Smash 4 is not that day.
She better at least get a model refresh :<
Smash 4 is not that day.
Brawl airdodge, no question. I loved having the extra movement options.Topic change:
Of all the reveals so far, what is the MOST DISAPPOINTING for you?
of course this turned into "your favorite character that isn't playable" immediately >_>
Brawl airdodge, no question. I loved having the extra movement options.
It sure would be nice!She better at least get a model refresh :<
Most Disappointing?
I'd like FD AND Battlefield Stages. Every stage being FD doesn't always make it more of a fair fight. Add some damn platforms. That can truly change the outcome of the match. Some characters just work better with plats.
It sure would be nice!
And yes, actually, For Glory mode being FD-exclusive is pretty disappointing. I guess the gesture itself is nice, but some stage variety in the mode would be nice.
I wish they would add a 'wavedash' button (get rid of the redundant jump button for it) and make L-cancelling automatic. That way the game could still be fluid, and new players wouldn't panic about buttons. Somehow I'm sure Nintendo feels like anything fun will make someone cry though, so I'm not holding out hope.I'm sure they're just trying to avoid accidental wave-dashing or some other exploit. It was nice, though. Oh well.
How would this work with the Wii remote? Wouldn't it look weird if all characters immediately sped up their landing animation whenever they landed?I wish they would add a 'wavedash' button (get rid of the redundant jump button for it) and make L-cancelling automatic. That way the game could still be fluid, and new players wouldn't panic about buttons. Somehow I'm sure Nintendo feels like anything fun will make someone cry though, so I'm not holding out hope.
Valid concerns. For Wii remote, I'd honestly say just don't support that format this time around. It's not the default controller for this system, and I've never found it to be a good fit for Smash Bros. I know some do like it though... it could be made to work, but then you'd have to grab with shield+A. That's still way less obtuse to me than using up to jump every time though.How would this work with the Wii remote? Wouldn't it look weird if all characters immediately sped up their landing animation whenever they landed?
What would happen when you hit the wavedashig button anywhere but really close to the ground?
I wish they would add a 'wavedash' button (get rid of the redundant jump button for it) and make L-cancelling automatic. That way the game could still be fluid, and new players wouldn't panic about buttons. Somehow I'm sure Nintendo feels like anything fun will make someone cry though, so I'm not holding out hope.
I wish they would add a 'wavedash' button (get rid of the redundant jump button for it) and make L-cancelling automatic. That way the game could still be fluid, and new players wouldn't panic about buttons. Somehow I'm sure Nintendo feels like anything fun will make someone cry though, so I'm not holding out hope.
Should we also make characters automatically tech to the stage when flying away then? Should all shields be power shields? If we get rid of some advanced techniques, why notLet's think about this from a design perspective though. What advantage does a wavedash give the player? It's good for positioning and movement, right? It also enables the fighter to use any attack/ability upon landing. It puts them into a 'standing' state, even while sliding, so they can perform a move that can't be performed while dashing. Is that about the general idea?
Why have wavedashing/wavedash button if you just enable all the stuff wavedashing enables? Allow shielding/sidestepping/specials while dashing. Allow faster direction change, or something to replace it (back roll from a dash, for example). Give all of the utility that a wavedash provides without actually needing to wavedash.
The same can be said for L cancelling. L cancelling is the most pointless gimmick mechanic ever. Press L to speed up recovery? Why not just speed up recovery without the need for pressing L? All you're doing is punishing people for not pressing L at the right time.
There are ways to keep utility, or remove the need for said utility, without needing to keep in wavedashing or L cancelling or anything of the sort. I'm all for that. No need to give me carpal tunnel syndrome so that I can stay competitive.
I don't think L-Canceling should be automatic or even in the game. I think the best compromise would be to balance certain air moves so that they have no recovery upon landing while others would retain their recovery. The player would then have to choose what moves to do and when.
In fighting games I prefer players having to make quick decisions. L-Canceling seems to be always the best decision and is only prevented by a technical skill boundary, which I'm against technical skill boundaries for the sake of having them.
A wave dash button sounds pretty awful. I think it would be particularly odd that a game series that spends so much time and effort replicating how characters move and animate from their respective series would allow people to flit around the screen constantly as every character.
Again, ideally they would compromise and change the mechanics slightly so that the benefits of wavedashing would be accessible somewhat in their normal move set.
Should we also make characters automatically tech to the stage when flying away then? Should all shields be power shields? If we get rid of some advanced techniques, why not
get rid of all of then?
Biggest disappointment is Link's face.
Changing my vote to this.
I like the direction you're going there, but I'm not quite sure I see how it would work. The purposes you identified are pretty much correct. Allowing all the out of dash is hard to imagine. How would you do a dash attack vs a jab/smash out of dash? Backrolling is often too slow. Shielding in dash is already possible, so you can already roll/dodge from dash. You could rectify the movement issue by letting players turn around quickly at any point in the dash. Overall I think it would still work better to have a button that let's players enter a sliding/standing state while retaining control and mobility.Let's think about this from a design perspective though. What advantage does a wavedash give the player? It's good for positioning and movement, right? It also enables the fighter to use any attack/ability upon landing. It puts them into a 'standing' state, even while sliding, so they can perform a move that can't be performed while dashing. Is that about the general idea?
Why have wavedashing/wavedash button if you just enable all the stuff wavedashing enables? Allow shielding/sidestepping/specials while dashing. Allow faster direction change, or something to replace it (back roll from a dash, for example). Give all of the utility that a wavedash provides without actually needing to wavedash.
Pretty much agreed. That's why I think it would be better overall to make it automatic. (Which, I guess in that case, it wouldn't be a thing, which is fine). I've seen arguments for keeping it manual: usually particular cases where the timing can vary enough to mess up the unskilled. I don't think that's worth the loss of accessibility (I know, usually a dirty word) though.The same can be said for L cancelling. L cancelling is the most pointless gimmick mechanic ever. Press L to speed up recovery? Why not just speed up recovery without the need for pressing L? All you're doing is punishing people for not pressing L at the right time.
There are ways to keep utility, or remove the need for said utility, without needing to keep in wavedashing or L cancelling or anything of the sort. I'm all for that. No need to give me carpal tunnel syndrome so that I can stay competitive.
I'm not sure, but I think we're on the same page with this? Automatic L-cancelling would just mean that aerials recover faster, and the player would never have to hit L/R to cancel lag. I think I just came off unclear there; calling reduced lag automatic L-cancelling made sense from my frame of reference.I don't think L-Canceling should be automatic or even in the game. I think the best compromise would be to balance certain air moves so that they have no recovery upon landing while others would retain their recovery. The player would then have to choose what moves to do and when.
In fighting games I prefer players having to make quick decisions. L-Canceling seems to be always the best decision and is only prevented by a technical skill boundary, which I'm against technical skill boundaries for the sake of having them.
I'd just have to respectfully disagree here. Flitting around the screen like so is fun, and I'd want enjoyable game-wide mechanics over every character being true to their own series. If they can find away to give those benefits without something similar in function, then I'm for that.A wave dash button sounds pretty awful. I think it would be particularly odd that a game series that spends so much time and effort replicating how characters move and animate from their respective series would allow people to flit around the screen constantly as every character.
Again, ideally they would compromise and change the mechanics slightly so that the benefits of wavedashing would be accessible somewhat in their normal move set.
Should we also make characters automatically tech to the stage when flying away then? Should all shields be power shields? If we get rid of some advanced techniques, why not
get rid of all of then?
Good call, toon link's eyebrows are another huge disappointment.
I imagine that would be a fucking nightmare to do for this game.
I imagine that would be a fucking nightmare to do for this game.
Biggest disappointment is Link's face.
So, toon link in 2 smash bros, you think he's a permanent inclusion from now on? Even if they never use toon link in another zelda game ever again?
Yeah, it was like that in brawl, too. Better claymation toon link than how he looked in brawl.
He's the most iconic Young Link design at this point, starring in 6 games at this point. I'd say he'll stick around in Smash from now on.
Some techniques give a greater sense of player agency, and have more interesting rewards. In particular, I'd argue that both of those are defensive, often requiring you to react to or predict a move your opponent uses. With cancelling lag though, you should generally be in control of when you do moves and when you hit the ground. I could see the case for keeping manual L-cancelling, I just don't really think it's worth it.Should we also make characters automatically tech to the stage when flying away then? Should all shields be power shields? If we get rid of some advanced techniques, why not
get rid of all of then?
What if we get a *NEW* young link design in the future? Will they replace toon link, or just ADD the new version of young link as a 3rd link option?
Technically we did, with ALBW.
Disappointments?
Not using Alph.
Torn between character transformation splits. Feels too much like a mugen roster. I mean at this point why not go full on Skyward Sword and make the models based on that game and use Impa? Already split Sheik apart. Feels like they kept TP models to justify bringing back Ganondorf. If he ends up being a clone again, who gives a shit if he returns?
It is, but this isn't really the only parallel. It's the only one I found a gifset for.
Cause they gave you no fucking HP.
What if we get a *NEW* young link design in the future? Will they replace toon link, or just ADD the new version of young link as a 3rd link option?
I don't think I even need to say it
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I remember there was an edit of this with Sakurai in place of Red but I can't for the life of me find it.
Not to mention we already have Palkia.
Anyway, an oldie but a goodie:
Biggest disappointment is Link's face.
Changing my vote to this.
My biggest disappointment is the general treatment of the Metroid playable characters thusfar. We're still stuck with only two versions of Samus as far as we can tell, with Dark Samus being an AT and Ridley a boss, and... well, regular Samus isn't too bad (though her design leaves a lot to be desired) but ZSS is just awful. Not only has her design changed for the worse but her animations have apparently been tailored for MAXIMUM FANSERVICE. Samus deserves better. Metroid as a franchise deserves better.Topic change:
Of all the reveals so far, what is the MOST DISAPPOINTING for you?
Topic change:
Of all the reveals so far, what is the MOST DISAPPOINTING for you?
For me, it's:
And, not that he's not playable, but rather that he DOESN'T SUMMON THE MOON.
They aint going to get this unless they watch hellsing
You saying that there's going to be an anime tie-in to SSB4?
. Not only has her design changed for the worse but her animations have apparently been tailored for MAXIMUM FANSERVICE.
at least she has a chance to appear in DoA if they make a port for Wii U someday
the most disappointing reveal so far... I think it would be the Villager, I know a lot of people are excited to play with it, but to me is another character I will never use, just like R.O.B in brawl