Grinchy
Banned
i think the tracking is only nerfed on 360. they haven't changed it on the PS3 (yet).
That's what I thought but I wasn't positive since it seems so weird to only nerf it on one system.
i think the tracking is only nerfed on 360. they haven't changed it on the PS3 (yet).
Yeah, I reverted it back to normal once I found out that lightning actually made it weaker. I did change my Drangleic Sword into a Raw Drangleic Sword and even though the stats increased, the sword wasn't as powerful for some reason. I am wondering if the Claymore would have the same results.
That's actually interesting if they never patched Shrine difficulty on PS3. They usually do them both at once. Maybe they will add it in on PS3 soon but if not......
huh....
It could be,And supposedly? I kinda wish this is canon because it's really cool.Aldia is the Ancient Dragon
It could be,.maybe Aldia created the ancient dragon by infusing his body with the ancient dragon soul, the one that you can find in the memory at Freja's cave, which is a soul of an actual ancient dragon, one of the dragons before the age of fire in DkS 1
i think the tracking is only nerfed on 360. they haven't changed it on the PS3 (yet).
It's very likely a bug but actually they still respawn but only for phantoms.
I usually summon a shade to deal with them and last night I didn't see the sentinels so I killed the stone knights but I saw the shade I summoned was fighting something I couldn't see. A few seconds later I gained some souls. The shade seemed to be fighting an invisible enemy. He was loosing health, healing, coming back and fighting.
After he finished I sent him a message and he told me he was fighting the sentinels.
I think he took care of 3 of them before his duty was fulfilled.
It's very likely a bug but actually they still respawn but only for phantoms.
I usually summon a shade to deal with them and last night I didn't see the sentinels so I killed the stone knights but I saw the shade I summoned was fighting something I couldn't see. A few seconds later I gained some souls. The shade seemed to be fighting an invisible enemy. He was loosing health, healing, coming back and fighting.
After he finished I sent him a message and he told me he was fighting the sentinels.
I think he took care of 3 of them before his duty was fulfilled.
Yea I was just in the shrine today on NG++ and it wasn't any different at all. Just as annoying as always. Even more so.i think the tracking is only nerfed on 360. they haven't changed it on the PS3 (yet).
And the poison spitters of Gulch and the Gutter are way more annoying than the swamps of 5-2 and Blighttown, because these fuckers can headshot and stagger you. :s Not harder, but just a pure pain in the ass.
Pretty much.there's a bunch of encounters here that I thought were pure bullshit compared to the encounters in the previous games. I don't like how the challenge seems to be about going through a bunch of mobs at once that can three-shot you, or have infinite stamina, or have incredible tracking that completely breaks the rules set up by the game itself. The intimacy of engagements in Dark or Demon's are mostly gone, and I miss that feeling of carefully going from encounter to encounter, trying to limit the number of enemies involved. Now you just trip some unseen sensor range and you get mobbed at once by like seven greatsword wielding zombies. It feels like a slog.
Ok. Gargoyles on NG+ pissed me off yesterday. Bastards wouldn't die even though I got then first try on NG...
Can someone tell me if King's Ultra Greatsword is actually strike damage and not slash. I can't find out if it's a typo.
Hmm ok. I actually used the sword on the NG fight and each gargoyle went down in two hits. But now the sword just seems like it's no good anymore. Perhaps I should just upgrade that fugly Great Club and be done with it.Pretty sure it actually deals slash damage. Wish I'd gotten the Ruler sword instead for the soul, but I don't want to bother with the fight again.
Challenge wise (going back to the discussion last page), I thought this was the toughest Souls game yet, but not in a good way. Not that I'm a great player, but I did put in a ton of time on both Demon's and Dark, and there's a bunch of encounters here that I thought were pure bullshit compared to the encounters in the previous games. I don't like how the challenge seems to be about going through a bunch of mobs at once that can three-shot you, or have infinite stamina, or have incredible tracking that completely breaks the rules set up by the game itself. The intimacy of engagements in Dark or Demon's are mostly gone, and I miss that feeling of carefully going from encounter to encounter, trying to limit the number of enemies involved. Now you just trip some unseen sensor range and you get mobbed at once by like seven greatsword wielding zombies. It feels like a slog.
And the poison spitters of Gulch and the Gutter are way more annoying than the swamps of 5-2 and Blighttown, because these fuckers can headshot and stagger you. :s Not harder, but just a pure pain in the ass.
There are some mildly cheap areas, like some parts ofThat does seem to be a pretty big problem with this game. That now there is stuff that can be called trail and error or "artificial" difficulty. Something that any souls fan would tell you wasn't what the games were about.
There are some mildly cheap areas, like some parts of, but the vast majority of the game is exactly like the previous two. You need to be better in managing crowds this time around, and that's not a bad thing.Shrine of Amana
Challenge wise (going back to the discussion last page), I thought this was the toughest Souls game yet, but not in a good way. Not that I'm a great player, but I did put in a ton of time on both Demon's and Dark, and there's a bunch of encounters here that I thought were pure bullshit compared to the encounters in the previous games. I don't like how the challenge seems to be about going through a bunch of mobs at once that can three-shot you, or have infinite stamina, or have incredible tracking that completely breaks the rules set up by the game itself. The intimacy of engagements in Dark or Demon's are mostly gone, and I miss that feeling of carefully going from encounter to encounter, trying to limit the number of enemies involved. Now you just trip some unseen sensor range and you get mobbed at once by like seven greatsword wielding zombies. It feels like a slog.
And the poison spitters of Gulch and the Gutter are way more annoying than the swamps of 5-2 and Blighttown, because these fuckers can headshot and stagger you. :s Not harder, but just a pure pain in the ass.
Eventually I want to farm theareas for ascetics and soul vessels - you just need to use one ascetic at the bonfirememoriesand that works on all thebehind the King's door?memories
Nice thanks. Not looking forward to fighting the Giant Lord on NG+7 over and over, but we'll see!Yes. Will also make the 2 twinklings respawn just down the ledge from that bonfire that isn't even in the memories.
Be prepared to spend a while doing it but it's far easier than players are. Just crush him with a great hammer and he can't fight back.Ok, thanks. Good to know I don't need to go online for it.
Anyone? :/SoulsGAF, I need advice on.Royal Sorcerer Navlaan
I cleaned, but haven't touchedAldia's Keepyet because I don't want to F it up.him
I really wish to do and get all the sweet itemsWITHOUT killing the NPCs.It says that in order for Cale to give me his hat, I need to defeat Nashandra? Isn't she the end game boss? Can you continue playing the game AFTER you killed the final boss?
How to proceed with this the right way? Halp.
Be prepared to spend a while doing it but it's far easier than players are. Just crush him with a great hammer and he can't fight back.
So five distinct instances/enemies (poison zombies at the very start of Shaded Woods & Greatsword wielding soldiers at Lost Bastille, the Mace Drakekeepers and the Mages at Shrine Of Amana) on a 70-80hrs game are representative of the whole game? you're talking like the first game didn't have cheap/trial & error moments or enemy encounters that could three-shot you as you say...
Trial & error is part of this series and you will most likely die on your first playthrough in certain spots no matter how good or cautious you are.
I personally didn't find DSII any more difficult or cheap than the previous two games and as I've said after playing the previous two games a lot I had an easier time on this game than the other two.
Nice thanks. Not looking forward to fighting the Giant Lord on NG+7 over and over, but we'll see!
Anyone? :/
Yes, you can.Anyone? :/
How many times did you actually kill him did you solely get to rank three just from him?Mad Warrior is my goddamned nemesis.
How many times did you actually kill him did you solely get to rank three just from him?
Anyone? :/
You did it ten times? I did like 50 I power leveled the covenant of off him. And you were going insane?I traded for his chest piece. Did a few fights (I'd say, ten?) and the achievement popped.
You did it ten times? I did like 50 I power leveled the covenant of off him. And you were going insane?
Eventually I want to farm theareas for ascetics and soul vessels - you just need to use one ascetic at the bonfirememoriesand that works on all thebehind the King's door?memories
Fair enough then. Totally not worth that set at all.Nonono, I had ten PvP fights after I'd stopped farming him and the achievement popped. The rest were all Mad Warrior.
Fair enough then. Totally not worth that set at all.
Broken image proves my pointPuh-lease...
Broken image proves my point.
When I get one you can have the visible set E92M3.
No 403 forbidden for me.Did my .gif not work...?
Broken image proves my point.
When I get one you can have the visible set E92M3.
Well, those wouldn't be the only places I could mention. You should look back at your examples and consider each encounter as they are, though, instead of reflecting on your experiences going through them for the first time. Like the ambush you mentioned - you face three thieves each time. That's it. Not that pre-patch Lost Izalith or Demon Ruins didn't exist, but those were outliers in a game otherwise consistent in its design. The first game doesn't just pile on the enemies to up the challenge, this being most noticeable here on ng+ and above.
Because I was talking about the trial and error aspect of the games, right?
Overall, I've died far less in DkS2 than the first, but it doesn't mean I can't recognize - or comment on - the flaws I see of its design. Just because I can handle going through the mobs of shit they toss at you doesn't mean I'm going to like it.
Be prepared to spend a while doing it but it's far easier than players are. Just crush him with a great hammer and he can't fight back.
No 403 forbidden for me.