe some people are experiencing something similar when they go on about b-teams and shit. I personally don't see it and think DS2 is another step up from DS1.
 
So any tips for S
melter
D
emon
as a Sorcerer?
He's pretty easy as a sorcerer. Melee gets the short end of the stick since you take damage by being near him. You can stagger him indefinitely by spamming soul vortex and he has enough downtime after combos to use any spell you desire. When you keep your distance, he'll usually do a lunging attack which is easiest to dodge to the right.
 
Being a dex build feels ten times harder than it was in DS1. At least for me.
Most weapons in this game seem to scale poorly with pure dex, B & A rankings seem to gain 50 / 90 damage (respectively) from 40 dex when fully upgraded. Best dex weapon I've seen seems to be the Blacksteel Katana (fully upgraded, gets S- scaling), which gains +134 extra damage with 40 dex. But that seems to be the exception, since a fully upgraded Spider's Silk also gets an S- ranking in dex as well, but only gains +87 damage.

So not a lot of options for pure Dex, damage-wise.
 
Ugh, did the game just throw an bunch of rats at me and consider that a boss fight? Not impressed.

Anyway, I'm a brodent now. Luring people into my world and ganking them together with lots of rats is a lot of fun. Should I feel bad about that? If it's wrong, I don't want to be right.

Anyway, it's the only kind of PVP where I seem to have a fighting chance at all. So far I have taken down 15 intruders. Will probably stop after I get 20, as that will get me to Rank Two of the Covenant and enough lockstones to last me through most of the game. But I'm a bit worried what will happen when my rats stop respawning. An evil idea I had was to use a bonfire Ascetic. Has any brodent here tried it? Does it make the enemies stronger for the trespassers? Which of the two bonfires should I use it on?

It's so easy to waste lockstones on inconsequential shit in this game. As I said before, I wasted one in Earthen Peak on a
poison/healing pool
and then another one in No Man's Warf on a
lamp. I guess I can see the point of that as some of the enemies are afraid of light, but they are not too hard to take down anyway, and I could have just used a torch
.

Even in the Grave of Saints, where the contraptions are meant to make it harder for trespasser, I find them mostly useless. Four activated
corrosion pools
that are more a nuisance than anything else, especially as almost no trespasser gets that far. I tend to kill them/be killed very early in the level. Another one activated
a waterfall
which seems useless and two more activated
drawbridges leading to a spell I will never use. I guess if you just activate one of the drawbridges it may be useful as a trap as it's a dead end. I actually managed to trap a trespasser in there once, so I guess it hasn't been totally useless.
. And one contraption (the one on the floor on the first floor, on the left if you enter from the start of the level
seemed to do absolutely nothing. I hope it makes more rats spawn or something.
Anyway most/all of the contraptions in the Grave of Saints are a waste of time.

Since the covenant ring increases poison damage dealt, I thought I should try and use some poison attacks. The only option I have so far is the poison broadsword, and it has been immensely helpful so far. So much so, in fact, that I spent a lot of Titanite getting it to plus five. It's very helpful as a Brodent as you can let the summoned player exhaust their stamina taking out your rat friends leaving them defenceless for a Poison Broadsword combo. While it won't do a lot of damage, there is quite a high chance that they will be poisoned, and then they are fucked.

I actually really enjoy using a poison weapon. Maybe I should make that my niche in this game. Wait until I get a good, reasonably strong, weapon with a moveset I really like and infuse it with poison. Anyone tried doing that? Scales with Dex, right?
 
So, you know how lots of people use A
ldia's
K
eep
to show how much of a downgrade the game got? The part with the big skeleton? When I got there yesterday I couldn't believe how awful it actually looked and ran (PS3).

When I was standing on the floor looking up at it, if I turned the camera from side to side, the skeleton model actually flickered in and out a bit. The game couldn't even handle it while it was motionless. It seemed like the kinda thing that should have been cut from a game but they probably just crowbarred it in however they could at the last moment. It looked even worse than the gifs and webms made it seem like it would look.
 
Most weapons in this game seem to scale poorly with pure dex, B & A rankings seem to gain 50 / 90 damage (respectively) from 40 dex when fully upgraded. Best dex weapon I've seen seems to be the Blacksteel Katana (fully upgraded, gets S- scaling), which gains +134 extra damage with 40 dex. But that seems to be the exception, since the Spider's Silk also gets an S- ranking in dex as well, but only gain +87 damage.

So not a lot of options for pure Dex, damage-wise.

Yeah im having a rough time in PvP. I just feel like im working so much harder than everyone else.
 
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