I always throught that souls dropped in PvP was due to how much they had one them
I checked it out, and it appears to be based on a percentage of the cost of levelling.
http://darksouls2.wikidot.com/pvp-soul-value
I always throught that souls dropped in PvP was due to how much they had one them
In Dks1, killing a max level player as a 125 would net you about 874k souls. So based on that, I'd say he was level 400+ (assuming you were 125/150)Yup, it's much easier to avoid than before, which is all I could ask for. It dealing damage is ok (not a one shot on everyone, just low hp people).
Kind of related, I just got invaded by someone. He tried to use Wrath of God on me. I dodged one and got hit by one, and I dropped to 40% health when he used it, my max health is 1837. I had GMB on, though. He dropped 400k souls when I killed him. It's based on SL, right? I wonder how high level he was.
Oh wow. I once got like 500k souls, that person must have been high leveled. Usually I see 125k soul dropsI checked it out, and it appears to be based on a percentage of the cost of levelling.
http://darksouls2.wikidot.com/pvp-soul-value
In Dks1, killing a max level player as a 125 would net you about 874k souls. So based on that, I'd say he was level 400+ (assuming you were 125/150)
Are you guys saying there is no reason to not infuse? Because normally I don't lol
I hate the pvp in these games. I get summoned there is lag, I summon somebody there is lag. Why is there always so much lag it is just terrible.
It's never worked that way, always been based on the defeated player's level...I always throught that souls dropped in PvP was due to how much they had one them
If FROm wanted to make battles last longer then they wouldn't include magics and pyromancy that can do 2k damage. Also rings like Ring of Thorns and Old Sun Ring.
I think its pretty obvious how FROM managed to mess up on elementals again. The team that worked on this game were not the original team. Its just my speculation and only explanation I can think of since I find it crazy how they could make the same mistake to an even larger extent after people complained about it in the prequel and they brought out a patch for it.
What am I missing GAF? How do I summon an npc during a boss fight?
Decreased the range and tracking of those mage ladies so you can actual move more than 10 feet without having to turtle your way with havel's greatshield or the rebel one. It's awful area for pure melee player the mace guys are fine not the mages though.
Ugh...that B-team bullshit again? That's crazytalk. Just because not the whole previous team worked on the game (which we don't even know besides the director) doesn't mean they can't communicate with each other or something. Aside from that calling in your bench team for maybe your biggest release doesn't seem a bit unlikely to you? Japanese game developers might do some things differently but I don't think they're retarded.
On the point of magic and critical hits...they have to be powerful. Noone wants to invest in a soul geyser that ends up doing something like 500 damage. Magic is so easy to avoid most of the time that it has to do big damage to count at all. That's the same thing that Ultra great swords or other big weapons lack.
Sorry but to me it seems you just want to keep playing DS1 and bash any changes the sequel introduced. It has some huge problems but not being exactly the same as its predecessor isn't one of them.
It was the same with mine having to turtle my way past the whole place with a mastadon greatsword and havel's great shield. It was awful I'd rather go through all of the mace guys than that again.Oh thank god. I rolled my way through that shit as a strength build and it was a nightmare.
Hmm I don't think I've seen anything thus far. Just polished off the ruin sentinels.You summon them before the boss fight just like players. Some NPCs have summon signs that are sometimes a bit hidden throughout the areas. They're usually not right in front of the boss door.
Just got my platinum trophy. Time to show my build. Boxer/ Hexer.
that doesn't happen very often, I did like 15 battles as BP with LGK, only one time I died during the loading screen. problem is that the boss could just die (especially ng+ or ng++) even before you get there, they should make him invulerable during the summoning process or something.LG Knight is a missed opportunity on consoles. Loading takes so fucking long that when you actually see what's going on, you're already taken down to almost no life if you wanna be summoned by LGK. Hopefully PC fares better with the improved load times.
How is that a problem? It is meant to die. Making it invulnerable as it summons help that could kill you is just a bad idea. How you you like it if it stopped taking damage midway through a fight to summon back up?Problem is that the boss could just die (especially ng+ or ng++) even before you get there, they should make him invulerable during the summoning process or something.)
that doesn't happen very often, I did like 15 battles as BP with LGK, only one time I died during the loading screen. problem is that the boss could just die (especially ng+ or ng++) even before you get there, they should make him invulerable during the summoning process or something.
oh, Grand Lance + GRW hurts.
and ring of thorns is fucking useless now, did anything and I tried pvp with it a lot. (using hexes or chaos blade)
How do you become a black phantom for LGK? I never managed to.
And wait horrible loading time (including an extra 15 seconds of music where you can't see what's happening and might actually already be dying). Either that or you get ganked by some douche and his sunbro douches.Put down a red summon sign in Drangleic castle.
From time to time you will be chosen as a mirror squire.
Hmm I don't think I've seen anything thus far. Just polished off the ruin sentinels.
what? How the hell is it meant to die? If the boss dies you're just going back to your world, and that would be pointless.How is that a problem? It is meant to die. Making it invulnerable as it summons help that could kill you is just a bad idea. How you you like it if it stopped taking damage midway through a fight to summon back up?
true, a lot of people use it. not sure why since it's really easy to avoid and if you're gonna trade you lose the trade since there are way stronger spells.Every person I have pvp'ed has used the Avelyn crossbow.
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It needs to die so you can progress it still summons non player phantoms to the fight so I don't see the problem with not having players.what? How the hell is it meant to die? If the boss dies you're just going back to your world, and that would be pointless.
the boss is SUPPOSED to summon someone, and fight with a BP. that wouldn't be a bad idea at all.
Maybe B team is harsh but its certainly not the original Souls team. I doubt they communicated much seeing each team is working on a different project. You would have no choice but to call in your bench team if your main team were working on a different project with a different publisher. I never used the word retarded and tbf you shouldn't either because its offensive.
Who said Soul Geyser should be 500. You fighting against strawmen with that argument. Some magic spells can do insane damages 2k+/1.5k+ which is plain stupid even if it easy to dodge. Anyway magic spells like that aren't even that much of a problem. I would severely nerf elementals, improve scaling and put further restrictions on the amount of spices you can use on ones spell.
Every person I have pvp'ed has used the Avelyn crossbow.
ಠ_ಠ
true, a lot of people use it. not sure why since it's really easy to avoid and if you're gonna trade you lose the trade since there are way stronger spells.
My lord being a strictly melee build is almost pure suicide pve or pvp
I give up on pvp it's so fucking terrible
It's fast. If the other person has a delayed reaction (which happens), you can get a good hit in.
It's a good surprise weapon. Pull it out when the other person least expects it, then fire away.
You can't spam it, or just use it as a primary weapon, but it's good for support.
Not really. In PvE I only needed range for one boss. Mastodon Halberd is pretty powerful and Havel's Greatshield is great for defense. You can still substitute another shield though.
Same goes for PvP, though I use the Mastodon Greatsword instead. I win most of my fights. I use the Avelyn to have a range option, but it's not necessary. I've seen people do well with longswords and katanas too.
I love it. I am almost finished with the game and I've never once equipped a shield.My lord being a strictly melee build is almost pure suicide pve or pvp
He's pretty easy as a sorcerer. Melee gets the short end of the stick since you take damage by being near him. You can stagger him indefinitely by spamming soul vortex and he has enough downtime after combos to use any spell you desire. When you keep your distance, he'll usually do a lunging attack which is easiest to dodge to the right.So any tips for SDmelteras a Sorcerer?emon
Most weapons in this game seem to scale poorly with pure dex, B & A rankings seem to gain 50 / 90 damage (respectively) from 40 dex when fully upgraded. Best dex weapon I've seen seems to be the Blacksteel Katana (fully upgraded, gets S- scaling), which gains +134 extra damage with 40 dex. But that seems to be the exception, since a fully upgraded Spider's Silk also gets an S- ranking in dex as well, but only gains +87 damage.Being a dex build feels ten times harder than it was in DS1. At least for me.
Most weapons in this game seem to scale poorly with pure dex, B & A rankings seem to gain 50 / 90 damage (respectively) from 40 dex when fully upgraded. Best dex weapon I've seen seems to be the Blacksteel Katana (fully upgraded, gets S- scaling), which gains +134 extra damage with 40 dex. But that seems to be the exception, since the Spider's Silk also gets an S- ranking in dex as well, but only gain +87 damage.
So not a lot of options for pure Dex, damage-wise.