Hyperactivity
Banned
YUM
We should actually get Mrs. Pacman. Look at this beauty

Yeah, there was no way I would risk putting the original arcade caninet design. Cutting it to close for me
Are you still taking bets? I'm totally willing to bet on Ridley being a playable character (Meta/Standard/whatever).
Fuck it. I will take your bet. Ridley will be playable on the roster.
The deal is done! SmashGAF are our judges, juries and executioners.
Avatar bets are dumb but Pac-Man was locked in the second they revealed Namco assist trophies and Pac-Man wasn't one of them.
As for the Lava, that isn't For Glory mode. That's either a Local match or Friend match where the players physically chose Pyrodestination, but didn't turn off items.
I remain quite sure that Ridley will be playable.
Yea, I know. The point is that the lava being gone is odd if it isn't a stage hazard.
I am tired of having to guess how the game is going to play, sakurai. Explain it to us. Also, even if you cant cancel hitstun, the air dodge still works like in brawl. So you can do it once in the air, wait a moment, and you can still move in the air. I dont play competitively, i play with friends. Still, i was really surprised that you could air dodge more that once in brawl... it obviouly changes the game, both off stage and on stage. I liked how it was in melee (i am not even talking about wavedashing): if you do an air dodge you did it, i hope that you guessed well... But if its still there on the latest videos, i would say that its 100% in the game. Maybe its me, but i think that air dodge still working like in brawl is a clear sign of the direction that the game is taking. I am not saying that it means that the game is going to be "like brawl", but probably is still going to be far from what melee player want (even if they are kind of "open" about it).
About not being able to cancel hitsun and having combos. I am confident that thats going to be the case. Still waiting for sakurai to say something about it.
Considering we already know about more new items and Poké Balls than Brawl introduced, I'm feeling optimistic about the newcomer count. I used to think 10 was a safe bet, but now I'm thinking more along the lines of 15. I doubt Sakurai is going to exceed expectations regarding items/Poké Balls/ATs and then skimp out on the roster.
Then it's done. Just set the parameters of the punishment for losing. And don't be a wimp about it, I'm willing to go a year with whatever terrible avatar is chosen.
...........if you ACTUALLY followed the conversation instead of blindly looking for avatar bets, you would notice I am talking about the lava spewing out from the stage not being there.Care to take the wager on this?
...........if you ACTUALLY followed the conversation instead of blindly looking for avatar bets, you would notice I am talking about the lava spewing out from the stage not being there.
Two weeks.
Fun games btw. Heard you were playing some games, nice!This was in the first two games right? Was it a glitch or an intentional feature? I'm assuming the former, but damn if it didn't spice the game up.
And the beautiful thing about this is that it doesn't negatively affect the non-competitive players, but it's there should they ever reach new tiers of skill level.I dunno about in Smash 64, but in Melee it was definitely not a glitch. It would double the speed of the landing lag animation, which would be something pretty impossible for the game to do on accident.
It'd definitely be nice to see L Cancelling return. I'm not tremendously fond of it personally, but it would be a nice gesture towards competitive folk.
Used a Brawl cheat on Dolphin that canceled all air attacks automatically and it felt great actually. I wouldn't mind if it was on by default, but in the recent direct you could see the poor landing lag for Yoshi's dair ;'\Probably they are not giving you the option, but... what if, in stead, they reduce it a lot!? i mean, what if, when you land (and without presing any button), the lag is like if you L-canceled?? That would be better for people that dont know about L-cancelling than having L-cancelling. It would be like if they already did it...
Link?I take that back, it was on the Smash website for 64.
Used a Brawl cheat on Dolphin that canceled all air attacks automatically and it felt great actually. I wouldn't mind if it was on by default, but in the recent direct you could see the poor landing lag for Yoshi's dair ;'
Agreed. Manually having to L cancel would be fine if there was some level of decision making involved...but there's really never a reason to land slowly like that. Make it automatic or kill it across the board.
Is Mario's dash attack the same as before or different?
What is he doing in the bottom left screen at :52?
EDIT:
Looks like his forward tilt:
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This sounds like the argument for competitive Pokemon and how IVs (hidden stat values that most people don't know about) makes it skill-based and doesn't affect people who don't know about it.Excessive landing lag like Link's dair should never be a thing in Smash Bros. IMO. They should either give us the control to cancel it so it's skill-based (again, also doesn't impact people who don't know about it, yet naturally increases the skill gap* or make it automatic by default.
This sounds like the argument for competitive Pokemon and how IVs (hidden stat values that most people don't know about) makes it skill-based and doesn't affect people who don't know about it.
It does affect people who don't know about it and there is no reason for anyone not to use it every time so I don't see a reason to NOT make it automatic other than "skill".
I really don't see why some competitive players want to keep these silly things to make it harder for more people to get into competitive stuff. That's not how it is going to work.
You're right, but I was looking at it from a different way (and really, what you said is a given considering I just used Pokemon which is a turn-based RPG lol). L-Cancelling and IVs aren't really what determine skill. It is everything outside of that.I don't agree with keeping L-Canceling as is, but there's an incredibly obvious difference here, in that IVs are always present regardless of your actions but L-Cancels are not.
But...That's the wrong pacman.
You're right, but I was looking at it from a different way (and really, what you said is a given considering I just used Pokemon which is a turn-based RPG lol). L-Cancelling and IVs aren't really what determine skill. It is everything outside of that.
Takamaru and Virtual BoyOi!
I'll ask this again, does anybody think that Retro characters are out in this game?
Melee: Mr. Game & Watch and Ice Climbers
Brawl: Pit and R.O.B.
Just having thoughts on it, and I think it'd be pretty saddening to just end it at Brawl.
Oi!
I'll ask this again, does anybody think that Retro characters are out in this game?
Melee: Mr. Game & Watch and Ice Climbers
Brawl: Pit and R.O.B.
Just having thoughts on it, and I think it'd be pretty saddening to just end it at Brawl.
So after picking up Brain Age Concentration Training for $5 at Toys R Us clearance I reeeeeally want Devilish Kawashima for an assist trophy in Smash. He'd fit in perfectly, maybe assault everyone with math problems or something.
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Oi!
I'll ask this again, does anybody think that Retro characters are out in this game?
Melee: Mr. Game & Watch and Ice Climbers
Brawl: Pit and R.O.B.
Just having thoughts on it, and I think it'd be pretty saddening to just end it at Brawl.
Oi!
I'll ask this again, does anybody think that Retro characters are out in this game?
Melee: Mr. Game & Watch and Ice Climbers
Brawl: Pit and R.O.B.
Just having thoughts on it, and I think it'd be pretty saddening to just end it at Brawl.
Oi!
I'll ask this again, does anybody think that Retro characters are out in this game?
Melee: Mr. Game & Watch and Ice Climbers
Brawl: Pit and R.O.B.
Just having thoughts on it, and I think it'd be pretty saddening to just end it at Brawl.
Little Mac is kinda sorta one.
I liked the Retro characters but assuming the ones we have already had are back I wouldn't really mind not having any new ones. The biggest one that has a possibility is Takamaru which I could really take or leave (while I liked all of the others).
As for the Lava, that isn't For Glory mode. That's either a Local match or Friend match where the players physically chose Pyrodestination, but didn't turn off items.
I remain quite sure that Ridley will be playable.
Not all stages will have Final Destination versions.So here's a question; just how in the hell is Sakurai going to manage to make a spirit train version of Final destination?
You explained what I meant in a better way. Thanks.Right. The determining factors should be strategy, tactics, and mind games. If an action doesn't require the player to consider any of those three before executing it, nix it or make it automatic. There's no player out there that would make a thoughtful decision to not L cancel an attack. It tests the skill to press the button at the right time, sure, but is a thoughtless input a skill worth testing in the first place? I definitely think not.
I'm agreeing with you btw, this is just kind of a broader game design thing I feel strongly about.
Takamaru and Virtual Boy
Not all stages will have Final Destination versions.
Interestingly, most 3DS stages don't look like they could have FD versions.
Yeah, he seems like a beast. A nice counter, some moves that deal serious damage and a 1hko move. Unless that air weakness is that bad, he is easily top tier stuff.
I'm hyped about Mega Man too though. :3 A wide variety of moves along with Rush...
So here's a question; just how in the hell is Sakurai going to manage to make a spirit train version of Final destination?
Hey, you know what else is red and blue? Wii U's final destination.Am I the only one thinking the Smash Run map is hiding something about a story mode? Some of the scenery, like this cracked gate-thing here:
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Looks like it could be a scene from a story mode.
It also has red and blue lines, like the 3DS and Wii U colors of their respective logos.
Takamaru and Virtual Boy
Even though Villager made it very unlikely, I think that Takamaru and Balloon Fighter would be perfect candidates for the retroes of this game.
Well, the pool for old characters are getting smaller every iteration, but I'm still hoping for Takamaru. Also I think Sakurai would considered Little Mac as one of those old character.
Little Mac is kinda sorta one.
I liked the Retro characters but assuming the ones we have already had are back I wouldn't really mind not having any new ones. The biggest one that has a possibility is Takamaru which I could really take or leave (while I liked all of the others).
Takamaru and Mii
Am I the only one thinking the Smash Run map is hiding something about a story mode? Some of the scenery, like this cracked gate-thing here:
![]()
Looks like it could be a scene from a story mode.
It also has red and blue lines, like the 3DS and Wii U colors of their respective logos.
I do not know any actual competitive Pokemon players who make that argument. Hell, I don't know anybody who claims that. The only pro-IV argument from non-trolls that you actually see is that it adds "diversity". I haven't seen even a troll claim that IVs make it skill-based.This sounds like the argument for competitive Pokemon and how IVs (hidden stat values that most people don't know about) makes it skill-based and doesn't affect people who don't know about it.
Am I the only one thinking the Smash Run map is hiding something about a story mode? Some of the scenery, like this cracked gate-thing here:
![]()
Looks like it could be a scene from a story mode.
It also has red and blue lines, like the 3DS and Wii U colors of their respective logos.
I really hope you can cancel the landing lag ;[
I hope for this as well.
Right. The determining factors should be strategy, tactics, and mind games. If an action doesn't require the player to consider any of those three before executing it, nix it or make it automatic. There's no player out there that would make a thoughtful decision to not L cancel an attack. It tests the skill to press the button at the right time, sure, but is a thoughtless input a skill worth testing in the first place? I definitely think not.
I'm agreeing with you btw, this is just kind of a broader game design thing I feel strongly about.
This is really great, thanks for this.
Batty,
Protip: You can't
Perhaps Sakurai/Bamco have seen fit to halve it since that would be the more logical move, rather than re-add a technical execution barrier?
Yoshiiiiiiiiiiii
There's actually quite a number of changes to Yoshi than they make us think.
Sakurai made it clear that Yoshi stands up right now. I think it is a great change.
There is also an animation change for the first two attacks (the jabs). And again, the cutting through the air stuff makes it look really nice.
Rainbows!
Yoshi's eggs now has a trail of rainbows. Pretty obvious, and I think it is a cool change.
Changes to Yoshi's Back Air (GIF is slowed down to 0.5x speed during the attack)
So the change is that instead of 4 tail swipes, Yoshi now does 3. In exchange for that, the 3rd seems to be much stronger and has more knockback. I think that is a good change.
Changes to Yoshi's Down Air
This one is the hardest to notice and made me make GIFs from Brawl lol. First let's look at Brawl Yoshi's Down Air. This is a GIF of it in 1/4th speed in-game.
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The numbers represent how I counted the animation. Every time Yoshi's feet are aligned during the flutter animation, it counts as 1 cycle. I put the start of the flutter kick as a cycle as well just to note that it does damage.
There are 7 cycles, however, only the first 5 seem to do damage while the last two are just there for animation purposes I guess. Which is shown in the next GIF (at 1/4th speed in-game).
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You'll see the last two cycles (the second one is really small, but since it is a part of the animation, I included it as a cycle) don't do any damage.
Now let's see what how Smash 4 does it (and I'll post the Brawl one side by side, but it really isn't comparable). GIF is at 0.25x speed and obviously not in-game.
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So there are only 5 cycles. The ending animation is just the legs and arms going back to normal. Not sure exactly when Yoshi can do something else. Although the GIFs aren't really in a comparable state, it can be said that the Flutter Kick is better now that the junk animation is gone.
And that is not it for Yoshi's Down Air changes. There is one more change.
In Brawl, if the opponent is on the ground and Yoshi uses its flutter kick, it did not cause the opponent to have horizontal knockback like it does at the end there. Mario gets knocked back to the right by a bit at the end.
My guess is that they changed it so that the splits that Yoshi does when landing while doing the flutter kick will cause damage and has horizontal knockback. In Brawl it did not do this and was merely a landing animation.
Further proof is the fact that I tried to mimic what happened in Smash 4 by making the first 2 cycles miss and let the next 3 cycles hit the other character, but the max number of hits that I could do was only 7 where as the Smash 4 one has 8 hits (you can tell by the red flash that appears).
NOW, the Down Air is done. That was more of an explanation than I thought I would need to explain my thought process lol.
As someone who started liking playing as Yoshi in Project M, I think all of these changes are for the better.