No, it means it is dead and you are all are dumb.
The idea Sony would pretend it's in development even though it isn't is really absurd.
They canceled The Agency after having shown it for years, and had it playable multiple times. And Sony basically announced TLG was canned via Tretton, and they went out of their way to confirm he was wrong. They'd already ripped the bandage off, and they decided to still put it back on.
Pretending it exists when it doesn't is really not believable. When we see pictures of Ueda at the office what do people really think is happening? They have an image editor on staff photoshopping him in? They pay him to come in and pose with a Rift on to keep the myth alive?
The game was a technical mess, they had a new console coming, so they delayed it to PS4, and it hasn't been re-revealed yet, that's all the 'mystery' to it.
I will create whole oceans of salt if this isn't at E3.
You don't want to use the trailers, the only gameplay footage was in the documentary that came with the Ico/SotC collection.http://www.youtube.com/watch?v=NPpCKjFrXzE
I still wish we knew more about the technical issues. We only ever get hearsay and even then some of it seems implausible. And of course you have the usual chorus of "i can c that is subhd from the pixels" crew.
You don't want to use the trailers, the only gameplay footage was in the documentary that came with the Ico/SotC collection.
http://www.youtube.com/watch?v=44g8-EUqXpc&t=7m8s
You have an odd idea of expanding.
They may be hiring, but they laid off nearly entire studios recently and many high profile people have been leaving.
How would you all feel if The Last Guardian controlled like ICO or Shadow of the Colossus?
I haven't played ICO and Shadow of the Colossus... Is anticipating The Last Guardian something that automatically happens once I do that (I do have the HD versions at hand) or was the requirement to play them back when they came out?
Imagine you were trapped on a project that wasn't going well for over 6 years. You've left the company officially (either voluntarily, or you were forced out) and feel an obligation (either personal or legal) to complete the work. This game is, in all likelihood, not going to be a masterpiece born of Ueda's pure passion.
Sorry, but vague quotes from nearly a year ago (Even longer for the Ueda quote) don't fill me with confidence.
Again, I hope it's not canceled, but let's face it. The Last Guardian is in serious trouble.
If it wasn't, there wouldn't be need for a "support group."
People realize that there is a chance the game will never see the light of day, and that is disheartening.
Youre going to be very frustrated by this answer, Rohde said, but it is 100 percent the Gods honest truth, and that is that we want to make great games. And when we see that the public is so interested in a specific game, of course that drives us to want to complete that game. But it also drives us to want to make it great. We would not want to ship that game if we dont think its great.
How many of those games have been officially announced?
How many of those officially announced games have had trailers shown?
In how many of those games have the producers as well as the developers constantly iterated that the game is still in development?
I agree, I think it was technical issues, not just limited to performance either, I'm sure it's an AI nightmare to get that thing moving through environments convincingly, along with being where you need it to be and without it feeling like a burden as well as just pure entertainment value.I've actually never seen this, but don't people take too much from dev footage? I feel like every time we see offscreen footage from inside the lab it's always glitchy and framey and stuff.
I bet it was a combo of technical issues and also that the game wasn't fun. They couldn't find a way to meaningfully create puzzles with Catbird and the game was primarily about delivering sandwiches.
There's really not a lot of footage in here :\
Purchased a PS4 for this game! I believe!
No Games and no Last Guardian make Jack a Sad Batman
![]()
He's aware of people's expectations after all this time and his reputation is riding on it. He's not going to half-ass it. For all intents and purposes everybody thinks of it as an Ueda game and if it sucks it'll be on him. Besides, I'm pretty sure he wants to be proud of the game, that's a huge chunk of his career, I don't think anyone working on this project wants to feel that all that time was wasted.
I agree, I think it was technical issues, not just limited to performance either, I'm sure it's an AI nightmare to get that thing moving through environments convincingly, along with being where you need it to be and without it feeling like a burden as well as just pure entertainment value.
It was also seemingly not as imaginative as their first two games, it looks like Ico 2 with some stealth elements, and while I'm sure that would make for an excellent game, it wasn't going to be as bold as the other two.
There was also Majin's release, some former Team ICO staff worked on it, and it's obviously extremely reminiscent of TLG, it may have contained elements intended for TLG which were then deemed unusable.
I hope if/when it does come out, we get lots of postmortem content, there's a book in here somewhere.
Reporting in with pre-order in hand.
![]()
I'm just wondering if we've been infiltrated by the 'Poopoo on your Dreams' club.I thought support group suppose to make things easier, but this is not helping!
Never a problem for me. I understood why they designed it like that and it's extremely bold. Unlike the floaty, weightless textures you see in most modern AAA titles.
No Games and no Last Guardian make Jack a Sad Batman
![]()
We're getting kind of off-topic for the thread, but we had a whole thread or couple of threads on that and that doesn't change the fact that they've also expanded a number of their studios a lot prior to these new cuts despite making those cuts at the beginning of this year. As the article you linked to says the cuts were probably for a combination of studio issues and perhaps some fat and probably some in-between project turnover or something, and yes probably some for expenses too. Not that everything's perfect or anything, cuts happening sucks for those effected and some probably are linked to failed game projects but "entire studios" and "many high profile" seems like an exaggeration at least looking at the various articles about the cuts.
For example, we know SSM is getting atleast partially rebooted after a large scale failed project. Most of the reported 60 from SSM probably came from that game and they still have hundreds of employees. Despite the two high profile departures from ND, the arcticle sights they haven't even laid anyone off. And the studios that laid off people as you said are also still hiring.
The only main high profile people that left I think we've seen in articles are Hennig (which especially sucks since I've loved a lot of her games), Richmond (both from the same project), Stig after his project died, and lower down from them Killian.
I'm just wondering if we've been infiltrated by the 'Poopoo on your Dreams' club.
I'm in the same boat. I really liked the way there was a weight when the camera changed direction. It felt like going against the momentum picked up by the character.
However, I think that the current way of super responsive control is the current fashion and it may be too risky in a metacritic-world to be too 'out there' in terms of design lest they be called old fashioned.
How can there be a support group for a game that doesn't exist?
IT WILL BE WORTH IT YOULL SEEDon't do this to yourselves guys, is not worth it.![]()