Dark Souls II |OT2| Prepare to Vengarl

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That's actually interesting if they never patched Shrine difficulty on PS3. They usually do them both at once. Maybe they will add it in on PS3 soon but if not......

huh....
 
Yeah, I reverted it back to normal once I found out that lightning actually made it weaker. I did change my Drangleic Sword into a Raw Drangleic Sword and even though the stats increased, the sword wasn't as powerful for some reason. I am wondering if the Claymore would have the same results.

Raw reduces the scaling, so for many weapons it will get weaker.
 
A quick question. If I kill the Blue Sentinels that invade me do I still lose sin status or am I actually making it worse for myself and just prolonging my guilt?
 
That's actually interesting if they never patched Shrine difficulty on PS3. They usually do them both at once. Maybe they will add it in on PS3 soon but if not......

huh....

The tracking is so bad on 360 now, I choose to believe that the 360 version got the wrong calibrations. It's literally impossible for the mages to hit you now.
 
And supposedly
Aldia is the Ancient Dragon
? I kinda wish this is canon because it's really cool.
It could be,
maybe Aldia created the ancient dragon by infusing his body with the ancient dragon soul, the one that you can find in the memory at Freja's cave, which is a soul of an actual ancient dragon, one of the dragons before the age of fire in DkS 1
.
 
It could be,
maybe Aldia created the ancient dragon by infusing his body with the ancient dragon soul, the one that you can find in the memory at Freja's cave, which is a soul of an actual ancient dragon, one of the dragons before the age of fire in DkS 1
.

hey that makes sense!
 
i think the tracking is only nerfed on 360. they haven't changed it on the PS3 (yet).

casul console confirmed???

It's very likely a bug but actually they still respawn but only for phantoms.
I usually summon a shade to deal with them and last night I didn't see the sentinels so I killed the stone knights but I saw the shade I summoned was fighting something I couldn't see. A few seconds later I gained some souls. The shade seemed to be fighting an invisible enemy. He was loosing health, healing, coming back and fighting.
After he finished I sent him a message and he told me he was fighting the sentinels.
I think he took care of 3 of them before his duty was fulfilled.

And that is just plain odd.
 
It's very likely a bug but actually they still respawn but only for phantoms.
I usually summon a shade to deal with them and last night I didn't see the sentinels so I killed the stone knights but I saw the shade I summoned was fighting something I couldn't see. A few seconds later I gained some souls. The shade seemed to be fighting an invisible enemy. He was loosing health, healing, coming back and fighting.
After he finished I sent him a message and he told me he was fighting the sentinels.
I think he took care of 3 of them before his duty was fulfilled.

The Phantom Pain. I wonder how such a bug happens.
 
Challenge wise (going back to the discussion last page), I thought this was the toughest Souls game yet, but not in a good way. Not that I'm a great player, but I did put in a ton of time on both Demon's and Dark, and there's a bunch of encounters here that I thought were pure bullshit compared to the encounters in the previous games. I don't like how the challenge seems to be about going through a bunch of mobs at once that can three-shot you, or have infinite stamina, or have incredible tracking that completely breaks the rules set up by the game itself. The intimacy of engagements in Dark or Demon's are mostly gone, and I miss that feeling of carefully going from encounter to encounter, trying to limit the number of enemies involved. Now you just trip some unseen sensor range and you get mobbed at once by like seven greatsword wielding zombies. It feels like a slog.

And the poison spitters of Gulch and the Gutter are way more annoying than the swamps of 5-2 and Blighttown, because these fuckers can headshot and stagger you. :s Not harder, but just a pure pain in the ass.
 
there's a bunch of encounters here that I thought were pure bullshit compared to the encounters in the previous games. I don't like how the challenge seems to be about going through a bunch of mobs at once that can three-shot you, or have infinite stamina, or have incredible tracking that completely breaks the rules set up by the game itself. The intimacy of engagements in Dark or Demon's are mostly gone, and I miss that feeling of carefully going from encounter to encounter, trying to limit the number of enemies involved. Now you just trip some unseen sensor range and you get mobbed at once by like seven greatsword wielding zombies. It feels like a slog.
Pretty much.

and unlike the previous DS games, this one was quite cheap at some points or rather artificially hard, if you will.
 
Ok. Gargoyles on NG+ pissed me off yesterday. Bastards wouldn't die even though I got then first try on NG...

Can someone tell me if King's Ultra Greatsword is actually strike damage and not slash. I can't find out if it's a typo.
 
Ok. Gargoyles on NG+ pissed me off yesterday. Bastards wouldn't die even though I got then first try on NG...

Can someone tell me if King's Ultra Greatsword is actually strike damage and not slash. I can't find out if it's a typo.

Pretty sure it actually deals slash damage. Wish I'd gotten the Ruler sword instead for the soul, but I don't want to bother with the fight again.
 
Pretty sure it actually deals slash damage. Wish I'd gotten the Ruler sword instead for the soul, but I don't want to bother with the fight again.
Hmm ok. I actually used the sword on the NG fight and each gargoyle went down in two hits. But now the sword just seems like it's no good anymore. Perhaps I should just upgrade that fugly Great Club and be done with it.
 
Challenge wise (going back to the discussion last page), I thought this was the toughest Souls game yet, but not in a good way. Not that I'm a great player, but I did put in a ton of time on both Demon's and Dark, and there's a bunch of encounters here that I thought were pure bullshit compared to the encounters in the previous games. I don't like how the challenge seems to be about going through a bunch of mobs at once that can three-shot you, or have infinite stamina, or have incredible tracking that completely breaks the rules set up by the game itself. The intimacy of engagements in Dark or Demon's are mostly gone, and I miss that feeling of carefully going from encounter to encounter, trying to limit the number of enemies involved. Now you just trip some unseen sensor range and you get mobbed at once by like seven greatsword wielding zombies. It feels like a slog.

And the poison spitters of Gulch and the Gutter are way more annoying than the swamps of 5-2 and Blighttown, because these fuckers can headshot and stagger you. :s Not harder, but just a pure pain in the ass.

That does seem to be a pretty big problem with this game. That now there is stuff that can be called trail and error or "artificial" difficulty. Something that any souls fan would tell you wasn't what the games were about.
 
That does seem to be a pretty big problem with this game. That now there is stuff that can be called trail and error or "artificial" difficulty. Something that any souls fan would tell you wasn't what the games were about.
There are some mildly cheap areas, like some parts of
Shrine of Amana
, but the vast majority of the game is exactly like the previous two. You need to be better in managing crowds this time around, and that's not a bad thing.
 
There are some mildly cheap areas, like some parts of
Shrine of Amana
, but the vast majority of the game is exactly like the previous two. You need to be better in managing crowds this time around, and that's not a bad thing.

Honestly the
Shrine
didn't strike me as cheap. If you always observed your surroundings before moving forward you could pick off the casters, and there was a lot to hide behind even if you missed one. There are a few different areas with completely hidden mobs that have no way of telling where they are or what the escape plan is without having already done it before. That is the kind of trail and error game play that the souls games tried to keep away from before.
 
Eventually I want to farm the
memories
areas for ascetics and soul vessels - you just need to use one ascetic at the bonfire
behind the King's door
and that works on all the
memories
?
 
Challenge wise (going back to the discussion last page), I thought this was the toughest Souls game yet, but not in a good way. Not that I'm a great player, but I did put in a ton of time on both Demon's and Dark, and there's a bunch of encounters here that I thought were pure bullshit compared to the encounters in the previous games. I don't like how the challenge seems to be about going through a bunch of mobs at once that can three-shot you, or have infinite stamina, or have incredible tracking that completely breaks the rules set up by the game itself. The intimacy of engagements in Dark or Demon's are mostly gone, and I miss that feeling of carefully going from encounter to encounter, trying to limit the number of enemies involved. Now you just trip some unseen sensor range and you get mobbed at once by like seven greatsword wielding zombies. It feels like a slog.

And the poison spitters of Gulch and the Gutter are way more annoying than the swamps of 5-2 and Blighttown, because these fuckers can headshot and stagger you. :s Not harder, but just a pure pain in the ass.

So five distinct instances/enemies (poison zombies at the very start of Shaded Woods & Greatsword wielding soldiers at Lost Bastille, the Mace Drakekeepers and the Mages at Shrine Of Amana) on a 70-80hrs game are representative of the whole game? you're talking like the first game didn't have cheap/trial & error moments or enemy encounters that could three-shot you as you say...did you forget about the very start of DaS with the skeletons or ghosts that you couldn't harm like at all while both of them could deal massive damage? how about the big mushrooms that could one-shot you? the Silver Knight Greatbow wielders? the fire spitting drake that comes first from behind you on the Undead Burg bridge? did you survived that the first time there? or the ambush with the thieves in the lower Undead Burg? I could come up with more examples but I'll stop here. Trial & error is part of this series and you will most likely die on your first playthrough in certain spots no matter how good or cautious you are.

I personally didn't find DSII any more difficult or cheap than the previous two games and as I've said after playing the previous two games a lot I had an easier time on this game than the other two.
 
Eventually I want to farm the
memories
areas for ascetics and soul vessels - you just need to use one ascetic at the bonfire
behind the King's door
and that works on all the
memories
?

Yes. Will also make the 2 twinklings respawn just down the ledge from that bonfire that isn't even in the memories.
 
SoulsGAF, I need advice on
Royal Sorcerer Navlaan
.
I cleaned
Aldia's Keep
, but haven't touched
him
yet because I don't want to F it up. :)

I really wish to do
and get all the sweet items
WITHOUT killing the NPCs.
It says that in order for Cale to give me his hat, I need to defeat Nashandra? Isn't she the end game boss? Can you continue playing the game AFTER you killed the final boss?

How to proceed with this the right way? Halp.
Anyone? :/
 
So five distinct instances/enemies (poison zombies at the very start of Shaded Woods & Greatsword wielding soldiers at Lost Bastille, the Mace Drakekeepers and the Mages at Shrine Of Amana) on a 70-80hrs game are representative of the whole game? you're talking like the first game didn't have cheap/trial & error moments or enemy encounters that could three-shot you as you say...

Well, those wouldn't be the only places I could mention. You should look back at your examples and consider each encounter as they are, though, instead of reflecting on your experiences going through them for the first time. Like the ambush you mentioned - you face three thieves each time. That's it. Not that pre-patch Lost Izalith or Demon Ruins didn't exist, but those were outliers in a game otherwise consistent in its design. The first game doesn't just pile on the enemies to up the challenge, this being most noticeable here on ng+ and above.

Trial & error is part of this series and you will most likely die on your first playthrough in certain spots no matter how good or cautious you are.

Because I was talking about the trial and error aspect of the games, right?

I personally didn't find DSII any more difficult or cheap than the previous two games and as I've said after playing the previous two games a lot I had an easier time on this game than the other two.

Overall, I've died far less in DkS2 than the first, but it doesn't mean I can't recognize - or comment on - the flaws I see of its design. Just because I can handle going through the mobs of shit they toss at you doesn't mean I'm going to like it.
 
Nice thanks. Not looking forward to fighting the Giant Lord on NG+7 over and over, but we'll see!

He was easier before the recent patch. A few unleashed magic soul geysers would take him so low that just a couple Flame Swathe/Soul Spears would finish him. Since he would one shot you no mater what it was best to just wear all the souls boosting stuff you could, and respec to max magic stuff since you can get all the soul vessels you want from the other memory. If all you want is souls its best to just do the boss over and over since there is an ascetic in that memory and it gives the most souls.
Basically what you want to do is enter the fog door, wait for the fire to hit in front of you then run directly past the other giants to behind a little piece of rubble on the right as the statue head goes by. Will need to lay off the run for a second while passing the big crossbows on the ground to make it there. Wait there till the smoke clears and then the fire hits while casting unleash magic if you want. Run for the upper platform while dodging his first attack, and then just shoot out one magic between dodging his attacks from up there. Since he will one shot you if you fuck up at all its nice to wear a ring to keep your souls on death. When he is dead can go back and to the start and get the ascetics before porting out. Don't forget about the 2 twinklings right outside the memory as well.

Anyone? :/

You only proceed to the next cycle by picking it from a list at the far fire bonfire, so there is no risk in pushing to the next + just by beating the last boss.
 
Eventually I want to farm the
memories
areas for ascetics and soul vessels - you just need to use one ascetic at the bonfire
behind the King's door
and that works on all the
memories
?

Didn't they remove one of the soul vessels from the memories? They weren't there after ascetics for me.
 
Well, fuck me. Didnt know SM was a thing in NG+ too for matchmaking.
Now I feel like an idiot for wasting a lot of souls on random shit for staying at 150 with my first character.... Guess Ill just move on full time on the second one.
 
Well, those wouldn't be the only places I could mention. You should look back at your examples and consider each encounter as they are, though, instead of reflecting on your experiences going through them for the first time. Like the ambush you mentioned - you face three thieves each time. That's it. Not that pre-patch Lost Izalith or Demon Ruins didn't exist, but those were outliers in a game otherwise consistent in its design. The first game doesn't just pile on the enemies to up the challenge, this being most noticeable here on ng+ and above.

I think that you are overreacting a bit, besides Lost Bastille and Shaded Woods I can't think of any other notable "throw lots of mobs to make it hard" spots in the game, and yeah I'm playing NG+ now and I'm at Iron Keep at the moment. The vast majority of the game plays exactly how the first game was IMO, the luring out enemies trick worked just fine for me with no problems 99% of the time.

Because I was talking about the trial and error aspect of the games, right?

I thought that you were also including the trial & error aspect of those encounters since you found them cheap and DSII the toughest of the three.

Overall, I've died far less in DkS2 than the first, but it doesn't mean I can't recognize - or comment on - the flaws I see of its design. Just because I can handle going through the mobs of shit they toss at you doesn't mean I'm going to like it.

Who said that you can't comment? your experience with the game is totally different than mine. I personally had fun with the game and didn't find the game to rely as much as you say on "throwing mobs of shit" at the player, maybe I have a different play style than you but I didn't have any problems and actually enjoyed the crowd control in the few times that I got cornered or overwhelmed by enemies.
 
Can anyone here point me to which thread that graph was posted that showed the design teams for the three Souls games and who worked on each? I've been trying to find it myself but it's like looking for a needle in a haystack. Thanks.
 
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