Fighting Games Weekly | June 2-8 | The Final Kountdown

What does this mean? What are the results? What recent game doesn't have an art style or aesthetic that doesn't get shit on?
GGXrd people seem to like. Marvel 3/TvC as well for the most part.

I am fine with KOF and most of the 3D fighters as well in this regard (SC has the best art general for 3D fighters). I actually really like Persona 4's style as well.


I don't like SF4, MK, Injustice artstyles though. Some of those models are just straight up ugly even if these games are technically solid graphically.
 
GGXrd people seem to like. Marvel 3/TvC as well for the most part.

I am fine with KOF and most of the 3D fighters as well in this regard (SC has the best art general for 3D fighters). I actually really like Persona 4's style as well.


I don't like SF4, MK, Injustice artstyles though. Some of those models are just straight ugly even if these games are technically solid graphically.
I think the newcomers in SF4 were modeled better than the original vanilla batch. They took out the whole "everyone is on steroids" modelling concepts (except Hugo of course)...
 
Yeah, it's really hard to fault the art style used in Marvel 3, regardless of what you might think about the game otherwise.
 
This art style argument is kind of irritating me. Why should these developers abandon their primary market to chase an audience that has never shown to accept their games at a mass market level? You're basically asking Japanese FG developers to do what the big Japanese publishers did this generation... and we all know how well that ended up. (And even then, the biggest hurdle is to make a good game -- which covers all of your other points. :p )

Frankly, in this day and age I don't think it's possible to make a 2D-based game that doesn't smack of being a budget release, regardless of what the art style is.

It's kind of a catch-22, right? Niche Japanese FG devs have never had their games gain traction outside of Japan, therefore they don't try to make games that would appeal to non-Japanese audiences, therefore their games never gain traction outside of Japan...

Arksys is big enough to make multiple games simultaneously- I have to believe they could take a risk and try to make a more globally appealing (art style-wise) fighting game that stays true to their roots in how the game plays. Xrd could definitely do well though if it has single player content that a lot of people want (based on MK sales and such) and is marketed decently. I wonder how much Xrd's dev costs compare to hand drawn 2D stuff.
 
So I got to the bank...trying to get the damn money on my PSN...but they won't let me ;~;

EDIT: nevermind it went through, awww shit brehs. I'm ready dawg
 
Most of the complaints I've heard about SF4's aesthetics come from people that have been playing SF awhile. Newcomers seem to like it.

I used to hate it to, but upon closer inspection, today, I think it looks great outside the Shotos. I think they're a large part of the problem of people's perception regarding the art style, actually. Ken and Ryu were unrefined prototypes with high popularity. I think just about everyone else looks awesome.

Personally, I think SF4 will age very well for the next 5-8 years, at least.
 
Marvel 3 and SF4.

The latter is mostly shit on by a vocal minority.

Yea, I thought of Marvel but didn't feel like editting it in.

SF4 doesn't fly though. Nah.

GGXrd people seem to like. Marvel 3/TvC as well for the most part.

I am fine with KOF and most of the 3D fighters as well in this regard (SC has the best art general for 3D fighters). I actually really like Persona 4's style as well.


I don't like SF4, MK, Injustice artstyles though. Some of those models are just straight up ugly even if these games are technically solid graphically.

I think people like the way Arc Sys got the game to transition from 2D to 3D, but GG gets classic anime hate. But the new GG would also count.

So that's two.

For all the rest, what are the results? What does it matter?
 
Haha, makes me wonder...

Tamaki, Kira, or Cerebella?
My snap answer is Tamaki... giving a grappler Godpress is one of the dumbest decisions I have ever seen in my life (and I love it). It would be like giving T.Hawk an EX rekka with 3 frames of startup. That and she has K-groove rage, just because. Kira was only really strong in the original Arcana Heart, where she had 43543543 ways to force a clash and then wreck you for trying. One other character I would add is Lilith from Vanguard Princess -- she has some of the dumbest tick throw setups I had ever seen in my life.

It's kind of a catch-22, right? Niche Japanese FG devs have never had their games gain traction outside of Japan, therefore they don't try to make games that would appeal to non-Japanese audiences, therefore their games never gain traction outside of Japan...

Arksys is big enough to make multiple games simultaneously- I have to believe they could take a risk and try to make a more globally appealing (art style-wise) fighting game that stays true to their roots in how the game plays. Xrd could definitely do well though if it has single player content that a lot of people want (based on MK sales and such) and is marketed decently. I wonder how much Xrd's dev costs compare to hand drawn 2D stuff.
I don't think that anime aesthetic is as bad of a knock as most people think it is. I wouldn't suggest going to the extreme a game like Arcana Heart or Dengeki Bunko Fighting Climax. (Hell, even Aquapazza with just the Utawarerumono and Tears to Tiara characters looks about as anime as Fire Emblem -- then you have the To Heart 2 characters looking anime as fuck). I think it won't be a huge problem for Xrd, especially as ArcSys had made something that looks very distinct in this day and age, and some of the stuff they did with UE3 is attention-grabbing IMO.
 
A lot of people don't like SF4's aesthetics. Marvel is by far one of the best period though.
SF4 is actually a native SD 4:3 resolution and stretched for HD, instead of the reverse. It's why the models look so oddly proportioned in today's "What's SD?" world.
I really don't like Marvel's art style but I can't put my finger on why. There's just something about it I really don't like.
The speed of the game makes the animations a bit janky at times for sure.
 
Frankly, in this day and age I don't think it's possible to make a 2D-based game that doesn't smack of being a budget release, regardless of what the art style is.

It's not about looking like a budget release. It's not about that at all. It's about being too damn weird for your own good.
 
I don't think that anime aesthetic is as bad of a knock as most people think it is. I wouldn't suggest going to the extreme a game like Arcana Heart or Dengeki Bunko Fighting Climax. (Hell, even Aquapazza with just the Utawarerumono and Tears to Tiara characters looks about as anime as Fire Emblem -- then you have the To Heart 2 characters looking anime as fuck). I think it won't be a huge problem for Xrd, especially as ArcSys had made something that looks very distinct in this day and age, and some of the stuff they did with UE3 is attention-grabbing IMO.

I have high hopes for Xrd. Ultimately, I think the two biggest reasons anime fighters suffer outside of Japan are 1) aesthetics and 2) release lag between JP and western releases. I think plenty of people are fine with how Xrd looks, which takes care of number one. Number two though? Remains to be seen. Competitive interest drops off to niche levels very quickly if for 50% of any given year, you're not playing the current version of the game.
 
Marvel 3 felt like the next step from MvC 1 aesthetically. I loved Marvel 2 but it really did some strange things artistically that were hit or miss with people. Western developed fighting games have notoriously bad art, I'm still waiting for the right team to come along and knock it out of the park. KI had some promising concepts but they ruined most of it with over designed goofy crap.
 
My snap answer is Tamaki... giving a grappler Godpress is one of the dumbest decisions I have ever seen in my life (and I love it). It would be like giving T.Hawk an EX rekka with 3 frames of startup. That and she has K-groove rage, just because. Kira was only really strong in the original Arcana Heart, where she had 43543543 ways to force a clash and then wreck you for trying. One other character I would add is Lilith from Vanguard Princess -- she has some of the dumbest tick throw setups I had ever seen in my life.
I'm talking absolute strength here, not relative strength. For example, Kira in any other game, retaining all her native options, would absolutely wreck shit.

Yes, this is kind of a dumb exercise, but it's nice to think "what if" sometimes even if it doesn't go anywhere.
 
Marvel 3 is the best looking fighting game that exists, IMO.

For me it's between Marvel 3, Soul Calibur V, and DOA5.....at least for current games. All time would be very difficult.

DOA just fucking blows me away sometimes. And I still can't get over how much better the models look in 5 over 4.
 
GGXrd people seem to like. Marvel 3/TvC as well for the most part.

I am fine with KOF and most of the 3D fighters as well in this regard (SC has the best art general for 3D fighters). I actually really like Persona 4's style as well.


I don't like SF4, MK, Injustice artstyles though. Some of those models are just straight up ugly even if these games are technically solid graphically.

Tekken and Calibur don't quite look offensively weird, but the actual quality of both series' art direction has taken a serious nosedive in the more recent titles. On top of all the freeform customs and Soul Calibur's world-breaking with Star Wars looking absolutely hideous. About SC2 era Soul Calibur looked amazing.

KOF13 is in that iffy place where it's kind of crossed the threshold into a weird-to-a-westerner anime feel, but doesn't go batshit insane with it - it's too reserved, as odd as it sounds. I see better responses to Faust who makes no damn sense whatsoever than to KOF13, visually, because Faust is simply mad enough to entertain.

MK9 and Injustice just look straight ass as far as I'm concerned. Not in the "too weird" way, though, the animation and modeling is just atrocious. Lessen up the grimdork a bit and just execute the concepts well and you could have something great on your hands.

The best part about SF4 are how many stage backgrounds just look like paintings, they really have a nice human-made feel to them. Overpass and Festival at the Old Temple especially are goddamn gorgeous. The animation also has an excellent sense of weight and pacing for the most part, and the game manages to be somewhat flashy while still being clean. Better models and it'd be just drop-dead gorgeous.

It's kind of a catch-22, right? Niche Japanese FG devs have never had their games gain traction outside of Japan, therefore they don't try to make games that would appeal to non-Japanese audiences, therefore their games never gain traction outside of Japan...

Yup. It's the same vicious circle that has left most anime to be insular, memetic junk nowadays.

I really don't like Marvel's art style but I can't put my finger on why. There's just something about it I really don't like.

Apart from the ADHD fireworks show where you can't tell wtf is going on?
 
I'm talking absolute strength here, not relative strength. For example, Kira in any other game, retaining all her native options, would absolutely wreck shit.

Yes, this is kind of a dumb exercise, but it's nice to think "what if" sometime.
That would then depend on how literal they would be translated vs. trying to confirm them to the game. Kira in SF4 unmodified would be some Ivan Ooze level of brokenness, whereas Tamaki even unmodified would still be broken as hell but not to that level, although that would depend on implementation details. Would Godpress require a full SF4-style super bar? Is it an EX? Would she just carry over the super meter from AP straight? What if you put them in another game, like BB? UNIEL? Tekken? (I would totally play Tamaki Tag Tournament).

This is beyond dumb, but it's hilarious to think about.
 
I think people like the way Arc Sys got the game to transition from 2D to 3D, but GG gets classic anime hate. But the new GG would also count.

So that's two.

For all the rest, what are the results? What does it matter?

I am not sure exactly what you are asking here. What results are you talking about?

And if we are talking about classical anime hate it's really Arcana Hearts and BlazBlue that get the "classical" anime hate. Like when I think of stereotypical ANIMAY game I think of those two. Guilty Gear even the old one had a cooler anime look and presentation... especially with the heavy metal theme. It's hard to explain but there's a distinct difference between GG (old one) and BB.



I really don't like Marvel's art style but I can't put my finger on why. There's just something about it I really don't like.
I think the actual models when zoomed in close up (like during hypers) look really basic and derpy at times but in normal game play camera focus they look absolutely stunning which is what you will be seeing for 90% of the game. I mean when you look at stuff like Nova's model or RR's model that is some top notch artstyle right there.

I have seen the game so many times but seeing it in person and in action I still get mesmerized by it.


Also a game with underrated look and style... Smash. That's a game that holds up very well.


Apart from the ADHD fireworks show where you can't tell wtf is going on?
Phff... increase your power level son.
 
As a marvel player, I find the game very easy to follow visually. I imagine it's pretty difficult if you don't play it yourself though. 645 had some dragon ball analogy that was awesome explaining this phenomenon a while back, but I don't want to butcher it.
 
My problem with Marvel is the backgrounds are not very good (as per just about every modern fighting game of course).

But other than that it is a great looking game where it counts.
 
I would die for a Sanrio X SF game or Pocket Fighters 2 and make it not with gems, something more serious.
 
As a marvel player, I find the game very easy to follow visually. I imagine it's pretty difficult if you don't play it yourself though. 645 had some dragon ball analogy that was awesome explaining this phenomenon a while back, but I don't want to butcher it.

it is but holy shit are the walking animations terrible
 
I think both Marvel 3 and SF4 look really good. I like how Injustice looks as well.

The problem with SF4 and Injustice is you could easily make both games look so much better. Like "what the fuck were you thinking with those design choices" better.

With Marvel you could improve everything technically (more details etc), but it wouldn't look all that different.
 
My problem with Marvel is the backgrounds are not very good (as per just about every modern fighting game of course).

But other than that it is a great looking game where it counts.

Old school fighter backgrounds are so much better than modern ones. I guess nobody wants to put the budget into making stuff like background elements anymore? I want more of this:

iEYDTLkjDNa22.gif


it is but holy shit are the walking animations terrible

Who walks in marvel :P
 
Bomb, when you refer to Smash, I assume you mean Melee. If so, I agree. I think the game has a timeless and very pristine aesthetic, with nice anti-aliasing. Brawl is almost like a western approach to aesthetics where many characters seem overtly designed in terms of shadowing and details. Just don't like it.

Smash 4 seems like its going back to the Melee approach. Looks great, despite looking a bit dated.
 
Tekken and Calibur don't quite look offensively weird, but the actual quality of both series' art direction has taken a serious nosedive in the more recent titles. On top of all the freeform customs and Soul Calibur's world-breaking with Star Wars looking absolutely hideous. About SC2 era Soul Calibur looked amazing.

KOF13 is in that iffy place where it's kind of crossed the threshold into a weird-to-a-westerner anime feel, but doesn't go batshit insane with it - it's too reserved, as odd as it sounds. I see better responses to Faust who makes no damn sense whatsoever than to KOF13, visually, because Faust is simply mad enough to entertain.

MK9 and Injustice just look straight ass as far as I'm concerned. Not in the "too weird" way, though, the animation and modeling is just atrocious. Lessen up the grimdork a bit and just execute the concepts well and you could have something great on your hands.

The best part about SF4 are how many stage backgrounds just look like paintings, they really have a nice human-made feel to them. Overpass and Festival at the Old Temple especially are goddamn gorgeous. The animation also has an excellent sense of weight and pacing for the most part, and the game manages to be somewhat flashy while still being clean. Better models and it'd be just drop-dead gorgeous.



Yup. It's the same vicious circle that has left most anime to be insular, memetic junk nowadays.



Apart from the ADHD fireworks show where you can't tell wtf is going on?

Cosign this post
 
Old school fighter backgrounds are so much better than modern ones. I guess nobody wants to put the budget into making stuff like background elements anymore? I want more of this:

iEYDTLkjDNa22.gif

I loved playing Garou Mark of the Wolves with my friend on ggpo. It's my favorite SNK game out of the rest.
 
For me it's between Marvel 3, Soul Calibur V, and DOA5.....at least for current games. All time would be very difficult.

DOA just fucking blows me away sometimes. And I still can't get over how much better the models look in 5 over 4.

Yeah, this is pretty much my opinion. Really like how Melee/Smash 4 and GGXrd look too.
 
Bomb, when you refer to Smash, I assume you mean Melee. If so, I agree. I think the game has a timeless and very pristine aesthetic, with nice anti-aliasing. Brawl is almost like a western approach to aesthetics where many characters seem overtly designed in terms of shadowing and details. Just don't like it.

Smash 4 seems like its going back to the Melee approach. Looks great, despite looking a bit dated.
I like them all really, including Brawl and the new one.
 
Top Bottom