Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

I'm pretty certain the whole deal about Assist Trophies tying into All-Star Mode was a mistranslation. You can hear the quote in original Japanese here. My interpretation of it was that Assist Trophies are a part of the "All-Star" aspect of Smash Bros. If he was talking about All-Star Mode, he would have said just that. He doesn't mention the mode by name at all in the untranslated version. (My quick rough translation is: "Because of the All-Star aspect of Smash Bros, we wanted to include as many as possible.")

Someone more qualified than I am can probably further clarify, though.

Hmm, I think someone should verifying that.
 
That would make much more sense. Assist trophies are supposed to expand upon the existing all-star cast.
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Just because Sakurai recently had a Smash Direct doesn't stop him from doing what he wants. Just don't expect anything.
 
Something has been bothering me. Have we not seen a single instance of anyone getting star KOed yet? Not even in the 3DS footage have we seen that. It's kind of odd that at this point of development that it hasn't been implemented in the game yet.

Oh, and here's a Brawl GIF of the day in a totally vain attempt to one-up Anth0ny to give some more diversity.

datjigglypuff.gif

NO DEEE EYEEE
 
Going to work on my old list and summary.

Nintendo Direct 2011
Bimonthly Direct - Oct 21, 2011 (Friday)
Bimonthly Direct 2 - Dec 27, 2011 (Tuesday)

Nintendo Direct 2012
Bimonthly Direct - Feb 22, 2012 (Wednesday)
Bimonthly Direct 2 - April 21, 2012 (Saturday)
Pre-E3 Direct - June 3, 2012 (Sunday)
Bimonthly Direct 3 - June 21, 2012 (Thursday)
Bimonthly Direct 4 - Aug 29, 2012 (Wednesday)
Wii U Direct Preview - Sept 13, 2012 (Thursday)
Bimonthly Direct 5 - Oct 25, 2012 (Thursday)
Wii U Direct - Nov 7, 2012 (Wednesday)
Bimonthly Direct 6 - Dec 5, 2012 (Wendesday)

Nintendo Direct 2013
Pokemon Direct - Jan 8, 2013 (Tuesday)
Wii U Direct - Jan 23, 2013 (Wednesday)
Bimonthly Direct - Feb 14, 2013 (Monday)
Bimonthly Direct 2 - April 17, 2013 (Wednesday)
Sega/Nintendo Direct - May 17, 2013 (Friday)
Bimonthly and E3 Direct - June 11, 2013 (Tuesday)
Developer Direct E3 - June 11, 2013 (Tuesday)
Pikmin 3 Direct - June 26, 2013 (Wednesday)
Bimonthly Direct 4 - Aug 7, 2013 (Wednesday)
The Wonderful 101 Direct - Aug 9, 2013 (Friday)
Pokemon Direct - Sept 4, 2013 (Wednesday)
Wii Fit U Direct - Sept 18, 2013 (Wednesday)
Bimonthly 5 - Oct 1, 2013 (Tuesday)
Bimonthly 6 - Dec 18, 2013 (Wednesday)

Nintendo Direct 2014
Bimonthly 1 - Feb 13, 2014 (Thursday) / JP: Feb 14, 2014 (Friday)
Smash Direct - April 8, 2014 (Tuesday)/ JP: April 9, 2014 (Wednesday)


So Basically.

Monday - 1
Tuesday - 5
Wednesday - 12
Thursday - 4
Friday - 3
Saturday - 1
Sunday - 1

Thread 1 - Mario, Pit, Bowser, Pikachu, Samus, Fox, Donkey Kong, Kirby, Link, Pikmin & Olimar, Wii Fit Trainer, Villager and Mega Man

Thread 2 - Luigi, Princess Peach, Toon Link and Sonic

Thread 3 - Marth and Rosalina & Luma

Thread 4 - Zelda, King Dedede and Lucario

Thread 5 - Diddy Kong and Little Mac

Thread 6 - Zero Suit Samus, Sheik, Yoshi, Charizard and Greninja

Thrad 7 - Ike
 
You could try Tweeting Bill Trinen and seeing if you have any luck, heh.

All I can say for 100% sure is that All-Star Mode is not mentioned by name by Sakurai.

That was my general thought prior, but both the UK and US translations for it mentioned All-Star mode. They could have been going off of the same script (I haven't watched either enough to verify), but it seems kinda weird that they'd both mention it if Sakurai was saying something entirely different.
 
Okay, what's everyone's top three stages they want to return for both versions?

3DS:
1) Pirate Ship
2) Congo Jungle
3) Yoshi's Island

I don't have top 3 for Wii U as I don't own one.
 
I honestly wouldn't be surprised if we get no character reveals within the course of this thread, if only because we've managed to burn through nearly 50 pages (100 post-per-page master race here) within the span of 5 days.
 
I don't have top 3 for Wii U as I don't own one.
Nothing is stopping you from posting a top 3 for the Wii U regardless whether you own one or not. Well, your dislike towards the Wii U may.

Anyways, for the 3DS:
1) Luigi's Mansion
2) Lylat Cruise
3) Great Bay

I just feel they would make sense for some reason.


For the Wii U:
1) Fountain of Dreams (this is the easiest pick of them all)
2) Pirate Ship (with WW HD visuals)
3) Brinstar Depths

Halberd would be in my top 3 for either version as well, but it is already on the Wii U version.
 
You think but I have a bad felling sakurai is just naive and did not do his research

Sakurai and naive are two words that can't possibly be written in the same sentence. He seems to understand his audience way better than many other developers.

Dual wielding Link is so badass.

Absolutely. Best Link pic ever since the start of the PotD.

At this point, the inevitable shit storm that will arrive when he's confirmed to be unplayable seems more exciting than him actually being in the game.

That or there'll be an enormous quantity of crow to eat.
 
Just updated the summary with Direct information but it wasn't much. I would appreciate if anyone have more information for me to fill it out with.

Super Smash Bros Brawl Development Schedules

  • After E3 2005 (May 2005), Iwata asked Sakurai to be Director of Super Smash Bros. Brawl
  • Character Roster and Design document were finalized on July 7, 2005.
  • Development of Super Smash Bros. Brawl began somewhen during Oct 2005
  • First Super Smash Bros Brawl Trailer was revealed during E3 After Hours Press Conference on May 10, 2006.
  • Second Super Smash Bros Brawl Trailer was revealed at Nintendo World, which announced Fox as playable character
  • Super Smash Bros Dojo was launched on May 27, 2007
  • Sonic and Delay were announced on Oct 10, 2007
  • Brawl went gold in December 2007
  • Release Date - Japan: Jan 31, 2008 and NA: March 9, 2008
  • Super Smash Bros Dojo ended on April 14, 2008

Informations:

  • Nintendo opened a new office in Tokyo just for Super Smash Bros Brawl production.
  • New office aka Sora, LTD was established in order to Sakurai to be freelancer. Sora, LTD only have two members, which is Sakurai and his assistant.
  • Nintendo and Sakurai enlisted several companies to helping them out with Super Smash Bros Brawl Development. Those following companies and members that joined the team to assist Sakurai; Game Arts, Monolith Soft, Paon, and several smash veteran staff members.
  • Game Arts is the main team for preliminary development stage
  • Hal Laboratory gave the teams all accesses to original materials and tools from the development of Super Smash Bros Melee.
  • About 100 members worked on the project full time.

Super Smash Bros. for Wii U and 3DS Development Schedule

  • Iwata announced Super Smash Bros Wii U and 3DS during Nintendo E3 2011 conference in order to attract new team members
  • During Feb 2012, Sakurai tweeted that, during his brainstorming, he had been looking over Super Smash Bros Dojo, and reflecting on the past game's development.
  • E3 2012 Nintendo Direct confirmed joint-project between Sora, LTD and Namco Bandai
  • During June 2012, Sakurai reported that the game's development was in its first steps.
  • During June 2012, They announced that Sakurai and Namco Bandai already completed a working prototype.
  • During Aug 2012, Sakurai stated that game system had been completed.
  • E3 2013 Nintendo Direct release a first trailer of Super Smash Bros 3DS and Wii U, which confirmed 9 veteran characters and 3 newcomers; Mario, Link, Pikachu, Kirby, Samus, Pit, Fox, Donkey Kong, Bowser, Villager, Wii Fit Trainer and Mega Man.
  • Super Smash Bros Wii U and 3DS website went up on June 13, 2013
  • Daily Image started on June 13, 2013.
  • Smash Direct were shown on April 8/9.

Informations
  • Yoshito Higuchi and Keiki Kobayashi are team leaders for Development teams.
  • Majority of development happened at Bandai Namco Studio which is located in Mirai-Kenkyusho, Toyko, Japan.
  • Sakurai expressed his interests that he intended to bring back old Nintendo characters for the games.
  • Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
  • Tripping were removed from the game, and gameplay would be between Melee and Brawl

My takes on Super Smash Bros. Wii U and 3DS Schedule
  • Sakurai probably started on brainstorming phase in Jan 2012, and finalized his roster plan and design document in March 2012.
  • Namco Bandai and Sora, LTD probably started working on the games somwhen during April or May 2012, which would explain that they have completed prototype in their hands during June 2012.
 
Sakurai feels like the type of guy who researches stuff

Sakurai doesn't do enough research. It's blatantly obvious. I, on the other hand, have performed weeks of extensive research, gathering data points from every facet of the smash community. I am now ready to present my findings:

boss_metaridley2.jpg


He's too big.
 
Sakurai doesn't do enough research. It's blatantly obvious. I, on the other hand, have performed weeks of extensive research, gathering data points from every facet of the smash community. I am now ready to present my findings:

boss_metaridley2.jpg


He's too big.

We can rebuild him. Better. Faster. Smaller.
 
I have posted way more than that, man.

Perhaps you should post more posts that have some sort of content, then. I've looked at your post history in the thread, and aside from the Ridley posts, the rest are other oneliners, most of which are negative as well (e.g. "get rid of all the clones" or "X character would be boring/unfitting"). I haven't seen you being part of any discussion. I recognize most SmashGAF regulars, and you're the one guy whom I've only ever seen posts that shit on Ridley/his fans. Not sure you'll want to be known for only that.

Selective bias ahoy

It's not selective bias if that's literally the only thing I notice him doing. Looking at his post history for this thread, he posts "Ridley is too big" at least once per day.
 
Okay, what's everyone's top three stages they want to return for both versions?

3DS:
1) Pirate Ship
2) Congo Jungle
3) Yoshi's Island

I don't have top 3 for Wii U as I don't own one.

3DS:
1) New Pork City
2) 64's Hyrule Temple
3) Venom
4) Great Bay
5) Saffron City

Wii U:
1) Pirate Ship
2) The Hyrule Temple
3) PokeFloat
4) Lylat Cruise
5) Brinstar Depth (or new version would work too)
7) Big Blue
 
3DS:
1) New Pork City
2) 64's Hyrule Temple
3) Venom
4) Great Bay
5) Saffron City

Wii U:
1) Pirate Ship
2) The Hyrule Temple
3) PokeFloat
4) Lylat Cruise
5) Brinstar Depth (or new version would work too)
7) Big Blue

People actually like those stages!? You're silly :)

Conceptually, they are cool, but they're really no fun to play on, for me anyway.

I would really like venom back, especially since it's the first stage i ever played on melee, so it has great memories.
 
People actually like those stages!? You're silly :)

Conceptually, they are cool, but they're really no fun to play on, for me anyway.

I would really like venom back, especially since it's the first stage i ever played on melee, so it has great memories.

Don't get me wrong with my comment because I still dislike New Pork City. I found that stage very boring but think about it being on 3DS. It would be nutty hilarious to see very small models on New Pork City on 3DS. I

However, PokeFloat is amazing stage.
 
To me, it's starting to look like Nintendo is going to skip this month's direct and save everything for E3, especially if we don't get one this week.
 
To me, it's starting to look like Nintendo is going to skip this month's direct and save everything for E3, especially if we don't get one this week.

We got a smash direct and a tomodachi direct, I don't expect any other direct, especially not since E3 is near. We will likely get a mario kart 8 direct next month, though definitely not 40 minutes :p

Then E3 should be good, hopefully with Zelda, More smash, X, and whatever else they plan on releasing between July and April of 2015.
 
We got a smash direct and a tomodachi direct, I don't expect any other direct, especially not since E3 is near. We will likely get a mario kart 8 direct next month, though definitely not 40 minutes :p

Then E3 should be good, hopefully with Zelda, More smash, X, and whatever else they plan on releasing between July and April of 2015.

I was referring to normal directs. I agree with the MK8 direct though.
 
I was referring to normal directs. I agree with the MK8 direct though.

I know, but because we got 2 directs already (one of which was 40 minutes long on their most largely anticipated game this year [debatably] ), I doubt we'll get a normal direct this month
 
We still have 10 more days to enter a new month, so I wouldn't count the chicken before they hatched.

Watching the NintendoUK version of the smash direct (Japanese audio, English Subs).



Is... that really what they say in the UK? Teehee.

Yeah, it's Tidbits in North America for some reason, but it's titbits out there.

Edited: damn auto-spelling check
 
There's solo modes in the game. None of them will be an SSE-style adventure mode.

That's about all we know.

3DS version will feature a mode called Smash Run, which can be played solo if you so choose.

All-Star mode is like a boss rush mode, right?

Well, in past games, All-Star and Boss Battles were two separate modes. But they function similarly, you're just fighting all of the playable characters instead of the bosses from the single player campaign.
 
To continue about the "All Star Mode" discussion, the quote (as I heard it and after some research) is:

ファイターを支援するアシストフィギュアも登場します。こちらでもオールスター戦の要素ですから、成るべく盛り込んで行きたいですね。

I guess I would translate it something like "Assist Trophies also appear to assist the fighters. Because these are also a component of the "All Star match", we wanted to include as many as possible."

I think the confusion lies in the term "オールスター戦" which would roughly translate to "All Star match" or "All Star game". It seems to be a bit of an odd term in that most sports choose to directly use the borrowed term "All Star Game," and this term more specifically references a "battle" or "war". It seems to be used occasionally for wrestling matches, for instance. However, All Star Mode has always just been "All Star" officially in game, or "All Star Mode" colloquially in Japanese (the "Mode" at the end has never been used in official material, to my knowledge), so I think it's really unlikely it's referring to it.

Upon further research, though, there interestingly is something that uses that "All Star match" term in Smash Bros, which would be the Event Matches in which you fight a number of characters, called "All Star Match" in the English versions. However, I still doubt that it's referring to this, just because it'd be odd to suddenly drop information about the inclusion of those modes like that. But it does match, nonetheless.

"All-Star" has always been a general descriptor for the Smash Bros series since the first game, in which "Nintendo's All Stars!" was in the title, so I believe he's just saying that the presence of Assist Trophies contributes to Smash Bros's nature of being an "All Star match" in general.

... I think that about covers it. My somewhat exhaustive answer to a question people weren't particularly curious about, heh.
 
To continue about the "All Star Mode" discussion, the quote (as I heard it and after some research) is:



I guess I would translate it something like "Assist Trophies also appear to assist the fighters. Because these are also a component of the "All Star match", we wanted to include as many as possible."

I think the confusion lies in the term "オールスター戦" which would roughly translate to "All Star match" or "All Star game". It seems to be a bit of an odd term in that most sports choose to directly use the borrowed term "All Star Game," and this term more specifically references a "battle" or "war". It seems to be used occasionally for wrestling matches, for instance. However, All Star Mode has always just been "All Star" officially in game, or "All Star Mode" colloquially in Japanese (the "Mode" at the end has never been used in official material, to my knowledge), so I think it's really unlikely it's referring to it.

Upon further research, though, there interestingly is something that uses that "All Star match" term in Smash Bros, which would be the Event Matches in which you fight a number of characters, called "All Star Match" in the English versions. However, I still doubt that it's referring to this, just because it'd be odd to suddenly drop information about the inclusion of those modes like that. But it does match, nonetheless.

"All-Star" has always been a general descriptor for the Smash Bros series since the first game, in which "Nintendo's All Stars!" was in the title, so I believe he's just saying that the presence of Assist Trophies contributes to Smash Bros's nature of being an "All Star match" in general.

... I think that about covers it. My somewhat exhaustive answer to a question people weren't particularly curious about, heh.

I agree, I think all-star was just meant to reference the roster of all nintendo characters. This is an all-star game, so adding assist trophies helps expand the all-star roster.
 
Okay, what's everyone's top three stages they want to return for both versions?

3DS:
1) Pirate Ship
2) Congo Jungle
3) Yoshi's Island

I don't have top 3 for Wii U as I don't own one.

I don't care what version they end up in as long as they come back:

1) Hyrule Temple
2) Pirate Ship
3) Great Fox
 
To me, it's starting to look like Nintendo is going to skip this month's direct and save everything for E3, especially if we don't get one this week.

I'm hoping we still do, some how. Either that, or double up again next month along with a probable Kart Direct.

After all, if E3 is meant to be the place where Nintendo is dropping its bigger bombs, not to mention possibly showcasing some details on games we haven't seen in a while, like FE x SMT and Yarn Yoshi? Where does that leave the likes of Bayonetta 2 and Zelda Musou (especially in the case of the latter, where it will be clearly outshone by a "proper" Zelda U reveal)?

If some of these games don't get their shine before E3, I'm afraid they'll just be completely overshadowed by time of the actual event..
 
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