Cosmo Clock 21
Banned
No Ultra for me tonight. Gotta head to bed relatively early for work...
Look at this guy who didn't take time off of work for USFIV
No Ultra for me tonight. Gotta head to bed relatively early for work...
I am not sure exactly what you are asking here. What results are you talking about?
And if we are talking about classical anime hate it's really Arcana Hearts and BlazBlue that get the "classical" anime hate. Like when I think of stereotypical ANIMAY game I think of those two. Guilty Gear even the old one had a cooler anime look and presentation... especially with the heavy metal theme. It's hard to explain but there's a distinct difference between GG (old one) and BB.
So many fighting games hamstring themselves before they even come out with very questionable art style choices.
Everything is anime.
Injustice will be anime at some point.
No lie this looks 10x better than Injustice arstyle (in game, not the CG render stuff).
The result is that you get a situation like Skullgirls... a game that many people agree to have excellent core ideas for a fighter but turns off many people due to its artstyle. It could've made it into an EVO line up if it had a better artstyle. The results speak for themselves in that situation.I'm asking about the results of a very questionable art style.
Actually there was a couple Street Fighter Alpha anime movies. And most of the art in the Alpha games is straight anime.
I like them all really, including Brawl and the new one.
... Why isn't that a show I can watch?
Smash 4's art direction is literally just a upgraded version of Brawl. (Wii U version)
This statement ignores quite a lot of what actually happened with Skullgirls, but I suppose blaming it all on art style is easier.The result is that you get a situation like Skullgirls... a game that many people agree to have excellent core ideas for a fighter but turns off many people due to its artstyle. It could've made it into an EVO line up if it had a better artstyle. The results speak for themselves in that situation.
I didn't say it was all on the artstyle but that was certainly one of the factors.This statement ignores quite a lot of what actually happened with Skullgirls, but I suppose blaming it all on art style is easier.![]()
There's a female Robin?
Haha. I was just watching that movie like 2 days ago. Hadn't seen it since I was like 9. Way better than either Alpha movies.Most of the art in Street Fighter PERIOD is Anime. It always has been. It was Anime before Alpha came out.
edit: To clarify, it was literally an anime before Street Fighter Alpha ever happened.
I could use a mango gelato right about now.
I didn't say it was all on the artstyle but that was certainly one of the factors.
Basically what I am saying is that when the Skullgirls and Smash charity drive happened it was a close race. If Skullgirls had more appeal (artstyle or in other areas) it might've tipped scales in its favor and gotten more money. We may never know of course and it's hypothetical but you still have to wonder about it.
And of course, artstyle in a fighter is not end all be all. Injustice/MK are some of the best selling fighting games this gen. It's merely one of the aspects of a fighter that make it appealing (and that's what Zissou was saying as well).
I swear this is like the 100th time I have seen this exact post from you. All it's missing is a FMA reference.GG XRD is Anme, but its the modern kid-friendly Anime style that works outside of Japan as well.
That didn't stop Skullgirls from making it a close race.Or the fact that Smash has a decade+ old community to pull from and Skullgirls was the relative newcomer?
GG XRD is Anme, but its the modern kid-friendly Anime style that works outside of Japan as well.
Skullgirls had such amazing designs in the DLC votes. I just wished they had shaved off the needless TnA fanservice that can make the game uncomfortable to show to certain people.
Smash 4's art direction is literally just a upgraded version of Brawl. (Wii U version)
Old school fighter backgrounds are so much better than modern ones. I guess nobody wants to put the budget into making stuff like background elements anymore? I want more of this:
SNK are the absolute kings of this kinda stuff. Hope they have something to announce at this year's E3.
The result is that you get a situation like Skullgirls... a game that many people agree to have excellent core ideas for a fighter but turns off many people due to its artstyle. It could've made it into an EVO line up if it had a better artstyle. The results speak for themselves in that situation.
You can't say that with 100% certainty. Hell even I am not saying it with 100% certainty.The art style is not why it didn't get into Evo.
For every person that complains about SG's art style, there's someone else that's singing its praises and two others that don't care one way or the other, just like every other fighting game.
That for me was and still is the biggest problem with Skullgirls.Not to mention it was a team based fighter with only eight characters, one of which was a Seth.
The only bad thing about SG's situation is that the publisher got sued and dev team got layed off. That's definitely not the art style's fault.
For every person that complains about SG's art style, there's someone else that's singing its praises and two others that don't care one way or the other, just like every other fighting game.
The art style is not why it didn't get into Evo. I don't even know how you'd think to justify that.
Anyway, I just wish people would stop blaming the aesthetic of games for why they don't do whatever is they feel like the game should be doing. The art is never the problem, no matter how bad or terrible it is.
Also see my previous post.I'm guessing Dahbomb sees Skullgirls as another VS game, in a spiritual sense and its art style is one of the biggest reasons why people who play Marvel 3 don't care for it.
I agree with him.
It was already a fairly close race. Any number of factors could've pushed Skullgirls over the top. Better artstyle could've garnered more fan support as well as random stream monster funding "hey that game actually looks cool, I kinda want to see it at EVO".Dahbomb: You're seriously saying that different art would have tipped the scales for a game with largely an online-only following against a game with a wide audience and a dedicated following that have been keeping their game alive for a decade despite total lack of developer support? At some point you have to consider what's actually more likely here.
I don't think they have an E3 presence. Even if they do their previous games have been announced in Japan.
I dunno, I saw it as a matter of Skullgirls fans giving it their all with Melee fans being able to match whatever was put up. Maybe I'm completely wrong, though.It was already a fairly close race. Any number of factors could've pushed Skullgirls over the top. Better artstyle could've garnered more fan support as well as random stream monster funding "hey that game actually looks cool, I kinda want to see it at EVO".
Metal Slug F2P was announced at E3 last year by them.
But yeah SNK usually skips out on E3. But who knows...it is KOF's 20th anniversary this august...
I'm guessing Dahbomb sees Skullgirls as another VS game, in a spiritual sense and its art style is one of the biggest reasons why people who play Marvel 3 don't care for it.
I agree with him.
Maybe.I dunno, I saw it as a matter of Skullgirls fans giving it their all with Melee fans being able to match whatever was put up. Maybe I'm completely wrong, though.
KOFXIV pls.
I could also see a steam release of KOF98UM/KOF2002UM
I also don't really dig SG's artstyle, but even more than that, their backgrounds are some of the ugliest looking I've ever seen in a 2D game period. This goes beyond artstyle too, it's just very terribly done.
Wow, I just realized I have no idea what to do when the AI turtles in arcade mode in SFIV.
Wow, I just realized I have no idea what to do when the AI turtles in arcade mode in SFIV.
Their defense isn't as good as it seems. I can just jump in even on down back honda sometimes.