theprodigy
Member
oh god, I don't just want DLC where it's x amount for a character, that would be lame
oh god, I don't just want DLC where it's x amount for a character, that would be lame
Nothing to say DLC characters couldn't be designed with balance in mind.I am pretty sure Sakurai thinks the same way as Harada in that they believe in selling a complete fighting game for balance, character wise. If there is DLC it will probably be free characters or small fee stages/modes.
The Mario Golf DLC sounds fantastic. I would love if Smash Bros adopted this strategy.
This is more what I'm thinking. Six months after launch, the equivalent of an "Ultimate Marvel vs. Capcom 3" or "Ultra/Super Street Fighter IV/Arcade Edition" is announced with new characters and other content. The new stuff can be downloaded piecemeal if you want to add to the vanilla version, or you can buy a complete retail version that has all of the DLC on disk for $29.99 or $39.99.day one DLC would be lame for Smash just because tournaments would become a fucking nightmare
month 6 DLC? in there.
I kinda feel the opposite. I played like 100 hours of Injustice, but by the time the DLC characters came out, I was bored with the game and never got them. Same with MK, and games like Bioshock Infinite and ME3 that I loved and played the crap out of.day one DLC would be lame for Smash just because tournaments would become a fucking nightmare
month 6 DLC? in there.
This is more what I'm thinking. Six months after launch, the equivalent of an "Ultimate Marvel vs. Capcom 3" or "Ultra/Super Street Fighter IV/Arcade Edition" is announced with new characters and other content. The new stuff can be downloaded piecemeal if you want to add to the vanilla version, or you can buy a complete retail version that has all of the DLC on disk for $29.99 or $39.99.
I mostly don't want it, but it would be mildly interesting to see a League of Legends sort of model with a rotating stable of free characters, but you can pay to permanently unlock a character if you want to. Hmm? Of course, the game would have to come with a certain number of characters already unlocked, the rotating free DLC characters would be in addition to the starting roster.
I kinda feel the opposite. I played like 100 hours of Injustice, but by the time the DLC characters came out, I was bored with the game and never got them. Same with MK, and games like Bioshock Infinite and ME3 that I loved and played the crap out of.
I mostly don't want it, but it would be mildly interesting to see a League of Legends sort of model with a rotating stable of free characters, but you can pay to permanently unlock a character if you want to. Hmm? Of course, the game would have to come with a certain number of characters already unlocked, the rotating free DLC characters would be in addition to the starting roster.
what
this is a horrible idea, especially considering you already have to pay $60 for the game unlike LoL which starts free >_>
My frothing demand increases for this screenshotIt's funny whenever people say stuff like "Pac-Man would ruin the game" and "he has no place in Smash". I bet all I have that we all will be hyped beyond imagination when Pac-Man's trailer ends with Mario, Sonic, Mega Man and Pac-Man stands around looking cool.
The Mario Golf DLC sounds fantastic. I would love if Smash Bros adopted this strategy.
Light grapple based character with Falco physics, hell yes.I suddenly got it in my head that I really want Hawlucha as a playable character. He's probably the most Smash-worthy X/Y Pokemon they could add after Greninja. He'd bring a luchadore moveset to Smash, and who could say no to that! Only problem is the preponderance of Pokemon reps, between the four already confirmed and the two more that are likely (Jiggs and Mewtwo). Heck, even Squirtle and Ivysaur have a chance, for all we know. But even if you had all of them, I would still say add Hawlucha. Yeah, you'd have nine reps, but if any franchise deserves it, Pokemon with its ~720 characters and multi-billion-dollar cash-cow status does.
HAWLUUUUUUUUUCHAAAAAA!!!
I trust Sakurai (and Nintendo in general) to do it right
I feel kinda like this... but it doesn't go away. I still play Melee every week, and it's never not interesting. Waiting a generation for the next Smash Bros. is part of what makes each entry so exciting. A character being stuck as DLC would be worse than getting stuck as an assist trophy or boss... it ruins their chance to be exciting.well considering we've got one smash game (two if you include the weird portable version) to last us for the next 6+ years, I wouldn't mind the dlc being spread out a bit.
the last thing on my mind when cracking open a new smash bros game is "I want MORE content. Take even more of my money!"
0_o(in my irrelevant opinion)
A "right" way of doing DLC doesnt exist. If a team wants to add content they do it BEFORE releasing the game. Then, after proper testing the game (so it doesnt need patches after launch) they release the game with the content that they want (what they have done during the last 2/3 years, thats enough). Now, after releasing the game, the team (or some people of the team) can start working on something else (whatever nintendo wants). If they are going to make a sequel, they can use the ideas that they didnt use in this one in the sequel. End. You pay for the game once. Everyone pays for the game once, and everyone plays the same content. That content is enough or, at least, it was enough before DLC started
(in my irrelevant opinion)
(in my irrelevant opinion)
A "right" way of doing DLC doesnt exist. If a team wants to add content they do it BEFORE releasing the game. Then, after proper testing the game (so it doesnt need patches after launch) they release the game with the content that they want (what they have done during the last 2/3 years, thats enough). Now, after releasing the game, the team (or some people of the team) can start working on something else (whatever nintendo wants). If they are going to make a sequel, they can use the ideas that they didnt use in this one in the sequel. End. You pay for the game once. Everyone pays for the game once, and everyone plays the same content. That content is enough or, at least, it was enough before DLC started
(in my irrelevant opinion)
He's the most Smash-worthy Pokemon in X/Y by far, even beyond Greninja.I suddenly got it in my head that I really want Hawlucha as a playable character. He's probably the most Smash-worthy X/Y Pokemon they could add after Greninja. He'd bring a luchadore moveset to Smash, and who could say no to that! Only problem is the preponderance of Pokemon reps, between the four already confirmed and the two more that are likely (Jiggs and Mewtwo). Heck, even Squirtle and Ivysaur have a chance, for all we know. But even if you had all of them, I would still say add Hawlucha. Yeah, you'd have nine reps, but if any franchise deserves it, Pokemon with its ~720 characters and multi-billion-dollar cash-cow status does.
HAWLUUUUUUUUUCHAAAAAA!!!
Now that you mention it, I'm not sure Sakurai ever said the entire roster will be available in the 3DS version from Day One. There might be wiggle room in his verbiage for "Most of the roster in the 3DS version from launch and then the rest as free DLC when the WiiU version launches with the complete roster." So ultimately, both versions have the same roster.I'm starting to legit believe the whole "Smash Bros 6" thing was for developing a potential DLC update in 2015.
Other than that, I can imagine they'd give the Wii U version extra characters, later implemented into the 3DS version as DLC, to keep the hype up for the Wii U version. It makes sense, really; New characters are what push new trailers for this game, which'll be vital if Nintendo doesn't want the excitement going for the Wii U version to fizzle out the coming months.
Aren't DLC characters usually banned in the competitive scene?
Well, if neither had been announced yet and I could only pick one, I'd still pick Greninja, and I'm stoked he is in fact playable. But man, both Greninja and Hawlucha would be dreeeeeeaaamy. <3 <3 <3He's the most Smash-worthy Pokemon in X/Y by far, even beyond Greninja.
Oh man, when I read the pre-Direct leak Hawlucha was my biggest hope, something like Meta Knight except with press and grapple moves
Yes, I'd LOVE to have playable Lucina. Her mask can be an alt, but I want her default form to be her unmasked with her hair flowing behind her. Just make her a Marth clone with tweaked properties (I.E. lighter, etc).If DLC is the only way to get Lucina in then I welcome it.
Aren't DLC characters usually banned in the competitive scene?
(in my irrelevant opinion)
A "right" way of doing DLC doesnt exist. If a team wants to add content they do it BEFORE releasing the game. Then, after proper testing the game (so it doesnt need patches after launch) they release the game with the content that they want (what they have done during the last 2/3 years, thats enough). Now, after releasing the game, the team (or some people of the team) can start working on something else (whatever nintendo wants). If they are going to make a sequel, they can use the ideas that they didnt use in this one in the sequel. End. You pay for the game once. Everyone pays for the game once, and everyone plays the same content. That content is enough or, at least, it was enough before DLC started
(in my irrelevant opinion)
Aren't DLC characters usually banned in the competitive scene?
Only if they're exclusive to a single system, from what little I know of the competitive scene. Wouldn't be an issue for Smash in any case.
It's usually platform exclusive characters that get banned for fighting games (like Megaman in Street Fighter x Tekken). That's not really a problem for Smash though.
I'm going to disagree. If the authors of a game want to add additional content to their game once it's already completed, by all means, let them. Expansion packs are frequently quite cool things.(in my irrelevant opinion)
A "right" way of doing DLC doesnt exist. If a team wants to add content they do it BEFORE releasing the game. Then, after proper testing the game (so it doesnt need patches after launch) they release the game with the content that they want (what they have done during the last 2/3 years, thats enough). Now, after releasing the game, the team (or some people of the team) can start working on something else (whatever nintendo wants). If they are going to make a sequel, they can use the ideas that they didnt use in this one in the sequel. End. You pay for the game once. Everyone pays for the game once, and everyone plays the same content. That content is enough or, at least, it was enough before DLC started
(in my irrelevant opinion)
Aren't DLC characters usually banned in the competitive scene?
given this discussion about tournaments, I'm surprised you didn't quote my post about the MLG qualifiers Anth0ny![]()
What's the best way to find the streams for MLG qualifiers? Smashboards?
A "right" way of doing DLC doesnt exist. If a team wants to add content they do it BEFORE releasing the game. Then, after proper testing the game (so it doesnt need patches after launch) they release the game with the content that they want (what they have done during the last 2/3 years, thats enough). Now, after releasing the game, the team (or some people of the team) can start working on something else (whatever nintendo wants). If they are going to make a sequel, they can use the ideas that they didnt use in this one in the sequel. End. You pay for the game once. Everyone pays for the game once, and everyone plays the same content. That content is enough or, at least, it was enough before DLC started![]()