Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

I want an Oubliette scrolling stage with Gorea as the boss. He could be destroyed, disappear after a while or get insta-immolated by the Smash Ball that replaces the Omega Cannon.

Also, for Adventure Mode, the DS Prime Hunters being enemies in Samus's stage would be awesome.
 
Fuck just for fun let's look at the cheapest way 4 people can play Smash Bros for 3DS or WiiU together if none of them own anything Nintendo related, not going to assume any bundles here

WiiU = $300
Smash Bros WiiU = $60
3 extra pro controllers = $120 for Nintendo brand/ $60 for cheap brand

Max total is $420 ~ $480 for 4 people to play the WiiU version together

For giggles lets say Smash has download play (it won't unless it's limited but for this I'll say you can 100% download play the full game/roster)

4 2DS = $520
1 Smash Bros 3DS = $40

So already we're at $560 which is anywhere from $80 - $140 more then playing on the WiiU version, if there is no download play that another $120 for 3 more copies skyrocketing the price to $680 dollars to do 4 players Smash Bros for 3DS. And if anyone in that group wants access to stereoscopic 3D add another $30 to each person who wants that feature (+$70 if they want an XL)

Yeah what part of the 3DS version is more convenient again? Online play will work exactly the same so the only real advantage is if you all plan to meet up at school or somewhere else that isn't someone's home. That's the only way the 3DS version is more convenient then the WiiU version.
 
215471989_GKZWD-L-2.jpg
 
Fuck just for fun let's look at the cheapest way 4 people can play Smash Bros for 3DS or WiiU together if none of them own anything Nintendo related, not going to assume any bundles here

WiiU = $300
Smash Bros WiiU = $60
3 extra pro controllers = $120 for Nintendo brand/ $60 for cheap brand

Max total is $420 ~ $480 for 4 people to play the WiiU version together

For giggles lets say Smash has download play (it won't unless it's limited but for this I'll say you can 100% download play the full game/roster)

4 2DS = $520
1 Smash Bros 3DS = $40

So already we're at $560 which is anywhere from $80 - $140 more then playing on the WiiU version, if there is no download play that another $120 for 3 more copies skyrocketing the price to $680 dollars to do 4 players Smash Bros for 3DS. And if anyone in that group wants access to stereoscopic 3D add another $30 to each person who wants that feature (+$70 if they want an XL)

Yeah what part of the 3DS version is more convenient again? Online play will work exactly the same so the only real advantage is if you all plan to meet up at school or somewhere else that isn't someone's home. That's the only way the 3DS version is more convenient then the WiiU version.

The implication being that people already have a 3DS, hence they won't need to buy one.
 
Woohoo!

Ok, neorice, i'd love to request chain chomp if you're working on it. I've always wanted a neorice avatar.



I don't think casuals care about any of that at all. They just want it as a party game to be played w/ friends. It's like mario kart to them. That's my experience anyway (using my girlfriend/family as a reference point). She also doesn't want to play smash bros on a small screen.
So both casual players and competitive players will probably think 3DS is inferior?
 
Didn't know Smash was coming to PC.

You mean you aren't going to GeDoSaTo yourself a 472849291k Smash Bros. with 64x MSRPAA on your overclocked Oculus Rift? I don't think I could play Smash any other way.

Also, just so that it's not just neogafhyperbolicnarrativeagenda.png buzzwords, I don't own any next-gen Nintendo stuff but still want to get SSB4 at some point.

I'm really hoping they do a bundle with 4 Pro controllers and a copy of Smash 4 for (relatively) cheap.
 
So both casual players and competitive players will probably think 3DS is inferior?

Depends on the feature set included in each, but likely, yeah. I think so. Smash 3DS has the advantage of being portable, being out sooner, and having smash run, but I think most people will prefer the Wii U one for sure. I know I already do. I'm not saying it's BAD by any means, I know I'll love it. I'm just saying that it likely won't be as good or well-regarded as the Wii U version. I could be wrong though.

Pretty much yeah. I'm still not sure whether I'm going straight to the bike. Depends on what they reveal at E3.

It might be a tricycle, but at least you're riding SOMETHING while you wait for the bike.
 
Trust me, the shape is going to be a lot more important than your little hangups. Using your setup, you would basically have to fight against all the muscle memory you've developed since Melee. If you don't believe me, then fire up Brawl with a classic controller with both of our setups and see which one feels more natural.
Nice try, but unfortunately for your argument here, I already have. Years ago, even. And guess what? I vastly preferred my setup to the default. Every button was exactly where I expected it to be, whereas with the default, there I was fighting muscle memory, not expecting to have to press the button on the right to attack when in Melee that button jumped. That felt totally unnatural.

My only gripe was that Smash didn't automatically set the controls to mine unless I explicitly chose the nick associated with it on the character select screen. I know that's really just another button press or two, nothing to really complain about, but far too often, in the rush to get to a fight, I often forget to set it up. Fortunately, I generally used a Gamecube controller and thus never had to worry about button layouts being messed up because of forgetting to do that, but it was rather annoying the few times I wound up using a Classic Controller instead. I expect this might be alleviated with NNIDs, since you generally have to sign into one when booting up the Wii U. I also expect it will almost entirely be a non-issue on the 3DS, since the fact that only one person would be playing the console at a time means there's no reason not to remember the altered control set-up.

In addition, when I use Dolphin, I use a wired Xbox 360 controller, set up to emulate a Gamecube's. A goes to A (bottom button), B goes to X (left button), X goes to B (right button) and Y goes to Y (top button). Even there, this control scheme feels perfectly intuitive. The only muscle memory I have to fight is to remember that X is B on menus; I often try to hit the 360's B button, under the assumption Smash's UI was programmed to recognize a 360 controller (it's not, obviously).

So no, your "shape" theory really doesn't hold water. (And really, I'm not sure why you assume I'm arguing my control scheme is better without having ever tried it...)
 
Because the last F-Zero game was a decade ago, and there is no sign that a new game is on the horizon. Plus, Sakurai is probably sick and tired of people bitching about Ganondorf being a clone, so cutting Capt would be a good way to get rid of that problem without having to actually make a new moveset for 'Dorf. I mean, I seriously don't think it'll happen, but I could see it happen.



This is hard to believe considering they didn't react anywhere near that loudly for any of the other vets.
Keep watching, at 3:02 Samus gameplay and everyone cheers.
 
Nice try, but unfortunately for your argument here, I already have. Years ago, even. And guess what? I vastly preferred my setup to the default. Every button was exactly where I expected it to be, whereas with the default, there I was fighting muscle memory, not expecting to have to press the button on the right to attack when in Melee that button jumped. That felt totally unnatural.

My only gripe was that Smash didn't automatically set the controls to mine unless I explicitly chose the nick associated with it on the character select screen. I know that's really just another button press or two, nothing to really complain about, but far too often, in the rush to get to a fight, I often forget to set it up. Fortunately, I generally used a Gamecube controller and thus never had to worry about button layouts being messed up because of forgetting to do that, but it was rather annoying the few times I wound up using a Classic Controller instead. I expect this might be alleviated with NNIDs, since you generally have to sign into one when booting up the Wii U. I also expect it will almost entirely be a non-issue on the 3DS, since the fact that only one person would be playing the console at a time means there's no reason not to remember the altered control set-up.

In addition, when I use Dolphin, I use a wired Xbox 360 controller, set up to emulate a Gamecube's. A goes to A (bottom button), B goes to X (left button), X goes to B (right button) and Y goes to Y (top button). Even there, this control scheme feels perfectly intuitive. The only muscle memory I have to fight is to remember that X is B on menus; I often try to hit the 360's B button, under the assumption Smash's UI was programmed to recognize a 360 controller (it's not, obviously).

So no, your "shape" theory really doesn't hold water. (And really, I'm not sure why you assume I'm arguing my control scheme is better without having ever tried it...)

You're 100% right. A on gamecube is the bottom most button. B on gamecube is the leftmost button. I used the same config on classic controller pro, just like you, and it felt fine.
 
I’ve updated my incredibly optimistic/unrealistic dream roster. 53 is probably way too many characters.

GLYl0zU.png


The non-Gematsu newcomers (Bowser Jr., Dixie Kong, Toon Zelda, and Plusle & Minun) are hidden, and so is Mewtwo. I’m hoping Sakurai will get some mileage out of the Brawl cuts.
 
Smash 3DS is like the awesome little smart car with flame decals and a complimentary jetpack you can choose to rent while your Rolls Royce is in the shop

I don't get the hate

Same here. I'm going to pick up Smash Bros 3DS (Digital), Smash Bros 3DS Hardcopy and 2DS/3DS depend Smash Bundle if it's happening or not.
 
I'd prefer physical for both, in all honesty. Yeah, it might mean a hassle with exchanging carts/discs, but on the other hand, if I somehow lose my 3DS or my Wii U becomes inoperable, I'll still have access to the game.

And yes, I'm buying both. The 3DS game is basically entirely its own thing; why would I skip that?
 
I'd prefer physical for both, in all honesty. Yeah, it might mean a hassle with exchanging carts/discs, but on the other hand, if I somehow lose my 3DS or my Wii U becomes inoperable, I'll still have access to the game.

And yes, I'm buying both. The 3DS game is basically entirely its own thing; why would I skip that?


Only if you didn't lose cartage or disc with the systems. That would stink big time if it happened.
 
Ok then, good. You have your preferred control scheme. I still feel that, for the majority of Smash players, that my setup would be the preferred do to familiarity.
Not if they're familiar to using the Gamecube control scheme, it wouldn't be. If they started with the Classic Controller to begin with, then I could see your argument, but I just cannot see how anyone would actively prefer your control scheme if they were used to playing on a Gamecube controller. The layout's all rotated and messed up.

Hell, it's even rotated from the original N64 game's layout.
 
Not if they're familiar to using the Gamecube control scheme, it wouldn't be. If they started with the Classic Controller to begin with, then I could see your argument, but I just cannot see how anyone would actively prefer your control scheme if they were used to playing on a Gamecube controller. The layout's all rotated and messed up.

I've already explained to you how mine is the most GCN-accurate and yours is the messed up, rotated one earlier in this thread. If you can't see that, then that's your problem.
 
A while ago, I tested out various button layouts on the Wii U Pro Controller while playing Smash 64 on an emulator. Pop-O-Matic's layout was my preferred layout. The A & B buttons are positioned the same the Gamecube controller so the only thing you have to get used to is X/Y being to the left instead of the right.
 
A while ago, I tested out various button layouts on the Wii U Pro Controller while playing Smash 64 on an emulator. Pop-O-Matic's layout was my preferred layout. The A & B buttons are positioned the same the Gamecube controller so the only thing you have to get used to is X/Y being to the left instead of the right.

What is your (or his) layout setting? I tried to find it but I couldn't.
 
I've already explained to you how mine is the most GCN-accurate and yours is the messed up, rotated one earlier in this thread. If you can't see that, then that's your problem.
No, the controls definitely rotated, and I will prove it to you, in the mathematical sense of the word "prove":

Here, I've taken the three consoles Smash has appeared on to an official degree. I've labelled what the buttons do, as well as their relation to one another - red shows the relation between the attack and special buttons, green between the special and upper jump button, blue between the attack and lower jump button, orange between the two jump buttons, and gray line's basically just there to try and match what you're seeing with your ">" layout.

smashn64x8bve.png
smashgczdbqc.png
smashccpro4nxxc.png


Now, when I'm talking about how the buttons rotated, I'm focusing mainly on the green and red lines, because those are the ones I visualize. Notice how the layout is consistent for red and green for the first two, but rotated 90° counter-clockwise when the Classic Controller Pro enters the picture. That is what I'm complaining about when I say things have rotated.

Meanwhile, you're visualizing the red and gray, probably spurred on by how the A button on the Gamecube controller is more in-line with the leftmost and rightmost buttons (as evidenced by the resulting quadrilateral being flatter on the bottom for the Gamecube than it is for the N64 or CC Pro). The red-gray relation is deliberately set up as you stated for the Gamecube controller and CC Pro, although I had to guess what sort of relationship that'd take for the N64 controller. In either case, it has to produce an acute angle with the red line, that always makes a right-facing arrow shape (">").

Now, you're also asserting, in the quoted post, that the controls never rotated. Let's assume that is the case. Now, when the control layout started, that gray line more-or-less bisected the angle between the red and blue lines. If the controls did not rotate, it follows that it would still be bisecting this angle. However, setting up the relation between the red and gray lines precisely as you argued it should be set up to maintain continuity between the Gamecube and CC Pro control schemes, you will note that instead, it becomes congruent with the blue line (it's hard to see in the image, but I put it just above the blue line), and does not even remotely bisect the angle created by the red/blue lines. Therefore, by proof by contradiction, the controls have demonstrably rotated, Q.E.D..

Does this help illustrate where I'm coming from any better? I'm approaching this from the assumption that most controllers since the SNES are laid out in a quadrilateral formation, most typically a diamond with one button on the top and bottom and then two buttons in a middle row in between. This approach of mine extends even to the Gamecube's layout, even though it's stretched somewhat by the A button being more in-line with that aforementioned middle row (really, that resulting quadrilateral should probably be concave; I had to stretch it a bit to keep it convex like the other two). And when you approach it from that quadrilateral assumption, the controls rotated, as demonstrated. I believe people will be more likely to approach this from my approach than from the "these three buttons make a ">" shape" approach, since more controllers have that layout than do not.
 
Alright, it just felt like people were saying that the 3DS version was playing second fiddle to Smash Bros Wii U.

People are shitting all over it because it's on inferior hardware.

The games are virtually identical gameplay wise, so I don't see why people are shitting on it rather than the smaller screen and controls.

*Shrug*, beats me, i'll thoroughly enjoy it on my 3DS.
 
People are shitting all over it because it's on inferior hardware.

The games are virtually identical gameplay wise, so I don't see why people are shitting on it rather than the smaller screen and controls.

*Shrug*, beats me, i'll thoroughly enjoy it on my 3DS.
Outside of the lack of a second set of triggers and a second analog stick (both of which combined might make throwing things awkward), how would the 3DS version control worse than the Wii U version would?
 
No, the controls definitely rotated, and I will prove it to you, in the mathematical sense of the word "prove":
smashn64x8bve.png
smashgczdbqc.png
smashccpro4nxxc.png

I've been with you 100%. I agree that this is way more natural, and most will agree.

People are shitting all over it because it's on inferior hardware.

The games are virtually identical gameplay wise, so I don't see why people are shitting on it rather than the smaller screen and controls.

*Shrug*, beats me, i'll thoroughly enjoy it on my 3DS.

I'm not shitting on it at all, really. I said my GF refuses to play it because it's on a smaller screen and QUOTE 'Looks terrible.' I also said that it's more convenient for me to play on the couch with 3 other people than it is to play on 4 separate pieces of hardware. I'd also, on average, prefer to play on the big screen like traditional smash, so the 3DS version will get played less. I'm still highly looking forward to it though :) Can't wait. It'll be a great portable game, but I definitely see the Wii U getting way more mileage.
 
I wonder how playing Smash would be on a 360 / XBO controller. The 360 controller (don't have an XBO so I can't say) is my favorite controller ever, the only thing that competes is the GCN controller and that's just for Smash.
 
How about we just use the control scheme that we like instead of writing essays on why our control scheme is the correct one.

I don't think that was his point. I think the point he was trying to make was that his control scheme more closely resembles the control scheme most smash players are ALREADY USED TO. Nothing more. If you wanna switch it up, fine, but the one he pointed out is much more similar to existing smash bros control layouts :)
 
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