Super Smash Bros. for 3DS & Wii U Thread 6: Final Destination confirmed for not fun

For starters, Gens 1, 3, and 4 are easily the best. All three in each of those generations are fun to use and great to look at. Gen 6 comes pretty close afterwards; I like the unity in the "fantasy RPG" theme, but the theme also makes Delphox and Chesnaught look a bit too humanoid. Gen 2 is really damn boring, although I like Godzilla the alligator. Gen 5 is really bad and it's a shame because the rest of the Gen 5 Pokedex is awesome.

Also, Typhlosion is the laziest fucking starter on Earth. It even has the same base stats as Charizard.

wait really?
LOL

It's Shulk.

If Shulk doesn't make it in this round, no way he's ever making it in the future. Issac is probably on the cusp of this as well, but there's a bit more nostalgia at work there.

oh and obviously: the character must not actually get in as a playable character

:P
 
It's Shulk.

If Shulk doesn't make it in this round, no way he's ever making it in the future. Issac is probably on the cusp of this as well, but there's a bit more nostalgia at work there.

Main character from X will be the spiritual successor to shulk next game.
 
It's Shulk.

If Shulk doesn't make it in this round, no way he's ever making it in the future. Issac is probably on the cusp of this as well, but there's a bit more nostalgia at work there.

That depends somewhat on whether he'll play a role in X. In the reveal trailer, at the end, they did show his face

I would say there were many characters that came up and had a large following but died before smash 4 was shown. For example, Zoroark, who got a big following but died around the gen 6 annoncement
 
I wonder, who's the Geno of this cycle of Smash hype?
I have no clue.

I remember a lot of characters who had most of their support dissipate after Brawl, but none as inexplicable as Geno.

  • Lyn
  • Bomberman (Poor Hudson Soft. :()
  • Tom Nook
  • Vaati
  • Gardevoir
  • Deoxys
  • Krystal
  • Chibi-Robo

Ridley? Toad? Girahim?
Ridley and Toad have been consistently popular for years. Toad in particular was such a popular options that there were countless rumors about him being playable in Melee.

Girahim is more comparable to Vaati; popular villain from a recent game.
 
I always felt Midna was a bigger deal back in the Brawl days than Vaati. Ghirahim's support mostly reminds me of her's, and his fate will almost certainly be the same. Especially considering the game Midna comes from is much more popular than the one Ghirahim comes from.
 
I remember the meltdowns when Tom Nook appeared in the background of the Animal Crossing Stage.
I always felt Midna was a bigger deal back in the Brawl days than Vaati. Ghirahim's support mostly reminds me of her's, and his fate will almost certainly be the same. Especially considering the game Midna comes from is much more popular than the one Ghirahim comes from.
Minish Cap was still pretty recent when Brawl was in speculation, but yeah, Midna's a better analogy. There were even some people who though Wolf Link with Midna would be a transformation of Link, ala Shiek.
 
The little freak is invincible. Have you ever jumped on one in Mario 64? After about the 50th bounce off his noggin, I should have shattered every vertebrae and disc in the little fucker's neck. NOPE.

I bet he only fakes dying in the NSMB games just so Mario and Luigi don't feel bad.



LOLno, Prime is fine, but it's not the magnum opus of the series people make it out to be.



I'll trade you for the herpes encephalitis I got from it.

/dead


It's Shulk.

If Shulk doesn't make it in this round, no way he's ever making it in the future. Issac is probably on the cusp of this as well, but there's a bit more nostalgia at work there.

we have golden sun GBA coming soon as well so there is relevance there.
 
Sakamoto hasn't made a competent game in a while. This Tomodachi Collection stuff is barely a game. It is like PlayStation Home or The Sims. Or Animal Crossing. You need actual talent to make a game with actual gameplay elements and mechanics. He should stay far away from Metroid.

This is gamefaqs tier of "this isn't a game" argument
 
You say that as if the smash community has a good side.

I posted there a few times and I am good people. Clearly Sakurai was so impressed by my diction and artistic talent when I drew this in July of last year that he decided to put Charizard in.

zlCfzRDKHII08ErVmk
 
I never said it wasn't a game, illiterate.

I'll agree that they aren't games in the traditional sense in that there's no fail state to speak of, but writing off The Sims and Animal Crossing as products that didn't take talent to make is severely underselling them.
 
I never said it wasn't a game, illiterate.

You are calling them "products that don't require talent" as though they weren't games. Hell, you call one of them "barely a game" - so... not 100% a game? Then it isn't a game then. So which one is illiterate again?

Either this guy has "don't like the things I don't like" levels of argument or has a distinct hatred for Sakamoto.
 
Then are you calling Animal Crossing and Rhythm Heaven Fever incompetent? Because I greatly disagree.

The latter was one of the best rhythm games of the last generation, especially.
Mechanically, they are on par with Guitar Hero. The context of my comments was very clearly said to be mechanics. A rhythm game takes far less mechanical knowledge (meaning knowledge of how to create precise game mechanics) than is required for a Metroid game. Ditto for animal crossing.

My post was initially about folks who said the guy was on the upswing in game creation after he butchered Other M. I feel like folks don't read any of of the conversation before jumping in and just respond to one sentence in a post. Contextual loss within contextual loss.

If you like rhythm games, by all means do so. If you think Rhythm Heaven Fever is the best rhythm game ever, cool. None of that is even slightly relevant to the point I made.

You are calling them "products that don't require talent" as though they weren't games. Either this guy has "don't like the things I don't like" levels of argument or has a distinct hatred for Sakamoto.
Don't add quotes when you aren't even quoting me. You aren't even talking about anything I said. Remotely.

I'll agree that they aren't games in the traditional sense in that there's no fail state to speak of, but writing off The Sims and Animal Crossing as products that didn't take talent to make is severely underselling them.
They certainly take a lot of talent. But not what I would call game mechanic talent, which was the topic of my post. I don't think the lack of a fail state is a deciding factor in whether something is a game. IIRC, a recent Kirby game had no fail state.
 
Don't add quotes when you aren't even quoting me. You aren't even talking about anything I said. Remotely.

But you are. You are channeling your hatred to Sakamoto on the games he made that are actually serviceable.

You dissed a specific genre and you should know now what happens.
 
Metriod: Other M is the only Metrioid game I have ever played. I thought it was pretty fun. :/
Play Super Metroid and then say "ohhh".


But you are. You are channeling your hatred to Sakamoto on the games he made that are actually serviceable.

You dissed a specific genre and you should know now what happens.
I don't hate Sakamoto. I didn't even know what games he made until today. Stop creating weird fiction about me in your head. I don't even hate Other M.

It isn't a diss to rhythm games to say they have less mechanical depth than some other genres. It is just a fact, like saying that platformers have less mechanical depth than fighting games. It is just a fact of the genre. It is fine to like less mechanically intensive games. I do think that what makes a game a game is having mechanics, though. Otherwise we have no way of separating it from film.
 
Boss, could you grab footage of the balloon fight stage? I just noticed that Luigi has his signature flutter kick when he jumps.

Or did we already know that?
 
I would say there were many characters that came up and had a large following but died before smash 4 was shown. For example, Zoroark, who got a big following but died around the gen 6 annoncement
I don't think Zoroark's ever been popular. It was trying to recapture the Lucario audience and failed miserably (hence why Lucario gets more attention in XY including being your first Mega)
 
It isn't a diss to rhythm games to say they have less mechanical depth than some other genres. It is just a fact, like saying that platformers have less mechanical depth than fighting games. It is just a fact of the genre. It is fine to like less mechanically intensive games. I do think that what makes a game a game is having mechanics, though. Otherwise we have no way of separating it from film.

It's not a fact that they have less mechanical depth. It is however due to whether the developer of a specific game wants to add depth.

It is, however, a fact that they have different focuses and their depths are focused on different aspects and how mechanics are applied to them. Sure you don't shoot people in The Sims 3 (without mods), but its gameplay rely more on micro and macromanagement that spans generations. A player who is excellent at fighting games might suck at management and vice versa.
 
Speaking of overemphasis on specials when talking about clones, this particular case is focusing on just ONE special move!

I know, and the rest of his movesets are different from Mewtwo's. I want to know their reasons why they say that other than his projectile is similar to Mewtwo's.
 
I don't think Zoroark's ever been popular. It was trying to recapture the Lucario audience and failed miserably (hence why Lucario gets more attention in XY including being your first Mega)
Was Lucario ever really popular? I always hear folks say he was a failed attempt at a successor to Mewtwo, and gets shoved down fan throats.
 
Was Lucario ever really popular? I always hear folks say he was a failed attempt at a successor to Mewtwo, and gets shoved down fan throats.
Yep. Obviously not to the same level as Mewtwo but he was definitely (and remains) popular.

I don't particularly like him but that's irrelevant.
 
I don't see it either other than his projectile is similar to Mewtwo's, probably people made that conclusion based off that.

It's really a dumb thing to base off of as well. It's just a projectile. They even have completely different properties. But people will shout out anything these days. lol.
 
It's not a fact that they have less mechanical depth.

It is, however, a fact that they have different focuses and their depths are focused on different aspects and how mechanics are applied to them. Sure you don't shoot people in The Sims 3 (without mods), but its gameplay rely more on micro and macromanagement that spans generations. A player who is excellent at fighting games might suck at management and vice versa.
You think that programming in "press A at time x" when given a prompt requires as much mechanical knowledge, and produces as much mechanical depth, as a system that relies on hitboxes, hurtboxes, precise frame data tied to complex animations, movement priority, attack cancellation, meter generation and usage, combo systems, intense input fidelity, complex move interactions, etc.? You must be joking. If you aren't, I laugh all the same.

No one sucks at The Sims. And no one "sucks" at Animal Crossing. I promise you that no practiced fighting game player will suck at rhythm games, since fighting games require intense muscle memory and reaction time mastery. These games are mechanically simple.
 

Yep. Obviously not to the same level as Mewtwo but he was definitely (and remains) popular.

I don't particularly like him but that's irrelevant.
I honestly didn't know. I haven't played a Pokemon game since R/B. I just don't have the time for the grind these days. :( Though I always tell my wife that if a Pokemon MMO came out where players hold gym spots and need to be taken down, Pokemon can be stolen by player-made Team Rocket-like shenanigans, and attempts are made for all Pokemon to be competitively viable, I would play it forever...
 
Other M is not a bad game by any means; it gets a lot of hate for its portrayal of Samus not matching up with what people expected based on older canon (or non-canon) games.

It was a mixed bag for me. Problems with the fiction aside, the scanning systems were poorly implemented to the point of being blind pixel hunt and they were asking far more of the controller than the setup they chose to use could comfortably deliver. That said, the core game play was pretty fun. It had some amazing elements mixed with some incomprehensible flaws.
 
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