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Batman Arkham Knight delayed to 2015

But the market isn't the same anymore. It hasn't been the same for a generation now. The production budget needed to produce what would be considered a mid-tier title requires sales that would have been considered AAA in the past.

How well did Dragon's Dogma sell in Western markets? Asura's Wrath? The new DmC? Remember Me? FUSE?

Minecraft is relatively anomalous. It's a rare phenomenon and became one long before it hit consoles. I'm sure any of the publishers would be quite happy to have a Minecraft. But I doubt they'd achieve that by releasing dozens upon dozens of low budget titles.

Suffice to say, I doubt that releasing dozens of Angry Birds style games on consoles would be met by jubilation nor market success.

That isn't to say that smaller titles can't find success, nor that some publishers aren't exploring with smaller titles (with digital download being a good vehicle for this) but for their major efforts publishers are focusing on bigger titles for the bigger potential payout.
DmC sold poorly thanks to Capcom's stupid decisions.

Dragon's Dogma did quite well.
 
Sigh..

2014, this is how you'll be remembered...

flight-delayed.jpg
 
was waiting for someone to post this.

Seriously though, why didnt the next gen console just come out in Fall 2014 instead? Neither console has games at the moment!

7-8 years of PS3/Xbox 360 was too long (I'm talking in regards to year 2013), if we were gonna wait till fall 2014 for PS4/XB1, I can't imagine how impatient most of GAF would be.

PS3/Xbox 360 overstayed it's welcome.
 
I'm okay with this, Way 2 many games coming out this fall.
Yes, all the games are coming out this fall. No games are coming out this summer.

June/July/August.

Tumbleweed be rollin'.

Gamespot/IGN/whatever should make this known to developers and publishers. :P
 
I wonder if there will be a general slide of games - eg those previously planned for Spring 2015 might now choose to slip to Fall 2015 to get more time for polish and also avoid the big hitters coming in from this year. And then some Fall 2015 games might push out to Spring 2016. Basically a ripple effect for publishers as they adjust their schedules?
 
For god's sake... Yeah yeah the game will only be better for it etc. I guess I just hoped that the game would already be where they want it to be by the end of this year... Pretty much all of the already known games that interests me got delayed to next year. I enjoyed inFamous but I kinda wish I hadn't bought my PS4 so soon. Not that I expect the ps4 to be cheaper by the start of 2015 but I could have used the money spent on the console for something else that would have benefitted me more at the time.

All in all, it's hardly the end of the world. All this complaining from me is just my disappointment speaking. I'll be okay.
 
Not even close.

2005: X360 release, Launch software
2006: Some good titles here and there
2007: Big amount of good next gen games

Pretty similar.

I was gonna say that you're wrong, but I had a look and the first third party game I have on PS3 is DMC4, released early 2008.
Yeah. People often forget how barren the release schedule was during first years of last gen too. I still remember Delaystation nickname for PS3...
 
Meanwhile I'm playing Guild Wars 2, Wolfenstein, Kirby, and Mario Golf while looking at Smash Bros, GRID Autosport, and Shovel Knight coming out this summer while wondering why I picked up MGR, Shadow Warrior, Enemy Within, and Arkham Origins
and two dozen more just in May, but $3-$5 bundles don't count
when my backlog is already huge enough.
 
Dragon's Dogma sold well enough to be considered for a sequel so at the very least I doubt Capcom lost money. In fact, I'm pretty sure Capcom said that Dragon's Dogma exceeded their expectations, while Resident Evil 6 fell short.

You know why the new DmC bombed. Plus, it's not even a new IP, I don't know why you would put it here. It's the reimagining of an old IP that no one but Capcom wanted.

Remember Me and Fuse were mediocre to shitty games depending on who you ask. It's not a wonder why boring new IP's wouldn't sell well.

Asura's Wrath is not only an extremely niche title, it was a title that locked out the actual ending behind DLC. If I had known that before I bought it I never would have gotten it either.
Dragon's Dogma sold well enough in Japan, it sold about 90K in the US. Resident Evil 6 just had terribly unrealistic sales expectations, but still sold significantly more.

Meanwhile, your systematic appraisal of all of these titles being unworthy of market success - they're niche, they're lack polish, they lack quality and production values - pretty well illustrates why publishers are consolidating onto known quantities and/or fewer bigger titles, with greater production and marketing budgets.

The market isn't as accommodating to the release of mid-tier titles as it has been. Consumers help to shape that market, not just producers.
 
2005: X360 release, Launch software
2006: Some good titles here and there
2007: Big amount of good next gen games

Pretty similar.


Yeah. People often forget how barren the release schedule was during first years of last gen too. I still remember Delaystation nickname for PS3...
The 360 had:

Marvel: Ultimate Alliance
Gears of War
Rainbow Six: Vegas
Splinter Cell: Double Agent
Saint's Row
Dead Rising
Call of Duty 3

From August to December 2006.

The PS3 had

Warhawk
Skate
Ratchet and Clank
Guitar Hero III
Modern Warfare
Uncharted
Time Crisis 4
Rock Band

From August to December 2007.

I would take either of those over this years line up by a country mile.
 
Wow, I can't believe it's the year 2014, into the 8th generation, and people still don't believe that the console market isn't AAA top heavy to a ludicrous degree. And somehow Angry Birds is the solution to this problem O__o

Who's got that list of the studios shuttered over gen 7?
 
'Tin hat time' but i was thinking about this the other day and i bet a lot of these delayed games are not really delayed, they were never coming out when we were told but they knew that not many people would buy a next gen console if we knew about it.

I think both consoles were probably supposed to come out sometime this year but they both didn't want to be the last one out.
 
'Tin hat time' but i was thinking about this the other day and i bet a lot of these delayed games are not really delayed, they were never coming out when we were told but they knew that not many people would buy a next gen console if we knew about it.

I think both consoles were probably supposed to come out sometime this year but they both didn't want to be the last one out.

damn they got us!
 
What next-gen only retail games are going to make it for the rest of 2014?

Destiny
Assassin's Creed 5
Evolve

Is that it?
The rest seems to be up-ports or cross-gen games.
 
We've still got:
-Assassin's Creed: Unity
-Destiny
-Dragon Age: Inquisition
-Evil Within
-Evolve
-Alien Isolation
-Middle Earth: Shadow of Mordor
-Call of Duty: Advanced Warfare
 
I really hope they announce some sick shit at E3 or else what will give people incentive to upgrade this holiday other than a new CoD, Assassin's Creed or X sports title? Hardware doesn't sell itself.
 
Dragon's Dogma sold well enough in Japan, it sold about 90K in the US. Resident Evil 6 just had terribly unrealistic sales expectations, but still sold significantly more.

Meanwhile, your systematic appraisal of all of these titles being unworthy of market success - they're niche, they're lack polish, they lack quality and production values - pretty well illustrates why publishers are consolidating onto known quantities and/or fewer bigger titles, with greater production and marketing budgets.

The market isn't as accommodating to the release of mid-tier titles as it has been. Consumers help to shape that market, not just producers.
It's not accommodating because they're not good at it. You're essentially saying that Capcom should stop trying to diversify the games they make because they made a bunch of bad ones. The games they made weren't bad because they didn't have enough money to work with, they were bad because they were boring from concept. Fuse still would have been a shitty game if it had a huge budget, because it's a shitty boring shooter in an ocean of shitty boring shooters. These companies were making these cheaper games for years before last generation. The only difference is they made good, unique ones, just like the ones the indie community is filling the role of now.

I never said anything about lack of production values, and as we've seen with the indie community, you don't need to make an expensive game to make a quality, enjoyable, profitable one.

Resident Evil 6 had terribly unrealistic sales expectations because that's probably what was needed to make the game profitable. It doesn't matter how many copies the game sold if it costs just as much to get the game out there. Dragon's Dogma was considered a success even though it sold less, because it probably didn't need to sell as much in the first place to be profitable.
 
We've still got:
-Assassin's Creed: Unity
-Destiny
-Dragon Age: Inquisition
-Evil Within
-Evolve
-Alien Isolation
-Middle Earth: Shadow of Mordor
-Call of Duty: Advanced Warfare

Only DA and Evil Within are interesting to me. Good news, my wallet needs a rest.
 
I'm really bummed out about this. Probably my most anticipated game of 2014. I guess Destiny will have to fill that void.

batman-crying.gif
 
iZ7wIPp6F9zQh.gif


Fuck this. Seriously. Fuck it.

Hahaha, perfect gif. That sketch is a classic, the turn is all in the eyes.

But yeah, I can't believe this. I mean, I can. But I really thought that presumably having been working on the game thru Arkham Origins, and announcing a fall release date not too long ago, that this one would be safe.

I don't even know what I'm looking forward to this fall now. Destiny and Halo Anniversay (assuming it's a multiplayer bonanza), but is that it? Two FPS's?
 
We've still got:
-Assassin's Creed: Unity
-Destiny
-Dragon Age: Inquisition
-Evil Within
-Evolve
-Alien Isolation
-Middle Earth: Shadow of Mordor
-Call of Duty: Advanced Warfare

Only Destiny and Sunset Overdrive (which you didn't list) are definite. CoD and Evolve are big (read: biiiiiiig) maybes for me.

Dying Light, The Order and now Batman, all getting delayed, is killing me. I have very little to look forward to. Hopefully downloadable and indie titles can fill the void.
 
but there aren't a ton, there's even less than a few.

Probably because we just game off of a 8 year console generation and they're sick of last gen games even if they're up ported.

And again, it's understandable that people want those games, but it just isn't realistic to have more than just a few coming from third parties when their chips were already sitting in last gen projects that had to be appropriated for this gen.

I'm not arguing that it isn't a disappointment for those of us wanting to move on (and I do want it too), but these big titles aren't made in a year and something just for this gen being within 2 years of development by this fall is highly unlikely.
 
If I were a developer/publisher I would be hiring more people and throwing money at getting a game out the door, there is a massive gap in the market.

Any half-decent game released this fall will sell like gang busters, the lack of competition is insane.

Imagine something like The Last Guardian announced as coming in November.


Real shame about Arkham, I was really looking forward to it. How long ago did they even say they were coming out this year, months? Weird.
 
Goddamnit! My wallet wont survive 2015 :/

2014 truly is the year of Delays. Anyone got a list of everything that slated for 2015 or could be coming out next year?
 
It's not accommodating because they're not good at it. You're essentially saying that Capcom should stop trying to diversify the games they make because they made a bunch of bad ones. The games they made weren't bad because they didn't have enough money to work with, they were bad because they were boring from concept. Fuse still would have been a shitty game if it had a huge budget, because it's a shitty boring shooter in an ocean of shitty boring shooters. These companies were making these cheaper games for years before last generation. The only difference is they made good, unique ones, just like the ones the indie community is filling the role of now.

I never said anything about lack of production values, and as we've seen with the indie community, you don't need to make an expensive game to make a quality, enjoyable, profitable one.

Resident Evil 6 had terribly unrealistic sales expectations because that's probably what was needed to make the game profitable. It doesn't matter how many copies the game sold if it costs just as much to get the game out there. Dragon's Dogma was considered a success even though it sold less, because it probably didn't need to sell as much in the first place to be profitable.

I don't think he is, I think he's just saying that it is the reality of the market at this point, given the proliferation of AAA budgeted games.

The success of some major key IP has given many publishers gold fever basically, chasing after the success of games like CoD and AC, meaning the opportunity for mid tier published games to die off. Given the shift in consumers spending habits and the way retail pushes these games as a result of sales and marketing it's very difficult for mid tier to be sustainable; whereas at least indie games are small enough they can get buy, mid tier are too big to succeed at that level but too small to get mass retail attention from a wider audience.

Mid tier is now at least in the same position that indie games were first in and managed to thrive in, were such games could never be sold at retail they found their opportunity through digital distribution; now look at how well the mid tier is doing on PC. That's the future of mid tier games, not as "smaller" titles from big publishers but as "big" titles from smaller publishers.
 
It's not accommodating because they're not good at it. You're essentially saying that Capcom should stop trying to diversify the games they make because they made a bunch of bad ones. The games they made weren't bad because they didn't have enough money to work with, they were bad because they were boring from concept. Fuse still would have been a shitty game if it had a huge budget, because it's a shitty boring shooter in an ocean of shitty boring shooters. These companies were making these cheaper games for years before last generation. The only difference is they made good, unique ones, just like the ones the indie community is filling the role of now.

I never said anything about lack of production values, and as we've seen with the indie community, you don't need to make an expensive game to make a quality, enjoyable, profitable one.

Resident Evil 6 had terribly unrealistic sales expectations because that's probably what was needed to make the game profitable. It doesn't matter how many copies the game sold if it costs just as much to get the game out there. Dragon's Dogma was considered a success even though it sold less, because it probably didn't need to sell as much in the first place to be profitable.
What part of "even cheaper games aren't cheap to make anymore" isn't coming across? These companies made cheaper games before when a cheap game cost half a million. A "cheap" console game these days costs multiple millions, even tens of millions. That's a market reality.

Watch Dogs just sold 4M in a week. Rayman Legends will never sell that. Neither will Child of Light or Valiant Hearts I imagine. All of these may be profitable. But Ubisoft will be more successful if it can produce more hits like Watch_Dogs, not more games like Child of Light. So they'll continue to focus their efforts on making games like Watch_Dogs. Market reality.

They aren't indies. They can't act like indies. They don't have that agility. They aren't one-man bands. They're publicly traded companies. Market reality.

And the market on consoles hasn't shown itself more receptive to having those titles in lieu of big budget blockbusters. Trine 2 isn't going to sell systems. Call of Duty is. Market reality.

You're essentially seeing what you want the market to be, or what you think it should be, rather than what it actually is.

"Get better at making low-budget games" isn't a solution to anything, when the reality is that people aren't buying those types of games on consoles. They're buying Call of Duty. They're buying Battlefield. They're buying Assassin's Creed.
 
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