Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

So here are the problems with Ganondorf:

- Ganondorf started out as a clone because Melee had a very tight development window and Sakurai thought it would be better to include clones of fan favorites than not have the characters at all. This is basically the genesis from which all other Ganondorf decisions have been birthed.

- Ganondorf was sort of changed in Brawl, but Sakurai has (as far as we can tell, fairly openly) worried that changing him too much would alienate the people that do like his playstyle and got used to him in Melee.

- Changing Ganondorf fundamentally now requires quite a few "Fuck this" options. He could saw screw it to the people that like his old style and make it more accurate to how he is in the Zelda games, essentially doing the work you'd do for a new character but giving it to an old character slot. He could make a new character, give him Ganondorf's moveset, and give Ganon a new moveset, alienating no one but even more work than the first option while doing something he said he doesn't like doing (creating characters first and worrying about movesets and styles after). The third option is to just tweak Ganondorf a little bit again but not change him fundamentally, which is where I think they're going to end up going. Won't alienate fans, people who have been complaining since Melee probably didn't expect differently, and it doesn't require a ton of extra work.

Oh I'm fully aware of the ganonforf situation, and it's tricky for sakurai for sure, but definitely not as tricky as, say, Falco, where people would legitimately be upset if they completely redid him. I think ganondorf's current moveset is almost universally regarded as the most off-putting and needing of a change, and has very few people who 'main' him or would be totally upset with him changing. I'm sure they exist, but nowhere in the realm of Falco. Falco being a clone of fox make sense, and everyone agrees that it makes sense. Ganondorf being a clone of falcon makes sense to no one.

I'm just hoping that sakurai gives ganondorf the proper time, and basically makes him an all-new character in an old character slot, but unfortunately, I don't think that's as high a priority, so we really will just see him tweaked again.

I've mentioned previously, but even changing ONE of his specials would be big enough of a change to knock him down from 'heavy version of captain falcon' to 'kinda-clone, but not really'-tier. Give him the light ball as a projectile, or give him ganondorf's floating move as his Up B. Give him a sword slash as a smash attack. Give him a trident throw/stab as his side B, anything.

I think a good compromise is to keep all of his normal/smash attacks the same, but redo all his specials to where they actually fit his universe.

Hey, that's why I proposed this alternative.

I think this would have been a real possibility for 2004, but not so much anymore :( Such a perfect idea, but black shadow would be way too obscure. So so good though.
 
There are worse concerns with Zero Suit, like how her spine seems to be made of pipe cleaners.
I could've swore there was something in the Metroid Prime instruction manual about Chozo tech involving pipe-cleaner spines and anti-grav titties.
 
I don't recall Wario having a motorbike in the GB era. Not to mention Wario-Man as a Final Smash didn't originate there either.

Really? I mean, Little Mac is based entirely on his Wii appearence, does that mean he debuted in the Wii game?

Not at all

Wario is the same Wario from 1992. A costume and some moves doesn't change this, or you're going down a road I don't think you want to, because it means Yoshi from Smash is representing Yoshi's Story, and I doubt people want to accept that.
 
I don't recall Wario having a motorbike in the GB era. Not to mention Wario-Man as a Final Smash didn't originate there either.
Lots of old characters have newer elements (like Mario's F.L.U.D.D. and Luigi's Poltergust), but that doesn't magically change those characters' origins. Wario was born on the Game Boy. That's what Lord Byron's list is getting at.
 
Really? I mean, Little Mac is based entirely on his Wii appearence, does that mean he debuted in the Wii game?

Not at all

Wario is the same Wario from 1992. A costume and some moves doesn't change this, or you're going down a road I don't think you want to, because it means Yoshi from Smash is representing Yoshi's Story, and I doubt people want to accept that.
Punch Out Wii is still a Punchout game though. WarioWare isn't Super Mario Land 10 or whatever. And of course Yoshi represents Yoshi's Story.
 
Really? I mean, Little Mac is based entirely on his Wii appearence, does that mean he debuted in the Wii game?

Not at all

Wario is the same Wario from 1992. A costume and some moves doesn't change this, or you're going down a road I don't think you want to, because it means Yoshi from Smash is representing Yoshi's Story, and I doubt people want to accept that.

Lots of old characters have newer elements (like Mario's F.L.U.D.D. and Luigi's Poltergust), but that doesn't magically change those characters' origins. Wario was born on the Game Boy. That's what Lord Byron's list is getting at.
Exactly. Pit is almost entirely based off of his uprising character which doesnt make him a 3DS era character. Same applies for Zelda who is almost entirely based off of OoT.
 
Really? I mean, Little Mac is based entirely on his Wii appearence, does that mean he debuted in the Wii game?

Not at all

Wario is the same Wario from 1992. A costume and some moves doesn't change this, or you're going down a road I don't think you want to, because it means Yoshi from Smash is representing Yoshi's Story, and I doubt people want to accept that.
Technically in Smash he is now, since his model got updated. But I 'm not going to argue about that because:

Lots of old characters have newer elements (like Mario's F.L.U.D.D. and Luigi's Poltergust), but that doesn't magically change those characters' origins. Wario was born on the Game Boy. That's what Lord Byron's list is getting at.
this is right and I accept that. I was just pointing out WarioWare Wario isn't simply a costume change.
 
The new pose for the paralyzer looks more fierce, but ZSS' model needs to be worked on.
Wait, I seem to have missed Link's new uair, pics?
iGBHFRIL8aKB3.jpg
 
Making Ganondorf such a terrible character in Brawl was a genius move by Sakurai because now all the fans who want him to keep his old moveset are extremely rare.
 
For a second Uprising stage in the WiiU version, "Underworld" would be the perfect counterpart to Palutena's Temple. It'd also be a great way to squeeze in appearances by both Medusa and Hades (if they're not already appearing elsewhere). Medusa's Castle could be the focal point. You could even have stage hazards like Eggplant Wizard and Tempura Wizard.
 
There are character differences, though. Ones a Mario character, the other is a WarioWare character. The latter got into the game.

I'm pretty sure that WarioLand Wario counts as a Wario character too. In Brawl, the one WarioLand and WarioWorld stickers were considered part of the Wario series, not Mario (Waluigi was Mario though, of course).

The third option is to just tweak Ganondorf a little bit again but not change him fundamentally, which is where I think they're going to end up going. Won't alienate fans, people who have been complaining since Melee probably didn't expect differently, and it doesn't require a ton of extra work.

I think it'd help Ganondorf a lot if he got a projectile attack replacing the Warlock Punch. It wouldn't be a complete change of his fighting style, just a tweak that could make him feel much more like his Zelda self.
 
Punch Out Wii is still a Punchout game though. WarioWare isn't Super Mario Land 10 or whatever. And of course Yoshi represents Yoshi's Story.

I hate to be rude, but what part of "origin" do you not understand? You saying Yoshi represents Yoshi's story or that Wario represents Wario Ware is like saying in etymological terms "disaster" doesn't mean destroyed star and that it means any cataclysmic event which is wrong because it "originated" in Rome and meant ill-starred event. I.e a supernova or comet's appearance meant a calamity was soon to occur.

Sure, they are still similar in meaning but the current usage is not the origin, which is the entire point of Lord Byron's list.
 
For a second Uprising stage in the WiiU version, "Underworld" would be the perfect counterpart to Palutena's Temple. It'd also be a great way to squeeze in appearances by both Medusa and Hades (if they're not already appearing elsewhere). Medusa's Castle could be the focal point. You could even have stage hazards like Eggplant Wizard and Tempura Wizard.
I really doubt we're getting any more new Kid Icarus stages. Very few franchises in Brawl had more than one new stage (Mario, Zelda, Pokemon, Metroid, and Donkey Kong), and given that there are more new franchises to represent stage wise, I would expect there to be fewer franchises with more than one, not more. I'm more concerned that we will end up with that drab Other M location as the only Metroid stage, because of those five franchises it is definitely the lowest hanging fruit.
 
Also, why does the beetle in smash represent the normal beetle?

Beetle_Icon.png


If i recall, all the normal beetle could do was hit things, sever rope-like things, and maybe collect hearts/rupees, but not actually GRAB anything

It should have the hook upgrade:

Hook_Beetle_%28Skyward_Sword%29.png


The hook upgrade allowed you to actually PICK THINGS UP, like bombs. And other smash players :p
 
I wouldn't be so sure about that given how many new items there are from old and new franchises. Granted; items are probably much less intensive to create than entire stages, unless they can just add more neutral-esque stages using others as a base to add in more representation, kinda like padding the roster with clones, ha.
 
Also, why does the beetle in smash represent the normal beetle?

Beetle_Icon.png



If i recall, all the normal beetle could do was hit things, sever rope-like things, and maybe collect hearts/rupees, but not actually GRAB anything

It should have the hook upgrade:

Hook_Beetle_%28Skyward_Sword%29.png


The hook upgrade allowed you to actually PICK THINGS UP, like bombs. And other smash players :p
This is the series that had Kraid living in a pit of lava. Series-accuracy ain't Smash's strong suit.
 
So here are the problems with Ganondorf:

- Ganondorf started out as a clone because Melee had a very tight development window and Sakurai thought it would be better to include clones of fan favorites than not have the characters at all. This is basically the genesis from which all other Ganondorf decisions have been birthed.

- Ganondorf was sort of changed in Brawl, but Sakurai has (as far as we can tell, fairly openly) worried that changing him too much would alienate the people that do like his playstyle and got used to him in Melee.

- Changing Ganondorf fundamentally now requires quite a few "Fuck this" options. He could saw screw it to the people that like his old style and make it more accurate to how he is in the Zelda games, essentially doing the work you'd do for a new character but giving it to an old character slot. He could make a new character, give him Ganondorf's moveset, and give Ganon a new moveset, alienating no one but even more work than the first option while doing something he said he doesn't like doing (creating characters first and worrying about movesets and styles after). The third option is to just tweak Ganondorf a little bit again but not change him fundamentally, which is where I think they're going to end up going. Won't alienate fans, people who have been complaining since Melee probably didn't expect differently, and it doesn't require a ton of extra work.

Yeah. And given that they've separated all the transformation characters into two unique characters, having both Ganon and Ganondorf in the game makes the most sense to me, even though it would also be the most work... I can dream!

Then again, any solution that includes leaving Ganondorf in as basically a terrible clone of another character isn't all that great a solution either...

Alright Sakurai, fix Ganondorf AND put Ganon in! They're unique enough that it would work.
 
This is the series that had Kraid living in a pit of lava. Series-accuracy ain't Smash's strong suit.

Just because you can point out a few cases of creative liberties being taken for the sake of balance or design, doesn't justify making such wild and hyperbolic claims as that.

Sakurai's games are the most meticulous & passionately made that I've ever had the pleasure to experience, details and nuance wise and I'm pretty sure most fans think the opposite of what you just said.
 
I love how something as insignificant as the order in which a poster lists characters or whether or not the beetle has the claw upgrade can inspire pages and pages worth of pedantic debates.

Love it!

Edit* I'm being sincere. It's awesome how passionate people get, and it's also hilarious.
 
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