Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

The color palette is far more rich (which is a limitation none of the NSMB games would ever be held back by anyway), SMW uses MOOOOOOOOODE 7 out the wazoo which the NES could clearly never handle, I believe there's quite a number of other effects that were new with the SNES. I'm not saying it's a huge jump, but maybe not so much with that particular plain example but in later areas I'd say the difference in hardware is made more obvious than U's was to Wii.

We're talking about screenshots, though.

NSMBU obviously does things that Wii would not be capable of to Nintendo's standards. A lot more detail and complexity on screen at once is a big deal that is a big reason why NSMBU has better level design. The lighting, animation, and effects are a huge upgrade.

SMW hardly used Mode 7...

Let's compare 3 similar levels between NSMBWii, NSMBU, and NSLU

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The Wii U games have a lot more going. Much more animation. I imagine they would have made Wii chug a bit.
 
Higher resolution and more detail has been pretty much all 2D Mario has done in terms of visuals.

This is SMB3 -> SMW:
http://i.imgur.com/z9DdpU8.jpg
http://i.imgur.com/dMTth4i.jpg

What about this comparison immediately jumps out as more than more effort being put into the environment's art design and higher resolution?

Hell, SMW always felt like a downgrade from SMB3 to me. The levels were longer and the sprite detail higher, but it had far less variety than SMB3 had and somehow felt shorter.

SMB3 also had that whole theater stage design though. Note how the "basic" background has those screws, and is placed in different layers, with one shadowing the other. Super Mario World goes for a more standard "plains/natural" set up that basically became the generic Mario aesthetic in the NSMB games.
 
Someone pink-ify and add a bow to Ice's Ridley avatar. Ice will gladly change to it.
this sounds like that Sylveon situation in the early threads lol
 
Lol at SMTXFE coming out in August. The game hasn't even had any gameplay footage, no shot in hell of coming out in a mere 3 months. Especially since they put it before stuff like X that has had a good amount of footage and already established a 2014 release date
 
Lol at SMTXFE coming out in August. The game hasn't even had any gameplay footage, no shot in hell of coming out in a mere 3 months. Especially since they put it before stuff like X that has had a good amount of footage and already established a 2014 release date

There's always the possibility that we haven't seen anything of SMT x FE, Yarn Yoshi and others because they're saving them for an E3 blowout.

...but it's not likely.
 
There's always the possibility that we haven't seen anything of SMT x FE, Yarn Yoshi and others because they're saving them for an E3 blowout.

...but it's not likely.
It would be an absolutely awful idea in the gaming world to hold off on ANY concrete info for a game until 2 months before the game released. It would have no time to pick up steam
 
It would be an absolutely awful idea in the gaming world to hold off on ANY concrete info for a game until 2 months before the game released. It would have no time to pick up steam

It actually wouldn't be new for Nintendo at all, they did it fairly often last generation.

Doesn't mean it was a good idea.
 
Lol at SMTXFE coming out in August. The game hasn't even had any gameplay footage, no shot in hell of coming out in a mere 3 months. Especially since they put it before stuff like X that has had a good amount of footage and already established a 2014 release date

Although I don't think it'll happen, neither SMT nor FE are big open world RPGs like Xenoblade or X seems to be. FE has a chapter structure and SMT uses world maps with only some actually modeled locations. It's not that hard to believe the crossover game could be done faster than X if they are going for something on the scale of their individual games.
 
It actually wouldn't be new for Nintendo at all, they did it fairly often last generation.

Doesn't mean it was a good idea.
When did Nintendo ever do that? It's always more time in advance, and even then usually the short distances between finding anything concrete between the game and the announcement only happened for portable games that are developed more quickly. And even then usually only for super popular franchises that tend to build tons of hype just by name alone.

And this is a joint venture between Nintendo and Atlus, and Atlus is also not one to do that from what I've seen
 
Although I don't think it'll happen, neither SMT nor FE are big open world RPGs like Xenoblade or X seems to be. FE has a chapter structure and SMT uses world maps with only some actually modeled locations. It's not that hard to believe the crossover game could be done faster than X if they are going for something on the scale of their individual games.
That's true. It's also probably less of a priority though and as a crossover it means there are more discussions on what's ok and what isn't given that you have to franchises made by two different companies. I imagine there's a ton of concept work that has to go into a game like this before any development can even begin which is why we've seen nothing beyond the concept teaser. And if it was anywhere near launch we would've seen it in another Nintendo direct. They've had over a year to show any progress on the game, if it was nearly complete you'd have seen something by now.
 
I'm marking out lol. The ending to the first and start of the second match were legendary

I was already legit shook with the casters saying Nintendude's only hope was a combo into a 9 only for the 9 to actually punctuate the sentence for them. To begin the second round with the same exact combo and get ANOTHER 9 though?

That was "anti-spirals fucking with laws of probability" tier right there.
 
I've said it before, but, assuming Atlus is developing SMTxFE, it makes total sense why we haven't seen it. They had significant parent company problems, got purchased, and their plans for (relatively) major games like Persona got delayed by a year and even had to limit the systems their big games appeared on because of it.

They were intending to add content and voice acting to a DS game and re-release it, as a 3DS game, and haven't managed it since the announcement well over a year ago with no actual date yet. And that's their SRPG team, too!
 
When did Nintendo ever do that? It's always more time in advance, and even then usually the short distances between finding anything concrete between the game and the announcement only happened for portable games that are developed more quickly. And even then usually only for super popular franchises that tend to build tons of hype just by name alone.

And this is a joint venture between Nintendo and Atlus, and Atlus is also not one to do that from what I've seen

Off the top of my head, Wario Land: Shake It was announced the end of May and released mid July, more recently Kirby Triple Deluxe was announced in October and released in January.

They usually give time, especially for overseas, and that list is fake as fuck so I'm not defending it, but it's not absolutely unheard of for them to announce something close to release.
 
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