Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

It's a stretch goal. ANNOUNCE THE DAMN STRETCH GOAL.
Anyway, I think Sony donating to the Kickstarter, if they did ( they won't ), would be a conflict of interest at best and manipulative and probably against ToS. It's paying yourself. Can you start a Kickstarter, get people to fund half of it, and then dump the rest of it yourself? No.

Would anyone notice? :P
 
They just said, again, a spiritual successor really is not possible without violating Sony's IP. They said it goes deeper than just the name of the game.

My question is, why did they make it a 19-day campaign?

Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.

Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. That’s an important date we’re working with! We hope that backers get behind the project in the window we have!
 
My question is, why did they make it a 19-day campaign?

they have answered this 1000000 times, and even in the kickstarter itself. "Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.

Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. That’s an important date we’re working with! We hope that backers get behind the project in the window we have!"
 
$387,582. Past the halfway mark.

tumblr_mh7zp8gAXF1qa9jn1o1_500.gif
 
They just said, again, a spiritual successor really is not possible without violating Sony's IP. They said it goes deeper than just the name of the game.

Part of me wishes they could elaborate, but I get the feeling like it'd end up similar to the answer they gave regarding controls. That being the game was built for the Dualshock. It just wasn't enough to satisfy people.

I really wish Sony would give the word to allow for other versions. At the very least slap up that Vita stretch goal with the 3 days you have left. What do you have to lose at this point?

50% achieved

Aw jes
 
I understand the deal to be that the 775k Kickstarter money is the minimum they need for Sony to pick up the rest of the tab. It isn't the total needed to make the game, unless I'm missing something.

No. This is incorrect. I wish people would stop perpetuating this. (Not yelling at you in particular, really, just frustrated this keeps coming up!)

Harmonix will fund the remaining money to develop the game. 100% of the Kickstarter money will go towards development of the title. Period.
 
they have answered this 1000000 times, and even in the kickstarter itself. "Our campaign end date was chosen based on a need to assign developers to projects shortly after the end of this Kickstarter.

Our Kickstarter will allow us to secure Amplitude development resources here at Harmonix that otherwise will be assigned elsewhere. That’s an important date we’re working with! We hope that backers get behind the project in the window we have!"
Sounds like they were setting the success bar pretty high, then.

I feel like, in general, though, 10 days is much more important to the success of the kickstarter campaign than the other projects Harmonix might have. Though they obviously would know better than I would.

It actually seems to me that they were simply not willing to risk 10 days of developer time on this project, which is understandable.
 
I have to give them lots of credit for their optimism. I'm not sure I'd be nearly as optimistic with only a few days left. Having to get as much funding in 3-4 days as they did in the last 14 isn't impossible but it's definitely not common.
 
@Harmonix 3:02 PM
Just announced on the HMX Livestream: On Wednesday we're doing an all-day livestream where you can CALL IN to talk to us. /#HMXTelethon


That's uh...well, I hope it helps the Kickstarter
 
@Harmonix 3:02 PM
Just announced on the HMX Livestream: On Wednesday we're doing an all-day livestream where you can CALL IN to talk to us. /#HMXTelethon


That's uh...well, I hope it helps the Kickstarter

Thanks for calling John, whats up?
- "Why aren't you making a spiritual successor instead of making Amplitude 2?"

Thanks Mark, whats on your mind?
- "Exclusive kickstarts fail, you guys are terrible, why isn't it on the PC and XBOX?"

Next caller is Steve
- "Why don't you take all that cash you wipe your ass with and fund this project?!"
 
Just feels weird I guess

Edit: Basically what cj said, just thinking out loud in relation to what needs to be done to get this Kickstarted. I still hope this succeeds

I think because the momentum came from big donations, not a lot of new backers.




Ah, I see -- concerned that this does not imply a huge momentum shift that gets us to the end goal.

Well, I'm staying hopeful and helping as much as I can! But I see your point now.



Also, if jstevenson finds his way to this thread -- THANK YOU to everyone at Insomniac for helping out :)
 
Nothing weird about it, we love Harmonix, we're very close to them studio wise and culture wise. Ted and Alex are friends. Drake (and Chester and Pope) and I are friends.

We want to help, we want to see the game happen, we're stoked our song can be in the game, and we hope that with our action that our community will want to get involved to make it happen too.
 
Nothing weird about it, we love Harmonix, we're very close to them studio wise and culture wise. Ted and Alex are friends. Drake (and Chester and Pope) and I are friends.

We want to help, we want to see the game happen, we're stoked our song can be in the game, and we hope that with our action that our community will want to get involved to make it happen too.



You guys are the best :)
 
Insomniac confirmed the $7,500 pledge, which makes me even more concerned that it came from a major dev

http://www.insomniacgames.com/join-insomniac-in-backing-amplitude-hd-on-kickstarter/

What the fuck? I don't share your concern, but why?

Nothing weird about it, we love Harmonix, we're very close to them studio wise and culture wise. Ted and Alex are friends. Drake (and Chester and Pope) and I are friends.

We want to help, we want to see the game happen, we're stoked our song can be in the game, and we hope that with our action that our community will want to get involved to make it happen too.
Oh!
 
But he already knew the $7500 came from one person. I'm not sure how this makes him "even more concerned" - whatever that even means. Are devs not allowed to back other devs?

I'm just feeling really down about the KS in general, sorry for derailing

Anyway, to be more positive about it, it is great that Insomniac fulfilled a $7500 tier for the game and hopefully more will follow suit
 
Nothing weird about it, we love Harmonix, we're very close to them studio wise and culture wise. Ted and Alex are friends. Drake (and Chester and Pope) and I are friends.

We want to help, we want to see the game happen, we're stoked our song can be in the game, and we hope that with our action that our community will want to get involved to make it happen too.
Awesome, also that's a great song! I'm looking forward to playing it in this game assuming the goal is met.

Sooooo, any hints on which Insomniac music track will be picked for the game?
Crazy Ride
 
Oh wow.

That contract they initially signed must have been horrible.
Most publisher/developer agreements leave the ownership of everything to the publisher. The bigger issue is that music-rhythm games are too "thin" from a design standpoint to really create a spiritual sequel without upending the entire game (so you couldn't get away with a change like From did with Demon's Souls to Dark Souls, for example). That also makes legal bullshit like patents matter more. For example: ever wonder why more music-rhythm games don't use a 2D interface? Konami has a patent on that sort of interface.
 
I'll say that this is an interesting experiment. The lulls that happen tend to happen to every kickstarter may just vanish with such a short campaign..

That middle time where you're kinda getting pledges, but not really, is brutal.

Really hoping this makes it.
 
Most publisher/developer agreements leave the ownership of everything to the publisher. The bigger issue is that music-rhythm games are too "thin" from a design standpoint to really create a spiritual sequel without upending the entire game (so you couldn't get away with a change like From did with Demon's Souls to Dark Souls, for example). That also makes legal bullshit like patents matter more. For example: ever wonder why more music-rhythm games don't use a 2D interface? Konami has a patent on that sort of interface.

Software patents are pure BS.
 
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