Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

This update's too pathetic to even merit a Ridley joke.

I swear there were tentacle dicks.

We have one already.

Not the same and they don't work in the air.
Plus you can't red parry :[

We should also add more execution and allow for fight stick support.
Give us charge characters, QCF/236s, SRK/623s, air dashing, baroque, and mega crashing.
 
If Dillon is anything to go by, then Sakurai may be done rehashing content from the Direct, so... Maybe it'll be a look at a previously unseen part of an already revealed stage?

Wow, does that mean that I called it on my first try? Feels good man.

Was anyone expecting a hazard for this stage? It seems like it's been thrown in just for the sake of having one...
 
Multiple screens makes me think that there's gonna be a somewhat substantial description.

Maybe.
Probably not.
"Pic of the day. You can get up on the lights of this special ring. It's a perfect secret hiding place."

And you can attack the lights and have them fall to the ground! That makes things dark. The lights are way up high, but even Little Mac can get up there by jumping off the ropes.
 
Watch it be "You can knock the lighting rig down if you knock it enough times." or something.

それだけではなく、攻撃によりライトをガシャッと落とせるという。暗い。 ライトは高所にありますが、ロープジャンプを使えばリトル・マックでも届きます。
And you can attack the lights and have them fall to the ground! That makes things dark. The lights are way up high, but even Little Mac can get up there by jumping off the ropes
 
Ohhh, Zelda's actually standing on top of the rig in the first shot. I completely missed that, I was wondering where she came from and what caused it to fall...
 
Heeey, pretty cool! Recall that time where Sakurai just uploaded a pic of the (very well known by then) Animal Crossing stage, and called it a night? I thought it was gonna be the same, but this is actually a pretty cool detail that I can totally get on board it, really cool that you can fight atop the lights. That they can fall off is a cool touch also and should lead to some fun matches if two guys are fighting above, and send those fighting right below a surprise gift.
 
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Pic of the day. You can get up on the lights of this special ring. It's a perfect secret hiding place.

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And you can attack the lights and have them fall to the ground! That makes things dark. The lights are way up high, but even Little Mac can get up there by jumping off the ropes.

Now I want a cage match mode.
 
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SSB4: Gekkouga/Greninja Final Smash

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Street Fighter: Decapre Super Combo

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BlazBlue: Valkenhayn Astral Finish

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UMvC3: Spider-Man Super

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UMvC3: Strider Super

Smash should take more from it's fighting game roots.
Add in a tag mechanic, Add in mega crashing in the air. Air Dashing.

Give every character a launching move or a "bound" to guarantee that every character has a 0 to Death or 0 to 50% combo.

Give us a Stamina mode that goes beyond 150HP. That shit was cool and it was another way to play Smash. Give us more HP and we're Golden.


Make every Smash punishable by adding more frames and emphasize tilts and combo starters.

I bet there are a crap ton more parallels between series and other fighting games.
 
Pretty sure that's probably some old Anime inspired thing that's become commonplace in Japanese media.
 
Wow, happily surprised there's more to this stage. I initially thought this really wasn't much more than a FD type stage that wasn't even going to get an FD variant.
 
Zelda is so fat the lighting couldn't support her weight

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SSB4: Gekkouga/Greninja Final Smash

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Street Fighter: Decapre Super Combo

tumblr_n3qor8Zhzo1qiogiao3_400.gif

BlazBlue: Valkenhayn Astral Finish

tumblr_n3qor8Zhzo1qiogiao4_400.gif

UMvC3: Spider-Man Super

tumblr_n3qor8Zhzo1qiogiao5_400.gif

UMvC3: Strider Super

Smash should take more from it's fighting game roots.
Add in a tag mechanic, Add in mega crashing in the air. Air Dashing.

Give every character a launching move or a "bound" to guarantee that every character has a 0 to Death or 0 to 50% combo.

Give us a Stamina mode that goes beyond 150HP. That shit was cool and it was another way to play Smash. Give us more HP and we're Golden.


Make every Smash punishable by adding more frames and emphasize tilts and combo starters.

I bet there are a crap ton more parallels between series and other fighting games.

that's just a ninja trope, not something from fighting games
 
Brawl gave you the option to go up to 300. That sounds like enough.

Considering how much damage you could do, it really wasn't since there are no rounds in Smash and the fact that falling off the stage already made it an insta-KO.

It would have made sets go ridiculously longer and it wouldn't have changed the metagame other than giving you a single stock and more ways to die.

Zelda is so fat the lighting couldn't support her weight



that's just a ninja trope, not something from fighting games

Read above.
 
What are the other parallels then?

From Smash 64 to Brawl

Introduction of power shielding and parrying, canceling moves, several moves imitating those of traditional fighters such as the sex kick/n-air; teching/tech rolling, etc.
Because Smash is a fighting game as well as a party game, it shares features and mechanics with other fighting games.

They should add a grab break mechanic alongside mashing to break a grab. By pressing grab at the same time as your opponent, you would negate their grab.
Or just attack but I like options

Characters with a dive kick move such as Sonic, Sheik, ZSS, should be able to bring their opponent down with them to the stage and continue their d-air with a ground/launcher to extend the combo.

Add a mega crash system to break an opponent's air combo once per stock.

There are a lot of other unused features that could add to the gameplay.
 
That stage is to be fun. I guess since it has been confirmed that you can bounce on the ropes vertically, most if not all characters will be able to reach the lights.
 
Being able to knock down the lights is actually a pretty nice touch. Hope we get more breakable/interactive elements in the other stages.
 
I could swear that that audience looks to be slightly better modeled than the last time I saw a picture of the boxing ring, but it could just be my sometimes faulty memory making things up again. Has anyone got a side-by-side comparison pic?
 
Aw hell no shunxato, let's not turn Super Smash Bros into the small brother of BlazBlue.

Adding all that stuff would negate the biggest draw of SmashBros - ease of entry.
 
Aw hell no shunxato, let's not turn Super Smash Bros into the small brother of BlazBlue.

Adding all that stuff would negate the biggest draw of SmashBros - ease of entry.

They're just options.

Things like being able to cancel a grab or follow up after a dive kick are buffs that are much needed in some characters.

A "crash" in the air effectively turns the tables and gives you a second chance to beat out your opponent.

They're options that aren't hard to do and would add depth to gameplay in other ways than just one.
 
Make every Smash punishable by adding more frames and emphasize tilts and combo starters.
Have you ever seen a Sheik play? Smashes already are punishable as hell and tilts are already awesome.

Most of your suggestions don't fit Smash at all and would make it feel like a halfhearted imitation of other games at best. The mega crash idea is really perplexing; the last thing Smash needs is another mechanic that discourages offense.
 
Have you ever seen a Sheik play? Smashes already are punishable as hell and tilts are already awesome.

Most of your suggestions don't fit Smash at all and would make it feel like a halfhearted imitation of other games at best. The mega crash idea is really perplexing; the last thing Smash needs is another mechanic that discourages offense.

I'm not talking about a single character and they are ideas on the whole.

Tag battle as a Special battle would be a nice mechanic and so would buffing characters with dive kicks. It'd work similarly to Tekken Tag Tournament 2.

Fixing Stamina Mode as a special battle.

I'm not even making this specific to SSB4, but to interesting additions that would not make future iterations stale. It's not like every 2D/3D fighting game plays the same.
 
They're just options.

Things like being able to cancel a grab or follow up after a dive kick are buffs that are much needed in some characters.

A "crash" in the air effectively turns the tables and gives you a second chance to beat out your opponent.

They're options that aren't hard to do and would add depth to gameplay in other ways than just one.
"Launchers with guaranteed zero to death combos", air dash, dedicated air combos, air crash are more than just options, they'd completely change the flow of all battles.
 
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