Mr. Enigma
Member
Bring back Dual Welding and finally make Phantoms and Pelicans and what not pilot able.
I was with you until you said this.
Bring back Dual Welding and finally make Phantoms and Pelicans and what not pilot able.
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343 released an update with 3 new perks (including one which automatically ejects you, alive, from your exploding vehicle). They apparently didn't learn anything that most fans wanted them to :/
This is why I cringe every time people say that 343i learned something. They haven't. Not one bit.
And in 343 fashion they decided to add more nonsense to balance out the nonsense they created themselves.
Sure I could pop in H3 and just play, but the only way I'd ever pay money for a Halo game again would be if they went back to that. Yeah, I agree it was basically balanced perfectly, had maps, and no bullshit. You wanted the upper hand, you get to the power weapons and power ups first, non of that load out, jetpack, sprinting bullshit. It was fun, and for me Halo 4 was not. I enjoyed Reach for what it was but it didn't compare. Then H4 came out. Hyped once again. Played it for a couple months trying to like it, but ended up getting rid of it quite soon after. They added even more crap to the mix. Campaign sucked too. If I grab the next Halo I'll be sure to see it played first and make sure I'm not buying a steaming pile of poo.
So "What happened?" As a huge Halo fan for years, it feels like a huge middle finger to the fanbase.
It's hilarious.
Simmer down there Crouching Tiger, it was 343's first crack at it, if Halo 5 sucks then you can crucify them.
Is the problem the fact that it is just too same or too different, I honestly can't tell :/
Though I didn't mind H4 that much, this part has me a bit worried, but I'm just gonna put my faith in 343i and hope for the best.343 released an update with 3 new perks (including one which automatically ejects you, alive, from your exploding vehicle). They apparently didn't learn anything that most fans wanted them to :/
The MP was crap thats what happened.
Halo 3 lasted 3 years is because the MP was balanced perfectly almost. If I am going to buy Halo V day one they need to go back to the Halo 3 formula.
No Bullshit Armor ability's that you can just spawn with. Scatter weapon pick ups though the map along with what gametype it is. Halo 3 was more tactical as everyone spawned with the same weapon.
Bring back Dual Welding and finally make Phantoms and Pelicans and what not pilot able.
There was current engine MP, but you had classic settings.
The option should be there. Even if it's just for campaign/custom games.NO to dual welding. NO NO NO.
343 showed Bungie how to do single player right but they couldn't get anywhere near Bungie in multiplayer. Bungie are hugely overrated in terms of their single player experiences and to be honest the original Halo was great but the rest of them were boring and stale. The Silent Cartographer mission I believe was the greatest thing Bungie ever did in terms of the single player experience.
Nope. Halo 4 had the weakest campaign in the series.
Exactly. Just as an option. Doesn't need to be for ranked games, but dual wielding is fun.The option should be there. Even if it's just for campaign/custom games.
Agreed.Nope. Halo 4 had the weakest campaign in the series.
Agreed.
Story felt bland and level design was far to linear.
I was speaking very undetailed.Not only that but playing through it felt like a chore. Half-way through I just wanted it to be over, and it's a short game! Nothing about it makes me want to re-explore. None of it is memorable. The Promethean are frustrating enemies. Very linear; no room to explore. Button to button, clear this area, blah blah ad nauseam.
Make a campaign that begs to be explored. A campaign that I want to return to over and over. Convey a story that's interesting but easy to follow. And for god's sake don't make shitty characters like Palmer.
i'm curious about how many people play this game these days.
I was speaking very undetailed.
I genuinely liked the first mission, just putting that out there.
Here's reasons I dislike 4 in dot point.
- MCs armour been changed. (If it had to be done it should have been done when reunited with UNSC)
- Splinter Covenant were detailed in K5 but still felt like they were cheaply pulled into the fray.
- Didact was a C-tier villain and was boring with generic motivations.
-UNSC was to quickly reintroduced.
- MC is found and nobody cares.
- Palmer (need I say more)
- levels were boringly designed with adventure taking a back seat to linearity (press the button to spawn enemies then advance pls)
- IMO Forerunner architecture was better in other games.
- Forerunner weapons were reskinned Human/Covenant weapons ( a race as advanced as them shouldn't have such terrible weaponry)
- Prometheans were boring.
- Spartan 4s were ripped from a dude/bro sitcom (nothing like the lethal and stoic 2s or even 3s)
- UNSC infinity is ridiculously OP in the universe. So is the UNSC as a whole realistically considering how 3 is only 4 years on.
- no Arbiter (waaaat)
- story wasn't up to scratch
So much more but that's some. In general the game didn't have that Halo "magic" the others had, it's one of those things you can't explain but was apparent to me.
The balancing act at play basically had it so you had a bunch of weapons that were sub-par on their own and requiring another for viability. So you would get a bunch of power weapons along with a bunch that are dinky on their own, with very little in-between. I also didn't like how much you would give up during dual wielding; had to drop your weapon to toss a nade, trying to melee will drop your weapon, trying to switch will drop your weapon, the system just felt clumsy.Dual wielding is awesome. A lot of of fun I had in Halo 3 was just mixing and matching. Spiker + Plasma Rifle is a deadly combo. For those who don't want dual wielding, why?
Actually, you couldn't even play the classic mode without Live. They didn't include the classic Halo 1 'mode' on the disc.
The whole multiplayer solution was poorly executed for fans of Halo CE and fans of Halo Reach, all around. The Reach TU should be written as "how to not ever do something"
Simmer down there Crouching Tiger, it was 343's first crack at it, if Halo 5 sucks then you can crucify them.
It's been fluctuating around 15,000 for the past few weeks.
you couldn't play online MP without online....... yeah, no crap.
The balancing act at play basically had it so you had a bunch of weapons that were sub-par on their own and requiring another for viability. So you would get a bunch of power weapons along with a bunch that are dinky on their own, with very little in-between. I also didn't like how much you would give up during dual wielding; had to drop your weapon to toss a nade, trying to melee will drop your weapon, trying to switch will drop your weapon, the system just felt clumsy.
Halo 3 had best singleplayer
Halo 2 had best multiplayer
Halo 4 has the worst single and multiplayer
Both.
You can't build a new audience when the core wants nothing to change.
It seriously would have been less damaging if they had just included a code for Anniversary with the game but didn't have the pointless Reach Multiplayer Demo included. I have no idea what the point was for the way they did it.
They didn't want to include another MP-only disc like ODST, because it would have driven the price up to $60. They still wanted to have "CE" multiplayer and they decided early on that it was going to use the Reach MP. I agree that it wasn't the best choice, but it was probably the least offensive choice to include the demo. AFAIK, the only two major issues associated with it were the Reach playlist caps and booting into Reach when the Anniversary disc was in.
That's peak concurrent players. The actual number of unique players per day is unknown.from hundreds of thousands to 15k. wow
Yeah, that's one of the first revelations of the Bear trilogy. It's some serious retro-conversion.As someone who considers himself somewhat versed in Halo lore... I didn't know there was an ancient race of humans at war with the Forerunners. That really confused me, as the previous games and books went on about how primitive humans were entrusted with the legacy of the Forerunners, but they were also destroyed and turned into ghost robots beforehand?
That's peak concurrent players. The actual number of unique players per day is unknown.
Here are today's hourly population counts per playlist:
Source: http://halocharts.com/2012/chart/playlists/2014-05-05
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Only four lists ever get above 1000 concurrent players:
-Big Team Battle (8v8)
-Heavies (8v8)
-Team Slayer (4v4)
-Team SWAT (4v4)
The 4v4 lists never get above 2000 players. That sucks for a year-and-a-half-old Halo game.
This is depressing. Changed halo formula to cater to COD crowd and look what happened. I'm glad Halo fans quit this garbage.
Nope. Halo 4 had the weakest campaign in the series.
Because Halo 2 was cut and paste. Enemy encounters frequently repeat 3-4 times as the laziest padding I've ever seen, and the boss fights were really lame. Even Reach had a better campaign.I agree with all of this, and this is mostly on the story side of things. The actual gameplay was incredibly mediocre as well. It was just... weak. Halo 2 was better, even (although I really like that campaign... I don't get the hate).
There are actually a lot more traditional options in say, the Team Slayer playlist, but the problem is that they're co-mingled with Infinity Modes. This is partially because all of the unlocks for in-game content like armors and emblems are tied to completing commendations (counters for kills with certain weapons, certain medals, victories in certain game modes, et cetera), which require those modes. You can't get Armor X and Emblem Y unless you get n kills with Gun Z, and you can't use Gun Z unless you assign it to a loadout that's only available in Infinity modes because the traditional modes don't include it as a loadout and because most of the maps don't have regular old weapon spawns.
The game is somewhat of a mess organizationally, being pulled in many directions by the demands of fans and the demands of its own design.
Sound like a hot mess. I stopped playing two months after release. Didn't even check the maps that came with season pass lol.
The whole loadout thing must go away. Let everyone start with DMR or BR with couple of grenades and be done with it. it worked for all previous Halos (except Reach).
???They need to make maps free after a time like halo 3.
there were many reasons. Another of which was it was 2007 and nothing else was out for MP except CoD4. These days a FPS comes out every other week.
NO to dual welding. NO NO NO.