Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

You will eventually get used to whatever controller you switch to and all the moaning you do will be a distant memory, so might as well make it one that's officially supported and also the standard button placement for all video games going forward.
 
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http://www.neogaf.com/forum/showpost.php?p=110045869&postcount=10190

Sorry it's so late. Today sucked.
 
trying to play brawl with a 360 controller

i'm in hell


someone tell me the wii u pro controller is better. i should be getting it in the mail tomorrow.

A major problem is the Xbox 360 controller has opposite buttons (A where B was. X where Y was. and vice-versa). Wii U Pro will take time to get used to but at least the buttons are closer to what we know.
 
You will eventually get used to whatever controller you switch to and all the moaning you do will be a distant memory, so might as well make it one that's officially supported and also the standard button placement for all video games going forward.

That nail couldnt be more accurate
 
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Pic of the day. The leg and arm positions of some characters will automatically be mirrored when facing left or right. Mario, for example, will have his chest shown in the foreground regardless of whether he's facing right or left. This was quite a tedious task, but thanks to it we can show the best features of each character even better.

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Here's another example: in the previous games, you saw the back of Kirby's head when facing left. Now Kirby looks great from any angle.
 
"Pic of the day. The leg and arm positions of some characters will automatically be mirrored when facing left or right. Mario, for example, will have his chest shown in the foreground regardless of whether he's facing right or left. This was quite a tedious task, but thanks to it we can show the best features of each character even better."

"Here's another example: in the previous games, you saw the back of Kirby's head when facing left. Now Kirby looks great from any angle."

Wow... didn't even notice! Impressive, though.
 
zlCfzR81YJ4BSeIb_W


Pic of the day. The leg and arm positions of some characters will automatically be mirrored when facing left or right. Mario, for example, will have his chest shown in the foreground regardless of whether he's facing right or left. This was quite a tedious task, but thanks to it we can show the best features of each character even better.

zlCfzR81YY8cYB-YB1


Here's another example: in the previous games, you saw the back of Kirby's head when facing left. Now Kirby looks great from any angle.

alt colors confirmed.
edit: ohh sweet that he did that tho I dont mind looking at the back of the characters, it shows off the model more.
 
"Pic of the day. The leg and arm positions of some characters will automatically be mirrored when facing left or right. Mario, for example, will have his chest shown in the foreground regardless of whether he's facing right or left. This was quite a tedious task, but thanks to it we can show the best features of each character even better."

"Here's another example: in the previous games, you saw the back of Kirby's head when facing left. Now Kirby looks great from any angle."

Wow... didn't even notice! Impressive, though.

They're applying the Mickey Mouse's ears technique! Neato!
 
"Pic of the day. The leg and arm positions of some characters will automatically be mirrored when facing left or right. Mario, for example, will have his chest shown in the foreground regardless of whether he's facing right or left. This was quite a tedious task, but thanks to it we can show the best features of each character even better."

"Here's another example: in the previous games, you saw the back of Kirby's head when facing left. Now Kirby looks great from any angle."

Wow... didn't even notice! Impressive, though.

My head hurts trying to imagine how this works or how it used to work lol.
 
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