Raise the flame shield: Your "controversial" gaming opinion.

This right here is exactly what I'm talking about my friend. The GAMES is where the competition should be taking place! Let Halo go directly against Killzone and let the best game win. That is where we win, because it will force developers to go directly against one another vs hiding behind a console exclusive clause. Also because of the one console standard the market itself would be larger. For instance last Gen you had 80 million each for 360vs PS3. So give or take around 160 million customers that were split. Now thered be one large pool.

I was thinking along the lines like the bluray consortium. Lets say the VG consortium. Sony, MS, Nintendo,Samsung and whoever. Decide every 5 years or so. Ok the CPU should be at least this. The gpu should meet this performance. Of course each individual manufacturer could change a little bit. Maybe HD space and what not. But you get the idea.

What I'm getting at is Microsoft and Sony won't let that happen - they've got too much at stake, they'd have to be forced into it, and if that happened, they might not continue in the videogame business at all.

Edit: I should point out that I forgot that Microsoft currently has a monopoly on PC gaming as well, so actually they'd be the ones best off in this situation. Still, it isn't exactly ideal for any of the companies, no matter how great it would be for us consumers.
 
I disagree with this. I only got into gaming with the PS2 generation so I don't have any nostalgia for PS1 titles, but I've recently been playing a bunch of the classics on Vita:

Metal Gear Solid
Resident Evil 2&3
Castlevania: SOTN
Vagrant Story
Silent Hill

And I've thoroughly enjoyed all of them. Obviously the graphics aren't flashy, but I think all of them look really good because they have great art design that shines through, and the gameplay systems themselves are rock solid. They are some of the best games I've ever played, just as there are tons of old movies that are still amazing--the technology isn't as 'good', but the content is.
It's kind of a shit opinion anyway. Granted this depends to some extent on what we consider "aging poorly" and to me it's usually in controls and general usability so games like Resident Evil and Silent Hill didn't age very well, but stuff like Castlevania SotN isn't the type of game that's seen drastic gameplay/control updates since that render it borderline unplayable to people now, and that applies to most platforms on the system period. At most the CGI and 3D didn't age too well but it's such a minor part of the game that even the CGI got scrapped from the US XBLA release.

So, yeah, there may be a case to be made for 3D games, namely those with 3D control, but I'd go so far as to say it's a legit wrong opinion for 2D games.
Interesting, didn't know it was marketed that way in Japan! I'm not very familiar with the series, but I can definitely see RPG aspects and appeal to it, I just had never heard anybody refer to the Zelda games as RPGs (except wasn't the 2nd or 3rd in the series a legit RPG?).
Yeah, II's definitely enough of an RPG by most measures, and the ways it falters are arguably bad design more than not being RPG enough IE the EXP resets. But yeah, on and off it's been referred to an RPG, but especially in this day and age it just never really seemed to quite get there for me. Similar territory and it takes less work with that formula to be an RPG than others, but still.
 
What I'm getting at is Microsoft and Sony won't let that happen - they've got too much at stake, they'd have to be forced into it, and if that happened, they might not continue in the videogame business at all.
They've lost billions already competing directly against each other though. But I agree with you. There probably too hardheaded to agree to a consortium. But as I said earlier I think this route is doing more harm than good, and it annoys me to see people champion a PS vs Xbox battle. I think if they teamed up like I was saying we could really see this space get to the next level. Its growing I guess , but it could be so much more. I just want more people to look at games the same way I do.;-)
 
For the life of me I can't figure out why people like Halo so much. I bought an Xbox to play the first one and was bitterly disappointed. So many things irritated me, such as the copy/paste indoor environments, where you would inch forward slowly until ambushed by a group of covenant for the 47th time. There was also horrible repetitive backtracking towards the end of the game.

The bullet-sponge enemies are infuriating, almost all of them seem to require a clip and a half to down, and since ammo for the human guns is so scarce it forces you to use to use the awful covenant weapons (which look like garish fisher-price toys). Master Chief is the worst high profile game protagonist ever, he barely ever talks and nothing he says is interesting or memorable. Would have been better off silent. I think the flood section speaks for itself.

I have similar problems with all of the series, except ODST for some reason, but focused my controversial opinion on the first game since it's so revered. On the positive side I thought the music and the lore were fantastic, even tho the actual in-game stories were boring. Also I know a lot of people are massive fans of the series' multiplayer, its not my bag but I see why people like it.
 
Well to be fair, I was a bit robust in my adjectives just because this seemed the nature of this thread.

Is it "shit", well no, but it is nothing special at all and nothing even close to as "great" as so many people seem to think it is. What did it do that was so special that it is better than CS, Quake, Doom, you name any 3D shooter from the decade before it. Simply put it was what it was critically because it was on the xbox and for many it was their first experience with a competitive arena shooter. If it was only put out on the PC it would be a 6 or 7 at best. Other than perhaps a decent match making system, what did it bring to the table that was new and innovating?

What did Halo bring to fps?

Halo 2: auto filling life? Ever since then I don't think any main stream fps doesn't have that. (Besides Halo: Reach , where it had a life bar but still had the shields).
 
Not really a controversial opinion, but I wish developers would pick one location to put save and config files and stick with it.

\user\
\user\Appdata\Local
\user\Appdata\Roaming
\user\My Documents
\user\Saved Games
etc.

It's not a terrible inconvenience, but it just annoys me for some reason.
 
Nintendo ruined gaming with the Wii. The Wii U is one big fuck you to the world. Nintendo's insistence upon ignoring core gamers gave publishers this idea that more customers came from the casual market. Imagine the wasted dev time on casual games.

I can't stand the Wii U. Nintendo said told the core to fuck off again with the Wii U. That shit backfired and the fallout is beautiful. *Angry Joe voice* FUCK NINTENDO

PSN happens sooner if Sony buys Sega's online services unit.

THe Xbox 360 was a waste of money until they solved RROD. I'm still pissed about having to pay for online.

Uncharted 4 could suck if they lose more people.

I'm ready for three console future: Xbox, PS4, Steam machine. If Nintendo doesn't get their shit together bring on the Steam Machine.

Steam machines are the beta tests for one of the big three licensing out hardware manufacturers.
 
As someone who didn't grow up with Nintendo (N64 was their only system I ever owned until my recent Wii U purchase), I don't have any real nostalgia or attachment associated with them. While I appreciate the massive influence and innovation they have brought to the industry, my controversial opinion is:

Nintendo is a lost company, clinging to the same franchises they always have and ignoring nearly every good trend that the gaming industry has seen lately. While their devs routinely put out good and even great games, the company as a whole is massively out of touch with what today's gamers want. While I enjoy Mario 3D World, that's all I really need right now. I don't need Super New Mario Bros U Extra Coin edition or another Kirby game. Give these franchises a rest and either bring back something dormant like Metroid or take chances with something fresh. The Wii U has lost a lot of the casual audience the Wii enjoyed and what Nintendo is left with is largely an audience comprised of core gamers. The Gamepad is innovation for innovation sake with not a single game to date justifying its reason to exist, aside from being used as an alternate screen. Nintendo needs to merge the best of what it does (quality, imaginative games) with the best of what everyone else is doing, and regain the support of third parties or they will be forever doomed to a niche market.

^ Keep in mind most of the above does not really pertain to their portable (3DS) side of business as they are doing everything right there, and sales prove that. This is my opinion and I'm sure many people enjoy all of the Kirby/Mario/Luigi/Donkey Kong lovefest, and that's fine. This is just how I feel.
 
As someone who didn't grow up with Nintendo (N64 was their only system I ever owned until my recent Wii U purchase), I don't have any real nostalgia or attachment associated with them. While I appreciate the massive influence and innovation they have brought to the industry, my controversial opinion is:

Nintendo is a lost company, clinging to the same franchises they always have and ignoring nearly every good trend that the gaming industry has seen lately. While their devs routinely put out good and even great games, the company as a whole is massively out of touch with what today's gamers want. While I enjoy Mario 3D World, that's all I really need right now. I don't need Super New Mario Bros U Extra Coin edition or another Kirby game. Give these franchises a rest and either bring back something dormant like Metroid or take chances with something fresh. The Wii U has lost a lot of the casual audience the Wii enjoyed and what Nintendo is left with is largely an audience comprised of core gamers. The Gamepad is innovation for innovation sake with not a single game to date justifying its reason to exist, aside from being used as an alternate screen. Nintendo needs to merge the best of what it does (quality, imaginative games) with the best of what everyone else is doing, and regain the support of third parties or they will be forever doomed to a niche market.

^ Keep in mind most of the above does not really pertain to their portable (3DS) side of business as they are doing everything right there, and sales prove that. This is my opinion and I'm sure many people enjoy all of the Kirby/Mario/Luigi/Donkey Kong lovefest, and that's fine. This is just how I feel.

Check out Pikmin 3 and The Wonderful 101 if you own a Wii U and want to see how Nintendo still makes(or publishes) amazing games that don't cling on old as hell franchises.
 
Nintendo is a lost company, clinging to the same franchises they always have and ignoring nearly every good trend that the gaming industry has seen lately. While their devs routinely put out good and even great games, the company as a whole is massively out of touch with what today's gamers want. While I enjoy Mario 3D World, that's all I really need right now. I don't need Super New Mario Bros U Extra Coin edition or another Kirby game. Give these franchises a rest and either bring back something dormant like Metroid or take chances with something fresh. The Wii U has lost a lot of the casual audience the Wii enjoyed and what Nintendo is left with is largely an audience comprised of core gamers. The Gamepad is innovation for innovation sake with not a single game to date justifying its reason to exist, aside from being used as an alternate screen. Nintendo needs to merge the best of what it does (quality, imaginative games) with the best of what everyone else is doing, and regain the support of third parties or they will be forever doomed to a niche market.

I would agree with all of this. I was slightly too young for the SNES but was a hardcore N64 and Gamecube fan, as such I'm nostalgic about Nintendo's 3D games like Mario 64, Metroid Prime and OOT. I really dont give a shit about 2D Mario's, Zelda's or Metroids, and since their last 2 consoles have been vastly underpowered they have been relying on a lot of 2D games lately (at least that's how it seem's)
 
Check out Pikmin 3 and The Wonderful 101 if you own a Wii U and want to see how Nintendo still makes(or publishes) amazing games that don't cling on old as hell franchises.

Thanks, those are definitely on my "to play" list. I'm not saying they haven't put out anything new, just that they do seem to bank too heavily on all their other ones. Give me more like Wonderful 101 and less Mario-everything.
 
Not really a controversial opinion, but I wish developers would pick one location to put save and config files and stick with it.

\user\
\user\Appdata\Local
\user\Appdata\Roaming
\user\My Documents
\user\Saved Games
etc.

It's not a terrible inconvenience, but it just annoys me for some reason.

Along that line of thought, respect the Windows registry key for default install directory!
Nothing more annoying than having to change that C to a D every 2nd install.
 
Every Pokémon after red, blue, yellow is bs... It's just that none of the Pokémon after no. 151 has the same Charme. With any new installment that adds new ones it's getting more and more ridiculous.
 
I actively dislike Sony's MAJOR first party single player IPs. Uncharted, God of War, Sly Copper, etc. I own a PS3 but I just can't seem to care for anything they publish.
 
I find Assassins Creed 4 to have barely more gameplay than the Telltale games...

Fighting is press a button and watch both your character and his enemies, conveniently morph into place.

Running around almost doesn't feel free at all. You are sucked to ledges, walls, ladders etc. Probably the worst control and movement I've experienced in a supposedly open game.
 
I liked SMT4's artstyle. Its a shame that Kaneko wasn't able to work on it, but I think Doi did a good job in his place. He has such a nice, sophisticated style that fit the tone of the game well. I think his work really went under-appreciated since many people didn't like how Kaneko wasn't spearheading the art direction. I hope Doi gets to work on a spin-off or something (maybe a new devil summoner?) so he can be judged a bit better.
 
After going back and playing some more of it again, I still think that Super Mario 3D Land is honestly a mediocre Mario game and the worst of the main 3D platforming entries.
 
Thanks, those are definitely on my "to play" list. I'm not saying they haven't put out anything new, just that they do seem to bank too heavily on all their other ones. Give me more like Wonderful 101 and less Mario-everything.

I understand how you feel but i don't think Nintendo does that many Mario mainline games, there's one 2D one per console and then they take several years between the 3D ones that are always really different from each other.

They also have Kart, Party, RPGs, but those play so differently that I see them as other IPs that use their company mascot.
 
What did Halo bring to fps?

Halo 2: auto filling life? Ever since then I don't think any main stream fps doesn't have that. (Besides Halo: Reach , where it had a life bar but still had the shields).

I don't have the time to find an example of that before Halo, though I think there must be. Giving you the benefit of the doubt though; life coming back is something to hold Halo up as an innovative game?

Innovation, and excuse me if these are not the first examples;

Counter Strike = How well you play earns you points for better guns in the next round, team vs team with a bomb to defend or take out

Quake Arena = Teleporters and super jumps

Maybe those are not the firsts like I said, but those are real innovations. I don't like the game much, but Titanfall innovated with timed mechs popping in, BF with robust vehicle combat options. As far as I can tell Halo did nothing innovative other than exist on a microsoft gaming console.
 
Zombie games are not fun. They only exist because lazy devs did not want to invest their brain power and the gaming systems resources to come up with a decent enemy ai.
 
Punch-Out!! Wii sucks.
Super Punch-Out!! is the best Punch-Out!!

Tetris Attack/Puzzle League is better then Tetris, which in turn makes it the best puzzle game ever made.


After going back and playing some more of it again, I still think that Super Mario 3D Land is honestly a mediocre Mario game and the worst of the main 3D platforming entries.

I can get behind you on this. It's not a terrible game, but is so fucking easy, and the Tanooki suit breaks the game.
 
Zombie games are not fun. They only exist because lazy devs did not want to invest their brain power and the gaming systems resources to come up with a decent enemy ai.
The best ones are typically ones that aren't really traditional zombies by any measure and may not even mentally register as zombie games, like RE4 or the Dark Souls games. Any of these that are just blasting tons and tons of zombies in a world overrun by them bores me, I genuinely have trouble GETTING why they're as popular as they are still.
 
The only reason why people like Shadow of the Colossus are the people who interpret it as a case of a game as art. As a game mechanically it is a broken unpolished mess that is not fun.
 
I'm more interested in multiplat games rather than platform exclusives. While I have been enjoying the ps3's library of exclusives (I picked up a ps3 a few months ago), I'd still have picked the 360 for last gen if I had the chance to do so and ignore the ps3 all together.

I'm not sure why Zelda music receives so much praise.
 
Not necessarily. They could still make a few remakes here and there.

Or hell, they could perfectly develop non-remake new games without needing to create more Pokémon. Also, Mega Evolutions are a thing now.

Sounds fairly pointless. First, they're way too close to 1000 to stop now. Second, if you're going to stop adding on to the major reason people BUY new Pokemon games then you really only get max two games, both of which would need to offer every Pokemon possible, and preferably one would be on console.
 
MMOs are one the most creatively bankrupt genres, only topped by FPSs. While I initially enjoyed my time spent with FF XIV and somewhat adore it's class/job system, the whole "fetch this, kill x amount of these linear progression to possibly interesting endgame" thing is boring after some odd hours.

Most compelling experience I've had with an MMO is with EVE Online due to it's sandbox, player driven universe but sadly I found inhibited by it "spreadsheet combat mechanics" (this is imo, some may actually like it).

I'd really like to see more sandbox-like experiences, where I find MMOs are truly able to shine.

tl;dr less theme park MMOs please.
 
The only reason why people like Shadow of the Colossus are the people who interpret it as a case of a game as art. As a game mechanically it is a broken unpolished mess that is not fun.
I guess it's technically an opinion in that it's why you think others like a game, but you still come off as a douche claiming to know better than we do about why we like a game.

Not that the mechanics aren't a pain in the ass at times, but they do give the sense of climbing across a colossal being, and if nothing else sure as hell is preferable to QTE'ing it through. Nevermind that plenty of people have enjoyed games in spite of janky mechanics that lacked that art defense.
MMOs are one the most creatively bankrupt genres, only topped by FPSs. While I initially enjoyed my time spent with FF XIV and somewhat adore it's class/job system, the whole "fetch this, kill x amount of these linear progression to possibly interesting endgame" thing is boring after some odd hours.

Most compelling experience I've had with an MMO is with EVE Online due to it's sandbox, player driven universe but sadly I found inhibited by it "spreadsheet combat mechanics" (this is imo, some may actually like it).

I'd really like to see more sandbox-like experiences, where I find MMOs are truly able to shine.

tl;dr less theme park MMOs please.
I dunno if that's controversial so much as venting, haha. It's part of why MMOs have generally not interested me, FFXIV is at least reasonably enjoyable for what it is and I guess is the kind of theme park I'd want to go through more, but that's more like they seasoned an otherwise bland dish more to my liking and even WITH that I struggle to make myself want to play and see it through to the endgame.
 
I guess it's technically an opinion in that it's why you think others like a game, but you still come off as a douche claiming to know better than we do about why we like a game.

Not that the mechanics aren't a pain in the ass at times, but they do give the sense of climbing across a colossal being, and if nothing else sure as hell is preferable to QTE'ing it through. Nevermind that plenty of people have enjoyed games in spite of janky mechanics that lacked that art defense.
To its credit, I do think it broke a lot of ground and did many great interesting things but falls short in crucial fundamental ways that break the experience for me. People forgive its shitty frame rate, controls, the jank animation in key instances (though this may be tied to the frame rate problem) and camera for the interesting things it does. When I defeat a colossus it feels more like a triumph despite the hardware limitations of its time and not the encounter in itself.

The Smash Bros games are overrated garbage with shallow shitty gameplay.

In fact everything Sakurai does has shitty gameplay. He’s very overrated too.

Whoa there cowboy, if we talking Brawl then I concede that but Melee is probably one of the most intricate and complex battle systems ever designed for a fighting game.
 
1. Old games generally suck This is something I might get a lot of flak for, but I find that when I play games that are from previous gen and back I'm constantly frustrated and annoyed. To me games really are getting better for the most part, and being a person who isn't prone to nostalgic feelings while playing games I feel like I see older games for what they truly are: sub par experiences.

I should note that this doesn't apply as much to good 2D games. Those were great on the SNES and the like, and haven't really evolved that much since. NES games and the like are generally super boring to me.

This is the reason that I always look forward to whet my gaming appetites, and never replay/rebuy old games. Even Zelda OoT, which probably could be described as my favourite game of all time, was not a good experience for me when playing it recently. Even with the 3DS graphics upgrade.

2. I don't see why Half Life 2 is god's gift to games. I played through most of it but got bored. Admittedly this was roughly 2 years after it's launch but still.

3. Super Mario 3D World was disappointing. I love the Galaxy games, and even 3D Land, but World, while a good game, didn't fully click with me. I partially blame the too wide levels. They lacked the freedom of Galaxy games, and felt more like New Super Mario levels looked at from the front instead of the side. Meh.

4. Super Mario Galaxy 2 is better than 1. Not that controversial, maybe, but many hold the first game higher due to innovation. I think number 2 has better level design and structure, and is simply more fun to play.


Persona 4 is overrated.

I tried, really. But the combat is so fucking repetitive and the dungeons are so incredibly dull. Also, the time line thing is super annoying and makes it constantly feel like you are missing things or not prioritizing properly. I can hear people saying "but it's meant to be played multiple times!", which is another reason I dislike it. I don't want to be required to play a very lengthy RPG multiple times to feel like I've gotten everything/done the best I could in a run. I liked the FF method of doing the main quest, and as many sidequests as I wanted to to beef up my party/get all the best weaponry & secrets, in one go. 60-80 hours, in and out, maybe replay in another 5 years.

Also, I'm just not that into the whole japanese thing. I like JRPGs, and a selection of anime, but I don't get thrilled with the notion of role playing japanese high school students. I was hoping the game systems would be enough, but I just couldn't get into it.

Totally agree! Forced myself to play 7 hours of the game, but it never grabbed me. The characters were annoying, the music was weird and the dungeons were very repetitivel, like you pointed out. The only thing I was remotely interested in was the story, which was still horribly paced.
 
The Smash Bros games are overrated garbage with shallow shitty gameplay.

In fact everything Sakurai does has shitty gameplay. He’s very overrated too.

I think Smash Brothers is one of the most interesting fighting games out there, aside of Brawl being a mess, the core game play of Smash is genius.

Also aside of Kid Icarus giving everyone hand cramps, it's an amazing game.

And Kirby is pretty awesome too... I'm wondering why you dislike Sakurai, but I can't hate a 999 fan. :p
 
I don't really care for Dark Souls. Most people on gaf seemed to love it, so I bought it and tried it for a couple of hours but it never really hooked me.
 
The Smash Bros games are overrated garbage with shallow shitty gameplay.

In fact everything Sakurai does has shitty gameplay. He’s very overrated too.
I like the gameplay in Smash Bros, although I play the games mostly for the fanservice.

I do agree about Sakurai being "overrated".
Sounds fairly pointless. First, they're way too close to 1000 to stop now. Second, if you're going to stop adding on to the major reason people BUY new Pokemon games then you really only get max two games, both of which would need to offer every Pokemon possible, and preferably one would be on console.
I don't see how it sounds pointless. Also, I don't buy Pokémon games solely for the new Pokémon and I am 100% I am not the only one. New regions, characters, music, gameplay improvements, etc are far more important IMO, especially now that we already have more than enough Pokémon in the series, in a way that it is essentially impossible for the gameplay to get boring for the lack of new ones being added every three/four years.
 
Project Morpheus will not receive any mainstream attention and Sony will pull it within a year (case in point: essentially any peripheral other than the Move controller, which they don't properly support anyway). Goddammit, Sony! Your heart is always in the right place, and you have some great products when you bring them out, but you sweep them under the carpet IMMEDIATELY.
 
I hate the Metal Gear Solid series and think they are a travesty. Cutscene after cutscene of endless boring pseudo-military/political jargon.

I also hate cutscenes with a burning passion. Not sure how unpopular that opinion is, but seriously, they can go die in a fire.
 
The best ones are typically ones that aren't really traditional zombies by any measure and may not even mentally register as zombie games, like RE4 or the Dark Souls games. Any of these that are just blasting tons and tons of zombies in a world overrun by them bores me, I genuinely have trouble GETTING why they're as popular as they are still.

Now that you mention Dark Souls as some kind of zombie game - I can see it. It fits the dumb AI criterion. Guess there is at least a single zombie game that I like :D
So I'm completely with you. The "standard" zombie games are just lazy design and feel boring to me. Somehow they seem to be very popular and I don't get why.
 
Any particular reason?

- only able to carry a very limited number of weapons or there's a weapon wheel
- aiming with a stick is inaccurate, leading to spraying everywhere, leading to ammo littered everywhere
- and probably a shitload more

The mission in The Ballad of Gay Tony where you have to shoot the ropes holding the APC with a sniper rifle is the worst thing ever with a gamepad. I wanted to stomp a basket full of kittens.
 
4. Super Mario Galaxy 2 is better than 1. Not that controversial, maybe, but many hold the first game higher due to innovation. I think number 2 has better level design and structure, and is simply more fun to play.

Not really controversial since both games are beautiful and wonderfully done, but I think it's actually the other way around. People tend to find SMG the lesser of the two. A lot of people, on GAF and beyond, seem to find SMG2 to be slightly better, due to it being "more platform" than SMG. But I think the first one is better, not just because it did what it did first, but because of others reason.

I thought the progression was done way better in the first one, you single-handedly turn the ship to live which in turn allowed new worlds to be explored. And it felt what you did actually mattered, whereas in SMG2 your ship was already the functioning ship it was in the beginning. The ship "just" got stuffed with other characters.

But like I said, not very controversial since both are wonderful games, but I'd say SMG2 received more acclaim from both critics and other people than SMG1.
 
Not really controversial since both games are beautiful and wonderfully done, but I think it's actually the other way around. People tend to find SMG the lesser of the two. A lot of people, on GAF and beyond, seem to find SMG2 to be slightly better, due to it being "more platform" than SMG. But I think the first one is better, not just because it did what it did first, but because of others reason.

I thought the progression was done way better in the first one, you single-handedly turn the ship to live which in turn allowed new worlds to be explored. And it felt what you did actually mattered, whereas in SMG2 your ship was already the functioning ship it was in the beginning. The ship "just" got stuffed with other characters.

But like I said, not very controversial since both are wonderful games, but I'd say SMG2 received more acclaim from both critics and other people than SMG1.

I liked SMG1's hub world, much better than the generic map on 2.
 
I think Smash Brothers is one of the most interesting fighting games out there, aside of Brawl being a mess, the core game play of Smash is genius.

Also aside of Kid Icarus giving everyone hand cramps, it's an amazing game.

And Kirby is pretty awesome too... I'm wondering why you dislike Sakurai, but I can't hate a 999 fan. :p

ZL516RP.gif
 
I liked SMG1's hub world, much better than the generic map on 2.

Same here, I absolutely LOVED the observatory. I liked how (not actually spoilers I guess, but better save than sorry)
it was all dark and almost lifeless at the beginning and it starts to change little by little after each galaxy you clear, which in turn unlocks other places on the ship
. The (subtle?) differences in the Observatory music are wonderful, too.
 
In the past couple of months, I've come to believe that gamers that claim that they don't need reviews (and review scores) are bold faced liars. Some of the most heated topics on this very forum (and tons of other forums) are about review scores which just continues to prove that reviews continue to be important to the industry.
 
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