IntelliHeath
As in "Heathcliff"
Smash 3DS is like the tricycle you get until you get your own bike.
I admitted that you always have interesting metaphor to describe the situation.
Smash 3DS is like the tricycle you get until you get your own bike.
Smash 3DS is like the tricycle you get until you get your own bike.
Smash 3DS is like the tricycle you get until you get your own bike.
Fuck just for fun let's look at the cheapest way 4 people can play Smash Bros for 3DS or WiiU together if none of them own anything Nintendo related, not going to assume any bundles here
WiiU = $300
Smash Bros WiiU = $60
3 extra pro controllers = $120 for Nintendo brand/ $60 for cheap brand
Max total is $420 ~ $480 for 4 people to play the WiiU version together
For giggles lets say Smash has download play (it won't unless it's limited but for this I'll say you can 100% download play the full game/roster)
4 2DS = $520
1 Smash Bros 3DS = $40
So already we're at $560 which is anywhere from $80 - $140 more then playing on the WiiU version, if there is no download play that another $120 for 3 more copies skyrocketing the price to $680 dollars to do 4 players Smash Bros for 3DS. And if anyone in that group wants access to stereoscopic 3D add another $30 to each person who wants that feature (+$70 if they want an XL)
Yeah what part of the 3DS version is more convenient again? Online play will work exactly the same so the only real advantage is if you all plan to meet up at school or somewhere else that isn't someone's home. That's the only way the 3DS version is more convenient then the WiiU version.
So both casual players and competitive players will probably think 3DS is inferior?Woohoo!
Ok, neorice, i'd love to request chain chomp if you're working on it. I've always wanted a neorice avatar.
I don't think casuals care about any of that at all. They just want it as a party game to be played w/ friends. It's like mario kart to them. That's my experience anyway (using my girlfriend/family as a reference point). She also doesn't want to play smash bros on a small screen.
Are you implying that people don't have Wii Us? What kind of crazy person doesn't have a Wii U?The implication being that people already have a 3DS, hence they won't need to buy one.
Smash 3DS is like the tricycle you get until you get your own bike.
The implication being that people already have a 3DS, hence they won't need to buy one.
Nah, its more like getting that blurry, shaky, handicam bootleg video of a new movie before you go see it in IMAX.
Didn't know Smash was coming to PC.
So both casual players and competitive players will probably think 3DS is inferior?
Pretty much yeah. I'm still not sure whether I'm going straight to the bike. Depends on what they reveal at E3.
Smash Run doesn't have the same pull it did initially, now does it? Seems Sakurai made the right choice in making it exclusive to the 3DS version.
Nice try, but unfortunately for your argument here, I already have. Years ago, even. And guess what? I vastly preferred my setup to the default. Every button was exactly where I expected it to be, whereas with the default, there I was fighting muscle memory, not expecting to have to press the button on the right to attack when in Melee that button jumped. That felt totally unnatural.Trust me, the shape is going to be a lot more important than your little hangups. Using your setup, you would basically have to fight against all the muscle memory you've developed since Melee. If you don't believe me, then fire up Brawl with a classic controller with both of our setups and see which one feels more natural.
Keep watching, at 3:02 Samus gameplay and everyone cheers.Because the last F-Zero game was a decade ago, and there is no sign that a new game is on the horizon. Plus, Sakurai is probably sick and tired of people bitching about Ganondorf being a clone, so cutting Capt would be a good way to get rid of that problem without having to actually make a new moveset for 'Dorf. I mean, I seriously don't think it'll happen, but I could see it happen.
This is hard to believe considering they didn't react anywhere near that loudly for any of the other vets.
Pretty much yeah. I'm still not sure whether I'm going straight to the bike. Depends on what they reveal at E3.
Nice try, but unfortunately for your argument here, I already have. Years ago, even. And guess what? I vastly preferred my setup to the default. Every button was exactly where I expected it to be, whereas with the default, there I was fighting muscle memory, not expecting to have to press the button on the right to attack when in Melee that button jumped. That felt totally unnatural.
My only gripe was that Smash didn't automatically set the controls to mine unless I explicitly chose the nick associated with it on the character select screen. I know that's really just another button press or two, nothing to really complain about, but far too often, in the rush to get to a fight, I often forget to set it up. Fortunately, I generally used a Gamecube controller and thus never had to worry about button layouts being messed up because of forgetting to do that, but it was rather annoying the few times I wound up using a Classic Controller instead. I expect this might be alleviated with NNIDs, since you generally have to sign into one when booting up the Wii U. I also expect it will almost entirely be a non-issue on the 3DS, since the fact that only one person would be playing the console at a time means there's no reason not to remember the altered control set-up.
In addition, when I use Dolphin, I use a wired Xbox 360 controller, set up to emulate a Gamecube's. A goes to A (bottom button), B goes to X (left button), X goes to B (right button) and Y goes to Y (top button). Even there, this control scheme feels perfectly intuitive. The only muscle memory I have to fight is to remember that X is B on menus; I often try to hit the 360's B button, under the assumption Smash's UI was programmed to recognize a 360 controller (it's not, obviously).
So no, your "shape" theory really doesn't hold water. (And really, I'm not sure why you assume I'm arguing my control scheme is better without having ever tried it...)
Smash 3DS is like the tricycle you get until you get your own bike.
Smash 3DS is like the awesome little smart car with flame decals and a complimentary jetpack you can choose to rent while your Rolls Royce is in the shop
I don't get the hate
Why would you own a smart car when you can have two Rolls Royces.
Smash 3DS is like the awesome little smart car with flame decals and a complimentary jetpack you can choose to rent while your Rolls Royce is in the shop
I don't get the hate
Nice try, but unfortunately for your argument here, I already have.
I'd prefer physical for both, in all honesty. Yeah, it might mean a hassle with exchanging carts/discs, but on the other hand, if I somehow lose my 3DS or my Wii U becomes inoperable, I'll still have access to the game.
And yes, I'm buying both. The 3DS game is basically entirely its own thing; why would I skip that?
Yes, it does.
Smash Run was never really enough to keep up with the WiiU version in the first place though.Alright, it just felt like people were saying that the 3DS version was playing second fiddle to Smash Bros Wii U.
Not if they're familiar to using the Gamecube control scheme, it wouldn't be. If they started with the Classic Controller to begin with, then I could see your argument, but I just cannot see how anyone would actively prefer your control scheme if they were used to playing on a Gamecube controller. The layout's all rotated and messed up.Ok then, good. You have your preferred control scheme. I still feel that, for the majority of Smash players, that my setup would be the preferred do to familiarity.
Otherwise the idea of unlockables on the WiiU is just going to be silly. Especially if any character has Mewtwo levels of unlock requirements.
Considering that nothing in Brawl is as ludicrously stupid as Mewtwo was, it seems like they're smart enough to avoid that.
I get to be first to say "tripping!" Yay!
Not if they're familiar to using the Gamecube control scheme, it wouldn't be. If they started with the Classic Controller to begin with, then I could see your argument, but I just cannot see how anyone would actively prefer your control scheme if they were used to playing on a Gamecube controller. The layout's all rotated and messed up.
A while ago, I tested out various button layouts on the Wii U Pro Controller while playing Smash 64 on an emulator. Pop-O-Matic's layout was my preferred layout. The A & B buttons are positioned the same the Gamecube controller so the only thing you have to get used to is X/Y being to the left instead of the right.
What is your (or his) layout setting? I tried to find it but I couldn't.
Same buttons as the Melee layout.
X/Y: Jump
A: Normal Attack
B: Special Attack
No, the controls definitely rotated, and I will prove it to you, in the mathematical sense of the word "prove":I've already explained to you how mine is the most GCN-accurate and yours is the messed up, rotated one earlier in this thread. If you can't see that, then that's your problem.
Alright, it just felt like people were saying that the 3DS version was playing second fiddle to Smash Bros Wii U.
Outside of the lack of a second set of triggers and a second analog stick (both of which combined might make throwing things awkward), how would the 3DS version control worse than the Wii U version would?People are shitting all over it because it's on inferior hardware.
The games are virtually identical gameplay wise, so I don't see why people are shitting on it rather than the smaller screen and controls.
*Shrug*, beats me, i'll thoroughly enjoy it on my 3DS.
No, the controls definitely rotated, and I will prove it to you, in the mathematical sense of the word "prove":
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People are shitting all over it because it's on inferior hardware.
The games are virtually identical gameplay wise, so I don't see why people are shitting on it rather than the smaller screen and controls.
*Shrug*, beats me, i'll thoroughly enjoy it on my 3DS.
How about we just use the control scheme that we like instead of writing essays on why our control scheme is the correct one.