Indie Games [May] Now Voting - Post 385!

I should have listened to you months ago, Toma. SpaceChem is fantastic

At first I had no idea what hell I was doing and then it just clicked. It's like trying to learn a new language or understand some form of complex mathematics. It's the kind of game where you stare at the first puzzle in a state of utter confusion but slowly and surely, you acclimate, you learn, you adapt. What was once a confusing mix of symbols becomes a test of logic and planning, refinement and perfection. Developing a successful solution is a cerebral victory unlike any other I've experienced before in a puzzle game. Seeing it all come together is just so cool

Good man, considering of all the 128312637186 Indies I played in the past years that THIS is the game I chose as my avatar, it should have made you aware of the importance of the game ;)

Edit:

IndieGala!
https://www.indiegala.com/weekend

No clue about the other games in the bundle, but The Girl and the Robot is included and can be had for $1!
 
indonesian horror game Dreadout will be released may 15

E7OobvU.jpg


http://store.steampowered.com/app/269790/

http://www.mediafire.com/download/h8xi5djwnr8ch28/DreadoutDemo.exe

http://www.youtube.com/watch?v=M4f4dwV1q1c

it looks like a cheap project zero wannabe, but... i am sucker for ps2-like horror games, so i am crying right now, finally a 3d indie horror game that isn't western-made.

There is an OT for the game and Dusk Golem got his backer copy and wrote a review for it.
 
Random aside: thought this was a fascinating read and really put the current state of mobile gaming into perspective.
It's from Fireproof, developer of The Room games, some of the rare very successful premium releases
Mobile is burning, and free-to-play binds the hands of devs who want to help
Pitch a title that isn't games-as-a-service to publishers or investors and they'll practically install new doors to slam in your face. The narrative has been agreed upon: casual and free is "what mobile gamers want" and in this world of go-free-or-go-home, Fireproof stick out like a sore thumb. We're surrounded by other developers of premium games making excellent work but, barring a few teams like Vlambeer and Capy, are practically alone in seeing a decent profit...

...The press picked up our story, which we imagined as a dashing and windswept tale of bootstrap success against the odds, but some in the mobile industry absorbed it differently, waving away our success as an aberration at best and a dangerous precedent at worst. It seemed our story ran contrary to the ongoing romance between mobile and free-to-play games.
Lili released on Steam, $20, so of course the usual "overpriced/rip off/cash grab" discussions started and I couldn't help but think of this article and how messed it is for IOS devs trying to find success on PC, having to deal with that mobile gaming stigma
 
Random aside: thought this was a fascinating read and really put the current state of mobile gaming into perspective.
It's from Fireproof, developer of The Room games, some of the rare very successful premium releases
Mobile is burning, and free-to-play binds the hands of devs who want to help

Lili released on Steam, $20, so of course the usual "overpriced/rip off/cash grab" discussions started and I couldn't help but think of this article and how messed it is for IOS devs trying to find success on PC, having to deal with that mobile gaming stigma

I kind of agree with you, put someone to watch the Lili trailer and don't mention it's originally an iOS game, they'll not complain about the price. The game looks competent and the developers aren't inexperienced so in this case I don't see a problem with the price, now if it was an effortless port of an generic f2p endless runner I could be complaining.

Do you have any number about how well Simogo performs?
 
The Keys to Aeryx - 2015

Stikbold! - Summer 2014
directlink_BnSlq6PIgAAV9MS.png%3Alarge.png

http://www.stikbold.com/

Stikbold! is a local multiplayer party game for 1-6 players, which takes half a minute to learn, but a lifetime to master.

Blue Giant - ????
directlink_BnSXRF8CIAApcWJ.png%3Alarge.png

http://chinykian.blogspot.sg/

Blue Giant is a sci-fi pixel art side-scrolling arena shmup cum tower-defence

TimeFrame - Free early version (PC, Mac, Browser)
directlink_BnSTz9WCYAA8k9d.jpg%3Alarge.jpg

http://randomseedgames.com/games/

If you haven't already heard, we are revisiting our LD48 entry, TimeFrame

Havenguard - ????
directlink_BnSGTwaCAAEjkMQ.png%3Alarge.png

http://havenguardgame.com/

A role-playing game in the vein of classics such as Rogue, Moria, and Ultima

Druids of Gemini - ????
directlink_BnPlWYLCQAAaEPk.png%3Alarge.png

http://forums.tigsource.com/index.php?topic=35674.0

Druids of Gemini is an RPG/Adventure Game set in a fantasy world.

Previously Mentioned

Eidolon

Rex Rocket

Oblitus
 
So I haven't had much chance to write about, well, any games recently.

I've managed merely three articles over the past couple of weeks (pretty awful really.)

That said - I've been blown away by the response from those involved; I wrote about The Last Night and the devs said it was the best thing written about their work so far. I just wrote about the prototype for Orbitalis and the dev emailed me a key for the game and The Universim team posted my article on Reddit:

XmNAgaP.jpg


Responses like these are what makes it all worthwhile - and a massive (I mean MASSIVE thanks) to you guys who make this thread what it is. Seriously - the best thread on GAF every month with a cracking group of people.

#emotion

--------------------

1. Endless Legend
2. The Last Night
3. TIMEframe
4. 0RBITALIS
 
Desolus - ????
BUKS51l.png

http://www.markefus.com/games.html

A 3D adventure game focusing on exploration and abstract puzzle solving. The protagonist controls a black hole called the Singularity, which resplendently manipulates fully simulated physics particles.

Tribute - PC, Mac, Linux, PS Vita
Hammer.gif

http://www.indiedb.com/games/tribute

Tribute is a pixelated top-down 2D adventure game. This means that Tribute was made in style of 80's rpg-adventure games that were temple based. We want to recreate and make a heavily melancholic experience from many of our users and introduce the type of game we loved some time ago to the players who haven't experienced it yet. The game will be divided in six main temples where you'll find five kind of tools, which will implement game mechanics to make your experience fun, variant and interesting.

Lost Gateways - Free pre-alpha (PC)
asjVet1.png

http://www.indiedb.com/games/lost-gateways

Lost Gateways is an Isometric open world exploration RPG, combining elements from a variety of games such as minecraft, zelda, you name it. Along with the survival element of needing to eat and drink. Right now Crafting, Harvesting, and many other features are fully functioning in game.

Vektor Prix - PC
newesta5.gif

http://www.indiedb.com/games/vektor-prix

Vektor Prix is my take on combat kart racing. It supports singleplayer and multiplayer, AI bots of varying difficulty, a variety of weapons, entities to interact with, controller support, and gamemodes such as racing, deathmatch or team deathmatch.

Stroyer X - Free demo (PC)
VzPw3FR.gif

http://www.reddit.com/r/gamedev/com...friday_80_my_mom_says_my_game_is_cool/chddauy

A low-res, old-school, black & white SHMUP!
Blast through space and shoot everything til it explodes. Pick up powerups to upgrade your ship, defeat bosses and clear the universe from bad guys!

Theorem - Free demo (PC)
KlvT9Bo.jpg

http://theoremgame.weebly.com/

A low poly ARPG about low poly people on a low poly island doing low poly things.
Inspired by LttP, Diablo1 & FF7.

Previously Mentioned

Regret
 
Fritz - ????
ABCflPm.gif

http://forums.tigsource.com/index.php?topic=40555.0

An Atmospheric WW1 Experience
This game is about the daily routine in the Trenches of the First World War. You play as Fritz, a German soldier on the Western Front. Most of the gameplay is compromised of everyday activities like guard duty, getting food, talking to your fellow soldiers. Attacks are sparse, but deadly and challenging. The main aspect of the game is character development, both of Fritz and of his comrades. Each of them is shaped by interaction with others and the things they're going through. Your comrades can die practically randomly during attacks, but the longer they survive, and they closer they get to Fritz, the better their chances of survival as everyone helps each other.

Black Talon - PC, Mac, Linux
KyYM0Vu.jpg

http://www.indiedb.com/games/black-talons/

Black Talons is a real time tactics game set in the future, where the player leads a company of mercenaries stuck in a war torn star system.The player leads his forces from a battlecruiser where new troops and mechs can be recruited, trained and customized.

Invertium - Free beta (PC)
637x358.resizedimage

http://lunar-kingdom.com/

Invertium is a dark sci-fi platformer with physics-based mechanics, that immerses you in a world of challenging gravity, motion and time puzzles.
 
Crimsonland is coming to Steam and PS4
http://www.crimsonland.com/
Here's the first trailer, four screenshots, and some shards of information about Crimsonland for PS4 and Steam!

Crimsonland was greenlit for Steam in November 2013. After that we started revamping the game and slowly picking up the pace while we also had to finalize other projects at the same time. In February 2014 we had to admit that the initial 90 day estimate on Steam release was too bold. At that point it became clear that we could release the game on PS4 too so the stakes got higher and we decided to do a much bigger overhaul than initially planned.

Today we have both PS4 and Steam versions working and completely playable with almost 100% new art but a lot work is still needed. We're not disclosing the release dates yet (the rough target is summer 2014), but come back weekly for updates plus interesting articles about the game

crimsonland_1280x720_screenshot_2.jpg
crimsonland_1280x720_screenshot_1.jpg
 
I never got into SpaceChem at all - maybe it was late, maybe I'm too stupid - but I couldn't get my head around it at all.

I love a bit of SpaceChem, but I can admit it does a fairly poor job introducing new players to the mechanics. I took quite a long time fiddling around before I got used to playing it.
 
I wasn't aware of this game existence until someone linked it in a thread about the "Dreamscast look". It's the first PC (and later PS4) game that the Germany based developers from Mimimi Studios release, the other previous games were released for iOS.

The Last Tinker™: City of Colors - $21.99 (PC, Mac, Linux)
ss_4fc7f76b78b6a532c860de55883ee1dc0971784f.1920x1080.jpg

LINK

A joyous platformer lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful adventure set in Colortown, a world built upon creativity, emotion and collaboration.
 
I wasn't aware of this game existence until someone linked it in a thread about the "Dreamscast look". It's the first PC (and later PS4) game that the Germany based developers from Mimimi Studios release, the other previous games were released for iOS.

The Last Tinker™: City of Colors - $21.99 (PC, Mac, Linux)

Yes. I spotted that at the weekend when I was searching through Steam. Made with Unity3D. Looks great.
 
After a few years, I finally started another game programming project. My last few projects burned horribly, usually because I didnt understand how to create a modular work schedule for a game that is actually doable for a game dev noob, and I think I sort of got the hang of that now at least. On the other hand, the idea is still very ambitious (maybe overly so) because otherwise I cant get myself motivated to work on it, so I assume the game might end up half finished, BUT I basically already have the groundwork done for a single playable (incredibly simple) level, which is more than in my previous projects in which I spent hundreds of hours just on groundwork without ever even getting near a "playable" state.

Hopefully I get some more progress done in my Proguelike:
vAGOyaK.gif


The idea is to program a roguelike character which needs to navigate and fight through mazes without any player interaction other than your first commands. Currently, it only has the "move" commands, but I plan on adding more commands gradually. Lets see where this ends up. In the gif, the blue orb is the player, steered by the player commands (If there is more than 1 same priority command, a random command is chosen) and a random movement enemy. I have some issues to work out atm with multiple enemies, but once that is done, I'll likely work on simple attack commands and my first "if"-statements ( for example: if Position.Left=Wall, then walk right).

No clue where this idea will fall regarding of overall progress, but its nice that I finally found another idea that I'd like to try at least. Lets see how it will turn out. If I get this to a somewhat decent state with the smaller puzzle levels, I'd love to try full on roguelike dungeons with item gathering and such, but that is still a FAR way off.

Oh and if you guys arent interested in me posting that stuff, let me know please :p
 

Well, I'll be damned. Why have I never heard of this.

Guess, I'll need to wait another few years for a decent idea :p

Edit: Though it seems like they use a bit of a different approach. You can program invidual steps there, and I was more or less thinking of programming automatic routines that change depending on the circumstances, instead of allowing the player to say 1. do this, then 2. do this, then 3rd do that.
Plus its using direct javascript, and I wanted to make it a bit more approachable by allowing "and" for "&&" or something.

Hmmm, not sure if the differences are big enough though to continue throwing time into it, but I am still interested to see how far I'll get even if no one will ever play it :p
 
After a few years, I finally started another game programming project. My last few projects burned horribly, usually because I didnt understand how to create a modular work schedule for a game that is actually doable for a game dev noob, and I think I sort of got the hang of that now at least. On the other hand, the idea is still very ambitious (maybe overly so) because otherwise I cant get myself motivated to work on it, so I assume the game might end up half finished, BUT I basically already have the groundwork done for a single playable (incredibly simple) level, which is more than in my previous projects in which I spent hundreds of hours just on groundwork without ever even getting near a "playable" state.

Hopefully I get some more progress done in my Proguelike:
vAGOyaK.gif


The idea is to program a roguelike character which needs to navigate and fight through mazes without any player interaction other than your first commands. Currently, it only has the "move" commands, but I plan on adding more commands gradually. Lets see where this ends up. In the gif, the blue orb is the player, steered by the player commands (If there is more than 1 same priority command, a random command is chosen) and a random movement enemy. I have some issues to work out atm with multiple enemies, but once that is done, I'll likely work on simple attack commands and my first "if"-statements ( for example: if Position.Left=Wall, then walk right).

No clue where this idea will fall regarding of overall progress, but its nice that I finally found another idea that I'd like to try at least. Lets see how it will turn out. If I get this to a somewhat decent state with the smaller puzzle levels, I'd love to try full on roguelike dungeons with item gathering and such, but that is still a FAR way off.

Oh and if you guys arent interested in me posting that stuff, let me know please :p
That's a brilliant concept and I'm not just saying that because we're friends. I see a lot of potential in the idea, that could appeal to a lot of people. The roguelike fans who prefer more strategic gameplay. The beginner programmer who wants to lean some basics. Those looking for game with programming mechanics like Glitchspace and Hack N Slash

In regards to combining roguelike with programming, I don't think a fog of war or randomized enemies would work. To have the most knowledge to make the best programming, I think the player would need to be able to see how entire map and enemies and then construct their programming around navigating and dealing with the present enemies. Consistent enemies with predictable abilities seems like a must, so the player can plan and program accordingly. So not a classic roguelike, but more of puzzle/tactical roguelike where the player designs with the most effective paths and actions
 
That's a brilliant concept and I'm not just saying that because we're friends. I see a lot of potential in the idea, that could appeal to a lot of people. The roguelike fans who prefer more strategic gameplay. The beginner programmer who wants to lean some basics. Those looking for game with programming mechanics like Glitchspace and Hack N Slash

In regards to combining roguelike with programming, I don't think a fog of war or randomized enemies would work. To have the most knowledge to make the best programming, I think the player would need to be able to see how entire map and enemies and then construct their programming around navigating and dealing with the present enemies. Consistent enemies with predictable abilities seems like a must, so the player can plan and program accordingly. So not a classic roguelike, but more of puzzle/tactical roguelike where the player designs with the most effective paths and actions

Yeah, thats sort of the idea for the puzzle level part of the game. You see everything and plan accordingly. The actual roguelike dungeon design is a bit more tricky, but I'll think about that once I got the hang of the puzzle level design and have some more command elements.
 
Edit: Though it seems like they use a bit of a different approach. You can program invidual steps there, and I was more or less thinking of programming automatic routines that change depending on the circumstances.

From the little I played of Code Combat that seemed to me as the biggest problem. Maybe I just didn't get far enough but it seemed like a lot of hardcoded procedural programming. That's not the fun kind of programming. (Plus, javascript is horrible. ;) ) I'd say it's a great game to learn from, see what they did right and wrong.

(Right now when I play it the biggest issue is that the second level doesn't load. :P)
 
From the little I played of Code Combat that seemed to me as the biggest problem. Maybe I just didn't get far enough but it seemed like a lot of hardcoded procedural programming. That's not the fun kind of programming. (Plus, javascript is horrible. ;) ) I'd say it's a great game to learn from, see what they did right and wrong.

Yeah, definitely will take a look at that. Glad to see my idea is not completely out of the window for now :p

And nothing seems to work in codecombat atm, MP spectating is an endless loop, second level doesnt load..
 
I wasn't aware of this game existence until someone linked it in a thread about the "Dreamscast look". It's the first PC (and later PS4) game that the Germany based developers from Mimimi Studios release, the other previous games were released for iOS.

The Last Tinker™: City of Colors - $21.99 (PC, Mac, Linux)
I really recommend trying it; I had a chance of playing a demo build and chatting with the devs at Casual Connect EU and it was a really refreshing experience. Looked really nice and despite not being a proper platformer the mechanics and combat felt really solid.
 
Already released:

Lili: Child of Geos - $19.99 (PC)
ss_3a5b11ff259abf5e0465982560baff8de723be7e.1920x1080.jpg

LINK
Lili is a quirky adventure RPG hybrid with stunning visuals, silky-smooth graphics, a cinematic story-line, and a fresh new way to deal with enemies.

On the mysterious island of Geos, Lili will meet a number of hilarious locals, explore beautiful environments, solve some puzzles, and even challenge an oppressive regime or two along her way.

More indie games releasing on this month:

A Story About My Uncle - $12.99 (PC)
ss_9c06c40ac7b6e7910f1ff35f873f9a1682300cc2.1920x1080.jpg

LINK
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey

Dreadout - $14.99 (PC)
ss_a14fa761b29c010e0222128a44f02a9061b8f9ba.1920x1080.jpg

LINK
DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
Help her overcome the challenges that will stand before her. Survive the Dread!
 
Didn't know this about Transistor, but it makes me even more certain I made a good decision in pre-ordering
"Recursion mode" is essentially the game's equivalent of a New Game Plus mode, where if you want to continue playing after finishing the game, you can start over from the beginning while retaining your experience and abilities. As suggested here, the encounters will be different in this mode than they were the first time around. Stay tuned for more!

And the weapon upgrade system sounds really deep. Instead of many weapons and sub-weapons, you have one weapon with many unlockable stacking abilities and upgrades.
To give you a basic example, you start with functions called Crash() and Breach(). Crash() is a short-range attack that stuns targets and makes them vulnerable to follow-up attacks. Breach() is a slower, powerful long-range attack that penetrates through cover.

In addition to using these functions as active abilities, you can also use them as upgrades. So if you apply Crash() to Breach(), then Breach() will stun targets in addition to its base effect. Or if you apply Breach() to Crash(), it will fire much faster and farther.
 
So I haven't had much chance to write about, well, any games recently.

I've managed merely three articles over the past couple of weeks (pretty awful really.)

That said - I've been blown away by the response from those involved; I wrote about The Last Night and the devs said it was the best thing written about their work so far. I just wrote about the prototype for Orbitalis and the dev emailed me a key for the game and The Universim team posted my article on Reddit:

XmNAgaP.jpg


Responses like these are what makes it all worthwhile - and a massive (I mean MASSIVE thanks) to you guys who make this thread what it is. Seriously - the best thread on GAF every month with a cracking group of people.

#emotion

--------------------

1. Endless Legend
2. The Last Night
3. TIMEframe
4. 0RBITALIS
Great work and congrats on the love from devs, you deserve it Moobabe!
 
Great work and congrats on the love from devs, you deserve it Moobabe!

Thanks man - tough to keep going sometimes, but worth it.

Mirrormoon EP - $5.99 (40%)

Another game I just couldn't get along with - normally would be right up my street but I hate, HATE the way it controls.

Already released:

Lili: Child of Geos - $19.99 (PC)


A Story About My Uncle - TBA (PC)


Dreadout - $14.99 (PC)

All on my list - never heard of Lili before now though.
 
I really recommend trying it; I had a chance of playing a demo build and chatting with the devs at Casual Connect EU and it was a really refreshing experience. Looked really nice and despite not being a proper platformer the mechanics and combat felt really solid.

I dont feel the same having played through a considerable portion of the game. While I admire it artistically, Im finding the gameplay to be really bland. You just hold right trigger and run through jumps, the game constantly asks you to follow waypoints through its chapters, and the combat is bland 3-hit combos from any b-tier platformer with a light arkham-y "connect" to any close by enemy. The puzzle sections where you lead a mushroom person around are the most interesting, but the layouts so far haven't been too taxing. Im close to the last color power and Im hoping that once I get that the puzzles become a bit more complex

It has fantastic presentation, but none of the gameplay elements feel strong enough to carry the game. If the platforming were better, then the light puzzles and combat would be fine and if the puzzles were better the other mechanics would be fine etc. etc. Nothing stands out as the main hook to tie everything together. I also think its a little disingenuous for the game to sell itself with "Inspired by Banjo and Jak!" when the closest thing to exploration it has is occasionally theres an optional collectible off the main path to unlock concept art with
 
Beneath the City - Pretty cool stealth game, I didn't played much but the little I played I liked the game, but I think it may get repetitive if the enemies are the same and there isn't any new obstacles.

Croixleur Sigma - Tried the demo but it didn't run well on my toaster, but still looks like a fun arena game.

CrossCode - I loved everything about this game, the music, the visual and the gameplay even though the tech demo is short I liked enough to put it in my voting list by the end of the month.
 
Spent some time with the Pre Alpha Demo for Beyond eyes.

It's got a really calming vibe to it and painting your own path is as satisfying as it is beautiful. It's an early build, devoid of story or objectives, but it could very well be another Unfinished Swan.

I don't know if you can still sign up for the demo, but I'm sure you could ask @SheridaEH
 
Ok so I've just played:

Wormhunter - Free (PC, Mac, Linux, Browser)


This has some great ideas that I'd love to see in other games

Schein - Free demo (PC)

I'm really worried for this. Some nice ideas here, but I worry about its artistic direction.

TimeFrame[/B] - Free early version (PC, Mac, Browser)


I'm walking simulator fan #1 so I checked out the early version of this. With the higher production values the "remake" will offer this could be something pretty unique (and very pretty)

-------------

1. Endless Legend
2. The Last Night
3. TIMEframe
4. Wormhunter
5. 0RBITALIS
6. Schein
 
About Escape Goat 2:

Dear Magical Goat Fan,

I've miraculously overcome my anxiety surrounding emailing 350 people at once, to bring you an important announcement: version 1.1 of Escape Goat 2 is live on Steam! We've been testing new features in a beta branch for over a month, and things seem stable enough to push them live for the world to see. (Sound of explosion in the distance)

The main new feature is the custom level editor and browser. Ever wanted to make your own Escape Goat levels, or play levels created by other fans--some more, some less sadistic than myself? Now's your chance.

[...]

Let's move on to some business news: We signed with Sony to bring the goat to PS4 this summer. This is huge, because EG2 plays great with a couch and controller. (Vita owners: I know, you want it on Vita! As soon as someone ports MonoGame to Vita, I'll get right on that.) If all goes as planned, we'll see a summer release.

Seems like PC games are never really done. There's always a bit more to do with compatibility, fixes, getting to all the stuff I hoped to get to before launch... oh and a free demo would be nice, to grab some new players in who aren't ready to plunk down ten bucks without trying things out first.

[...]
 
So Organic Panic is coming to Steam Early Access tomorrow. I posted about it in an earlier thread.

Organic Panic- PC (Mac and Linux coming soon)

It's a 2D action game with fully destructible levels. Apparently spent six years in the making. It shares some of the ideas that Worms Revolution had but it looks much more fully realized. The inclusion of a level editor is a nice touch.
 
So Organic Panic is coming to Steam Early Access tomorrow. I posted about it in an earlier thread.

Organic Panic- PC (Mac and Linux coming soon)


It's a 2D action game with fully destructible levels. Apparently spent six years in the making. It shares some of the ideas that Worms Revolution had but it looks much more fully realized. The inclusion of a level editor is a nice touch.

I remember this game from Greenlight nice to see it releasing.
 
So Organic Panic is coming to Steam Early Access tomorrow. I posted about it in an earlier thread.

Organic Panic- PC (Mac and Linux coming soon)


It's a 2D action game with fully destructible levels. Apparently spent six years in the making. It shares some of the ideas that Worms Revolution had but it looks much more fully realized. The inclusion of a level editor is a nice touch.
I remember this! Destructible environments, physics, and arcade shooting action? And it sounds like it already has a nice chunk of content? I'm sold
 
Finally, after a short hiatus, the MV crew is back at it! We've got a fantastic track list this month, and not only that. For all the JRPG fans, we has a dramatic reading of the Final Fantasy VII script - (part 1 of 478)
artworks-000079378867-60bjwn-t300x300.jpg

MetaVendetta - Episode 10: Longing After IndieSpring Has Sprung

iTunes (sometimes this one takes a day or two to update)
soundcloud
website

track list:
1. Threes!
2. Simian.Interface
3. Gunman Clive
4. The Rapture is Here and You Will Be Forcibly Removed From Your Home
5. The Floor is Jelly
6. Donkey Kong Country 2: Diddy's Kong Quest
 
Finally, after a short hiatus, the MV crew is back at it! We've got a fantastic track list this month, and not only that. For all the JRPG fans, we has a dramatic reading of the Final Fantasy VII script - (part 1 of 478)
artworks-000079378867-60bjwn-t300x300.jpg

MetaVendetta - Episode 10: Longing After IndieSpring Has Sprung

iTunes (sometimes this one takes a day or two to update)
soundcloud
website

track list:
1. Threes!
2. Simian.Interface
3. Gunman Clive
4. The Rapture is Here and You Will Be Forcibly Removed From Your Home
5. The Floor is Jelly
6. Donkey Kong Country 2: Diddy's Kong Quest

o/

I'll download it later.
 
So Organic Panic is coming to Steam Early Access tomorrow. I posted about it in an earlier thread.

Organic Panic- PC (Mac and Linux coming soon)


It's a 2D action game with fully destructible levels. Apparently spent six years in the making. It shares some of the ideas that Worms Revolution had but it looks much more fully realized. The inclusion of a level editor is a nice touch.
Game's going to be $9.99, I asked on Twitter
 
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